The document introduces a new metric called the Team Engagement Score (TES) to measure team engagement during usability testing. TES is calculated based on three components: observation of usability sessions, collaboration during testing, and engagement level while observing. Several scenarios are provided to demonstrate how TES is calculated in different situations. The document discusses how TES could be used to track and improve team engagement over time, but also notes limitations since engagement is difficult to fully quantify. The presenters seek feedback on whether TES is a useful metric and how team engagement could best be measured.
Introducing a New UX Maturity Metric Team Engagement Score (TES) During Usability Testing
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Introducing a New UX Maturity
Metric: Team Engagement Score
(TES) During Usability Testing
Bill Albert
Executive Director, Bentley University User Experience Center
Josh Rosenberg
User Experience Researcher, DonorsChoose.org
June 6, 2017
@BentleyUXC | @UXMetrics
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Why Team Engagement Matters
• Adoption of UX recommendations
• Efficiency in the design process and product development
• Culture of UX throughout the organization
• Sparking innovation
• Value to co-workers
@BentleyUXC | @UXMetrics
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Our Motivation
• Formalize our thinking through development of a team engagement
metric
• Launch discussions internally – explore the value of a team
engagement metric
• Share with others in the UX community
• Promote team engagement
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TES: Team Engagement Score
TES = Observation + Collaboration + Behavior
• Observation = Observing usability sessions
• Collaboration = Being part of the team during testing
• Behavior = Being actively engaged when observing
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Component 1: Observation
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# Actual Observed Sessions
# Total Observable Sessions
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25 Actual Observed Sessions100 Total Observable Sessions
Component 1: Observation
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0.25=
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Component 2: Collaboration
# Feasible In-Person Observations
# In-Person Observations
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Component 3: Engagement
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Took Notes
Follow-up Questions
Paid Attention
Brainstormed Solutions
Etc.
Rating: 8
✓
✓
✓
Rating: 8
10
= 0.80
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Component 3: Engagement
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Component 3: Engagement
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• Attention (0 -2)
• Low = meetings, multi-tasking; High = undivided attention
• Conversation (0-2)
• Low = none; High = creative brainstorming based on insights
• Notes (0-2)
• Low = no notes; High = took detailed notes
• Attitude (0-2)
• Low = discredits participants; High = empathizes with participants
• Questions (0-2)
• Low = no questions; High = a lot of questions
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Calculating TES
• TES = Observation + Collaboration + Behavior
TES = ((# actual observations/ # total possible observations) +
(# in-person observers / # feasible in-person) +
(engagement score/10)) / 3
• Average the three numbers
• TES = (0.25 + 0.4 + 0.8) = 1.45, divided by 3 = 0.48
• TES runs from 0 – 1 (higher the better)
• All three dimensions weighted equally, but can apply different weights
• TES works for large or small teams
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Scenario 1: High Engagement
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• Observation = 10 sessions (2 days), 8 attend all 10 sessions, 2 attend
the first day only (5) = 90/100 = 0.90
• Collaboration = 5 people local, all attend in person = 5/5 = 1.0
• Behavior = highly engaged = 9/10 = 0.9
• TES = 0.9 + 1.0 + 0.9 = 2.8/3.0 = .93
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Scenario 2: Low Engagement
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• Observation = 10 sessions (2 days), 4 attend day 1 only, 6 don’t
attend any sessions = 20/100 = 0.20
• Collaboration = 5 people local, 2 attend in person = 2/5 = 0.4
• Behavior = low engagement = 3/10 = 0.3
• TES = 0.2 + 0.4 + 0.3 = 0.9/3.0 = .30
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Scenario 3: Remote Only Studies
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• Observation = 10 sessions (2 days) with 10 invited - 3 attend both
days, 5 attend day 1 only, 2 don’t attend any sessions = 45/100 = 0.45
• Collaboration = all remote, so this component is not considered
• Behavior = moderate engagement = 6/10 = 0.6
• TES = 0.45 + 0.6 = 1.05/2.0 = .525
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Changing Weights
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• Change weights if you value one component more than another
• Observation = 0.5 x 2 = 1.0 (weighted twice)
• Collaboration = 0.4 x 0.5 = 0.2 (weighted half)
• Behavior = moderate engagement = 0.6 (no change)
• TES = 1.0 + 0.2 + 0.6 = 1.8/3.0 = 0.6
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Interpreting TES
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0.1 0.2 0.3 0.4 0.60.5 0.7 0.90.8
Big Problem Fully Engaged
Opportunity
to ImproveWork to Do
Take it
Seriously
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Improving TES
• Formalize the process
• Bake into design schedule
• Senior-level support
• Correlate metrics to individual/team performance reviews
• Free food is no longer viable!
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Value of TES
• Easy to collect and measure
• Track team engagement over time
• Report with other UX metrics
• Roll into larger UX maturity score
• Is this something you would use?
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Limitations of TES
• Not a validated metric, no normative data
• Engagement is more than participating in usability testing
• Not all observers are the same, not all sessions are the same
• Potential political ramifications
• Other dimensions of engagement are hard to measure
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Questions?
Bill Albert
Executive Director
Bentley University User Experience Center
walbert@bentley.edu
www.bentley.edu/uxc
@BentleyUXC | @UXMetrics
Editor's Notes
Commitment = # actual observations / # total possible observations
Example:
Total of 10 usability sessions
10 people are invited
Number of possible observations = 10 x 10 = 100
5 people watch the first five sessions, and the other 5 people don’t watch any session
Number of actual observations = 5 x 5 = 25
Commitment = 25/100 = 0.25
Define: In-person means that the stakeholders are present for research activities, regardless of the location of the participant.
Example:
Total of 10 usability sessions taking place at your company in Toronto
10 people are invited
5 are in Toronto
5 are in Winnipeg
Of the five people that are local, only two watch the sessions in-person
Number of in-person observers = 2
Number of possible in person observers = 5
Priority = 2/5 = 0.40
Alternatively, can use the same formula as commitment
Engagement: Subjective rating (1-10) given by usability lead, the higher the rating, the more engaged
Engagement: observing, asking questions, brainstorming, etc.
For example:
Score = 8 (pretty engaged)
Divide by 10 to be on the same scale
8 / 10 = 0.8
Engagement: Subjective rating (1-10) given by usability lead, the higher the rating, the more engaged
Engagement: observing, asking questions, brainstorming, etc.
For example:
Score = 8 (pretty engaged)
Divide by 10 to be on the same scale
8 / 10 = 0.8