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Idea notes – in pieces, for a grand picture sum up
God Mode – The Game Mod
- The Merge between Business and games, Using The Type 2 creator found in my idea The
Multiverse / X.VS
-as previously mentioned (expanded) Planets are easily created using
percents for terrain, water, vegetation ect., and Cities can be built using a
top angle view and placing buildings in preferance to your own design.
Then if you feel like getting really intricate, buildings can be designed
from the wall up (all of this with type to generate and drag and drop
designing makes it completely customizable)
-Then as you assign predesigned work to repeat workers, you can use your people or A.i. /
Virtual intelligence, Like city workers and the like to coninue growth according to your
designs. Eventually you could produce entire planets in a day, or more!
- The trick to this is not to always run the planet as a 3d space unless your viewing it and to
operate based off task checklist / algorithms.
Now that you see how entire planets can be built with ease
Conquest can Begin
Using mulitple Windows, each window can be assigned a different Point of view, 1st
person 3rd
person, top view, map view, planetary and spatial.
And New Types of Characters and gameplay will emerge
for example, when battleing for a planet, a handicap based off algorithms can give a 1st
person hero the
edge against the shadowy Land serpants of Conquest, or anything of the sort, and not of.
Your Profile -not just with the game, becomes a universal profile, with multi managing options
(seperation capable)
Though with the game, allows you to create Hero by Hero, or villan. And to create a Team/ group as
well as an army, (all personally trainable in bulks or individually for different types of abilities)
Then when desining a map, a simple player zone vs cinematic integration can be done using a
paintbrush with Type to and click to choose specifications.
And as players learn to create their own games/ puzzles, not just conquest is possible (note if your
betting planets of resources conquest gets a little intense)
And with such an expansive game, the odds are some people will be better at one thing then the other
so the market between players should remain stable, as all game types are applicable.
And since you build your own characters no matter what game is realeased, you can save the stat pts
and rewards to your profile and then they might be worth rewards later on.
Note Aptor (desktop buddy) is replacable with any custom design, but must be able to play on the
desktop like its a game interface, using either the mouse and keyboard, or a controller?

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God Mode

  • 1. Idea notes – in pieces, for a grand picture sum up God Mode – The Game Mod - The Merge between Business and games, Using The Type 2 creator found in my idea The Multiverse / X.VS -as previously mentioned (expanded) Planets are easily created using percents for terrain, water, vegetation ect., and Cities can be built using a top angle view and placing buildings in preferance to your own design. Then if you feel like getting really intricate, buildings can be designed from the wall up (all of this with type to generate and drag and drop designing makes it completely customizable) -Then as you assign predesigned work to repeat workers, you can use your people or A.i. / Virtual intelligence, Like city workers and the like to coninue growth according to your designs. Eventually you could produce entire planets in a day, or more! - The trick to this is not to always run the planet as a 3d space unless your viewing it and to operate based off task checklist / algorithms. Now that you see how entire planets can be built with ease Conquest can Begin Using mulitple Windows, each window can be assigned a different Point of view, 1st person 3rd person, top view, map view, planetary and spatial. And New Types of Characters and gameplay will emerge for example, when battleing for a planet, a handicap based off algorithms can give a 1st person hero the edge against the shadowy Land serpants of Conquest, or anything of the sort, and not of. Your Profile -not just with the game, becomes a universal profile, with multi managing options (seperation capable) Though with the game, allows you to create Hero by Hero, or villan. And to create a Team/ group as well as an army, (all personally trainable in bulks or individually for different types of abilities) Then when desining a map, a simple player zone vs cinematic integration can be done using a paintbrush with Type to and click to choose specifications. And as players learn to create their own games/ puzzles, not just conquest is possible (note if your betting planets of resources conquest gets a little intense) And with such an expansive game, the odds are some people will be better at one thing then the other so the market between players should remain stable, as all game types are applicable. And since you build your own characters no matter what game is realeased, you can save the stat pts and rewards to your profile and then they might be worth rewards later on. Note Aptor (desktop buddy) is replacable with any custom design, but must be able to play on the desktop like its a game interface, using either the mouse and keyboard, or a controller?