VIPP is a participatory approach to planning, training, and other group events. It combines visualization techniques with interactive learning methods to democratize interaction between people. The core of VIPP involves using colored paper cards to express ideas visually that can be seen by the whole group. This allows everyone to participate in consensus building. VIPP is used for activities like planning, workshops, meetings, and development projects to generate knowledge from participants.
2. Visualization in Participatory Programs
(VIPP):
Use of Games and Exercises
◻ VIPP means “Visualization in Participatory Program”, a
people-centered approach to planning, training and other
group events.
◻ Based on a philosophy of trusting in the capacities and
creativity of human beings, it combines techniques of
visualization with methods for interactive learning.
◻ VIPP methods democratize the interaction between people.
Although many people may be familiar with participatory
methods, this method is different.
◻ At the core of VIPP is the use of a large number of multi-
coloured paper cards of different shapes and sizes on which
the participants express their main ideas in large enough
letters or diagrams to be seen by the whole group.
3. Visualization in Participatory Programs
(VIPP):
Use of Games and Exercises (Contd.)
◻ Private notice taking is not necessary as the clustered cards
are photographed, scanned or photocopied for each
participant as a collective memory.
◻ By this method, everyone takes part in the process of arriving
at a consensus.
◻ Less talkative participants find a means of expression and
those who might normally dominate a group lose control and
are forced to let others have their say.
◻ By visualizing the group’s main proceedings, repetition and
circularity in argument are reduced.
4. Visualization in Participatory Programs
(VIPP):
Use of Games and Exercises (Contd.)
◻ VIPP is
New synthesis of methods for improving group interaction
A people centered approach to planning , training and other
group events
Democratize the interaction between people
⬜ Use large number of paper cards and charts
⬜ Private note taking is not necessary
⬜ Everyone takes part in the process of arriving at a
consensus
⬜ Less talkative participants find a means of expression
⬜ Those who might normally dominate a group loses control
and is forced to let others have their say
5. Visualization in Participatory Programs
(VIPP):
Use of Games and Exercises (Contd.)
◻ By visualizing the groups main
proceedings, repetition and circularity in
argument are reduced
◻ Facilitation is a key concept in VIPP
◻ During any kind of group event VIPP is
used to generate knowledge from the
participants
6. Use of VIPP
⬜ Planning for social mobilization
⬜ Planning and revising development projects
⬜ Putting research into action
⬜ Management planning and team building
⬜ Business meetings
⬜ Information markets
⬜ Storyline Planning
⬜ Training Workshops
⬜ Curriculum development
⬜ Village –level development work
⬜ Conflict management and resolutions
⬜ Search conferences
7. Use of VIPP in Training/
workshops
◻ VIPP IS A TRAINING METHODOLOGY IN
WHICH THE TRADITIONAL TEACHER-PUPIL
RELATIONSHIP IS TURNED INTO A
INTERACTIVE POSITION.
◻ NEW KNOWLEDGE IS NOT ONLY
TERMINATED, IT IS ELABORATED JOINTLY
BY A GROUP OF PARTICIPANTS UNDER THE
GUIDANCE OF A TEAM OF FACILITATORS.
◻ INSTEAD OF GIVING THE TRAINEES THE
ANSWERS TO MANY QUESTIONS, THEY
WORK TOGETHER IN GROUPS, DISCUSSING
QUESTIONS FROM THEIR OWN EXPERIENCE
AND BRIEFING THEIR VISUALIZED
8. Use of VIPP in Training/ workshops
(contd.)
◻ PARTICIPANT’S NUMBER SHOULD BE
BETWEEN 10 AND 15.
◻ THERE SHOULD ALWAYS BE A TEAM OF
TWO TO FIVE FACILITATORS. THEY WILL
ALSO ESTABLISH THEIR OWN DYNAMICS.
◻ AIM OF THE FACILITATORS WILL BE TO
BUILD UP A CONSTRUCTIVE, CREATIVE
GROUP.
9. Rules which reinforce VIPP
Philosophy
◻ FACILITATE THE GROUP PROCESS
WITHOUT MANIPULATION;
◻ USE YOUR KNOWLEDGE OF THE SUBJECT
MATTER TO RAISE RELEVANT QUESTIONS
BUT NOT TO TEACH OR GIVE OPINIONS;
◻ AT THE BEGINNING OF A SESSION BRIEFLY
INTRODUCE THE PROGRAM VISUALLY;
◻ SUMMARIZE THE DISCUSSIONS AT THE END
OF EACH SESSION, WHEN THE DISCUSSION
GETS AWAY FROM THE TOPIC.
◻ EXPLAIN THE TASKS AND QUESTIONS
CLEARLY, IN DETAIL, AND VISUALIZE THEM
IN WRITING;
10. Rules which reinforce VIPP
Philosophy (Contd.)
◻ TURN QUESTIONS BACK TO PARTICIPANTS
TO ANSWER;
◻ ACCEPT CRITIQUES OR CONTROVERSIAL
POINTS OF VIEW AND VISUALIZE THEM TO
BE DEALT WITH LATER IN THE SESSION OR
EVENT;
◻ DO NOT JUSTIFY YOURSELF OR METHODS
YOU ARE USING. YOU CAN HOWEVER,
OFFER ALTERNATIVES TO THE FLOOR;
◻ CONVINCE THE PARTICIPANTS OF THE
METHOD BY APPLICATION, NOT BY
PREACHING;
◻ DO NOT INVOLVE MORE THAN TWO
11. Rules which reinforce VIPP
Philosophy (Contd.)
◻ THE PRIMARY RESPONSIBILITY AS A FACILITATOR AND
TRAINER IS TO CLEAR THE WAY FOR PROGRESS AND
LEARNING BY PARTICIPANTS. YOU CAN DO SO IN A
NUMBER OF WAYS:
⬜ Discover with them and from them what they need,
⬜ Help them to find resources-partners, materials, activities
or information that will increase their confidence and skills,
⬜ Intervene when progress is slow to suggest alternative
ways of moving ahead,
⬜ Help them relate their experience to the concern of others,
⬜ Invent ways for them to test their new skills in real
situations,
⬜ Encourage them to find their own answers, even when it
might be easier for you to supply a solution that seems
obvious to you,
⬜ React sincerely to constructive feedback. Become a
learner with them by admitting your own in adequacies.
12. Main Techniques of VIPP
◻ THE ART OF THE QUESTIONS
◻ CARD COLLECTION
◻ VISUALIZED IDEA COLLECTION
◻ VISUALIZED DISCUSSION
◻ BRAINSTORMING
◻ SINGLE DOT QUESTION
◻ MULTI DOT QUESTION
13. Main Techniques of VIPP
(Contd.)
◻ TRAFFIC SIGNS
◻ NAME TAGGING
◻ GAMES AND EXERCISES
⬜ Ice breaking
⬜ Getting to know one another
⬜ Dialogue and communication
⬜ Drawing
⬜ Role play
14. Main Techniques of VIPP
(Contd.)
◻ USE OF GROUP AND PLENARY
⬜ Plenary
⬜ From plenary to group work
⬜ Forming groups
⬜ Buzz group
⬜ Small groups
⬜ Rotating plenary
⬜ Study tour
⬜ Case study
⬜ Walk about
⬜ Field visits
15. Rules for Card Writing
◻ WRITE ONLY ONE IDEA PER CARD SO
THAT CLUSTERING OF IDEA IS
POSSIBLE;
◻ WRITE ONLY THREE LINES ON EACH
CARD AND FORM BLOCK OF WORDS;
◻ USE KEY WORDS INSTEAD OF FULL
SENTENCES;
◻ WRITE LARGE LETTERS IN BOTH
UPPER AND LOWER CASE ,IF
16. Rules for Card Writing
(contd.)
◻ LEARN TO WRITE LEGIBLY AND USE
THE BROADEST SIDE OF THE
MARKER , NOT THE POINT;
◻ APPLY TWO SIZES OF THE SCRIPT TO
DISTINGUISH MAIN POINTS;
◻ USE THE DIFFERENT SIZES , SHAPES
AND COLORS OF CARDS TO
CREATIVELY STRUCTURE THE
RESULTS OF DISCUSSIONS;
◻ FOLLOW THE COLOR CODES