The document discusses teams and creativity. It defines a team as having complementary skills, a common purpose, shared goals and mutual accountability. Key inputs to creative teams include size, longevity, task type, member skills and diversity. Brainstorming is a common technique, but it can reduce ideas due to social factors. Other techniques like nominal groups address some brainstorming weaknesses. Effective teams require trust, managing conflict, and cohesiveness to achieve outcomes.
3. Lecture objectives
1. Appreciate the importance of the team in today’s complex
working environments.
2. Understand the differences between a group and a team.
3. Examine team-building interventions during change.
4. Explain the variables related to creative team inputs,
processes, and outcomes as well as the moderating factors
that may affect team performance.
5. Understand the value of brainstorming and its influence on
the generation of ideas.
6. Discuss the advantages and disadvantages of three different
team problem-solving techniques, and to consider the
suitability of these techniques for different problem-solving
situations.
4. Why is collaboration important?
• Our society is complex and technologically sophisticated.
• Timely information is the most important commodity.
5. What is a group? How is it different
from a team?
• A group is defined as two or more individuals, interacting and
interdependent, who work together to achieve particular
objectives.
• Formal
• Informal
6. What is a group? How is it different
from a team?
• Katzenbach and Smith (1999) define a team as
a small number of people with complementary skills who are
committed to a common purpose, performance goals and
approach for which they hold themselves mutually
accountable.
7. Why do people join teams?
(Robbins et al. 1994)
• Security
• Self-esteem
• Power
• Goal achievement
8. The Team Development Process
(Tuckman and Jensen 1977)
• Forming
• Storming
• Norming
• Performing
• Adjourning
9. Why do teams fail?
• Hidden Agendas
• Lack of understanding
• Lack of leadership
• Wrong mix of team members
• Unhealthy team environment
• Treat a team like a group
10. Blind conformity
People tend to even engage in illogical or bizarre behavior in
order to guarantee acceptance by a group
12. Groupthink
• Identify the reasons that forced these committees to make
bad decisions
• Groupthink is defined by Janis (1972) as: ‘the psychological
drive for consensus at any cost that suppresses dissent and
appraisal of alternatives in cohesive decision-making groups’.
13. Preventing groupthink (Janis, 1972)
1. Voice their opinions or express their concerns
2. Prepare and anticipate criticism
3. Get recommendations from different groups
4. Periodically divide the group
5. Invite outsiders
6. Play the ‘devil’s advocate’ role
7. Reconsider the action plan
14. Social loafing
• ‘the tendency for people in a group to slack off’
Thompson (2003)
Causes
• Equity of effort
• Loss of personal accountability
• Motivational loss due to the sharing of rewards
• Co-ordination loss as more people perform the task
17. Team size
• The output of creative ideas on a per-employee basis
decreased as team size increased (Bouchard and Hare, 1970;
Renzulli et al. 1974)
• Creative Production Percent (CPP) improves with a decrease
in team size until it reaches the group size of two, or dyads
Why does this happen?
• The dyads experience a unique and exclusive one-to-one
capability to share and exchange ideas
• superior when project teams are required to break away from
the usual or functional intellectual set
18. Team longevity
• Interpersonal interaction as the primary means of gathering
and collecting information or ideas (Hargadon and Sutton,
1997, 2000)
• A lot of processes, ideas or products/services are still
complicated
• The longer groups have been in existence, the less
innovative they become (Katz, 1982)
19. Reasons
• Tended to be staffed by older employees
• Members tended to interact significantly less among
themselves
20. Task
• Creative work can occur at any occupation, where the task at
hand involves complex, ill-defined problems, where the result
requires the generation of novel and useful ideas (Mumford
and Gustafson, 1988)
• It requires teamwork and the integration of specialized
capabilities
21. Knowledge, skills, and abilities (KSAs)
• Individuals must be competent and they must possess the
necessary KSAs
• Without “input” there can be no “output”
• People who generate innovative ideas need to know the basic
knowledge of their fields
• It is important to consider the different KSAs that their team
members are bringing into the project
22. Resourcing the team
• Everything that the organization has to assist their employees’
work
• Funds, material resources, systems and processes (Amabile
and Gryskiewicz, 1989)
• The lack of project resources can constrain employees’
creativity
23. Team composition
• Most teams struggle to pull together the right skills, attitudes,
behaviors, and problem-solving styles to achieve adequate
team diversity and cohesiveness
• Milliken and Martins (1996) distinguish between two types of
diversity: 1) observable or readily detectable attributes, 2)Less
visible or underlying attributes
24. Team composition
• Diversity can either enhance or hinder creativity
• Homogeneity among group members is not particularly
facilitative for creative group outcomes
25. Problem-solving
Creative problem solving usually involves
three key stages:
1. Define the problem
2. Generate ideas
3. Decide on the most feasible and valuable solution
26. Brainstorming
• One of the earliest attempts to develop a structured approach
• Generated by Alex Osborn in 1938 (BBDO)
• He came up with some rules designed to improve team
problem-solving
• Osborn labeled these as ‘brainstorming’ as this means using
the brain to storm a problem
27. Rules for successful brainstorming
(Osborn, 1963)
• Criticism of ideas should be abolished
• Welcome ‘free-wheeling’
• Go for large quantities of ideas
• Combination and improvement need to be sought
28. Advantages of brainstorming
• The generation of hundreds of ideas
• Supports the organizational memory
• Improved morale
29. Advantages of brainstorming
• Gain better understanding of each other
• Personal growth
• Relatively inexpensive
• Impressing clients
31. Electronic brainstorming
• A new form of computer technology called a Group Support
System (GSS) has emerged in the 1990s
• The principle behind it is that participants contribute their
ideas anonymously to a general pool
32. The five stages of the electronic
brainstorming process
(Gallupe and Cooper, 1993)
1. Generating ideas
2. Editing ideas
3. Evaluating ideas
4. Implementing ideas
5. Action
33. Advantages of electronic brainstorming
• Simultaneous entry of ideas
• Anonymity
• Better ideas are generated
• It can be effective to large teams
• It records the ideas for future sessions
35. Nominal Group Technique (NGT)
• Participants within this type of team never interact
• Process:
1. It starts with a session of brainwriting where team
members write down their ideas
2. Individuals’ written lists are then shared by the team and
are recorded somewhere where all participants can view
them
3. The team discusses the generated set of ideas for
clarification and evaluation
4. Finally, each person is asked to vote in order to identify
the highest priority ideas or concepts
36. Advantages of the nominal group
technique
• It addresses some of the deficiencies of brainstorming (e.g.
evaluation apprehension)
• It may also be a time-saving technique
• NGT is also very effective in situations when judgment is
important
37. Disadvantages of the Nominal Group
Technique
• It focuses on one issue at a time
• NGT is a structured team problem solving technique
• NGT is not a spontaneous process
38. Interpersonal processes
• Trust (the team is perceived as interpersonally non-
threatening)
• Conflict (several benefits)
• Team cohesiveness
39. Team Outcomes: Does brainstorming work
in practice?
• Nearly all laboratory studies conducted over the last 40
years have discovered that brainstorming sessions lead to
the generation of fewer ideas
1. Evaluation apprehension
2. Social loafing (or free-riding)
3. Production blocking
40. Team outcomes: Does brainstorming
work in practice?
An interesting explanation is given by Sutton and Hargadon
(1996: 688) who argued that participants:
(1) had no past or future task interdependence
(2) had no past or future social relationships
(3) didn’t use the ideas generated
(4) lacked pertinent technical expertise
(5) lacked skills that complement other participants
(6) lacked expertise in doing brainstorming
(7) lacked expertise in leading brainstorming sessions
41. Summary points
• A group can be defined as two or more individuals,
interacting and interdependent, who work together to
achieve particular objectives. The key distinguishing factors
of teams are team members’ complementary skills, their
commitment to a common purpose, performance goals,
and mutual accountability.
• Inputs to a team’s creative process include the size of the
team, resources that are made available, team longevity,
task, KSAs, and team composition.
• The most common creativity-enhancement technique is
brainstorming.
42. References
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43. References
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Business Review, 83 (7/8) (March–April): 162–71.
Milliken, F. and Martins, L. (1996) ‘Searching for common threads: understanding
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