2. What is feedBack?
Feedback is the act of offering information about the outcome
of a process or part of a process. It can involve advice,
comments and evaluations.
3. All the Right Stuff
The purpose of feedback is to create a notification that most quickly
and precisely stimulates action.
The people who send the message must provide the right information
to the right people at the right time and in the right way.
4.
5. Right Information
Continuous feedback provides
the means to structure the
information, and the project
manager decides which parts
are delivered to which project
members at certain events.
6. Right People
Everyone needs to receive
some type of feedback on the
project, but not necessarily
every item every time.
With a little planning, the
project manager can design a
strategy to distribute the type
of information
7. People interested in the project.
• Project Manager
They have to make decisions that
focus on the allocation of resources
(people, hardware and supplies),
time and costs.
They need high-level, real-time
feedback on software
• Architect - Technical Lead
In general, they pay attention to
the state of all the buildings
because they are responsible for
the construction of the system and
their main interest are the results
of the quality metrics.
8. People interested in the project.
• Developers
Developers receive a variety of
testing information and inspections
to the state of the most recent
compilation and make a check into
the version control repository.
• Testers
They make all the relation with the
automated tests and
inspections.Their messages contain
information about all code tested
and inspected across the system.
9. Right Time
Sending information that tells
to the responsible of the
project what happened, such
as fixing some code right away
is why continuous feedback
insists on sending information
at the right time.
10. Right Way
The right way is choosing the
most appropriate communica-
tion mechanism, how to
present this information, and
to whom. There are various
mechanisms to enable
continuous feedback, such as
e-mail, sound, visual devices,
and text messages.
13. • Requires
It need a server such as an e-mail
client
• Disadvantages
People don’t always have
immediate access to e-mail, and
there’s the potential of inundating
(“spamming”) project members
with e-mails.
• Advantage
It pushes the information,
asynchronously, to the right
people.
15. • Requires
A mobile phone with SMS capability,
an e-mail server, and a tool capable
of sending e-mail.
• Disadvantages
Messages will be very short
• Advantage
Can receive messages while
away from e-mail.
16. Ambient Orb and X10 Devices
Visible devices are great as
notifiers because it could be
any- where and team members
can simply look at a device to
determine the build status.
20. • Requires
A network connection and video
projector or large- screen monitors.
• Disadvantages
Some upfront costs depending on
the type of information you are
automating.
• Advantage
Automated, real-time
“actionable” information.