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VR in a Box

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In this session, I showed you what it takes to get an idea into a working, cross-platform, virtual reality app running on Google Cardboard. I went over some of the basics of Unity3D, how to get a new project up and running and how to develop against that using C# in Visual Studio. Eventually, I showed how to deploy the app to a mobile phone.

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VR in a Box

  1. 1. Virtual Reality in the 90s
  2. 2. Google Cardboard
  3. 3. Google Cardboard virtual reality platform
  4. 4. Google Cardboard developed by Google
  5. 5. Google Cardboard cardboard box
  6. 6. Google Cardboard two lenses
  7. 7. Google Cardboard mobile phone inside
  8. 8. Google Cardboard
  9. 9. Google Cardboard
  10. 10. a Box in VR
  11. 11. a Box in VR
  12. 12. Sketching the idea VR box
  13. 13. Taking pictures
  14. 14. Editing pictures
  15. 15. Modelling
  16. 16. Materials & Lighting
  17. 17. Baking textures
  18. 18. Timmy Kokke Lead Developer / Software Architect @ Centric Microsoft MVP @sorskoot info@timmykokke.com http://timmykokke.com http://youtube.com/c/winjsninja http://twitch.tv/sorskoot
  19. 19. Timmy Kokke Lead Developer / Software Architect @ Centric Microsoft MVP @sorskoot info@timmykokke.com http://timmykokke.com http://youtube.com/c/winjsninja http://twitch.tv/sorskoot
  20. 20. Google VR SDK https://github.com/googlevr/gvr-unity-sdk Google VR http://vr.google.com/ https://developers.google.com/vr/ Learn Unity3D https://unity3d.com/learn

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