BEST GamesLatest update: 21 Dec 2011"IX" ExerciseSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: overhead projector or blackboardDraw the symbol "IX" on the blackboard. Ask the group to make a 6 (six) out of the symbol with the use of onlyone line. The correct answer is SIX. Discuss: How many interpreted the IX to be the Roman numeral for 9?What is the impact of our assumptions about the nature of a problem? What lessons forproblemsolving and creativity can we draw from this exercise?4-Goal SoccerSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 8 - 28Duration: 30 min.Materials: A soccer ball, line markings (or cones), 4 soccer goalsPlayers are divided into 4 teams. Each team is responsible for defending one goal. Game starts with the startkick off the team which is selected by tossing a coin. Team members are not allowed to touch the ball with theupper part of their body. The objective is to score the most goals.VARIATIONS:• Allow handling of the ball• Use more than one ball• Use one or more frisbees, foam balls, foxtails, etc.• Use a combination of frisbees, balls, foxtails, etc.5 centsSubmitter: Can CengizCategory: Afterparty,Around the table,Beach,Bus,Farewell Party,Indoor,Meeting,MotivationWeekend,Outdoor,Party,Reflex,Time Killing,Training,Wake Up,WalkNumber of players: 2 - 6Duration: 5 min.Materials: a 5 centsYou need a person to tell the game. The teller will take a 5 cents coin (smaller the better) and press it on his/herforehead for 15 seconds. Then s/he leaves the money there and slaps his/her back of head several times andthe coin will drop. This is what to be told.
The players will be waiting for the same. But this time the teller or others will press the coin on players foreheadfor 15 secs. and take the coin. Unfortunately, the player will not be able to feel it. Then s/he starts slapping andyou count.This is a joke more than a game. Not a pleasent one but after the ices are broken in between, that could befunny.7-11-DoublesSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Welcome PartyNumber of players: 3 - 10Duration: 30 min.Materials: Beer/Liquor, DiceOne person rolls the dice, if that person rolls a 7-11-or doubles then he picks someone to drink. Whoever hepicks then must take the glass (being sure not to touch it with his hand) and fill it up 1/4 of the way. The objectof the game is to chug that glass before the person rolling the dice rolls another 7-11-double.The person rolling the dice CANNOT touch the dice until the other person touches the glass with his hand. If theroller touches the dice before the drinker touches his glass then the roller must drink. If the drinker does notfinish the glass before the roller rolls a 7-11-doubles then the process is repeated again until he beats the roller.If he beats the roller the dice are then passed to the next person and the game starts over again.Remember that you must roll a 7-11-double to pick someone to drink. Sloppy dice makes the roller drink a fullglass.<b>Remarks</b>: A good suggestion is to place a maximum on the number of drinks that are taken... as asafety precaution.A Little InconvenienceSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical Activity,Reflex,WaterNumber of players: 8 - 24Duration: 60 min.Materials: 1 soccer ball; 2 innertubes; 1 waterball; 2 water basketball hoops; blindfolds; string.Divide the players into four teams, and set up a rotation so that each team takes part in each of the followingactivities:1. Sensitivity walk,2. Obstacle course in water, using innertubes.3. dodgeball, and4. water basketball.Each activity is performed with a specific handicap:1) When a team goes on the sensitivity hike, all participants are blindfolded. They simply go on a short hike, andexperience it without sight.2) In a short obstacle course in shallow water (through an innertube, crawl on the bottom then through a secondinnertube) players must not use their arms.3) In the game of dodgeball in shallow water, each players ankles are tied together. One player in the center of
the circle tries to hit another player with the soccer ball.4) In a game of water basketball, players may not speak.Following ten minute rotations of each event, the groupcan discuss the sensations experienced by being temporarily handicapped. We can soon learn it is not whatyou cannot do-it is what you can do !a ram sam samSubmitter: Frank BlanningCategory: Beach,Indoor,LBG Weekend,Motivation Weekend,Outdoor,Party,Physical Activity,Songs,TimeKilling,Wake Up,Welcome PartyNumber of players: 5 - 100Duration: 5 min.Materials: noneHere is what Wikipedia has to say about this game: http://en.wikipedia.org/wiki/A_Ram_Sam_SamBut the way we play it is:You make a circule and sing:A ram sam sam, a ram sam samA guli guli guli guli ram sam samA ram sam sam, a ram sam samA guli guli guli guli ram sam samA ra-sam, a ra-samA guli guli guli guli ram sam samA ra-sam, a ra-sa,A guli guli guli guli ram sam samat ram sam sam you slap both legs 2 times (sam1-sam2)at guli guli you put one hand over your head one under and rub your fingers together, like the "money" handgestureand at ra-sam you pretend to slap your legs, but eventually you raise them in the air.the second time, instead of doing the movements on your self, you do them on your right or left, and thensecond right or left.Accentuate the PositiveSubmitter: Anna TravessetCategory: Beach,Creative,Indoor,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 2 - 999Duration: 10 min.To break down self-imposed barriers that dont allow people to "like themselves", this is a good exercise. Youwill be surprised to see how difficult it actually is, though. Team up the participants in groups of two in order tomake them share some personal qualities with each other. In this exercise, each person provides his/herpartner with the response to one, two or all three of the following suggested dimensions:1.Two physical attributes I like in myself2.Two personality qualities I like in myself
3.One talent or skill I like in myself Stress, that each comment must be a positive one. No negative commentsare allowed. (It may take some gentle nudging on your part to get them started). Discuss afterwards in thegroup how many of them who, on hearing the task, smiled slightly, looked at the partner, and said "You go first".Why is this? Was it difficult to start on? How do you feel about it now? Was there something you didnt writedown? Do you recognize yourself in doing that?AlcoholmeterSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Training,Welcome PartyNumber of players: 2 - 12Duration: 20 min.Materials: A large piece of thick paper, a felt-tip-penGive a felt-tip-pen to each of the players. Put "a scale" with the grades 20o, 30o, 40o etc behind them. Thescale is drawn on the large piece of thick paper. The object is to mark the grades on the scale. To do it theparticipants must bend down and pass their arms between the legs. Of course, the participants want to seemsober. Thats why they try to reach the least number.All thoseSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 12Duration: 10 min.Materials: ChairsThe players sit in a circle and one player stands in the middle. The player in the middle calls out something like"All those wearing blue socks". Everyone who is wearing blue socks must get up off their chair and changeplaces with another player. The player in the middle tries to sit on one of the seats before the others fill it. It theymanage to sit on the seat the player who is left without a seat takes their turn in the middle.Animal - Country - CitySubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Reflex,Thinking,Time Killing,TrainingNumber of players: 5 - 10Duration: 30 min.Materials: papers/pens for eachAll get a piece of paper and suggest one or two topics, which everyone writes down. Now, someone chooses aletter, e.g. by saying the alphabet inside and ask another one to say stop. Now the letter is said aloud. The taskis to write down a word for each topic, beginning with the chosen letter. As soon as the first is finished he/shesays ?stop? and points are calculated as follows: ?10 points for each word, you have written down.?15 points ifyou are the only one with a word to a particular topic.?5 points if one or more have the same word.Approx. 10different topics will be sufficient.ExampleLetter -BAnimalCountryCityColourFruit WordsbearBelgiumBostonbrownbananaPoints105101015
More than one person wrote the word Belgium, nobody else wrote anything for the topic ?Fruit?.Apple of DiscordSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Physical Activity,Welcome PartyNumber of players: 10 - 20Duration: 10 min.Materials: An apple to each coupleEach pair holds an apple between their foreheads. The leader gives the commands: "Three steps to the left!","Three steps to the right!", "Squat!", "Jump!" etc. The pairs fulfil them. If the apple drops, the pair is out.Artists VirtuouseSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 8 - 50Duration: 20 min.Materials: Ski stick, felt-tip pen, sheet of paperTie a felt-tip-pen to a ski stick. The task is to draw something or to write a text. The player who fulfils the taskthe fastest and the most accurate gets the prize.HINT: Do not put the stick on the shoulder!As Little Feet as PossibleSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Physical Activity,Teambuilding,Welcome PartyNumber of players: 20 - 40Duration: 10 min.Group the people into 4 groups of five people or more. Each group has to get to the end of the line (around 10meters distance) using as little legs as possible (hands, or body on the floor cannot be used). The group thatmanages the best is the winner. Keep on playing until each group can do better or at least the same as othergroups. If nothing more can be done 2 groups can be joined together and now we have only 2 groups and thegame can start all over again!HINTTry to divide people into groups of more or less equal strengths (same number of girls and boys).AttitudesSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Meeting,Outdoor,Teambuilding,Thinking,Training
Number of players: 4 - 8Duration: 15 min.Divide into groups. Give each group a sentence, which expresses an attitude regarding everydaylife.E.g. ?I wouldnt have thought that about you?, ?Are you coming home already??, ?What a surprise!?, ?Whyhavent you done it yet??, ?Where were you??.The task is for each group to create and dramatise twosituations, in which the sentence gets different emotional meaning.Evaluate with the groups what the intonationwould mean in connection to work assignments.Hints:Ensure you have a good game leader, who can make it legal to act stupidAutographSubmitter: Pablo de la ConcepcionCategory: Creative,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Sheet of paper and felt-tip pen per each personAll the participants are given the sheets of paper and felt-tip-pens. They must sign their names, draw (veryquickly) an imp (put a finger-tip / lipstick / shoe-sole print on the sheet of paper) to leave their ?autograph" on it.Then all the sheets are gathered together. Two of the players are "the detectives". Their task is to guess whoseautographs these are ("the detectives" must give their variants at once). "The detective" who guesses thegreatest number of the autographs wins.Bad PaintersSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,PartyNumber of players: 5 - 50Duration: 15 min.Materials: Brush, boxing gloves, paperThe players must draw any picture with the brush, having the boxing-gloves on their hands.Bag A MateSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 6 - 30Duration: 30 min.Materials: Paper bagsAt some time during the party, separate the men and women. Put the men in one room, and the women inanother. Put a large paper bag over each persons head, and send both sexes back into one room. There is notalking allowed, and each person must "feel around" to find his/her mate. There are no real winners or losers(unless you really grab the wrong mate). Note: When placing bags on the heads of your guests, you have the
option to provide eyeholes or not.Ball Toss/ Group JuggleSubmitter: Pablo de la ConcepcionCategory: Get2know,Indoor,Welcome PartyNumber of players: 12 - 30Duration: 45 min.Materials: 3 Tennis ballsHave 3 tennis balls handy. Get the group in a circle.Facilitator tosses 1 ball to someone in the group whose name they know saying their name and then the otherpersons name (e.g. Sandy to John). John (person who receives the ball) tosses ball to someone whose namehe knows (e.g. John to Phil). Phil tosses to someone whose name he knows and so on, saying both names allthe way around the circle. The ball is tossed to each person one time only until everyone in the circle gets it andall names have been said.THEN, facilitator starts again and tosses the balls to the same person (Sandy to John to Phil, etc.) only this timewith 2 balls in succession (not at the same time) saying both names, both times. Balls get tossed to the samepeople they were originally tossed to; first one ball, then the next, all the way around the circle stopping whenthey get back to the facilitator.THEN, facilitator starts again only with all three balls this time. Saying names each time, all three balls gettossed, in succession, in the same order until they get back to the facilitator.By the time there are three balls going, it gets pretty chaotic and fun. By now all names have been said so manytimes everyone should have a pretty good idea of whos who and they are pretty warmed up and ready to go. If(I should say, when) someone drops a ball, simply give them a chance to chase it down and just pick up whereyou left off--no need to start again.Hints:In the group, there should be some people who know each other before the gameBanana FeedingSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 10 - 10Duration: 15 min.Materials: 5 BananasThe guys will blindfold the girl who is holding a long banana in her hand. When the music starts, she is requiredto turn a couple of rounds. Once music stops, the girl will stop and attempt to feed the banana to the guy, whowill be squatting like a monkey. The one with the banana in his mouth wins.Baseball
Submitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 120 min.Materials: Beer, different sized, glasses, coinsFirst align all the glasses in a line starting with the shot glass in front and the larger glasses lined up behind it inascending order (smallest to largest) each glass should then be filled with beer. The different sized glassesrepresent baseball hits (shot glass is a single, behind that a double, then a triple and finally a home run). Thisgame can be played with as few as two people. The participants are divided into teams hopefully of equal sizeand skill.The game goes like this: each team has three chances (outs) to bounce a quarter into one of the filled glassesfrom a certain distance away from the first glass (shot glass). This distance can vary but the typical distance isless than a meter. If a coin goes in a glass, the opposing team must drink that glass and all the glasses below it.All glasses must be finished and are immediately replaced and refilled before the next batter throws his/hercoin. People on each team need to establish a batting order and stick to it when shooting their coins. Ifsomeone misses a glass that counts as one out. If someone gets one in then the inning continues. When threepeople have missed in an inning its time for the other team to bat. This goes on for nine innings. Scoring issimple, runs are driven in by team-mates forcing them in with numerous hits. (i.e.. a single followed by a triplescores the single and leaves a man on third for the next batter. A double after a single would put runners on firstand third, etc. A home run clears the bases and scores the hitters run.) When the game has finished nineinnings the runs are tallied and the losing team has to drink all the cups one more time.Remarks: Baseball is not such a popular game in all countries. It may be a good idea to choose another gamethan explaining baseball rules to everybody. Also, this game tends to be quite lengthy and remember to cleanthose coins before pitching!Beer RouletteSubmitter: Roberto SpellucciCategory: Around the table,Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Welcome PartyNumber of players: 2 - 6Duration: 20 min.Materials: 6 beersOne person takes a six pack of beer out of the room and shakes one of the cans vigorously. That person thenbrings out the cans and places them in a bag. Everyone picks one beer from the bag. Everyone opens theirbeer at the same time while holding it directly under their nose. If your beer explodes then you are "dead" andyou have to sit out the next round. Everyone drinks their opened beers and then the next round proceeds withthe remaining survivors. The last one to be "alive"wins.BeerPongSubmitter: Marco Oreste MiglioriCategory: Around the table,Drinking,Farewell Party,Get2know,Indoor,Killing,LBG Weekend,MotivationWeekend,Outdoor,Party,Reflex,Teambuilding,Welcome PartyNumber of players: 4 - 32
Duration: 20 min.Materials: big plastic cups or whatever, two ping pong balls, beerForm different teams and organize the game like a championship or whatever you want, each team is formedby two guys. A game is played by two team so you can manage the team such that you can play many gamesat the same time avoiding to bother the rest of the people. Each team has a set of ten big cups, fill these cupswith beer (or whatever) till one quarter then set up the cups like a triangle, first line 5 cups, next line 3 cups, next2 and 1 cups on the last line. Put one triangle on one side of the table and the other on the opposite side. Ateam has to stay behind the biggest line of its triangle, behind the edge of the table (you need a quite big table).Then give them two ping pong balls so each team can try to throw its balls into the cups of the opposing teamtwo time one for each player. Every time one player hits one among the owner of the cups has to drink the beeralternatively. If a team gets two cups in the same round it gets a free round and the others miss their ownround. Take care that every player when throws doesnt cross with his elbow the edge of the table, if he crossesthe edge he misses his turn. Go on till one team hits all the cups of the others. During a game each team canask only two time to rank the opposing teams cups forming whatever shape.Being BlindfoldedSubmitter: Evelyn NapetschnigCategory: Get2know,Indoor,LBG Weekend,Party,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 20 min.Materials: Mittens for the girlsWith the thick mittens on the hands try to identify the person which is in front of you. The girls try to identify theboys. The boys try to identify the girls. Its permitted to touch the whole person.Belly Dance CompetitionSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 5 - 10Duration: 15 min.Take guys, especially with big bellies, to participate, complete with garlands, scarves and headgear. Their shirtswill be rolled-up and tied to expose their tummies. The most "voluptuous" and "fairest of them all" wins.BESTopolySubmitter: Christoforos BoutsiasCategory: Around the table,BKT,Indoor,LBG Weekend,MotivationWeekend,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 3 - 12Duration: 120 min.Materials: http://private.best.eu.org/archive/doc/h2ff5r9BESTopoly is a BEST Knowledge Transfer (BKT) game. When playing BESTopoly new members learnthoroughly the current structure and functioning of BEST. Playing the game, they go through the membership
process while undertaking the organising of diverse projects in co-operation with International Teams andCommittees.This way, they get to learn almost everything about BEST!Big ChiefSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 30 min.Materials: AlcoholThe first player says: "Big Chief, I take the first drink of the night!". The person takes 1 drink/sip. Then, theplayer must put his index fingers, starting with the right hand, on the table one at a time and, while keeping thefingers on the table, pound each foot on the floor 1 time. Then this person must stand up once then sit down.Keep in mind that all extremities have to be on the table/floor while standing until seated. If they mess up theyhave to take a drink for messing up and then start from the beginning.Next person says "Big Chief I take the second drink of the night. Take two sips now you do it with two fingersand two stomps of the feet: it would go right hand, right hand; left hand, left hand; right foot, right foot, left foot,left foot, stand up twice, sit down. If they mess up then they take a drink and start over.Next "Big Chief I take the third drink of the night" and they continue by repeating the movements except thistime in threes.You should ?reset? the game when somebody makes a mistake, and start with a random player (chosen withcards, dice or whatever).Big KnotsSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Outdoor,Teambuilding,Thinking,TrainingNumber of players: 6 - 12Duration: 10 min.Stand in a circle shoulder to shoulder to form the knot. Place your hands in the centre. Now everybody grab acouple of hands. If you ever want to get out of this, make sure that no one holds both hands with the sameperson. You can switch around to get the knot tied right. Now the task is to untangle the knot again. There aretwo ways to do this: The Activist way: dive under, over and through the teammates, hoping theyllcome up with the solution. And the Analysts: who will try to survey the situation before instructing each playerprecisely where to move and in what order. Now resolve it!Big MessSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Teambuilding,TrainingNumber of players: 15 - 25Duration: 15 min.One person is appointed bungler and goes out of the room. While the bungler is gone the others make a circle,
holding hands, and walks under and over each other, until they are a mess. Note: Do not let go of the hands!!The bungler now has to untangle the mess.Bite the bagSubmitter: Roberto SpellucciCategory: Beach,Drinking,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,TimeKilling,Welcome PartyNumber of players: 3 - 10Duration: 15 min.Materials: 1 paper bag, beerA paper bag is placed on the floor open. Everyone takes turns bending down and biting the bag-- the catch isthat your feet are the only thing allowed to touch the floor. After each person is done the bag is cut about 1 inch.For every level the people that pass must drink. If you fail to bite the bag you have to shotgun a beer.Black and RedSubmitter: Anna TravessetNumber of players: 8 - 16Duration: 30 min.Materials: 4 red and 4 black cards, 4 envelopesBeforehand you have to put one red and one black card in each envelope. Divide people into 4 groups, drawthe table below on the blackboard and explain the rules. The aim of the game is to get as many points aspossible. Each group must put one and only one card into the envelope. Do not tell them about the differentrounds before you start - just tell them as you go along. After each round, you write the points to the blackboardfor each group. Each round must only take 5 minutes - no matter if the groups send a delegate or not.BBBB1111BBBR-1-1-1+3BBRR-2-2+2+2BRRR-3+1+1+1RRRR0000These are the possible incidents. B stands for BLACK card R stands for RED card. The numbers stand for thenumber of point(s) that is/are given to the groups in each incident. That means that if 2 groups are putting theRED card in the envelope and the other two puts a BLACK card, the two REDs will each get +2 and the twoBLACKs will each get -2 points.1st roundNo comments2nd roundEach group can send a delegate to talk with the other groups3rd roundDouble points, no delegates4th roundDouble points + sending delegates5th round3 times points, no delegatesTell the points for each group - discuss for a short while. Then show them how many points they could havegot:1111111122222222
333336 Points in all if they had trusted and cooperated with each other. Discuss shortly.Black-MurderSubmitter: Anna TravessetCategory: Indoor,Killing,LBG Weekend,Thinking,TrainingNumber of players: 20 - 60Duration: 70 min.Materials: a room which can be completely dark. Absolutely no light allowed. One note for each person (e.g. adeck of cards).On two of the notes you write "detective", on one note you write "murderer". Everyone draws a note - only thetwo detectives steps forward and are sent outside the door after they have heard the rules of the game. Light isput out and everyone is walking around in the complete darkness. Now the murderer strikes!! By making a lightstranglehold around the neck of someone the murder kills his/her victim. The victim screams (as loud aspossible). As soon as the detectives hear the scream they are allowed to open the door and turn on the light.Everyone, except the murderer and of course the victim, who is dead and therefore, cannot say anything musttell the truth and help the detectives finding the guilty. The murderer is allowed to lie as much as he/shepleases. After a short interrogation the detectives must point out a suspect by saying: ?We accuse you of themurder?. The accused must then confess if he/she actually was the murderer. If the detectives have accusedthe wrong person, the accused and the victim are out of the game, light is put out and you play again until thedetectives succeed.Blanket VolleyballSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 16 - 220Duration: 30 min.Materials: Volleyball (or a similar one), Volleyball net, Two blankets (or traps) in 2,5 x 2,5 [m] sizePlayers are divided into groups of 8-10. Team members grab the edges of the blanket and lift the blanket towaist height. The ball is placed in the middle of the blanket. The team then attempts to catapult the ball over tothe other side of the net using the blanket. The ball shouldn?t touch the ground and players cannot touch theball with hands.VARIATIONS:The game can be played in two ways: Competitive and co-operative. In competitive game the objective is toscore 10 points first. In co-operative game the objective is to get the ball over the net as many consecutivetimes as possible without the ball touching the ground.? Use two balls at once? Allow players to move after they catch the ball? Use a tennis net or eliminate the net completely? Have teams count the number of times they can toss the ball up in the air and catch it without dropping it.Highest score wins.
Blind hits blindSubmitter: Gonzalo Marcos AbadCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Motivation Weekend,Outdoor,Physical Activity,TimeKillingNumber of players: 2 - 3Duration: 7 min.Materials: -a blind fold-newspapersthe game takes place in a secure place (plain, no obstacles...)the participants will be blindfolded, and some will make them spin so they get disoriented. Then, someone willspread by the game field as many rolled newspapers as players.the objective for the blindfolded will be firstly to look (ironically) for one of the rolled papers, and then, onceshe/he grabs one, will use it as a weapon to hit the other blindfolded participants.it can be done in a spacious room, outsides, in the middle of a circle of people... Probably theyll start crawling(better if the weapons are on the floor), and then theyll get up and hit the ground trying to reach the others.Noone wins, but everyone laughsBlind Mans Buff of the TubsSubmitter: Anna TravessetNumber of players: 4 - 5Duration: 10 min.Materials: plastic tubes or bowls (The bowl should not be too high to accidentally ?climb?). 4-5 scarfsThe blindfolded volunteers have to walk a short distance one by one, covered with obstacles (1 or 2 bowls filledwith water) as quickly as possible.Variation: Place some other obstacles: chairs, tables, shoes. First lead the volunteers with open eyes throughthe distance. Then blindfold them outside the room. While you are blindfolding them, someone else removes allthe obstacles. Now you bring them in, and ask them to walk the distance, remembering what obstacle is whereand to avoid touching even one.Bluff - ClubSubmitter: Pablo de la ConcepcionCategory: Around the table,Creative,Farewell Party,Get2know,Indoor,Party,Thinking,Time KillingNumber of players: 5 - 10Duration: 45 min.Materials: Hat and coin
All the players tell theirs stories in turn. (Before telling their stories the player puts a coin under the hat (all therest players shouldn?t see if he/she puts it or not. Heads mean that the story is true, tails - that the story isfabricated)). As the tale-teller finishes his/her the story all the players express their opinion in turn: true orfabricated. After that the leader lifts the hat and all the players see - whether they were right or not. The playerwho is right gets a point. The player who is mistaken loses a point. The tale-tellers take their turns around thecircle. As every player has told their stories, the players count the points.Hints:It is much better to have a separated leader for the game to keep the player enjoy the game away fromcontrolling and trying to count the pointsBoxheadSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Physical Activity,TimeKilling,Welcome PartyNumber of players: 2 - 10Duration: 30 min.Materials: 2 dices, 1 empty beer box, 1 shot glass, lots of beer, penalty drinkPlayers sit around a table and roll the dice in turn.Total On Dice:2 = Double odds, see below3 = Person to the left of roller drinks4 = Nothing happens5 = Roll one dice again, thats the number of drinks for everyone6 = Make up a rule7 = Thumbs up on the table, last one in drinks8 = Penalty shot. Roll one dice, thats how much the shot glass is filled9 = Person to the right of roller drinks10 = Bathroom break (until you roll a 10 you dont leave the table)11 = BOXHEAD (see below)12 = BOXHEADSpecial Rules- Double evens: Roller drinks- Double odds: Everybody drinks- BOXHEAD: If you roll an 11 or 12 you must wear the beer box on your head until either you roll another 11 or12 (in which case it is taken off) or until someone else rolls an 11 or 12 (in which case give it to the roller)- Dice off table: If you roll one or both dice off the table, take the dice that fell off, and roll them again. This isthe number of full shots that you must drink, e.g., you roll both dice off table. You roll again and get a total of 12.Prepare to die. You must drink 12 full shots of the evil hard stuff.When you are a BOXHEAD, you must drink whenever someone else drinks (excluding penalty shot).Oracle BOXHEAD: This is played in the same way as normal BOXHEAD except that before you roll the diceyou look upwards and ask the Great BOXHEAD Deity a yes-or-no question. If the roll comes out in your favour,
then the answer is what you want it to be. If the roll does not come out in your favour, then the answer is notwhat you want it to be. If the roll is neutral, then the Great BOXHEAD Deity is undecided.You can also ask question regarding numbers. For example, "Oh Great Deity, how many times will I have sexthis year?" Hope you do not roll a two.Bread WinnersSubmitter: Evelyn NapetschnigCategory: Afterparty,Farewell Party,Indoor,LBG Weekend,Physical Activity,Reflex,Time Killing,Welcome PartyNumber of players: 5 - 10Duration: 5 min.Materials: Stools, peas, bowlsScatter some peas on the stool. Put a bowl near it. The players task is to sit on the stool so as to move thepeas into the bowl (dont use the hands!) The player who manages to do it is the winner.The instructor counts the number of the peas in the bowl of each player.Bug-TestSubmitter: Natalia RozyckaNumber of players: 1 - 2Duration: 10 min.Materials: nothingtestingBuilderSubmitter: Evelyn NapetschnigCategory: Creative,IndoorNumber of players: 8 - 50Duration: 15 min.Materials: Lots of 0,33L cansIn 1 minute time you are to build the highest possible tower, using 0,33 L cans. After the leaders signal theconstruction is stopped. If the tower goes to ruin and you have some more time, just begin from the verybeginning. The number of points got by the players depends on the number of cans in the tower.BurglarSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 20 min.Materials: Different keys, padlock
The players are given a bunch of different keys and a padlock. The object is to fit the key and to unlock thepadlock as fast as possibleBuzzSubmitter: Roberto SpellucciCategory: Around the table,Beach,Drinking,Farewell Party,Indoor,LBGWeekend,Outdoor,Party,Reflex,Teambuilding,Time Killing,Welcome PartyNumber of players: 3 - 15Duration: 10 min.Materials: DrinksSit everyone around in a circle. Choose one person to start. They start by saying the number 1. The person totheir left or right (it doesnt matter) says then says 2 and so on. When someone is about to say either 7, 11, amultiple of 7 or 11, or a number containing 7, they must say Buzz (Ex. 1, 2, 3, 4, 5, 6, Buzz, 8, 9, 10, Buzz).As soon as someone says Buzz you switch directions. So if you were going to the right you switch to the left. Ifanyone messes up, everyone drinks. This is supposed to be a quick moving game so if someone thinks for toolong, it counts as messing up.Its really fun and easy to learn!!BuzzSubmitter: Sandra EspinosaCategory: Around the table,Beach,Bus,Indoor,LBG Weekend,Outdoor,Party,Reflex,ThinkingNumber of players: 6 - 15Duration: 12 min.The players sit in a large circle. One players starts the count by saying "1" and the next player along says "2"and so on around the circle. Any number with a 3 in it or divisible by 3 must be replaced with the word "Buzz".When someone gets it wrong play starts again from 1.You can also have a league system whereby the player closest to the leaders right hand side is in the topposition. Anyone that makes a mistake gets up and goes to the back of the queue while everyone else shufflesround to fill the gap.By Word of MouthSubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Get2know,Indoor,Kissing,LBG Weekend,Party,Sexy,Teambuilding,WelcomePartyNumber of players: 10 - 20Duration: 5 min.Materials: paperSitting at the holiday table the both sides of the guests (they are divided into 2 teams) have an opportunity totransmit the congratulation or a piece of good news to the person whose birthday it is by word of mouth. Tobegin with hang a congratulation card, a photo or a letter on the stick or a pencil. The task of the guests is to
pass this "piece of news" with the help of lips (without touching it with the hands). The team which transmits thepiece of news "by word of mouth" the first wins.Came AlongSubmitter: Sandra EspinosaCategory: Indoor,LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 9 - 12Duration: 10 min.All the players stand in a circle with their right arm stretched out. One player stands outside and runs around thecircle grabbing the arm of one of the other players. This player must now follow the first player round and so itcontinues until there are about 6 running around. Then the first runner calls out Home and they all dash to getin the circle. The player who is last in is now the runner.Camel Riding DemoSubmitter: Radu EpureCategory: Farewell Party,Indoor,LBG Weekend,Meeting,Outdoor,Party,Welcome PartyNumber of players: 1 - 5Duration: 20 min.Materials: A mock-up camelInvite one participant to ride the mock-up camel. He will need to act-out riding a Male camel, a Female camel, acrazy camel and a drunken camel. The rider also needs to produce his own "Sound effects" of each differentcamel. An appreciation gift to be givenCandle RelaysSubmitter: Pablo ZurroCategory: Around the table,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TimeKilling,Training,Wake UpNumber of players: 16 - 40Duration: 10 min.Materials: Candle, matches (lighter), whistleDivide people in groups of 8-10. On the whistle blow, the first player on each team must light their candle andcomplete the course with their candle lit before handing off to the next team-mate. Players must move throughthe course with their candle lit. If candle extinguishes, they must re-light their candle and continue. The firstteam to have all team players through the course and seated behind the starting line wins.HINTS: It can be played in every venue.VARIATIONS:• Have players return to the starting line to re-light their candle.• Have players return to the starting line to re-light their candle• Have players move through an obstacle course.
• Run race on a track , similar to a track relay race.• Have players seated on scooters• Play in the swimming pool- players must keep their feet off the• bottom of the pool.CapsSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Reflex,Time Killing,WelcomePartyNumber of players: 2 - 8Duration: 20 min.Materials: BeerThe players sit in a circle. Each player places an open beer in front of him or her and a cap upside down on thebeer. The players take turns throwing a cap at someone elses beer.If you knock their cap off, they take a drink.If you knock it off twice in a row, you make up a rule and a consequence for breaking the rule.If you knock it off three times, the person has to chug the beer. You keep going until you miss and it is the nextpersons turn. You are not allowed to adjust your cap on the beer.If you touch it you must drink.If you knock your own cap off, you must finish your beer.Capture the flagSubmitter: Anna TravessetCategory: LBG Weekend,Outdoor,Party,Physical ActivityNumber of players: 10 - 20Duration: 30 min.Materials: 2 handmade flags on staffs 2 long; 2 different coloured sets of arm orheadbands made of crepepaper.Divide the group into two teams. Identify each by a set of arm or headbands.Set up a jail area (3-4 squareyards) and a separate hiding spot for each flag. Jails are set up at opposite ends of a 5-20 acre area.The objectof the game is to penetrate the other teams area and capture their flag. A flag is captured after it has beenreturned to the captors jail area.Prisoners are taken by having their arm or headbands removed by anopponent. Prisoners are taken to the jail of their captors; then they wait there quietly until they arereleased.Prisoners can only be released when a member of their team (with arm or headband intact) runsthrough the jail in which they are being held captive. After their release, prisoners are given free escort back toa central spot near their end of the area. Here, they are issued a new arm or headband.The game continuesuntil a flag is captured, or time is up.Hints:Supervision at the jails and new arm or headband area is important. Encourage teams to plan elaboratestrategies of defence and offence.Variations:Try playing the game with three or four teams, each with its own jail area andhiding spot for their flag.
Card gameSubmitter: Roberto SpellucciCategory: Around the table,Creative,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,WelcomePartyNumber of players: 5 - 10Duration: 60 min.Materials: 1 deck of cards, 1 empty glass in the centre of the table, drinksA very entertaining game ? you?ll get drunk before you get bored for sure.All Aces, Kings, Tens, Jokers, Queens, Nines and Threes are removed from the deck. They are shuffled, andrandomly strewn through the middle of the table, face down.Whoever chooses to go first, picks a card from the table, and reveals it to the entire group. According to whichcard it is, an activity is performed. The card drawn is placed aside, not to be drawn again. Moving in clockwisedirection, after the activity is done, the next person picks a card and so forth.The Rules for Each Card Are:- QUEENS: The table engages in the alphabet game. This means that the person who picks the queen choosesa topic, and begins with an "A"-word pertaining to the subject, next person is "B" and so on. Continue untilsomeone falters, takes too much time, or cant think of one, in which case, they drink.- JACKS: Jacks are "socials", everybody toasts, and everybody drinks! (doesnt have to be the whole drink, justa swallow).- TENS: Tens are the Thumb Master: when you pull this card, you keep it with you. At any point in the game,that person can put their thumb on the table - the last person to catch on, drinks. (the person who draws thecard gets to use this card once).- NINES: Nines are the question cards. The person who draws the card immediately looks at someone andasks them a question. That person then turns to someone else and asks them a question, and so on. The firstperson to answer a question, laugh, or ask a question to the person who just asked them, drinks!- ACES: Aces are the "rules" card. The person who draws an ace, gets to make any rule they want. (i.e., everytime Jason says "Yeah, whatever", Julie has to drink.) This can get fun, if you build on them for each ace drawn- you can get people doing crazy dances, and others having to drink whenever someone else does - this is thebest part.- KINGS: When a King is drawn, it is kept out on the table, face up. The person who draws the card has to poursome of their drink into an empty glass (as little or as much as they want). The person who pulls the fourth King,has to slam the glass in the middle of the table. This works best if everyones drinking the same thing, but iftheyre not nice, you could be drinking some interesting combinations.Variations: try different rules for the word game (the queen). For instance, the first person can start with anyletter, and the other persons must think of words beginning with the last letter of the last word. Or the firstperson starts with any word ? let?s say a ?P? word, and then all the others must continue with ?P?-words.
CarsSubmitter: Roberto SpellucciCategory: Drinking,LBG Weekend,Outdoor,Time KillingNumber of players: 2 - 20Duration: 40 min.Materials: DrinksEach person picks a car colour. Every time your colour passes you get to drink. Here are the amounts for eachtype of vehicle: 1 drink for a car, 2 drinks for a van, 3 drinks for a truck, and 4 drinks for anything bigger than atruck.One of those rare drinking games were you must win to drink!Be careful when playing it, in most countries it is against the law to drink in public!Cat and mouseSubmitter: Anna TravessetCategory: Creative,Farewell Party,Get2know,LBG Weekend,Meeting,Outdoor,Party,PhysicalActivity,Reflex,Teambuilding,Thinking,Time Killing,Training,Wake Up,Welcome PartyNumber of players: 11 - 31Duration: 30 min.The even number of people plus facilitator who stays aside .One of the participants is the cat, one acts as amouse. Of course the goal of the game isfor cat to catch the mouse. But all the people are involved in the play.We make themstand in the rows with equal number of persons (e.g. 5 rows of 6 people). They have theirarmsstretched aside. In that way they create something like ?corridors? (see the drawing):---o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o------o--- ---o--- ---o--- ---o--- ---o--- ---o---The mouse is running away from the cat in the created ?corridors?, while the cat ischasing her. When thefacilitator clasp his hands, all the people standing make the 90degrees turn to the right creating now also?corridors? but in other direction, throughwhich again the mouse is trying to escape the cat:1 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1o o o o o o1 1 1 1 1 11 1 1 1 1 1
Cat and MouseSubmitter: Sandra EspinosaCategory: Beach,Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Thinking,Wake UpNumber of players: 6 - 14Duration: 10 min.The players form a circle (or a lattice) by holding hands. One player is the mouse, the other the cat. The mousemust try to evade the cat. The players attempt to help the mouse by raising their arms to let him pass, andlowering them to keep the cat out. The cat must attempt to catch the mouse by touching him. Neither the cat normouse may cross any lower arms, only raised ones. Play continues until a set time limit, or until the mouse iscaught. A new cat and mouse are then designated and play starts again.Catch the StickSubmitter: Sandra EspinosaCategory: Indoor,Killing,Kissing,LBG Weekend,Meeting,Outdoor,Physical ActivityNumber of players: 8 - 15Duration: 15 min.Materials: Stave (or broomstick)The players form a large circle facing inwards. Each player is given a number. One player stands in the centrekeeping the stick upright by resting the palm of his hand on the top. The player in the centre calls out a numberand removes his hand. The player whose number is called tries to catch the stick before it hits the ground. Ifthat player manages to catch it they take their place in the centre otherwise the original player stays in thecentre.Hints: The stick should only be balanced upright and hot held. They must just remove their hand and not pushthe stick in any way.CaterpillarSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Training,Wake UpNumber of players: 5 - 15Duration: 5 min.Stand in a line closely together and sit down with your legs out the sides (that is: sit with your legs spread out tothe sides and the next person as close to your lap as he/she can get). You must sit CLOSE!! Now put your leftleg across the left leg of the person sitting in front of you, and your right leg across his/her right leg. Armsshould be to the sides. Now the caterpillar starts rocking from one side to the other. The game leader sets therhythm. It is very important that everyone keep the rhythm. When the sideways rocking is forceful enough thecaterpillar turns completely over and is now standing. Try walking slowly forwards still keeping thesame rhythm.Centre catch
Submitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 5 - 9Duration: 8 min.Materials: One ballThe players stand in a large circle. One player stands in the middle of the circle. The ball is passed between theplayers in the circle (by passing and throwing). If the person in the middle touches the ball then he takes hisplace in the circle and a different player goes into the middle (normally the one who had just passed the ball).Century clubSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 3 - 100Duration: 30 min.Materials: Beer, shot glasses, 1 watchIts really pretty simple and doesn’t require much skill, just a high tolerance.The objective is to drink a shot of beer every minute till you reach 100 shots/minutes without being sick.Basically, play begins with each player filling up their shot glass with beer and simultaneously drinking it. Everyminute thereafter another shot of beer is to be taken.The players are allowed to do anything, i.e. leaving the room, visiting the toilet throwing up etc. On the onecondition that they down their shot at the end of the minute.ChainSubmitter: Evelyn NapetschnigCategory: Creative,Indoor,Meeting,PartyNumber of players: 8 - 50Duration: 15 min.Materials: Lot of paperIn a fixed time the player must make a chain of the paper clips. The player whose chain is the longest wins thegame.Chain StorySubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Thinking,Time KillingNumber of players: 5 - 25Duration: 20 min.The leader gives a theme and a place. He/she points to somebody who starts. At any point he points onsomebody else who has to continue, if wanted people have to quit. The game continues until they get stuck orrepeat the last word
Chained StatuesSubmitter: Anna TravessetCategory: Beach,Creative,Farewell Party,Indoor,LBG Weekend,Outdoor,Party,Training,Welcome PartyNumber of players: 5 - 20Duration: 10 min.One person takes a statue position in the centre. Another comes up and moves an arm, leg, hand, or etc. Theleader may say "freeze" at any point, and everyone stay exactly where she is. Continue until the whole group isupChair DodgeSubmitter: Sandra EspinosaCategory: Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 5 - 10Duration: 15 min.Materials: Some ChairsThe players form a circle and hold hands. A chair is placed in the middle of the circle. The idea of the game is toforce the other players to hit the chair. If any player hits the chair they are out... If the circle breaks both playersat the break are out of the game. The last player left is the winner.Hints: Take care not to let the game get out of hand. No twisting of other players arms is allowedVariation: Place chairs outside the circle as well as one inside.ChandeliersSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,LBG Weekend,Party,Reflex,Time Killing,Welcome PartyNumber of players: 2 - 10Duration: 30 min.Materials: Beer, different sized glasses, 1 coinA large glass is filled with beer and put in the centre of the table. The smaller glasses are also filled with beer,arranged around the centre glass in a circle, and in front of the respected player. The player in possession ofthe quarter shoots. If the quarter lands in one of the small glasses, the player whose glass it lands in has todrink the beer in his/her glass and fill the glass back up with beer. If the quarter lands in the large centre glass,every player has to chug the beer in his/her small glass. The player who is last to set his/her glass down has todrink the beer in the large centre glass.The quarter is passed to the next player when the previous player fails to put the quarter in a glass.Warning: If the centre glass is not hit much, the beer becomes warm, and this adds to the fun, especially late inthe game.
China - TourSubmitter: Anna TravessetCategory: Around the table,Beach,Creative,Indoor,LBG Weekend,Outdoor,Party,Thinking,TimeKilling,Training,WalkNumber of players: 5 - 25Duration: 15 min.Everyone is sitting in a circle. A tour leader starts the game by thinking out some sort of system that the othersmust guess. The system can be movements/gestures, spelling/letters, same kind etc. Example: the tour leaderstarts by saying: ?To go to China Ill bring a dog?. If the system is sitting on your hands while youre saying thecodeword then what he/she is saying doesnt matter the gestures are the cue.The system could also be that you have to mention a 4legged creature. The others must guess this byeach trying ?to go to China ?? each turn. The tour leader says after each suggestion yes or no. Everyone keepsguessing, no matter if they have already solved the puzzle.Choose A Pair!Submitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Outdoor,Party,Welcome PartyNumber of players: 20 - 100Duration: 40 min.The youth or the girl is blindfolded and led to the centre of the room (hall). He/she is a leader. Any player takesa little bell and passes by him/her with it. The leaders task is to choose a partner for dance at random. If theleader (girl) chooses a girl, the latter becomes the leader. If the leader (girl) chooses a youth, they both make apair for a dance. The fillet is given to the other person, chosen with the help of the reckoning. This gamecontinues until there are 10-12 pairs. After that the master of ceremonies announces the pair dance.Chopstick Handling Skill ContestSubmitter: Radu EpureCategory: Indoor,LBG Weekend,Meeting,Party,Physical ActivityNumber of players: 4 - 6Duration: 20 min.Materials: over-sized chopsticks, bowl, titbitsEach participant is given over-sized chopsticks and attempt to lift "difficult" titbits from one bowl to another. Thefastest and with the most number of titbits collected winsCircle CricketSubmitter: Sandra EspinosaCategory: LBG Weekend,Outdoor,Physical ActivityNumber of players: 10 - 20Duration: 15 min.Materials: One BallThe players form two teams. One team stands in a large circle and the other team stands in a line. When the
game starts the team in the circle pass the ball to each other around the circle. The other team have to run, oneplayer at a time relay style, between two fixed markers. Each run is noted. Once the ball has been passedaround the circle a set amount of times (depends on the number of players) then play stops The two teamsswap round and repeat. The team with the highest score wins.Circle FootballSubmitter: Sandra EspinosaCategory: Indoor,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,Training,Wake UpNumber of players: 5 - 8Duration: 12 min.Materials: Bean bagThe players form a circle and hold hands. A bean bag is placed in themiddle of the circle. The idea of the game is to force the bean bag outside the circle. The two players that thebag passes between or under are out of the game. Players are allowed to pull a player over the bean bag or tokick it. If the circle breaks both players at the break are out of the game. The last player left is the winner.Clap and CatchSubmitter: Sandra EspinosaCategory: Beach,Killing,LBG Weekend,Meeting,Outdoor,Physical Activity,Reflex,TrainingNumber of players: 5 - 10Duration: 15 min.Materials: BallThe players stand in a large circle and the leader stands in the middle. The leader throws the ball to a playerwho must clap before they catch it. If they fail to clap or do not catch the ball they must lose a life and stand onone leg. When they lose another life they must kneel down, and then a further life lost causes them to sit out.ClappersSubmitter: Sandra EspinosaCategory: Around the table,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,ReflexNumber of players: 5 - 20Duration: 10 min.The players sit in a circle. One player starts by clapping and then the person on their left must clap and so on allthe way round the circle. The idea of the game is to see how fast you can send the clap around the circle. Oncethis is mastered try reversing the clap each time it reaches a certain player or sending more than one claparound.Coat of Arms
Submitter: Anna TravessetCategory: Around the table,Creative,Get2know,Indoor,LBG Weekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 4 - 14Duration: 15 min.Materials: paper, pencils, scissors, felt pens or chalkShow examples of heraldry and coats of arms, discuss symbolism. Design your own coat of arms: suggestionsare only optional, it is best if people invent their own. (The suggestions are also just ideas; people invent theirown symbols). Afterwards share and discuss.Conveyor BeltSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Time Killing,Training,Wake UpNumber of players: 12 - 30Duration: 10 min.Everyone except 2 or 3 game leaders stands in a line closely together and sit down with their legs out the sides.You must sit CLOSE!! Everyone puts up their arms into the air and lean forwards. The game leaders lift theperson in front of the row and place her lying down backwards on the lifted arms. The people sitting holding herleans backwards and slowly move her down the line. The game leaders can start lifting the next quickly.CopycatSubmitter: Sandra EspinosaCategory: Around the table,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical Activity,Time Killing,TrainingNumber of players: 5 - 20Duration: 10 min.The players sit in a large circle. One player starts the game by doing something to the person on their right. Thismust be done without any laughter, giggling or smiling. They then pass the action on to the next player and soon. Anyone who giggles, laughs or smiles is out.Count the FsSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,Time Killing,TrainingNumber of players: 5 - 999Duration: 5 min.Materials: overhead with the exercise or copies on paper for each.Pass out facedown copies of the sentence to each in the group. Tell them that they simply have tocount how many times the letter "f" appears in the sentence. Allow only a minute. Ask: Who has 4 "fs. How about 5? Does anyone have 6? (About 50% will see only 3.Discuss: Why couldnt all of usinitially see all Fs? (sounds like a “v” sometime). Have you observed situations where only the "important"things get attention? Who decides whats important? How can we persuade people to pay more attention todetail? Is it always important?The sentence:FEATURE FILMS ARE THE RESULTOF YEARS OF SCIENTIFICSTUDYCOMBINED WITH THEEXPERIENCE OF YEARS
Crazy MachinesSubmitter: Anna TravessetCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 7 - 9Duration: 120 min.Materials: some thin rope/thread for each group, thick tape, sticks, rubber bands of different kinds, scissors,paper, pencilsLet each group make/create a usable machine for a simple task. It can be a can/beer opener, washing machineetc. Use your imagination.Crossed WiresSubmitter: Anna TravessetCategory: Around the table,Indoor,LBG Weekend,Meeting,Thinking,TrainingNumber of players: 2 - 999Duration: 5 min.The game leader instructs as follows; ?With your right hand grab your left ear. Now with your left hand grabyour nose? When each has hold of his ear and nose, the game leader calls: ?Change?. The difficultyencountered in reversing the hands is always amusing and serves to break the formality.Daiquiri RaceSubmitter: Radu EpureCategory: Get2know,Indoor,LBG Weekend,Meeting,Outdoor,Party,Physical ActivityNumber of players: 6 - 12Duration: 20 min.Blindfold the men and line them up on one side of the room. Place the women on the opposite side of the roomwith a frozen daiquiri. The object of the game is for the women to take a spoonful of the frozen drink, carry thespoon by the handle in their teeth, and feed the drink to their partner. This game has to be done without usingany hands, and the first couple to finish their drink wins!This game is also a lot of fun with ice cream instead of daiquiris.Dance CompetitionSubmitter: Radu EpureCategory: Creative,Farewell Party,Indoor,LBG Weekend,Meeting,Party,Physical ActivityNumber of players: 4 - 6Duration: 30 min.Five couples, paired at random, are invited to perform 3 types of dances. The coordinator with help from aprofessional dancer will first give a quick demonstration of these dances. The winner shall be judged based onthe loudest applause from the audience, after which they will be asked to perform a repeat of the winningdance. Best Dance Award to be given to the winner and consolation prizes to the rest.
Deadly sins partySubmitter: Guido FuscoNumber of players: 10 - 30Duration: 75 min.Materials: Alcohol, glasses,dice (normal one and one with sexy positions), lighter, imbuto, spay cream (ornutella), all that your fantasy can find outThe framework is the Hell and all the participants are dressed as devils and demons.In order to reach the most deeply dark part of his soul and reach the possibility to make his secret wishes real,all the demons have to commit each of 7 deadly sins;Every sin is related to a shot that the participant can drink only if he/she has committed the related sin.During the game (after the 4th sin) each participant has to write down 2 secret wishes (possible to make realduring the night) and put them in the PANDORA BOXOnce you have committed all 7 Sins you can step up to the next level: you pick up a piece of paper from thePANDORA BOX and try to make real the wish written on it.7 SINS:1.Greed: you are so greedy that you don?t want to share your drink with someone else; so you have to drink itas fast as you can with a BUFFALO.2.Sloth: you are so lazy that you can?t drink by yourself, so you get ?imbuted? by an organizer3.Pride: you always think to be better than me, so I challenge you in a drinking competition (organizer withwater and participant with vodka) in order to find out who is the BEST drinker; at most 3 shots of vodka4.Wrath: the anger makes you mad enough to push out the fire from your mouth?.let?s enjoy the Cointreau(almost every BESTie knows how it works)!5.Envy: boys envy girls way to make blowjobs, so they have to simulate that kind of job by drinking a shotwithout using hands; otherwise girls are jealous each other, so they are in competition and they have tosimulate an orgasm (to be approved by the organizers committee) and then simulate a blowjob drinking a shot(they can use hands in order to integrate blowjob with handjob)6.Gluttony: you are badly seeking good tastes, so you must lick spray cream (or nutella) from a part of the bodyof your victim. You can choose the victim and a dice will choose the part of the body that you have to lick7.Lust: you have to choose your favourite sex position (if you want we can roll the dice) and simulate it with achosen partner also simulating the orgasm and passing your drink to the partner mouth by mouth.DimesSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 2 - 6Duration: 15 min.Materials: 11 dimes, drinks (beer suggested)Every person gets a chance to deal. What you do is shake the coins up in your hands and stack them. Dealercalls head or tails and removes the top coin. If the coin underneath is the right one the player drinks one or twomouth full (decided on before the game starts). Dealer goes through the stack with each player then passes thecoins to the next player to deal.Must combine with the variations, or else it will be too simple.
Variations- Thumb master: The player declares themselves thumb master. When they put their thumb on the table, otherplayers must put the correct thumb on the table. The last player to do so does a 2 finger fine and then becomesthumb master. (Also foot, tongue, head master)- Jive master: the player declares themselves jive master. When they stand up and jive, the other players mustdo the same. The last one up does a 2 finger fine and becomes the jive master. (Also air-guitar master, Hawaii,5-0 master etc)- Toilet chairman: the player becomes the toilet chairman. Players wishing to go to toilet must ask the chairman,who puts it to a vote. Players vote with a thumbs up or down. If the vote is no, the player cannot ask again for 5minutes.- No using numbers- No pointing- Left handed drinkingDiscoverSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,PartyNumber of players: 10 - 50Duration: 20 min.Materials: Balloons, felt-tip pensAt first the players are asked to "discover" a new planet, i.e. to blow up the balloon as soon as possible, andthen "to inhabit" this planet with the inhabitants, i.e. to draw on balloon with the felt-tip-pen as many little menas possible. The player who has the greatest number of men on the balloon - is the winner.Do You Like Girls, Boys?Submitter: Evelyn NapetschnigCategory: Afterparty,Get2know,Indoor,Killing,LBG Weekend,Welcome PartyNumber of players: 10 - 20Duration: 3 min.The leader and 5-15 girls make a line. At a distance of 1 meter behind them there are some boys.At the command all of them run. While running the leader asks: Do you like girls, boys? The boys mustaltogether answer "No". The leader asks the question for several times and all the times the boys answer - "No".At last the leader says: "Well, why do you run after girls, if you dont like them?"DominoesSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 40 - 60Duration: 60 min.Materials: CardboardAs the players (youths and girls) enter the hall, they are given dominoes cut out of cardboard. They pin it to their
clothes. There are 2 complete sets of these cards (28 pieces in each set). The cards of one set are given to thegirls, the cards of the other set are given to the youths. Before the dance begins the players at the leaderssignal make pairs according to the principle of dominoes.C.f. the youth with the card 5-2 may ask to a dance a girl with the card 2-6; 2-4; 2-3; 2-0 or 5-6; 5-4; 5-3; 5-1; 5-0. Sometimes the leader may announce the change of the partners. (In this case the leader gives advancenotice to the guests about his/her intentions while they are dancing). Then all the pairs change, make the pairsaccording to the same principle.If there are more than 56 persons at the party you may take 2, 4, 6, 8?more numbers of the complete sets.DramaSubmitter: Anna TravessetCategory: Creative,Indoor,LBG Weekend,Teambuilding,Thinking,TrainingNumber of players: 15 - 25Duration: 60 min.Drama always creates a very special atmosphere. Once youve been acting and doing really stupid things infront of other people, people tend to start talking about all kinds of different things. It always requiresenthusiasms and skills of the game leader. It can be very difficult at times to make people doing silly things. Thegame leader should be able to dramatise the setting by voice and intonation. E.g. " It is winter. Its late. Twopeople -perhaps children- are walking along a long, cold, lonesome road. It starts to snow. The snowflakes aresilently falling from the sky…”It you plan on doing some drama, plan ahead!! Have the materials you need athand, have some very well structured, defined games, and some more openended on hand. Choosefrom intuition what do they need and what do they want (those two things dont have to bethe same thing). In all games, though, there should be room for adapting and creativity. Dont spoil the game bydiscussing it in detail afterwards. Allocate time for small talk afterwards.It can be a good idea toprovide makeup, dress, etc. This makes it easier for shy people to become somebody else. Or youcan use tape, washable colours for sheets, scissors, tape, eggcontainers etc. If people are very shy,use a defined game, and ask some of the following questions (not all) to get going: - Who are the persons/theproblem? Age, sex, family role, statue, rich/poor, respected/despised, lots of friends/alone, education,occupation…- What do they look like? Dress, makeup, stature, attitude, walk, gestures.- What do theysound like? Voice, language, shouting, crying. - What do they like/dislike, hope/fear, values. - Where are thepeople where are they going?- How is that place, why are they in that situation? - What do they want:the intentions of the persons/things/animals.Almost anything can be used. Make the groups create situationsand playact the following topics e.g.:Words put together: ammunition+food, stomach+lamp,poison+onion Theme: The springdress, Love forever, Bad luck, Winter, hope Lines: "hey, stop that!","Ours is the victory!", "Ive got a plan!" Meetings between: child+bear, secretary+boss,postman+traineesSituations: in a restaurant, fair, elderly people in the city, on a moon trip with Russian andAmerican scientists, a traffic accident in Paris you dont speak French. Legends/history: well-knownstories or facts perhaps with a different ending?What would have happened if... Germany had wonthe 2º World War? We were living in an Age of Ice, The Incas had discovered Europe, The Greek Gods,Odysseus, The ugly duckling…Songs: House of New Orleans, Hair, Roll me overdraw a Cow
Submitter: Evelyn NapetschnigCategory: Around the table,Indoor,LBG Weekend,Party,Welcome PartyNumber of players: 5 - 50Duration: 20 min.Materials: Stuff to blindhold, pen to draw, sheet of paperThe players must draw a cow being blindfolded. At first they draw the eyes, then drop the hand and make apause, then draw the snout, drop the hand, make a pause and draw the horns etc.Dress a LadySubmitter: Evelyn NapetschnigCategory: Creative,Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Sexy,Welcome PartyNumber of players: 10 - 20Duration: 5 min.Materials: RibbonsEach lady holds a ball of ribbon in her right hand. The gentlemen take a tip of the ribbon with the teeth and windit round their ladies (not using their hands). The gentlemen who is the first in "dressing" the lady or whose"dress" is the best is the winner.Drug DealerSubmitter: Roberto SpellucciCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,Party,Time Killing,Welcome PartyNumber of players: 5 - 20Duration: 30 min.Materials: Deck of cards, drinksGet as many cards as there are players. There should be one ace and one king mixed with the cards. Mix upcards and distribute one to each player. Players look only at their card. The player with the ace is the drugdealer and the person with the king is the cop. The drug dealer must wink at the other players. Any player whosees the wink must then say "The deal has been made." It is up to the cop to determine who the dealer is. Foreach wrong guess, the cop must drink for 5 seconds. Players may bluff and pretend they saw the wink even ifthey havent. This is fun with large groups of people because it is harder for the cop to guess. However, if thecop sees the wink, the dealer must drink for 5 seconds.EagleSubmitter: Anna TravessetCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Teambuilding,TrainingNumber of players: 4 - 10Duration: 15 min.How far can the eagle fly and still land safely? Let one person lay down and be the eagle. Find 3 helpers: 2 tohold "the eagles" arm and 1 or 2 to hold the legs. The tempo must be easy and quiet. Both start and landingmust be slow and careful. Take care to land the eagle before the eagle gets exhausted and the wings folds up.
Variation:Let 2 persons make a Siamese eagle with extra carriers.Egg ThrowSubmitter: Pablo ZurroCategory: Beach,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Time KillingNumber of players: 12 - 20Duration: 15 min.Materials: Eggs, sacks to covr the cloths of players.Divide the players into groups, but the number of players in each group should be even. On each side of theground half of the participants of each team are placed with a distance of two meters between the two parts ofone team. Each half-part-team must stand very close, stomach towards back, in a row. The first participants ineach row throw an egg to the opposite row. The goal is to keep the egg whole. If the egg breaks the game isover. When you have thrown you move to the last place in the row. By this the distance between the two rowsincreases. When you have thrown you move to the last place in the row. By this the distance between the tworows increases.HINTS: A dirty gameElectric circuitSubmitter: Sandra EspinosaCategory: Around the table,Beach,Indoor,LBG Weekend,Outdoor,Party,Physical Activity,Time Killing,WelcomePartyNumber of players: 8 - 20Duration: 8 min.The players stand in a large circle. One player leaves the room. One of the players in the circle is chosen to bethe generator. Three or four other players around the circle are chosen to be electrical goods (toaster, radioetc). All the players hold hands and the player returns from outside and stands in the middle. The generatorstarts passing the current round the circuit by squeezing the hand of the player on their right. When the currentpasses through one of the electrical items they make the noise of that item. The current goes round the circuituntil it reaches the generator who then passes it back the other way. The player in the middle must guess whothe generator is.Empty Glass, Full GlassSubmitter: Alexandre Roman ChicoCategory: Around the table,Drinking,Farewell Party,Indoor,LBG Weekend,MotivationWeekend,Outdoor,Party,Time KillingNumber of players: 5 - 20Duration: 15 min.Materials: 6 or 12 shot glasses1 or 2 diceDrinksDepending on the number of people participating, you can either use 6 shot glasses and 1 die or 12 shot
glasses and 2 dice.Each glass is numbered from 1 to 6/12. Each player throws the dice in turn. If the total number corresponds toan empty glass, the player fills it and gives the dice to the next player. If its full, the player drinks it and playsagain.The funny part starts when most of the glasses are full and the player only gets full glasses.Endless DanceSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 15 - 101Duration: 30 min.Materials: A stickAll the players are dancing in pairs. The leader is in the centre. He/she holds a stick in his/her hands. Theleader throws the stick and all the dancers change their partners. The leader tries to take up somebodys place.The player who has no pair is a leader. He/she takes the stick and does the same as the previous leader.English ConsequencesSubmitter: Natalia RozyckaCategory: Around the table,Creative,Indoor,LBG Weekend,Meeting,MotivationWeekend,Party,Thinking,Training,Welcome PartyNumber of players: 3 - 20Duration: 20 min.This works best if you have studied English and forgotten it!Each person needs a long piece of paper. At the top write a short sentence in your language. Pass the paperround the circle. The next person translates the sentence into English and folds the paper so that only theEnglish shows. The next player translates the sentence back into your national language and folds the paper soonly the last one h shows .. and so on.The final result is a real laugh!ESP IcebreakerSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Meeting,Party,Thinking,Time Killing,Training,Wake UpNumber of players: 5 - 999Duration: 5 min.Ask for a volunteer to assist you. Explain that you are going to foretell the results of an arithmetic exercise bythe virtue of ESP, Extra Sensory Perception. Position yourself any place where you cannot see what the personis going to write.1.Ask the volunteer to write on the blackboard any 3-digit number (the number must not be a mirror image, e.g.323).2.Then tell the person to reverse the number and subtract the lower number from the higher chosen number(e.g. 821-128= 693)3.Add reverse of the new number (693+396=1089)
4.As the volunteer completes the calculation, hold up a prepared card on which you have previously written thenumber 1089. On occasion, the initial subtraction will yield a 2-digit number. In such a case, simply direct thevolunteer to add a zero in front (eg.99 to 099).Estonian in the cupboardSubmitter: Teele KundlaCategory: Drinking,Farewell Party,Indoor,Killing,LBG Weekend,Meeting,Motivation Weekend,Party,PhysicalActivity,Teambuilding,Training,Wake Up,Welcome PartyNumber of players: 1 - 5Duration: 60 min.Materials: vodka; beerStage 1: Five Estonians drink 10 bottles of vodka. One of them gets chosen to hide himself to the cupboard.The others have to guess, who is in the cupboard. They can all discuss.Stage 2: Three Estonians drink 3 bottles of vodka and 9 bottles of strong beer. One of them hides in thecupboard, the others continue drinking. By the end of the day they guess what happened during the day andwhy one of them is in the cupboard. They can all discuss.Stage 3: Two Estonians drink 5 bottles of vodka. One of them hides in the cupboard. The other one has toguess who is in the cupboard. Discussing is allowed.Stage 4: Two Estonians drink 4 bottles of vodka and 4 bottles of strong beer. One of them hides in thecupboard. The other one has to guess where is the cupboard. Discussing is allowed only with yourself.Stage 5 (its advised to consult your doctor before playing this): One Estonian drinks 2 bottles of vodka andthen has to guess if hes in the cupboard or not. Its the hardest option, because there isnt anyone to discusswith.Evening DressSubmitter: Evelyn NapetschnigCategory: Afterparty,Creative,Farewell Party,Indoor,LBG Weekend,SexyNumber of players: 8 - 16Duration: 20 min.Materials: Newspapers, pins and scissorsThe instructor asks the group to divide in couples. He/she suggests their making the evening dress, using onlynewspapers, pins and scissors. The winner is chosen by the spectators.Excuse Me!Submitter: Radu EpureCategory: Farewell Party,Indoor,LBG Weekend,Meeting,Party,Physical Activity,Welcome PartyNumber of players: 14 - 30Duration: 20 min.Materials: Cardboard
Gentlemen ask ladies to a dance. 2-3 gentlemen are given special cards with the phrase "Excuse me!" writtenon them. With this card the gentleman may come to any of the pairs, give it to the gentleman and begin todance with his lady?FamiliesSubmitter: Pablo ZurroCategory: Beach,Creative,LBG Weekend,Outdoor,Physical Activity,Teambuilding,Thinking,TimeKilling,Training,WalkNumber of players: 20 - 40Duration: 30 min.Materials: Blindfolds for each player. A wide venue (a football field)People are divided into groups of 5-6 and are called a family. Each team should find themselves a family name,easy to remember and recognize. Then the eyes ae covered and everybody?s asked to be silent for a while.The fascilitator seperates the players in the field. The objective of the game is to gather all the family membersas soon as possible. The team that gathers first wins. During the game players can just shout their family name.HINTS: Forest is not a suitable venue for this game.VARIATIONS: Players may be asked to oretend a specific animal speciesFear in a HatSubmitter: Helena BelienNumber of players: 2 - 30Duration: 20 min.Materials: paper and pen for every player, hat or box or shoe or smt you can put pieces of paper in*Set an appropriate tone, e.g., settled, attentive, caring and serious.*The tone could be set by introducing the topic of fear and explaining how it is normal and natural at thisstage of program that people are experiencing all sorts of anxieties, worries and fears about what mighthappen. A good way of starting to deal with these fears is have them openly acnkowledged - lay them on thetable, without being subject to ridicule. Having ones fears expressed and heard almost immediately cuts themin half.*Can be done as the first activity in a program, during the initial stages or well into the program. When usedearly on in particular, it can help to foster group support and be helpful for alerting the group to issues they maywant to respect in a Full Value Contract.*Ask everyone, including the group leaders, to complete this sentence on a piece of paper (anonymously):"In this trip/group/program, I am [most] afraid that..." or "In this trip/group/program, the worst thing that couldhappen to me would be..."
*Collect the pieces of paper, mix them around, then invite each person to a piece of paper and read aboutsomeones fear.*One by one, each group member reads out the fear of another group member and elaborates and whathe/she feels that person is most afraid of in this group/situation. No one is to comment on what the personsays, just listen and move on to the next person.*If the reader doesnt elaborate much on the fear, then ask them one or two questions. Avoid implying orshowing your opinion as to the fear being expressed, unless the person is disrepecting or completelymisunderstanding someones fear. If the person doesnt elaborate after one or two questions, leave it and moveon.*When all the fears have been read out and elaborated on, then discuss what people felt and noticed.*Can lead into other activities, such as developing a Full Group Contract, personal or team goal settings,course briefings which specifically tackle some of the issues raised, or into other activities in which participantsexplore their feelings and fears (e.g., see the Fear in a Hat description at www.nurturingpotential.net)_Variations:_*Likes and dislikes - in two separate hats*Worries*Complaints/gripes*Wishes*Favorite momentsFear in a HatSubmitter: Helena BelienCategory: Get2know,Indoor,LBG Weekend,Meeting,MotivationWeekend,Outdoor,Teambuilding,Thinking,Training
Number of players: 2 - 30Duration: 20 min.Materials: piece of paper and pen for every player, hat or box to put pieces of paper in*Set an appropriate tone, e.g., settled, attentive, caring and serious.*The tone could be set by introducing the topic of fear and explaining how it is normal and natural at thisstage of program that people are experiencing all sorts of anxieties, worries and fears about what mighthappen. A good way of starting to deal with these fears is have them openly acnkowledged - lay them on thetable, without being subject to ridicule. Having ones fears expressed and heard almost immediately cuts themin half.*Can be done as the first activity in a program, during the initial stages or well into the program. When usedearly on in particular, it can help to foster group support and be helpful for alerting the group to issues they maywant to respect in a Full Value Contract.*Ask everyone, including the group leaders, to complete this sentence on a piece of paper (anonymously):"In this trip/group/program, I am [most] afraid that..." or "In this trip/group/program, the worst thing that couldhappen to me would be..."*Collect the pieces of paper, mix them around, then invite each person to a piece of paper and read aboutsomeones fear.*One by one, each group member reads out the fear of another group member and elaborates and whathe/she feels that person is most afraid of in this group/situation. No one is to comment on what the personsays, just listen and move on to the next person.*If the reader doesnt elaborate much on the fear, then ask them one or two questions. Avoid implying orshowing your opinion as to the fear being expressed, unless the person is disrepecting or completelymisunderstanding someones fear. If the person doesnt elaborate after one or two questions, leave it and moveon.*When all the fears have been read out and elaborated on, then discuss what people felt and noticed.*Can lead into other activities, such as developing a Full Group Contract, personal or team goal settings,course briefings which specifically tackle some of the issues raised, or into other activities in which participantsexplore their feelings and fears (e.g., see the Fear in a Hat description at www.nurturingpotential.net)
_Variations:_*Likes and dislikes - in two separate hats*Worries*Complaints/gripes*Wishes*Favorite momentsFeed a FriendSubmitter: Evelyn NapetschnigCategory: Indoor,Party,Welcome PartyNumber of players: 4 - 50Duration: 20 min.Materials: Fishing-rods, chocolateThe players stand with their backs to each other. They hold fishing-rods in their hands. To the strings of thefishing-rods there attached the unwrapped bars of chocolate. The players task is to eat the bar from the otherplayers fishing-rod as soon as possible.FeedbackSubmitter: Anna TravessetCategory: Around the table,Creative,Farewell Party,Indoor,LBGWeekend,Meeting,Teambuilding,Thinking,TrainingNumber of players: 4 - 12Duration: 45 min.If possible, start with some general introduction and theory on the subject (Johari-window) - 10 min. Each mustlist 3 positive things and one negative thing about him/herself as well as one positive and one negative thingabout each of the others. The participants will have 5 minutes. It is very important that you stress the following:Everyone must write down the exact number. It can be aspects of personality, cooperation, of typical attributesetc. It doesnt matter whether you have known each other for a long time or not. You cannot discuss whetherwhat is said is right or wrong. Accept the fact that this is how you come across during the time you have knowneach other. If you do not agree, then think about why the other person possibly could get that impression. Listthe things of each person on a big blackboard (you should be able to see all the lists at the same time). Askafter each person has been commented on, if he/she has any comments, how she/he is feeling about it etc. It is
important that you as a game leader allow time for this.Discuss finally: How did you feel? What was mostdifficult/easy - why? What were you feeling at different times? What would make it easier to give feedback?What would make it easier to receive feedback?End the session by pointing out, that the positive/negativethings add together and can be used in a team.Hints:Ensure that people in the group either have met before or have spent some time together (min. 2 days in e.g.working groups)Felt hatSubmitter: Pablo de la ConcepcionCategory: Around the table,Creative,Farewell Party,Get2know,Indoor,Thinking,Time KillingNumber of players: 10 - 25Duration: 60 min.Materials: Papers, scissorsEach participant is given a pre-made red felt donut-shaped circle of approximately 18 inches in diameter andgive the instruction to form some type of hat out of the felt piece. Participants are given enough time to maketheir hat, and each person explains the hat they created. This is a quick, and fun, way to "break the ice."Fill the gapSubmitter: Sandra EspinosaCategory: Beach,Indoor,LBG Weekend,Outdoor,Physical Activity,Wake UpNumber of players: 5 - 20Duration: 5 min.The players stand in a large circle. One player walks around the outside of the circle and touches a player onthe shoulder. Then both of these players must run around the circle in opposite directions until they reach thegap in the circle. The last player to reach the gap must walk around the outside of the circle and touch someoneelse.Final- For Adults OnlySubmitter: Evelyn NapetschnigCategory: Indoor,LBG Weekend,Party,Physical Activity,Sexy,Teambuilding,Welcome PartyNumber of players: 12 - 30Duration: 15 min.Divide up into 2 teams. At the signal the players of each team begin to take off their clothes (any items theylike). The players put their clothes in one line. Each team has a line of its own. The team which has the longestline is the winner.Find an ObjectSubmitter: Pablo de la ConcepcionCategory: Farewell Party,Get2know,Indoor,Thinking,Welcome PartyNumber of players: 10 - 15
Duration: 20 min.Materials: Any kind of objects around the participantsGive participants 10 minutes to find an object that represents either how they feel today, what they aspire to,what their job feels like, what theyd like to let go of to be present---the possibilities are wide open.Participants can either hold on to their object or put it on a cloth in the center of the room (this assume peopleare in a circle on the floor or in chairs).Have each participant share with the group what the object means to them. You can either go in order, letsomeone volunteer to be first and then go in order or let it go according to whoever is readyHints:It helps to have access to nature because of the greatly increased store of objects to be found there but it canbe also done it in homes.It is helpful to emphasize that they dont have to find the ultimate object and they shouldnt think too hard aboutit but just let objects speak to them, e.g. whatever seems to catch their eye should be considered. This is also agood example of "challenge by choice" in that participants can choose how much they wish to share of their"inner life" based on the notion that learning requires some willingness to riskVariations:Each participant introduces themselves and then shows the group an object they brought into the session (Itcould be from their pocket, purse, briefcase, etc.) They must then tell the group why that object is significant towho they are.Find the BellSubmitter: Anna TravessetCategory: Indoor,LBG Weekend,Outdoor,Party,Reflex,Time KillingNumber of players: 5 - 15Duration: 10 min.Materials: a little bell that rings easily.Have the group sit in a circle. Choose one person to sit in the center of the circle.The leader gives the bell toone of the players, who begins to pass it around the circle.The object of the game is to pass the bell quietly sothat the person in the middle cannot guess who is holding the bell. Players may not silence the bell by holdingthe clapper -they have to try to pass it carefully enough so that it does not ring.Find the PlaceSubmitter: Evelyn NapetschnigCategory: Indoor,Meeting,Party,Physical ActivityNumber of players: 10 - 50Duration: 20 min.Materials: chairsThe chairs are put in a line with their seats facing opposite sides. The leader of the game takes a long stick andwalks round all the players, who are sitting on the chairs. Then he strikes the floor with the stick near one of theplayers. This player stands up and follows the leader. So the leader walks round the chairs, strikes with the
stick near the players and very soon he is followed by the whole suite of the players. The leader makesdifferent movements and all the rest repeat them.Suddenly the leader strikes with the stick twice. This is a signal for the players to take their places as soon aspossible. (It is not easy at all now, as the chairs stand with their seats facing different sides.)The leader tries to take one of the places himself. The player who doesnt manage to take a seat becomes theleader.Find Your Own PeopleSubmitter: Radu EpureCategory: Farewell Party,Get2know,Indoor,Meeting,Outdoor,Party,Physical Activity,Welcome PartyNumber of players: 20 - 100Duration: 15 min.Materials: Cards with picturesThe cards with different pictures are cut into 4-5 parts. The teams must find their own people.To cut the cards into 2-3 parts. One part is given to the girl, 2 other parts are given to the youths. The youth whofinds the girl the first asks her for a dance.Fire of RomeSubmitter: Anna TravessetCategory: Farewell Party,Indoor,LBG Weekend,Party,Reflex,Training,Welcome PartyNumber of players: 8 - 20Duration: 15 min.Materials: chairs for each person, music easy to stop and start. Chairs (one less than the number ofparticipants).One chair for each person except one is put in a circle with their backs to the middle. While the music is playingthe participants walk around the chairs. When the game leader stops the music, they have to sit down asquickly as possible. The one who didnt find a chair is out of the game, and brings with him/her a chair. Thegame continues until only one person finds a chair.FirefightersSubmitter: Evelyn NapetschnigCategory: Afterparty,Indoor,LBG Weekend,Reflex,Teambuilding,Welcome PartyNumber of players: 3 - 7Duration: 5 min.Materials: Candels, strings, small box or a piece of wet cotton woolTie strings to the belts of the players. At the end of each string there is a small box or a piece of wet cottonwool. In front of each player there is a candle. The task is to put out the candle with the help of the small box ora piece of cotton wool as fast as possible without using the hands.
Flie FlaSubmitter: Helena BelienCategory: SongsNumber of players: 1 - 2500Duration: 5 min.Materials: voice ;-)This song originates from Belgium and was first introduced on GA2005 Chania:FlieFlie FlaFlie Fla FloyVistaOoooooohhhh la vistaInimini salamini oe oe aiExamini salamini oe oe aiIeten bieten oten boten bobo petietentaten tsssjjjjjjjjj(1st time: normal)(2nd time: whispering)(3rd time: shouting)FootballSubmitter: Evelyn NapetschnigCategory: Farewell Party,Indoor,LBG Weekend,Party,Physical Activity,Reflex,Welcome PartyNumber of players: 2 - 10Duration: 5 min.Materials: Strings, apples, baloon or ball2 men take part in this game. They put on the belts and tie thick strings to them from behind. To the end of thestring there tied an apple. It must be 30-35 cm. above the floor-level. Each player is given a ball (or a balloon).At the distance of 10-12 metres from the start-line there are "the goals" (made of chairs). Swinging the applebetween the legs the players move the balls (balloons) towards "the goals". The player who copes with the taskthe first wins.ForfeitsSubmitter: Natalia RozyckaNumber of players: 5 - 50Duration: 10 min.This is a list of forfeits you can use while playing e.g. Truth or Dare or any other games where a kind ofpunishment is introduced :)- Tell a joke in the style of the cookie monster
- Explain gravity standing on your head- Tell someone in the room how much you love them for one minute- Swap every item of clothing with person of the opposite sex- Be handcuffed to someone else for the rest of the night- Inhale the helium from a balloon and sing the first line of a song- Get your mom to play truth or dare- Eat a dog food dinner- Put ice cubes under your armpits for 5 minutes- You get a piece of chocolate and hide it in some flour. You have to look for it using your face, when you find ityou must eat it- Hold your hand in an ice bucket for 3 minutes- Guys: Let a girl dress you up and put makeup on- Guys: Wear your mums clothes- Change your outer layer of clothing with someone else within 1 minute- Sing "Like a Virgin", Madonna style- Sing The National Anthem (Musical forfeits may be done with extra provisos such as without smiling or whilestanding on one leg)- Eat three crackers - without having a drink - then whistle a song, which others have to recognise- Do the Twist- Belly Dance- Recite a poem of your choice- Say the months of the year backwards- Do an impersonation of John Cleese being Basil Fawlty- Do an impersonation of Mel Gibson being William Wallace- Name the Spice Girls- Name the seven dwarfs from Snow White- Name the planets of the Solar System- Name ten things you would find in the kitchen- Name ten things you would find in the bathroom- Name ten parts of the human body with only three letters- Name ten things you can stroke in public.- Shake hands with everyone- Remove an item of red clothing- Swap socks with the person on your left- Spend 10 minutes with a spoon in your mouth- Drink a beer using a bowl and a teaspoon- Put a big pot on your head for 10 minutes- Get your mouth Scotch-taped for 10 minutesFrench CricketSubmitter: Sandra EspinosaCategory: Killing,LBG Weekend,Outdoor,Physical Activity,ReflexNumber of players: 4 - 8Duration: 10 min.Materials: Tennis BallAll players form a circle and the batter stands in the middle of the circle facing the player who has the ball first.The player with the ball can bowl under arm at the batters legs or pass the ball to another player around the