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MARKET INTELLIGENCE . CONSULTING
www.techsciresearch.com
GLOBAL METAVERSE MARKET
FORECAST & OPPORTUNITIES
2017 – 2027
2
Scope of Report
Product of Interest (POI): Metaverse
Review Period
2017 – 2020
Base Year
2021
Estimated Year
2022
Forecast Period
2023 – 2027
Year Range
REGION
• Asia-Pacific
• Europe
• North America
• South America
• Middle East & Africa
A metaverse is a network of 3D virtual worlds focused on social connection.
In futurism and science fiction, it is often described as a hypothetical iteration
of the Internet as a single, universal virtual world that is facilitated by the use
of virtual and augmented reality headsets.
Market Segmentation
PLATFORM
• Desktop
• Mobile
TECHNOLOGY
• Blockchain
• VR & AR
• Mixed Reality
END USER
• BFSI
• Retail
• Manufacturing
• Media & Entertainment
• Education
• Aerospace & Defense
• Others
COMPONENT
• Software
• Hardware
APPLICATION
• Gaming
• Online Shopping
• Content Creation
• Social Media
• Others
3
Table of Contents
S. No. Contents Page No.
1.
Product Overview (A brief description of the category and product inclusions considered under the
scope of the study to give clear picture to the client about the product of interest.)
2.
Research Methodology (Detailed description of the methodology used to conduct the research, Raw
data backup, list of all secondary sources, List of respondents for primary surveys)
3. Impact of COVID-19 on Global Metaverse Market
4. Executive Summary
5. Voice of Customer
5.1. Brand Awareness
5.2. Factors Considered while Selecting Supplier
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6.
Global Metaverse Market Outlook, 2016-2026F (This chapter includes a brief overview of the
product of interest market such as total market’s growth rate, expected growth rate, key growth
levers, leading region, top grossing product types, etc. It includes more of a qualitative information
about the market.)
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware and Software)
6.2.2. By Platform (Desktop, Mobile)
6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
6.2.5.
By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace &
Defense, Others)
6.2.6. By Company (2021)
6.2.7. By Region
6.3. Product Market Map
4
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7. Asia-Pacific Metaverse Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Platform
7.2.3. By Technology
7.2.4. By Application
7.2.5. By End User
7.2.6. By Country
7.3. Asia-Pacific: Country Analysis
7.3.1. China Metaverse Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Platform
7.3.1.2.3. By Technology
7.3.1.2.4. By Application
7.3.1.2.5. By End User
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7.3.2. India Metaverse Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Platform
7.3.2.2.3. By Technology
7.3.2.2.4. By Application
7.3.2.2.5. By End User
7.3.3. Australia Metaverse Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Platform
7.3.3.2.3. By Technology
7.3.3.2.4. By Application
7.3.3.2.5. By End User
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7.3.4. Japan Metaverse Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Component
7.3.4.2.2. By Platform
7.3.4.2.3. By Technology
7.3.4.2.4. By Application
7.3.4.2.5. By End User
7.3.5. South Korea Metaverse Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Component
7.3.5.2.2. By Platform
7.3.5.2.3. By Technology
7.3.5.2.4. By Application
7.3.5.2.5. By End User
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7.3.6. Singapore Metaverse Market Outlook
7.3.6.1. Market Size & Forecast
7.3.6.1.1. By Value
7.3.6.2. Market Share & Forecast
7.3.6.2.1. By Component
7.3.6.2.2. By Platform
7.3.6.2.3. By Technology
7.3.6.2.4. By Application
7.3.6.2.5. By End User
7.3.7. Malaysia Metaverse Market Outlook
7.3.7.1. Market Size & Forecast
7.3.7.1.1. By Value
7.3.7.2. Market Share & Forecast
7.3.7.2.1. By Component
7.3.7.2.2. By Platform
7.3.7.2.3. By Technology
7.3.7.2.4. By Application
7.3.7.2.5. By End User
8
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8. Europe Metaverse Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Platform
8.2.3. By Technology
8.2.4. By Application
8.2.5. By End User
8.2.6. By Country
8.3. Europe: Country Analysis
8.3.1. France Metaverse Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Platform
8.3.1.2.3. By Technology
8.3.1.2.4. By Application
8.3.1.2.5. By End User
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8.3.2. Germany Metaverse Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Platform
8.3.2.2.3. By Technology
8.3.2.2.4. By Application
8.3.2.2.5. By End User
8.3.3. United Kingdom Metaverse Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Platform
8.3.3.2.3. By Technology
8.3.3.2.4. By Application
8.3.3.2.5. By End User
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8.3.4. Italy Metaverse Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Platform
8.3.4.2.3. By Technology
8.3.4.2.4. By Application
8.3.4.2.5. By End User
8.3.5. Spain Metaverse Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Platform
8.3.5.2.3. By Technology
8.3.5.2.4. By Application
8.3.5.2.5. By End User
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8.3.6. Poland Metaverse Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Platform
8.3.6.2.3. By Technology
8.3.6.2.4. By Application
8.3.6.2.5. By End User
8.3.7. Denmark Metaverse Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Platform
8.3.7.2.3. By Technology
8.3.7.2.4. By Application
8.3.7.2.5. By End User
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9. North America Metaverse Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Platform
9.2.3. By Technology
9.2.4. By Application
9.2.5. By End User
9.2.6. By Country
9.3. North America: Country Analysis
9.3.1. United States Metaverse Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Platform
9.3.1.2.3. By Technology
9.3.1.2.4. By Application
9.3.1.2.5. By End User
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9.3.2. Mexico Metaverse Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Platform
9.3.2.2.3. By Technology
9.3.2.2.4. By Application
9.3.2.2.5. By End User
9.3.3. Canada Metaverse Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Platform
9.3.3.2.3. By Technology
9.3.3.2.4. By Application
9.3.3.2.5. By End User
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10. South America Metaverse Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Platform
10.2.3. By Technology
10.2.4. By Application
10.2.5. By End User
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Metaverse Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Platform
10.3.1.2.3. By Technology
10.3.1.2.4. By Application
10.3.1.2.5. By End User
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10.3.2. Argentina Metaverse Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Platform
10.3.2.2.3. By Technology
10.3.2.2.4. By Application
10.3.2.2.5. By End User
10.3.3. Colombia Metaverse Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Platform
10.3.3.2.3. By Technology
10.3.3.2.4. By Application
10.3.3.2.5. By End User
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10.3.4. Peru Metaverse Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Platform
10.3.4.2.3. By Technology
10.3.4.2.4. By Application
10.3.4.2.5. By End User
10.3.5. Chile Metaverse Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Platform
10.3.5.2.3. By Technology
10.3.5.2.4. By Application
10.3.5.2.5. By End User
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11. Middle East & Africa Metaverse Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Platform
11.2.3. By Technology
11.2.4. By Application
11.2.5. By End User
11.2.6. By Country
11.3. MEA: Country Analysis
11.3.1. South Africa Metaverse Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Platform
11.3.1.2.3. By Technology
11.3.1.2.4. By Application
11.3.1.2.5. By End User
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11.3.2. Saudi Arabia Metaverse Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Platform
11.3.2.2.3. By Technology
11.3.2.2.4. By Application
11.3.2.2.5. By End User
11.3.3. UAE Metaverse Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Platform
11.3.3.2.3. By Technology
11.3.3.2.4. By Application
11.3.3.2.5. By End User
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11.3.4. Iraq Metaverse Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Platform
11.3.4.2.3. By Technology
11.3.4.2.4. By Application
11.3.4.2.5. By End User
11.3.5. Turkey Metaverse Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Platform
11.3.5.2.3. By Technology
11.3.5.2.4. By Application
11.3.5.2.5. By End User
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12. Market Dynamics (This chapter assesses the major demand drivers and restraints.)
12.1. Drivers/Opportunities
12.2. Challenges/Pitfalls
13.
Market Trends & Developments (This section captures recent trends pertaining to manufacturing or
consumption, market movements in terms of points of production and consumption, advancements
and development)
14. Competitive Landscape
14.1. Company Profiles
14.1.1. Company Details
14.1.2. Products & Services
14.1.3. Financials (As Reported)
14.1.4. Key Market Focus & Geographical Presence
14.1.5. Recent Developments
14.1.6. Key Management Personnel
15.
Strategic Recommendations (Based on the findings of the report strategic recommendations on how to enter and
expand market share)
16. About Us & Disclaimer
RESEARCH
METHODOLOGY
22
Research Methodology
 Identifying Key Opinion
Leaders
 Questionnaire Design
 In-depth Interviews
Data
Collection
Developing List
of Respondents
Formulating
Questionnaire
Market
Profiling
Data
Validation
Data
Analysis
In-depth secondary
research was conducted to
determine top players in
the global metaverse
market, overall market size
and segmental market size.
In order to conduct
industry experts’
interviews, TechSci
formulated a detailed
discussion guide.
List of industry
players and industry
specialists was
developed.
TechSci conducted
interviews with
industry experts and
industry players for
data collection and
verification.
Data obtained as a
result of primary
and secondary
research was
validated through
rigorous
triangulation.
The data was scrutinized
using MS-Excel, statistical
tools and internal
proprietary database to
obtain qualitative and
quantitative insights about
the global metaverse
market.
Data
Collection
Data Filter
& Analysis
Research &
Intelligence
Actionable
Insights
Business
Solution
Primary Research Desk Research Company Analysis
 Recent Developments
 Market Changing
Aspects/Dynamics
 Government Policies
 Conclusion
 Market Participants
 Key Strengths
 LinkedIn
 TechSci Internal
Database
 Factiva
 Hoovers
Paid Sources
 Company Websites
 Company Annual
Reports
 White Paper Study
 Financial Reports
 Investor
Presentations
 Regulatory Body
 Associations, etc.
Secondary
Research
Primary Research
23
Research Methodology
Baseline Methodology
Our dedicated team of industry experts has monitored and analyzed various aspects of the global metaverse market. The team has
market, while considering the major influencing factors such as growing demand for online education, the rising popularity of mixed
physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. The
enable our clients to take better decisions while planning their strategy to achieve sustainability in the global metaverse market.
Methodology Followed for Calculation of Market Size:
• Market Size by Value: Market size, in terms of value, for the year 2021 was calculated based on information collected through
exhaustive secondary research and primary surveys, with various key opinion leaders/stakeholders, such as metaverse companies,
users, industry experts, and other industry participants.
• The team interviewed more than 15 – 20 metaverse companies, 100 – 120 end-users, and 15 – 20 industry experts and other value
market to obtain the overall market size from 2017 to 2021, which was validated by the Delphi technique. Taking standard deviation
out, to arrive at the market size data during 2017-2021.
24
Research Methodology
• Respondents were asked about the current and future market growth rates, market shares by component, by platform, by technology, by application, by end user, by company and
by region. Removing the outlier responses, the geometric mean of growth estimates and provider wise revenue shares generated across various segments were considered, to
arrive at the final revenue shares. Revenue shares generated across various segments were further triangulated from other stakeholders.
Methodology Followed for Calculation of Market Shares:
• Market share by component, by platform, by technology, by application, by end user, by company and by region were calculated based on the responses received through primary
surveys with industry experts, in which the respondents were asked about the market shares or revenue generated from various segments of metaverse markets. The final shares
were calculated by taking the geometric mean of the responses gathered from key opinion leaders after eliminating the outliers.
Methodology Followed for Forecasting:
• TechSci Research performed periodical checks on data collected through the surveys with logic checks and analyzed the survey results in SPSS/Tableau Software.
• Data triangulation techniques were applied to fill the gaps and to present a more meaningful picture of the market. To forecast global metaverse market, TechSci Research used
various forecast techniques such as:
 Moving Average
 Time Series Analysis
 Regression Analysis
 Econometric and Judgmental Analysis
25
Research Methodology
TechSci Research used its own forecast tool, which is based on the growth of various allied industries in respective regions. TechSci Research also used the impact analysis during
short, medium and long term period to estimate the demand and to reach accurate market numbers. It should be noted that the figures compiled are only for the organized market
including market share data. The currency used in the report is the United States Dollar (USD), with the market size indicated in USD million.
Partial List of Companies Interviewed Key Secondary Sources
• Facebook Inc.
• Tencent Holdings Ltd.
• ByteDance Ltd.
• NetEase Inc.
• Nvidia Corporation
• Epic Games Inc.
• Roblox Corporation
• Unity Technologies Inc.
• Nextech AR Solutions Inc.
 World Bank
 TechSci Research Proprietary Database & Knowledge Repository
 Company Annual Reports
 Industry Magazines
 Industry Reports
 News Dailies
 Credible Paid Databases
26
Industry Brief
Rise in investment in metaverse real-estate market and growing adoption of metaverse for advertising are driving the growth of global metaverse market in the forecast period, 2023-2027.
According to TechSci Research report, “Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027”, the global metaverse market is anticipated to witness a
growth of robust CAGR in the forecast period, 2023-2027. The growing adoption of online sales channels for dating, education, gaming, workplace, entertainment, news, networking, and other
purposes is driving the demand for innovative technologies and solutions to enhance the user experience and provide access to better opportunities.
Increased consumers in NFTs, blockchain, augmented and virtual reality, and the rise in demand for new digital commodities are playing significant roles in the development of the global
metaverse market. The extended reality in the convergence of artificial intelligence, cloud computing, and 3D technology and the efforts to develop high-end graphics and lower the cost of
technology is paving the way for market growth.
However, data privacy and the imposition of strict regulations in different countries may restrain the global metaverse market growth in the forecast period.
The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape.
Based on the component, the market is divided into hardware and software. Metaverse can be accessed through hardware, including smartphones and general-based computers. Portable
hardware used in VR technology has limitations and finds difficulty balancing cost and quality, resulting in poor graphics and mobility. High-performance models are wired and often found bulky,
and the lightweight models cannot achieve retina display pixel density. Market players offering hardware models focus on overcoming the limitations of sensors, VR headsets, and rising immersion
with haptic technology.
Metaverse can be accessed by proprietary technology. Challenges faced by the market player are in interoperability which often results in bolstering concerns relating to privacy and transparency.
Based on the platform, the market is divided into desktop and mobile. The desktop is expected to account for a significant market share in the forecast period as it offers a bigger screen, high
clarity, and enhanced picture quality to internet users.
Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. Gaming is expected to hold the largest market share in the forecast period.
Gaming companies are making plans to invest in the development of metaverse to expand their consumer base and introduce interactive games using advanced technologies. Companies like
Unity, Niantic, and Epic Games are planning to launch games in the metaverse version with enhanced levels of emersion and interoperability.
Based on the end user, the market is divided into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense, and others. The education sector is expected to be a
promising sector for the global metaverse market. Mass online education platforms like Coursera, Udemy can adopt the metaverse technology to enhance the learning experience by providing
examples and virtual tutorials to students.
On the basis of regional analysis, the North American region is expected to dominate the global metaverse market in the forecast period. The presence of significant market players in the region
and the availability of well-developed technological infrastructure are the major drivers for the growth of the metaverse market in the region.
Major market players operating in the global metaverse market are Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation,
Unity Technologies Inc., Nextech AR Solutions Inc.
“Market players are focusing on deploying solutions in the Asia-pacific region as it is expected to witness lucrative growth opportunities in the forecast period. Due to the presence of a vast
consumer base and improving purchasing capacity of consumers. South Korea has announced plans to become the 5th largest global metaverse player by 2026. In India, companies like Tata
Consultancy Services (TCS), Infosys, HCL Technologies, and ELGi Equipment invest enormous amounts for technological advancements and adopt metaverse technology to provide interactive
solutions to consumers. Deployment of 5G technology and the expected roll-out of 6G technology, along with the introduction of user-friendly hardware, are expected to propel the global metaverse
market till 2027” said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.
27
Sample Data - Snapshot
Global Metaverse Market Size, By Value (USD Million), 2017-2027F
5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00
2017 2021 2022E 2027F
CAGR By Value
XX%
CAGR By Value
YY%
Global Metaverse Market Share, By Component, By Value, 2017–2027F
50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50%
50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50%
2017 2018 2019 2020 2021 2022E 2023F 2024F 2025F 2026F 2027F
Software
Hardware
North America Metaverse Market Share, By Application, By Value, 2017–2027F
2017 2018 2019 2020 2021 2022E 2023F 2024F 2025F 2026F 2027F
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
Gaming Online Shopping Content Creation Social Media Others
28
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Report Name: GLOBAL METAVERSE MARKET
FORECAST & OPPORTUNITIES
2017 – 2027
About Us & Disclaimer
TechSci Research is a global market research and consulting company with offices in the US, UK and India. TechSci Research provides market research reports in
number of areas to organizations. The company uses innovative business models that focus on improving productivity, while ensuring creation of high-quality
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Metaverse Market By Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027

  • 1. MARKET INTELLIGENCE . CONSULTING www.techsciresearch.com GLOBAL METAVERSE MARKET FORECAST & OPPORTUNITIES 2017 – 2027
  • 2. 2 Scope of Report Product of Interest (POI): Metaverse Review Period 2017 – 2020 Base Year 2021 Estimated Year 2022 Forecast Period 2023 – 2027 Year Range REGION • Asia-Pacific • Europe • North America • South America • Middle East & Africa A metaverse is a network of 3D virtual worlds focused on social connection. In futurism and science fiction, it is often described as a hypothetical iteration of the Internet as a single, universal virtual world that is facilitated by the use of virtual and augmented reality headsets. Market Segmentation PLATFORM • Desktop • Mobile TECHNOLOGY • Blockchain • VR & AR • Mixed Reality END USER • BFSI • Retail • Manufacturing • Media & Entertainment • Education • Aerospace & Defense • Others COMPONENT • Software • Hardware APPLICATION • Gaming • Online Shopping • Content Creation • Social Media • Others
  • 3. 3 Table of Contents S. No. Contents Page No. 1. Product Overview (A brief description of the category and product inclusions considered under the scope of the study to give clear picture to the client about the product of interest.) 2. Research Methodology (Detailed description of the methodology used to conduct the research, Raw data backup, list of all secondary sources, List of respondents for primary surveys) 3. Impact of COVID-19 on Global Metaverse Market 4. Executive Summary 5. Voice of Customer 5.1. Brand Awareness 5.2. Factors Considered while Selecting Supplier 5.3. Customer Satisfaction Level 5.4. Major Challenges Faced 6. Global Metaverse Market Outlook, 2016-2026F (This chapter includes a brief overview of the product of interest market such as total market’s growth rate, expected growth rate, key growth levers, leading region, top grossing product types, etc. It includes more of a qualitative information about the market.) 6.1. Market Size & Forecast 6.1.1. By Value 6.2. Market Share & Forecast 6.2.1. By Component (Hardware and Software) 6.2.2. By Platform (Desktop, Mobile) 6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality) 6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others) 6.2.5. By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace & Defense, Others) 6.2.6. By Company (2021) 6.2.7. By Region 6.3. Product Market Map
  • 4. 4 Table of Contents S. No. Contents Page No. 7. Asia-Pacific Metaverse Market Outlook 7.1. Market Size & Forecast 7.1.1. By Value 7.2. Market Share & Forecast 7.2.1. By Component 7.2.2. By Platform 7.2.3. By Technology 7.2.4. By Application 7.2.5. By End User 7.2.6. By Country 7.3. Asia-Pacific: Country Analysis 7.3.1. China Metaverse Market Outlook 7.3.1.1. Market Size & Forecast 7.3.1.1.1. By Value 7.3.1.2. Market Share & Forecast 7.3.1.2.1. By Component 7.3.1.2.2. By Platform 7.3.1.2.3. By Technology 7.3.1.2.4. By Application 7.3.1.2.5. By End User
  • 5. 5 Table of Contents S. No. Contents Page No. 7.3.2. India Metaverse Market Outlook 7.3.2.1. Market Size & Forecast 7.3.2.1.1. By Value 7.3.2.2. Market Share & Forecast 7.3.2.2.1. By Component 7.3.2.2.2. By Platform 7.3.2.2.3. By Technology 7.3.2.2.4. By Application 7.3.2.2.5. By End User 7.3.3. Australia Metaverse Market Outlook 7.3.3.1. Market Size & Forecast 7.3.3.1.1. By Value 7.3.3.2. Market Share & Forecast 7.3.3.2.1. By Component 7.3.3.2.2. By Platform 7.3.3.2.3. By Technology 7.3.3.2.4. By Application 7.3.3.2.5. By End User
  • 6. 6 Table of Contents S. No. Contents Page No. 7.3.4. Japan Metaverse Market Outlook 7.3.4.1. Market Size & Forecast 7.3.4.1.1. By Value 7.3.4.2. Market Share & Forecast 7.3.4.2.1. By Component 7.3.4.2.2. By Platform 7.3.4.2.3. By Technology 7.3.4.2.4. By Application 7.3.4.2.5. By End User 7.3.5. South Korea Metaverse Market Outlook 7.3.5.1. Market Size & Forecast 7.3.5.1.1. By Value 7.3.5.2. Market Share & Forecast 7.3.5.2.1. By Component 7.3.5.2.2. By Platform 7.3.5.2.3. By Technology 7.3.5.2.4. By Application 7.3.5.2.5. By End User
  • 7. 7 Table of Contents S. No. Contents Page No. 7.3.6. Singapore Metaverse Market Outlook 7.3.6.1. Market Size & Forecast 7.3.6.1.1. By Value 7.3.6.2. Market Share & Forecast 7.3.6.2.1. By Component 7.3.6.2.2. By Platform 7.3.6.2.3. By Technology 7.3.6.2.4. By Application 7.3.6.2.5. By End User 7.3.7. Malaysia Metaverse Market Outlook 7.3.7.1. Market Size & Forecast 7.3.7.1.1. By Value 7.3.7.2. Market Share & Forecast 7.3.7.2.1. By Component 7.3.7.2.2. By Platform 7.3.7.2.3. By Technology 7.3.7.2.4. By Application 7.3.7.2.5. By End User
  • 8. 8 Table of Contents S. No. Contents Page No. 8. Europe Metaverse Market Outlook 8.1. Market Size & Forecast 8.1.1. By Value 8.2. Market Share & Forecast 8.2.1. By Component 8.2.2. By Platform 8.2.3. By Technology 8.2.4. By Application 8.2.5. By End User 8.2.6. By Country 8.3. Europe: Country Analysis 8.3.1. France Metaverse Market Outlook 8.3.1.1. Market Size & Forecast 8.3.1.1.1. By Value 8.3.1.2. Market Share & Forecast 8.3.1.2.1. By Component 8.3.1.2.2. By Platform 8.3.1.2.3. By Technology 8.3.1.2.4. By Application 8.3.1.2.5. By End User
  • 9. 9 Table of Contents S. No. Contents Page No. 8.3.2. Germany Metaverse Market Outlook 8.3.2.1. Market Size & Forecast 8.3.2.1.1. By Value 8.3.2.2. Market Share & Forecast 8.3.2.2.1. By Component 8.3.2.2.2. By Platform 8.3.2.2.3. By Technology 8.3.2.2.4. By Application 8.3.2.2.5. By End User 8.3.3. United Kingdom Metaverse Market Outlook 8.3.3.1. Market Size & Forecast 8.3.3.1.1. By Value 8.3.3.2. Market Share & Forecast 8.3.3.2.1. By Component 8.3.3.2.2. By Platform 8.3.3.2.3. By Technology 8.3.3.2.4. By Application 8.3.3.2.5. By End User
  • 10. 10 Table of Contents S. No. Contents Page No. 8.3.4. Italy Metaverse Market Outlook 8.3.4.1. Market Size & Forecast 8.3.4.1.1. By Value 8.3.4.2. Market Share & Forecast 8.3.4.2.1. By Component 8.3.4.2.2. By Platform 8.3.4.2.3. By Technology 8.3.4.2.4. By Application 8.3.4.2.5. By End User 8.3.5. Spain Metaverse Market Outlook 8.3.5.1. Market Size & Forecast 8.3.5.1.1. By Value 8.3.5.2. Market Share & Forecast 8.3.5.2.1. By Component 8.3.5.2.2. By Platform 8.3.5.2.3. By Technology 8.3.5.2.4. By Application 8.3.5.2.5. By End User
  • 11. 11 Table of Contents S. No. Contents Page No. 8.3.6. Poland Metaverse Market Outlook 8.3.6.1. Market Size & Forecast 8.3.6.1.1. By Value 8.3.6.2. Market Share & Forecast 8.3.6.2.1. By Component 8.3.6.2.2. By Platform 8.3.6.2.3. By Technology 8.3.6.2.4. By Application 8.3.6.2.5. By End User 8.3.7. Denmark Metaverse Market Outlook 8.3.7.1. Market Size & Forecast 8.3.7.1.1. By Value 8.3.7.2. Market Share & Forecast 8.3.7.2.1. By Component 8.3.7.2.2. By Platform 8.3.7.2.3. By Technology 8.3.7.2.4. By Application 8.3.7.2.5. By End User
  • 12. 12 Table of Contents S. No. Contents Page No. 9. North America Metaverse Market Outlook 9.1. Market Size & Forecast 9.1.1. By Value 9.2. Market Share & Forecast 9.2.1. By Component 9.2.2. By Platform 9.2.3. By Technology 9.2.4. By Application 9.2.5. By End User 9.2.6. By Country 9.3. North America: Country Analysis 9.3.1. United States Metaverse Market Outlook 9.3.1.1. Market Size & Forecast 9.3.1.1.1. By Value 9.3.1.2. Market Share & Forecast 9.3.1.2.1. By Component 9.3.1.2.2. By Platform 9.3.1.2.3. By Technology 9.3.1.2.4. By Application 9.3.1.2.5. By End User
  • 13. 13 Table of Contents S. No. Contents Page No. 9.3.2. Mexico Metaverse Market Outlook 9.3.2.1. Market Size & Forecast 9.3.2.1.1. By Value 9.3.2.2. Market Share & Forecast 9.3.2.2.1. By Component 9.3.2.2.2. By Platform 9.3.2.2.3. By Technology 9.3.2.2.4. By Application 9.3.2.2.5. By End User 9.3.3. Canada Metaverse Market Outlook 9.3.3.1. Market Size & Forecast 9.3.3.1.1. By Value 9.3.3.2. Market Share & Forecast 9.3.3.2.1. By Component 9.3.3.2.2. By Platform 9.3.3.2.3. By Technology 9.3.3.2.4. By Application 9.3.3.2.5. By End User
  • 14. 14 Table of Contents S. No. Contents Page No. 10. South America Metaverse Market Outlook 10.1. Market Size & Forecast 10.1.1. By Value 10.2. Market Share & Forecast 10.2.1. By Component 10.2.2. By Platform 10.2.3. By Technology 10.2.4. By Application 10.2.5. By End User 10.2.6. By Country 10.3. South America: Country Analysis 10.3.1. Brazil Metaverse Market Outlook 10.3.1.1. Market Size & Forecast 10.3.1.1.1. By Value 10.3.1.2. Market Share & Forecast 10.3.1.2.1. By Component 10.3.1.2.2. By Platform 10.3.1.2.3. By Technology 10.3.1.2.4. By Application 10.3.1.2.5. By End User
  • 15. 15 Table of Contents S. No. Contents Page No. 10.3.2. Argentina Metaverse Market Outlook 10.3.2.1. Market Size & Forecast 10.3.2.1.1. By Value 10.3.2.2. Market Share & Forecast 10.3.2.2.1. By Component 10.3.2.2.2. By Platform 10.3.2.2.3. By Technology 10.3.2.2.4. By Application 10.3.2.2.5. By End User 10.3.3. Colombia Metaverse Market Outlook 10.3.3.1. Market Size & Forecast 10.3.3.1.1. By Value 10.3.3.2. Market Share & Forecast 10.3.3.2.1. By Component 10.3.3.2.2. By Platform 10.3.3.2.3. By Technology 10.3.3.2.4. By Application 10.3.3.2.5. By End User
  • 16. 16 Table of Contents S. No. Contents Page No. 10.3.4. Peru Metaverse Market Outlook 10.3.4.1. Market Size & Forecast 10.3.4.1.1. By Value 10.3.4.2. Market Share & Forecast 10.3.4.2.1. By Component 10.3.4.2.2. By Platform 10.3.4.2.3. By Technology 10.3.4.2.4. By Application 10.3.4.2.5. By End User 10.3.5. Chile Metaverse Market Outlook 10.3.5.1. Market Size & Forecast 10.3.5.1.1. By Value 10.3.5.2. Market Share & Forecast 10.3.5.2.1. By Component 10.3.5.2.2. By Platform 10.3.5.2.3. By Technology 10.3.5.2.4. By Application 10.3.5.2.5. By End User
  • 17. 17 Table of Contents S. No. Contents Page No. 11. Middle East & Africa Metaverse Market Outlook 11.1. Market Size & Forecast 11.1.1. By Value 11.2. Market Share & Forecast 11.2.1. By Component 11.2.2. By Platform 11.2.3. By Technology 11.2.4. By Application 11.2.5. By End User 11.2.6. By Country 11.3. MEA: Country Analysis 11.3.1. South Africa Metaverse Market Outlook 11.3.1.1. Market Size & Forecast 11.3.1.1.1. By Value 11.3.1.2. Market Share & Forecast 11.3.1.2.1. By Component 11.3.1.2.2. By Platform 11.3.1.2.3. By Technology 11.3.1.2.4. By Application 11.3.1.2.5. By End User
  • 18. 18 Table of Contents S. No. Contents Page No. 11.3.2. Saudi Arabia Metaverse Market Outlook 11.3.2.1. Market Size & Forecast 11.3.2.1.1. By Value 11.3.2.2. Market Share & Forecast 11.3.2.2.1. By Component 11.3.2.2.2. By Platform 11.3.2.2.3. By Technology 11.3.2.2.4. By Application 11.3.2.2.5. By End User 11.3.3. UAE Metaverse Market Outlook 11.3.3.1. Market Size & Forecast 11.3.3.1.1. By Value 11.3.3.2. Market Share & Forecast 11.3.3.2.1. By Component 11.3.3.2.2. By Platform 11.3.3.2.3. By Technology 11.3.3.2.4. By Application 11.3.3.2.5. By End User
  • 19. 19 Table of Contents S. No. Contents Page No. 11.3.4. Iraq Metaverse Market Outlook 11.3.4.1. Market Size & Forecast 11.3.4.1.1. By Value 11.3.4.2. Market Share & Forecast 11.3.4.2.1. By Component 11.3.4.2.2. By Platform 11.3.4.2.3. By Technology 11.3.4.2.4. By Application 11.3.4.2.5. By End User 11.3.5. Turkey Metaverse Market Outlook 11.3.5.1. Market Size & Forecast 11.3.5.1.1. By Value 11.3.5.2. Market Share & Forecast 11.3.5.2.1. By Component 11.3.5.2.2. By Platform 11.3.5.2.3. By Technology 11.3.5.2.4. By Application 11.3.5.2.5. By End User
  • 20. 20 Table of Contents S. No. Contents Page No. 12. Market Dynamics (This chapter assesses the major demand drivers and restraints.) 12.1. Drivers/Opportunities 12.2. Challenges/Pitfalls 13. Market Trends & Developments (This section captures recent trends pertaining to manufacturing or consumption, market movements in terms of points of production and consumption, advancements and development) 14. Competitive Landscape 14.1. Company Profiles 14.1.1. Company Details 14.1.2. Products & Services 14.1.3. Financials (As Reported) 14.1.4. Key Market Focus & Geographical Presence 14.1.5. Recent Developments 14.1.6. Key Management Personnel 15. Strategic Recommendations (Based on the findings of the report strategic recommendations on how to enter and expand market share) 16. About Us & Disclaimer
  • 22. 22 Research Methodology  Identifying Key Opinion Leaders  Questionnaire Design  In-depth Interviews Data Collection Developing List of Respondents Formulating Questionnaire Market Profiling Data Validation Data Analysis In-depth secondary research was conducted to determine top players in the global metaverse market, overall market size and segmental market size. In order to conduct industry experts’ interviews, TechSci formulated a detailed discussion guide. List of industry players and industry specialists was developed. TechSci conducted interviews with industry experts and industry players for data collection and verification. Data obtained as a result of primary and secondary research was validated through rigorous triangulation. The data was scrutinized using MS-Excel, statistical tools and internal proprietary database to obtain qualitative and quantitative insights about the global metaverse market. Data Collection Data Filter & Analysis Research & Intelligence Actionable Insights Business Solution Primary Research Desk Research Company Analysis  Recent Developments  Market Changing Aspects/Dynamics  Government Policies  Conclusion  Market Participants  Key Strengths  LinkedIn  TechSci Internal Database  Factiva  Hoovers Paid Sources  Company Websites  Company Annual Reports  White Paper Study  Financial Reports  Investor Presentations  Regulatory Body  Associations, etc. Secondary Research Primary Research
  • 23. 23 Research Methodology Baseline Methodology Our dedicated team of industry experts has monitored and analyzed various aspects of the global metaverse market. The team has market, while considering the major influencing factors such as growing demand for online education, the rising popularity of mixed physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. The enable our clients to take better decisions while planning their strategy to achieve sustainability in the global metaverse market. Methodology Followed for Calculation of Market Size: • Market Size by Value: Market size, in terms of value, for the year 2021 was calculated based on information collected through exhaustive secondary research and primary surveys, with various key opinion leaders/stakeholders, such as metaverse companies, users, industry experts, and other industry participants. • The team interviewed more than 15 – 20 metaverse companies, 100 – 120 end-users, and 15 – 20 industry experts and other value market to obtain the overall market size from 2017 to 2021, which was validated by the Delphi technique. Taking standard deviation out, to arrive at the market size data during 2017-2021.
  • 24. 24 Research Methodology • Respondents were asked about the current and future market growth rates, market shares by component, by platform, by technology, by application, by end user, by company and by region. Removing the outlier responses, the geometric mean of growth estimates and provider wise revenue shares generated across various segments were considered, to arrive at the final revenue shares. Revenue shares generated across various segments were further triangulated from other stakeholders. Methodology Followed for Calculation of Market Shares: • Market share by component, by platform, by technology, by application, by end user, by company and by region were calculated based on the responses received through primary surveys with industry experts, in which the respondents were asked about the market shares or revenue generated from various segments of metaverse markets. The final shares were calculated by taking the geometric mean of the responses gathered from key opinion leaders after eliminating the outliers. Methodology Followed for Forecasting: • TechSci Research performed periodical checks on data collected through the surveys with logic checks and analyzed the survey results in SPSS/Tableau Software. • Data triangulation techniques were applied to fill the gaps and to present a more meaningful picture of the market. To forecast global metaverse market, TechSci Research used various forecast techniques such as:  Moving Average  Time Series Analysis  Regression Analysis  Econometric and Judgmental Analysis
  • 25. 25 Research Methodology TechSci Research used its own forecast tool, which is based on the growth of various allied industries in respective regions. TechSci Research also used the impact analysis during short, medium and long term period to estimate the demand and to reach accurate market numbers. It should be noted that the figures compiled are only for the organized market including market share data. The currency used in the report is the United States Dollar (USD), with the market size indicated in USD million. Partial List of Companies Interviewed Key Secondary Sources • Facebook Inc. • Tencent Holdings Ltd. • ByteDance Ltd. • NetEase Inc. • Nvidia Corporation • Epic Games Inc. • Roblox Corporation • Unity Technologies Inc. • Nextech AR Solutions Inc.  World Bank  TechSci Research Proprietary Database & Knowledge Repository  Company Annual Reports  Industry Magazines  Industry Reports  News Dailies  Credible Paid Databases
  • 26. 26 Industry Brief Rise in investment in metaverse real-estate market and growing adoption of metaverse for advertising are driving the growth of global metaverse market in the forecast period, 2023-2027. According to TechSci Research report, “Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027”, the global metaverse market is anticipated to witness a growth of robust CAGR in the forecast period, 2023-2027. The growing adoption of online sales channels for dating, education, gaming, workplace, entertainment, news, networking, and other purposes is driving the demand for innovative technologies and solutions to enhance the user experience and provide access to better opportunities. Increased consumers in NFTs, blockchain, augmented and virtual reality, and the rise in demand for new digital commodities are playing significant roles in the development of the global metaverse market. The extended reality in the convergence of artificial intelligence, cloud computing, and 3D technology and the efforts to develop high-end graphics and lower the cost of technology is paving the way for market growth. However, data privacy and the imposition of strict regulations in different countries may restrain the global metaverse market growth in the forecast period. The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape. Based on the component, the market is divided into hardware and software. Metaverse can be accessed through hardware, including smartphones and general-based computers. Portable hardware used in VR technology has limitations and finds difficulty balancing cost and quality, resulting in poor graphics and mobility. High-performance models are wired and often found bulky, and the lightweight models cannot achieve retina display pixel density. Market players offering hardware models focus on overcoming the limitations of sensors, VR headsets, and rising immersion with haptic technology. Metaverse can be accessed by proprietary technology. Challenges faced by the market player are in interoperability which often results in bolstering concerns relating to privacy and transparency. Based on the platform, the market is divided into desktop and mobile. The desktop is expected to account for a significant market share in the forecast period as it offers a bigger screen, high clarity, and enhanced picture quality to internet users. Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. Gaming is expected to hold the largest market share in the forecast period. Gaming companies are making plans to invest in the development of metaverse to expand their consumer base and introduce interactive games using advanced technologies. Companies like Unity, Niantic, and Epic Games are planning to launch games in the metaverse version with enhanced levels of emersion and interoperability. Based on the end user, the market is divided into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense, and others. The education sector is expected to be a promising sector for the global metaverse market. Mass online education platforms like Coursera, Udemy can adopt the metaverse technology to enhance the learning experience by providing examples and virtual tutorials to students. On the basis of regional analysis, the North American region is expected to dominate the global metaverse market in the forecast period. The presence of significant market players in the region and the availability of well-developed technological infrastructure are the major drivers for the growth of the metaverse market in the region. Major market players operating in the global metaverse market are Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc. “Market players are focusing on deploying solutions in the Asia-pacific region as it is expected to witness lucrative growth opportunities in the forecast period. Due to the presence of a vast consumer base and improving purchasing capacity of consumers. South Korea has announced plans to become the 5th largest global metaverse player by 2026. In India, companies like Tata Consultancy Services (TCS), Infosys, HCL Technologies, and ELGi Equipment invest enormous amounts for technological advancements and adopt metaverse technology to provide interactive solutions to consumers. Deployment of 5G technology and the expected roll-out of 6G technology, along with the introduction of user-friendly hardware, are expected to propel the global metaverse market till 2027” said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.
  • 27. 27 Sample Data - Snapshot Global Metaverse Market Size, By Value (USD Million), 2017-2027F 5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00 2017 2021 2022E 2027F CAGR By Value XX% CAGR By Value YY% Global Metaverse Market Share, By Component, By Value, 2017–2027F 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 2017 2018 2019 2020 2021 2022E 2023F 2024F 2025F 2026F 2027F Software Hardware North America Metaverse Market Share, By Application, By Value, 2017–2027F 2017 2018 2019 2020 2021 2022E 2023F 2024F 2025F 2026F 2027F 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20% Gaming Online Shopping Content Creation Social Media Others
  • 28. 28 Report Ordering To View Sample OR Purchase Report License Type Price Single User License $4900 Multi-User License $5900 Custom Research License $8900 Report Name: GLOBAL METAVERSE MARKET FORECAST & OPPORTUNITIES 2017 – 2027
  • 29. About Us & Disclaimer TechSci Research is a global market research and consulting company with offices in the US, UK and India. TechSci Research provides market research reports in number of areas to organizations. The company uses innovative business models that focus on improving productivity, while ensuring creation of high-quality analyses of both industry-specific and macroeconomic variables on a state-by-state basis to produce a unique ‘bottom-up’ model of a country, regional and global company activity and industry trends, the result is a uniquely rich evaluation of the opportunities available in the market. Related Reports • India Cybersecurity Market By Security Type (Network Security, Endpoint Security, Application Security, Cloud Security, Content Security, Others), By Solutions Type (Firewall, Antivirus & Antimalware, Data Loss Prevention, Risk & Compliance Management, Identity & Access Management, Intrusion Detection/Prevention System, Email Filtering, Secure Web Gateways, Encryption & Decryption, Others), By Deployment Mode (On- Premise v/s Cloud, By End Use Industry (BFSI, IT & Telecom, Defense, Healthcare, Energy & Power, Retail & E-Commerce, and Others), By Region, By Top 12 States, Competition, Forecast & Opportunities, FY2017-FY2027 • Egypt Internet of Things (IoT) Market By Component (Software, Hardware & Service), By Type (B2B, B2G, B2C), By Connectivity (LPWAN, Radio frequency Identification (RFID), Near Field Communication, Zigbee, Others), By End Use (Manufacturing, IT & Telecom, Automotive &Transportation, Consumer Electronics, Healthcare, Environmental Monitoring, & Others), By Region, Competition, Forecast & Opportunities, 2027 The contents of this report are based on information generally available to the public from sources believed to be reliable. No representation is made that it is timely, accurate or complete. TechSci Research has taken due care and caution in compilation of data as this has been obtained from various sources including which it considers reliable and firsthand. However, TechSci Research does not guarantee the accuracy, adequacy or completeness of any information and it is not responsible for any errors or omissions or for the results obtained from the use of such information and especially states that it has no financial liability whatsoever to the subscribers / users of this report. The information herein, together with all estimates and forecasts, can change without notice. All the figures provided in this document are indicative of relative market size and are strictly for client’s internal consumption. Usage of the same for purpose other than internal will require prior approval of TechSci Research. TechSci Research – North America 708 Third Avenue, Manhattan, New York, United States Tel: +1- 646- 360- 1656 Email: sales@techsciresearch.com www.techsciresearch.com Disclaimer TechSci Research – Europe 54, Old brook, Bretton, Peterborough, United Kingdom Email: sales@techsciresearch.com www.techsciresearch.com TechSci Research – Asia-Pacific B – 44, Sector – 57, Noida, National Capital Region, U.P. - India Tel: +91-120-4523900 Email: sales@techsciresearch.com www.techsciresearch.com