Metaverse is a network of 3D build worlds and refers to the virtual world accessible via internet facility. It is a type of simulated digital environment that uses augmented reality (AR), virtual reality (VR), blockchain technology, and concepts of social media platforms to enrich the consumer experience.
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The global metaverse market is expected to grow at an impressive CAGR in the forecast period, 2023-2027. Growing demand for online education, the rising popularity of mixed reality (MR), and the increasing focus on converging physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period.
Market Players:
Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation, Unity Technologies Inc., Nextech AR Solutions Inc. are among the major market players in the global platform that lead the market growth of the Global Metaverse Market.
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Report Scope:
In this report, global metaverse market has been segmented into following categories, in addition to the industry trends which have also been detailed below:
Metaverse Market, By Component:
Hardware
Software
Metaverse Market, By Platform:
Desktop
Mobile
Metaverse Market, By Technology:
Blockchain
VR & AR
Mixed Reality
Metaverse Market, By Application:
Gaming
Online Shopping
Content Creation
Social Media
Others
Metaverse Market, By End User:
BFSI
Retail
Manufacturing
Media & Entertainment
Education
Aerospace & Defense
Others
Metaverse Market, By Region:
North America
United States
Canada
Mexico
Asia-Pacific
China
India
Japan
South Korea
Australia
Singapore
Malaysia
Europe
Germany
United Kingdom
France
Italy
Spain
Poland
Denmark
South America
Brazil
Argentina
Colombia
Peru
Chile
Middle East & Africa
§ Saudi Arabia
§ South Africa
§ UAE
§ Iraq
§ Turkey
2. 2
Scope of Report
Product of Interest (POI): Metaverse
Review Period
2017 – 2020
Base Year
2021
Estimated Year
2022
Forecast Period
2023 – 2027
Year Range
REGION
• Asia-Pacific
• Europe
• North America
• South America
• Middle East & Africa
A metaverse is a network of 3D virtual worlds focused on social connection.
In futurism and science fiction, it is often described as a hypothetical iteration
of the Internet as a single, universal virtual world that is facilitated by the use
of virtual and augmented reality headsets.
Market Segmentation
PLATFORM
• Desktop
• Mobile
TECHNOLOGY
• Blockchain
• VR & AR
• Mixed Reality
END USER
• BFSI
• Retail
• Manufacturing
• Media & Entertainment
• Education
• Aerospace & Defense
• Others
COMPONENT
• Software
• Hardware
APPLICATION
• Gaming
• Online Shopping
• Content Creation
• Social Media
• Others
3. 3
Table of Contents
S. No. Contents Page No.
1.
Product Overview (A brief description of the category and product inclusions considered under the
scope of the study to give clear picture to the client about the product of interest.)
2.
Research Methodology (Detailed description of the methodology used to conduct the research, Raw
data backup, list of all secondary sources, List of respondents for primary surveys)
3. Impact of COVID-19 on Global Metaverse Market
4. Executive Summary
5. Voice of Customer
5.1. Brand Awareness
5.2. Factors Considered while Selecting Supplier
5.3. Customer Satisfaction Level
5.4. Major Challenges Faced
6.
Global Metaverse Market Outlook, 2016-2026F (This chapter includes a brief overview of the
product of interest market such as total market’s growth rate, expected growth rate, key growth
levers, leading region, top grossing product types, etc. It includes more of a qualitative information
about the market.)
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Component (Hardware and Software)
6.2.2. By Platform (Desktop, Mobile)
6.2.3. By Technology (Blockchain, VR & AR, Mixed Reality)
6.2.4. By Application (Gaming, Online Shopping, Content Creation, Social Media, Others)
6.2.5.
By End User (BFSI, Retail, Manufacturing, Media & Entertainment, Education, Aerospace &
Defense, Others)
6.2.6. By Company (2021)
6.2.7. By Region
6.3. Product Market Map
4. 4
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S. No. Contents Page No.
7. Asia-Pacific Metaverse Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Component
7.2.2. By Platform
7.2.3. By Technology
7.2.4. By Application
7.2.5. By End User
7.2.6. By Country
7.3. Asia-Pacific: Country Analysis
7.3.1. China Metaverse Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Component
7.3.1.2.2. By Platform
7.3.1.2.3. By Technology
7.3.1.2.4. By Application
7.3.1.2.5. By End User
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7.3.2. India Metaverse Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Component
7.3.2.2.2. By Platform
7.3.2.2.3. By Technology
7.3.2.2.4. By Application
7.3.2.2.5. By End User
7.3.3. Australia Metaverse Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Component
7.3.3.2.2. By Platform
7.3.3.2.3. By Technology
7.3.3.2.4. By Application
7.3.3.2.5. By End User
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7.3.4. Japan Metaverse Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Component
7.3.4.2.2. By Platform
7.3.4.2.3. By Technology
7.3.4.2.4. By Application
7.3.4.2.5. By End User
7.3.5. South Korea Metaverse Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Component
7.3.5.2.2. By Platform
7.3.5.2.3. By Technology
7.3.5.2.4. By Application
7.3.5.2.5. By End User
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7.3.6. Singapore Metaverse Market Outlook
7.3.6.1. Market Size & Forecast
7.3.6.1.1. By Value
7.3.6.2. Market Share & Forecast
7.3.6.2.1. By Component
7.3.6.2.2. By Platform
7.3.6.2.3. By Technology
7.3.6.2.4. By Application
7.3.6.2.5. By End User
7.3.7. Malaysia Metaverse Market Outlook
7.3.7.1. Market Size & Forecast
7.3.7.1.1. By Value
7.3.7.2. Market Share & Forecast
7.3.7.2.1. By Component
7.3.7.2.2. By Platform
7.3.7.2.3. By Technology
7.3.7.2.4. By Application
7.3.7.2.5. By End User
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8. Europe Metaverse Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Component
8.2.2. By Platform
8.2.3. By Technology
8.2.4. By Application
8.2.5. By End User
8.2.6. By Country
8.3. Europe: Country Analysis
8.3.1. France Metaverse Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Component
8.3.1.2.2. By Platform
8.3.1.2.3. By Technology
8.3.1.2.4. By Application
8.3.1.2.5. By End User
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8.3.2. Germany Metaverse Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Component
8.3.2.2.2. By Platform
8.3.2.2.3. By Technology
8.3.2.2.4. By Application
8.3.2.2.5. By End User
8.3.3. United Kingdom Metaverse Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Component
8.3.3.2.2. By Platform
8.3.3.2.3. By Technology
8.3.3.2.4. By Application
8.3.3.2.5. By End User
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8.3.4. Italy Metaverse Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Component
8.3.4.2.2. By Platform
8.3.4.2.3. By Technology
8.3.4.2.4. By Application
8.3.4.2.5. By End User
8.3.5. Spain Metaverse Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Component
8.3.5.2.2. By Platform
8.3.5.2.3. By Technology
8.3.5.2.4. By Application
8.3.5.2.5. By End User
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8.3.6. Poland Metaverse Market Outlook
8.3.6.1. Market Size & Forecast
8.3.6.1.1. By Value
8.3.6.2. Market Share & Forecast
8.3.6.2.1. By Component
8.3.6.2.2. By Platform
8.3.6.2.3. By Technology
8.3.6.2.4. By Application
8.3.6.2.5. By End User
8.3.7. Denmark Metaverse Market Outlook
8.3.7.1. Market Size & Forecast
8.3.7.1.1. By Value
8.3.7.2. Market Share & Forecast
8.3.7.2.1. By Component
8.3.7.2.2. By Platform
8.3.7.2.3. By Technology
8.3.7.2.4. By Application
8.3.7.2.5. By End User
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9. North America Metaverse Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Component
9.2.2. By Platform
9.2.3. By Technology
9.2.4. By Application
9.2.5. By End User
9.2.6. By Country
9.3. North America: Country Analysis
9.3.1. United States Metaverse Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Component
9.3.1.2.2. By Platform
9.3.1.2.3. By Technology
9.3.1.2.4. By Application
9.3.1.2.5. By End User
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9.3.2. Mexico Metaverse Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Component
9.3.2.2.2. By Platform
9.3.2.2.3. By Technology
9.3.2.2.4. By Application
9.3.2.2.5. By End User
9.3.3. Canada Metaverse Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Component
9.3.3.2.2. By Platform
9.3.3.2.3. By Technology
9.3.3.2.4. By Application
9.3.3.2.5. By End User
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10. South America Metaverse Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Component
10.2.2. By Platform
10.2.3. By Technology
10.2.4. By Application
10.2.5. By End User
10.2.6. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Metaverse Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Component
10.3.1.2.2. By Platform
10.3.1.2.3. By Technology
10.3.1.2.4. By Application
10.3.1.2.5. By End User
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10.3.2. Argentina Metaverse Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Component
10.3.2.2.2. By Platform
10.3.2.2.3. By Technology
10.3.2.2.4. By Application
10.3.2.2.5. By End User
10.3.3. Colombia Metaverse Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Component
10.3.3.2.2. By Platform
10.3.3.2.3. By Technology
10.3.3.2.4. By Application
10.3.3.2.5. By End User
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10.3.4. Peru Metaverse Market Outlook
10.3.4.1. Market Size & Forecast
10.3.4.1.1. By Value
10.3.4.2. Market Share & Forecast
10.3.4.2.1. By Component
10.3.4.2.2. By Platform
10.3.4.2.3. By Technology
10.3.4.2.4. By Application
10.3.4.2.5. By End User
10.3.5. Chile Metaverse Market Outlook
10.3.5.1. Market Size & Forecast
10.3.5.1.1. By Value
10.3.5.2. Market Share & Forecast
10.3.5.2.1. By Component
10.3.5.2.2. By Platform
10.3.5.2.3. By Technology
10.3.5.2.4. By Application
10.3.5.2.5. By End User
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11. Middle East & Africa Metaverse Market Outlook
11.1. Market Size & Forecast
11.1.1. By Value
11.2. Market Share & Forecast
11.2.1. By Component
11.2.2. By Platform
11.2.3. By Technology
11.2.4. By Application
11.2.5. By End User
11.2.6. By Country
11.3. MEA: Country Analysis
11.3.1. South Africa Metaverse Market Outlook
11.3.1.1. Market Size & Forecast
11.3.1.1.1. By Value
11.3.1.2. Market Share & Forecast
11.3.1.2.1. By Component
11.3.1.2.2. By Platform
11.3.1.2.3. By Technology
11.3.1.2.4. By Application
11.3.1.2.5. By End User
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11.3.2. Saudi Arabia Metaverse Market Outlook
11.3.2.1. Market Size & Forecast
11.3.2.1.1. By Value
11.3.2.2. Market Share & Forecast
11.3.2.2.1. By Component
11.3.2.2.2. By Platform
11.3.2.2.3. By Technology
11.3.2.2.4. By Application
11.3.2.2.5. By End User
11.3.3. UAE Metaverse Market Outlook
11.3.3.1. Market Size & Forecast
11.3.3.1.1. By Value
11.3.3.2. Market Share & Forecast
11.3.3.2.1. By Component
11.3.3.2.2. By Platform
11.3.3.2.3. By Technology
11.3.3.2.4. By Application
11.3.3.2.5. By End User
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11.3.4. Iraq Metaverse Market Outlook
11.3.4.1. Market Size & Forecast
11.3.4.1.1. By Value
11.3.4.2. Market Share & Forecast
11.3.4.2.1. By Component
11.3.4.2.2. By Platform
11.3.4.2.3. By Technology
11.3.4.2.4. By Application
11.3.4.2.5. By End User
11.3.5. Turkey Metaverse Market Outlook
11.3.5.1. Market Size & Forecast
11.3.5.1.1. By Value
11.3.5.2. Market Share & Forecast
11.3.5.2.1. By Component
11.3.5.2.2. By Platform
11.3.5.2.3. By Technology
11.3.5.2.4. By Application
11.3.5.2.5. By End User
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S. No. Contents Page No.
12. Market Dynamics (This chapter assesses the major demand drivers and restraints.)
12.1. Drivers/Opportunities
12.2. Challenges/Pitfalls
13.
Market Trends & Developments (This section captures recent trends pertaining to manufacturing or
consumption, market movements in terms of points of production and consumption, advancements
and development)
14. Competitive Landscape
14.1. Company Profiles
14.1.1. Company Details
14.1.2. Products & Services
14.1.3. Financials (As Reported)
14.1.4. Key Market Focus & Geographical Presence
14.1.5. Recent Developments
14.1.6. Key Management Personnel
15.
Strategic Recommendations (Based on the findings of the report strategic recommendations on how to enter and
expand market share)
16. About Us & Disclaimer
22. 22
Research Methodology
Identifying Key Opinion
Leaders
Questionnaire Design
In-depth Interviews
Data
Collection
Developing List
of Respondents
Formulating
Questionnaire
Market
Profiling
Data
Validation
Data
Analysis
In-depth secondary
research was conducted to
determine top players in
the global metaverse
market, overall market size
and segmental market size.
In order to conduct
industry experts’
interviews, TechSci
formulated a detailed
discussion guide.
List of industry
players and industry
specialists was
developed.
TechSci conducted
interviews with
industry experts and
industry players for
data collection and
verification.
Data obtained as a
result of primary
and secondary
research was
validated through
rigorous
triangulation.
The data was scrutinized
using MS-Excel, statistical
tools and internal
proprietary database to
obtain qualitative and
quantitative insights about
the global metaverse
market.
Data
Collection
Data Filter
& Analysis
Research &
Intelligence
Actionable
Insights
Business
Solution
Primary Research Desk Research Company Analysis
Recent Developments
Market Changing
Aspects/Dynamics
Government Policies
Conclusion
Market Participants
Key Strengths
LinkedIn
TechSci Internal
Database
Factiva
Hoovers
Paid Sources
Company Websites
Company Annual
Reports
White Paper Study
Financial Reports
Investor
Presentations
Regulatory Body
Associations, etc.
Secondary
Research
Primary Research
23. 23
Research Methodology
Baseline Methodology
Our dedicated team of industry experts has monitored and analyzed various aspects of the global metaverse market. The team has
market, while considering the major influencing factors such as growing demand for online education, the rising popularity of mixed
physical and digital worlds are the significant drivers accelerating the growth of the global metaverse market in the forecast period. The
enable our clients to take better decisions while planning their strategy to achieve sustainability in the global metaverse market.
Methodology Followed for Calculation of Market Size:
• Market Size by Value: Market size, in terms of value, for the year 2021 was calculated based on information collected through
exhaustive secondary research and primary surveys, with various key opinion leaders/stakeholders, such as metaverse companies,
users, industry experts, and other industry participants.
• The team interviewed more than 15 – 20 metaverse companies, 100 – 120 end-users, and 15 – 20 industry experts and other value
market to obtain the overall market size from 2017 to 2021, which was validated by the Delphi technique. Taking standard deviation
out, to arrive at the market size data during 2017-2021.
24. 24
Research Methodology
• Respondents were asked about the current and future market growth rates, market shares by component, by platform, by technology, by application, by end user, by company and
by region. Removing the outlier responses, the geometric mean of growth estimates and provider wise revenue shares generated across various segments were considered, to
arrive at the final revenue shares. Revenue shares generated across various segments were further triangulated from other stakeholders.
Methodology Followed for Calculation of Market Shares:
• Market share by component, by platform, by technology, by application, by end user, by company and by region were calculated based on the responses received through primary
surveys with industry experts, in which the respondents were asked about the market shares or revenue generated from various segments of metaverse markets. The final shares
were calculated by taking the geometric mean of the responses gathered from key opinion leaders after eliminating the outliers.
Methodology Followed for Forecasting:
• TechSci Research performed periodical checks on data collected through the surveys with logic checks and analyzed the survey results in SPSS/Tableau Software.
• Data triangulation techniques were applied to fill the gaps and to present a more meaningful picture of the market. To forecast global metaverse market, TechSci Research used
various forecast techniques such as:
Moving Average
Time Series Analysis
Regression Analysis
Econometric and Judgmental Analysis
25. 25
Research Methodology
TechSci Research used its own forecast tool, which is based on the growth of various allied industries in respective regions. TechSci Research also used the impact analysis during
short, medium and long term period to estimate the demand and to reach accurate market numbers. It should be noted that the figures compiled are only for the organized market
including market share data. The currency used in the report is the United States Dollar (USD), with the market size indicated in USD million.
Partial List of Companies Interviewed Key Secondary Sources
• Facebook Inc.
• Tencent Holdings Ltd.
• ByteDance Ltd.
• NetEase Inc.
• Nvidia Corporation
• Epic Games Inc.
• Roblox Corporation
• Unity Technologies Inc.
• Nextech AR Solutions Inc.
World Bank
TechSci Research Proprietary Database & Knowledge Repository
Company Annual Reports
Industry Magazines
Industry Reports
News Dailies
Credible Paid Databases
26. 26
Industry Brief
Rise in investment in metaverse real-estate market and growing adoption of metaverse for advertising are driving the growth of global metaverse market in the forecast period, 2023-2027.
According to TechSci Research report, “Metaverse Market - Global Industry Size, Share, Trends, Opportunity and Forecast, 2017-2027”, the global metaverse market is anticipated to witness a
growth of robust CAGR in the forecast period, 2023-2027. The growing adoption of online sales channels for dating, education, gaming, workplace, entertainment, news, networking, and other
purposes is driving the demand for innovative technologies and solutions to enhance the user experience and provide access to better opportunities.
Increased consumers in NFTs, blockchain, augmented and virtual reality, and the rise in demand for new digital commodities are playing significant roles in the development of the global
metaverse market. The extended reality in the convergence of artificial intelligence, cloud computing, and 3D technology and the efforts to develop high-end graphics and lower the cost of
technology is paving the way for market growth.
However, data privacy and the imposition of strict regulations in different countries may restrain the global metaverse market growth in the forecast period.
The global metaverse market is segmented based on component, platform, technology, application, end user, regional distribution, and competitive landscape.
Based on the component, the market is divided into hardware and software. Metaverse can be accessed through hardware, including smartphones and general-based computers. Portable
hardware used in VR technology has limitations and finds difficulty balancing cost and quality, resulting in poor graphics and mobility. High-performance models are wired and often found bulky,
and the lightweight models cannot achieve retina display pixel density. Market players offering hardware models focus on overcoming the limitations of sensors, VR headsets, and rising immersion
with haptic technology.
Metaverse can be accessed by proprietary technology. Challenges faced by the market player are in interoperability which often results in bolstering concerns relating to privacy and transparency.
Based on the platform, the market is divided into desktop and mobile. The desktop is expected to account for a significant market share in the forecast period as it offers a bigger screen, high
clarity, and enhanced picture quality to internet users.
Based on the application, the market is divided into gaming, online shopping, content creation, social media, and others. Gaming is expected to hold the largest market share in the forecast period.
Gaming companies are making plans to invest in the development of metaverse to expand their consumer base and introduce interactive games using advanced technologies. Companies like
Unity, Niantic, and Epic Games are planning to launch games in the metaverse version with enhanced levels of emersion and interoperability.
Based on the end user, the market is divided into BFSI, retail, manufacturing, media & entertainment, education, aerospace & defense, and others. The education sector is expected to be a
promising sector for the global metaverse market. Mass online education platforms like Coursera, Udemy can adopt the metaverse technology to enhance the learning experience by providing
examples and virtual tutorials to students.
On the basis of regional analysis, the North American region is expected to dominate the global metaverse market in the forecast period. The presence of significant market players in the region
and the availability of well-developed technological infrastructure are the major drivers for the growth of the metaverse market in the region.
Major market players operating in the global metaverse market are Facebook Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase Inc., Nvidia Corporation, Epic Games Inc., Roblox Corporation,
Unity Technologies Inc., Nextech AR Solutions Inc.
“Market players are focusing on deploying solutions in the Asia-pacific region as it is expected to witness lucrative growth opportunities in the forecast period. Due to the presence of a vast
consumer base and improving purchasing capacity of consumers. South Korea has announced plans to become the 5th largest global metaverse player by 2026. In India, companies like Tata
Consultancy Services (TCS), Infosys, HCL Technologies, and ELGi Equipment invest enormous amounts for technological advancements and adopt metaverse technology to provide interactive
solutions to consumers. Deployment of 5G technology and the expected roll-out of 6G technology, along with the introduction of user-friendly hardware, are expected to propel the global metaverse
market till 2027” said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.
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Sample Data - Snapshot
Global Metaverse Market Size, By Value (USD Million), 2017-2027F
5.00 6.00 7.00 8.00 9.00 10.00 11.00 12.00 13.00 14.00 15.00
2017 2021 2022E 2027F
CAGR By Value
XX%
CAGR By Value
YY%
Global Metaverse Market Share, By Component, By Value, 2017–2027F
50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50%
50% 50% 50% 50% 50% 50% 50% 50% 50% 50% 50%
2017 2018 2019 2020 2021 2022E 2023F 2024F 2025F 2026F 2027F
Software
Hardware
North America Metaverse Market Share, By Application, By Value, 2017–2027F
2017 2018 2019 2020 2021 2022E 2023F 2024F 2025F 2026F 2027F
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
20% 20% 20% 20% 20% 20% 20% 20% 20% 20% 20%
Gaming Online Shopping Content Creation Social Media Others
28. 28
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Report Name: GLOBAL METAVERSE MARKET
FORECAST & OPPORTUNITIES
2017 – 2027
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