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http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf
MODERN ACCESSIBLE APPLICATION OF THE
SYSTEM BLENDER IN 3D DESIGN PRACTICE
Tihomir Dovramadjiev PhD
Technical University of Varna, Bulgaria, Mechanical
Engineering Faculty, Industrial Design Department
Varna 9010, str. “Studentska” N1
email: tihomir.dovramadjiev@tu-varna.bg
Publishing House "Union of Scientists - Stara Zagora",
2015. ISSN 1314-4111; p. 10 –13.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 2
ABSTRACT
● In recent years there has been increased interest in systems with a free license.
In the field of 3D design a powerful system with a free license is the Blender.
With its small volume, not any serious high demands on hardware systems,
combined with many advantages and innovations Blender 3D graphics system
is gaining more followers. This trend bodes fast nonlinear positive
progression, which gives a reason the use of the system open source Blender
in design practice to be considered appropriate and correct.
Keywords: Blender, design, free license
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 3
1. INTRODUCTION
● It is known that in the field of 3D graphics design there is a wide variety of software
products [4]. 3D software developers constantly try to implement new applications and
enhancements to the packages they offer [8]. The fact is that sometimes the prices of
some of the paid 3D graphics programs are inaccessible to some users. [4] Large data
capacity, high hardware requirements are also a factor in determining the appropriate
3D system. In recent years the requirements for the quality of the final product have
risen in regard to the software package capacity, the design approaches in the process
of computer design and especially the final versions of visualization of static and ani-
mated models [3]. Given these factors, choosing the appropriate 3D graphics system is
an important condition in the design project. This justifies the introduction of Blender
in design practice to be recommended. Free license, open source, convenient interface
multilateral aspects of design and lightweight platform by hardware requirements
makes Blender a modern technological tool preferred by many users [5, 9]. Reaching
these advantages is possible due to hard work and a long period of development of
Blender to producing professional 3D application available with its free license and
open source.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 4
2. DEVELOPMENT OF BLENDER
● In 1988 the Dutch animation studio "NeoGeo" was co-founded by Ton Roosendaal
[7]. In the next few years "NeoGeo" became the largest 3D animation studio in the
Netherlands. For their own needs the company develops 3D tool which basis in the fu-
ture will be the rewritten Blender. In 1998 Ton founded a new company NaN (Not a
Number) with the aim to develop Blender, spread it commercially on the market, and
reach consumers. It is remarkable that at this time the main program was free with the
exception of several modules, which is considered as innovation, given that similar
software products were very expensive and unaffordable for certain users [1]. As a re-
sult of different adverse reasons in early 2002 NaN investors decided to suspend fur-
ther operations with the software product. In May 2002 Ton and Blender constructors
do not give up and create a nonprofit Blender Foundation in support of the large num-
ber of community enthusiasts and striving for the development of Blender continues
[2]. Because the application was owned by investors of NaN in July 2002 a joint deci-
sion has been made to redeem the code of the program. The requested amount of
€100,000 was collected in just two months and gained full ownership of members of
the movement Open Source [1, 2, 6]. On October 13, 2002 Blender is released under-
the GNU GPL.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 5
The aim of the movement Blender
Foundation
● The aim of the movement Blender Foundation (a nonprofit public benefit corporation)
is:
- To give designers-users worldwide a full access to 3D technology which stands
Blender;
- To provide service to active users and developers of Blender;
- To maintain and improve the existing product Blender by commonly available
operating system with a source code licensed under the GNU GPL;
- To organize a system which supports voluntarily the running costs fund.
● In 2005 Project Orange Blender Foundation launches and the world's first Open Movie
"Elephants Dream" is created, using Blender as a main instrument and other open
source software. Next achievement is Project Peach (which created the movie "Big
Buck Bunny" – in April 2008). A little later, in September 2008, on the basis of the
film a free computer game ―Yo Frankie!― is released, and the project was called
Apricot. In 2010 a significant success is the completed Project Durian, releasing the
third Open Movie,”Sintel” [1].
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 6
Covers of successful films made by
Blender
● Official images of the covers of successful films made by Blender are shown in Fig. 1
(a), (b) and (c).
(а) (b) (c)
Fig.1. Successful film projects released by Blender (а) The world’s first Open
Movie, „Elephants Dream“, (b) „Big Buck Bunny“, and (c) „Sintel“
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 7
3. INFORMATION, LICENSE, AND
STRUCTURE OF BLENDER
● In the last few years in parallel to the implementation of successful films and other projects,
the possibilities of the program Blender in the field 3D design significantly increased. This
serves as a pretext for many designers to focus on Blender. This serious choice is not only
because Blender is with a free license, but also because of the following advantages that are
given to users:
- Blender is released under the GNU General Public License (GPL, or ―free software‖,
http://www.gnu.org/copyleft/gpl.html; Fig. 2(a)). This license grants people a number of
freedoms (http://www.blender.org/about/license/; Fig.2(b)): free to use Blender, for any
purpose; free to distribute Blender; can study how Blender works and change it; can distribute
changed versions of Blender;
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 8
General Public License
(а) (b)
Fig.2. General Public License (а) GNU (official web site:
http://www.gnu.org/copyleft/gpl.html;) (b) License grants people a number of freedoms
(official web site: http://www.blender.org/about/license/)
- If desired, it is possible to reprogram the software in a positive aspect and subsequently to
be spread to a new species;
- Blender is compatible with OS Windows, Linux, Mac, FreeBSD, and can be downloaded
free from the official website address http://www.blender.org/download/;
- Users receive responsiveness and maintenance, also can actively participate withcomments
and suggestions;
- The new versions come out relatively quickly, and added innovations can quickly be
integrated into the design practice;
- Programming language Phyton.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 9
4. FUNCTIONAL DESIGN
FEATURES OF BLENDER
● A very strong feature is the developed multilateral directions to help designers and developers
of software and interactive applications. At the time of writing this article the functional
design features of Blender 3.74 are pointed and are shown in Table 1
http://www.blender.org/features/).
Table1. Blender Features
FEATURES INCLUDING
Photorealistic
Rendering
GPU & CPU rendering; Realtime viewport preview; HDR lighting support
Permissive License for linking with external software.
Fast Modeling Keyboard shortcuts for a fast workflow; N-Gon support; Edge slide, collapse and
dissolve; Grid and Bridge fill; Python scripting for custom tools and add-ons.
Realistic
Materials
Key features: Complete Node Support for full customization; Physically accurate
shaders like glass, translucency and SSS; Open Shading Language (OSL) sup-
port
for coding unique shaders.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 10
Blender Features
FEATURES INCLUDING
Fast Rigging Envelope, skeleton and automatic skinning; Easy weight painting; Mirror
functionality; Bone layers and colored groups for organization; B-spline
interpolated bones
Animation
toolset
Automated walk-cycles along paths; Character animation pose editor; Non
Linear Animation (NLA) for independent movements; IK forward/inverse kine-
matics for fast poses; Sound synchronization.
Sculpting 20 different brush types; Multi-res sculpting support; Dynamic Topology
sculpting; Mirrored sculpting
Fast UV
Unwrapping
Fast Cube, Cylinder, Sphere and Camera projections; Conformal and Angle
Based unwrapping (with edge seams and vertex pinning); Painting directly on
to the mesh; Multiple UV layers; UV layout image exporting.
Full
Compositor
Library of nodes for creating camera fx, color grading, vignettes and much
more Render-layer support; Full compositing with images and video files; Abil-
ity to render to multiLayer OpenEXR files; Multi-threaded.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 11
Blender Features
FEATURES INCLUDING
Simulations Fluid – Realistic water and fluid simulations; Smoke – Billowing smoke with
flames and scene interaction; Hair – Beautiful wafts of hair that blows in the
wind and interacts with collisions; Cloth – Amazingly realistic cloth simulations
for clothing and environments; Rigid Body Physics – Makes any object de-
structable and collidable; Particles – For creating things like rain, sparks and
shrapnel.
Game Creation Ability to port your models to any third-party game engine; Create or code
your own game logic; Full Bullet Physics integration; Python scripting API for
advanced control and AI; Support for all OpenGLTM dynamic lighting, to on
shading, animated materials as well as Normal and Parallax Mapping; Play-
back of games inside Blender without compiling or preprocessing; 3D spatial
audio using OpenAL.
Camera and
Object tracking
The Camera and Object Tracker includes: Auto and manual tracking; Power-
ful camera reconstruction; Real-time preview of your tracked footage and 3d
scene Support for Planar tracking and Tripod solvers.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 12
FEATURES INCLUDING
Library of
Extensions
Users can turn on or off easily extensions. Some existing extensions include:
Generators for trees, terrain, ivy and clouds; Fracture Objects; 3D Printing
Toolbox; Rigify meta-rigging system; Import and Export format support for
AfterEffects, DirectX, Unreal Game Engine and more.
Video Editing Video Editor allows to perform basic actions like video cuts and splicing, as
well as more complex tasks like video masking; Live preview, luma waveform,
chroma vectorscope and histogram displays; Audio mixing, syncing, scrub-
bing and waveform visualization; Up to 32 slots for adding video, images, au-
dio, scenes, masks and effects;Speed control, adjustment layers, transitions,
keyframes, filters and more.
File Formats Image: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance
HDR, SGI Iris, TIFF; Video: AVI, MPEG and Quicktime (on OSX); 3D: 3D
Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront
(OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford
PLY, STL, VRML, VRML97, X3D.
Flexible
Interface
User customize; Consistency across all platforms, no disruptive pop-up win-
dows; crisp text (support for retina on OSX).
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 13
5. CONCLUSION
● The system Blender is a powerful technological tool assisting 3D designers. Providing
complete freedom of action by the developers of Blender to consumers is a priority -
officially and publicly regulated. Thus the stimulation of users - designers is strongly
emphasized. This allows users to develop their full potential, and in parallel, they themselves
become co-authors in the development of Blender, which outlines the perspective of future
fast interconnected prosperity between the open source system Blender and designers.
http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 14
LITERATURE & REFERENCES
1. А.А.Прахов, Blender: ЗD-моделирование и анимация. СПб.: БХ В, ISBN 978-5-9775-0393-8, Русия, 2009, 272 с:
ил.
2. А.А.Прахов, Blender 2.6, Самоучитель — Спб «БХВ-Петербург» ISBN 978-5-9775-0823-0, Русия, 2013, 384 с.
ил.
3. A.A.Portniyagin, Innovative technologies used in the classroom for computer modeling, SSPI, UDK 004.42, Russia,
2014.
4. Ami Chopine, 3D Art Essentials The Fundamentals of 3D Modeling, Texturing, and Animation, Elsevier, ISBN: 978-
0-240-81471-1, USA, 2011, 249 – 252.
5. Felician Alecu, Blender Institute – the Institute for Open 3D Projects, Open Source Science Journal Vol. 2, No. 1,
Economic Informatics Department, ASE Bucharest, Romania, 2010, 36 – 45.
6. James Chronister, Blender 3D Basics 3rd Edition, Creative commons attribution-NonCommercial-share alike 3.0
Unported License, 2009,146 p.
7. Lance Flavell, Beginning Blender - Open Source 3D Modeling, Animation, and GameDesign, Apress, ISBN-13
(pbk): 978-1-4302-3126-4, USA, 2010.
8. Regina Erak, Get started in 3D tutorials, tips and techniques to get you started in 3D art,future publishing limited,
UK, 2014, 175p.
9. Roger D. Wickes, Foundation Blender Compositing, ISBN-13 (pbk): 978-1-4302-1976-7, USA, 2009.

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MODERN ACCESSIBLE APPLICATION OF THE SYSTEM BLENDER IN 3D DESIGN PRACTICE

  • 1. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf MODERN ACCESSIBLE APPLICATION OF THE SYSTEM BLENDER IN 3D DESIGN PRACTICE Tihomir Dovramadjiev PhD Technical University of Varna, Bulgaria, Mechanical Engineering Faculty, Industrial Design Department Varna 9010, str. “Studentska” N1 email: tihomir.dovramadjiev@tu-varna.bg Publishing House "Union of Scientists - Stara Zagora", 2015. ISSN 1314-4111; p. 10 –13.
  • 2. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 2 ABSTRACT ● In recent years there has been increased interest in systems with a free license. In the field of 3D design a powerful system with a free license is the Blender. With its small volume, not any serious high demands on hardware systems, combined with many advantages and innovations Blender 3D graphics system is gaining more followers. This trend bodes fast nonlinear positive progression, which gives a reason the use of the system open source Blender in design practice to be considered appropriate and correct. Keywords: Blender, design, free license
  • 3. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 3 1. INTRODUCTION ● It is known that in the field of 3D graphics design there is a wide variety of software products [4]. 3D software developers constantly try to implement new applications and enhancements to the packages they offer [8]. The fact is that sometimes the prices of some of the paid 3D graphics programs are inaccessible to some users. [4] Large data capacity, high hardware requirements are also a factor in determining the appropriate 3D system. In recent years the requirements for the quality of the final product have risen in regard to the software package capacity, the design approaches in the process of computer design and especially the final versions of visualization of static and ani- mated models [3]. Given these factors, choosing the appropriate 3D graphics system is an important condition in the design project. This justifies the introduction of Blender in design practice to be recommended. Free license, open source, convenient interface multilateral aspects of design and lightweight platform by hardware requirements makes Blender a modern technological tool preferred by many users [5, 9]. Reaching these advantages is possible due to hard work and a long period of development of Blender to producing professional 3D application available with its free license and open source.
  • 4. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 4 2. DEVELOPMENT OF BLENDER ● In 1988 the Dutch animation studio "NeoGeo" was co-founded by Ton Roosendaal [7]. In the next few years "NeoGeo" became the largest 3D animation studio in the Netherlands. For their own needs the company develops 3D tool which basis in the fu- ture will be the rewritten Blender. In 1998 Ton founded a new company NaN (Not a Number) with the aim to develop Blender, spread it commercially on the market, and reach consumers. It is remarkable that at this time the main program was free with the exception of several modules, which is considered as innovation, given that similar software products were very expensive and unaffordable for certain users [1]. As a re- sult of different adverse reasons in early 2002 NaN investors decided to suspend fur- ther operations with the software product. In May 2002 Ton and Blender constructors do not give up and create a nonprofit Blender Foundation in support of the large num- ber of community enthusiasts and striving for the development of Blender continues [2]. Because the application was owned by investors of NaN in July 2002 a joint deci- sion has been made to redeem the code of the program. The requested amount of €100,000 was collected in just two months and gained full ownership of members of the movement Open Source [1, 2, 6]. On October 13, 2002 Blender is released under- the GNU GPL.
  • 5. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 5 The aim of the movement Blender Foundation ● The aim of the movement Blender Foundation (a nonprofit public benefit corporation) is: - To give designers-users worldwide a full access to 3D technology which stands Blender; - To provide service to active users and developers of Blender; - To maintain and improve the existing product Blender by commonly available operating system with a source code licensed under the GNU GPL; - To organize a system which supports voluntarily the running costs fund. ● In 2005 Project Orange Blender Foundation launches and the world's first Open Movie "Elephants Dream" is created, using Blender as a main instrument and other open source software. Next achievement is Project Peach (which created the movie "Big Buck Bunny" – in April 2008). A little later, in September 2008, on the basis of the film a free computer game ―Yo Frankie!― is released, and the project was called Apricot. In 2010 a significant success is the completed Project Durian, releasing the third Open Movie,”Sintel” [1].
  • 6. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 6 Covers of successful films made by Blender ● Official images of the covers of successful films made by Blender are shown in Fig. 1 (a), (b) and (c). (а) (b) (c) Fig.1. Successful film projects released by Blender (а) The world’s first Open Movie, „Elephants Dream“, (b) „Big Buck Bunny“, and (c) „Sintel“
  • 7. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 7 3. INFORMATION, LICENSE, AND STRUCTURE OF BLENDER ● In the last few years in parallel to the implementation of successful films and other projects, the possibilities of the program Blender in the field 3D design significantly increased. This serves as a pretext for many designers to focus on Blender. This serious choice is not only because Blender is with a free license, but also because of the following advantages that are given to users: - Blender is released under the GNU General Public License (GPL, or ―free software‖, http://www.gnu.org/copyleft/gpl.html; Fig. 2(a)). This license grants people a number of freedoms (http://www.blender.org/about/license/; Fig.2(b)): free to use Blender, for any purpose; free to distribute Blender; can study how Blender works and change it; can distribute changed versions of Blender;
  • 8. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 8 General Public License (а) (b) Fig.2. General Public License (а) GNU (official web site: http://www.gnu.org/copyleft/gpl.html;) (b) License grants people a number of freedoms (official web site: http://www.blender.org/about/license/) - If desired, it is possible to reprogram the software in a positive aspect and subsequently to be spread to a new species; - Blender is compatible with OS Windows, Linux, Mac, FreeBSD, and can be downloaded free from the official website address http://www.blender.org/download/; - Users receive responsiveness and maintenance, also can actively participate withcomments and suggestions; - The new versions come out relatively quickly, and added innovations can quickly be integrated into the design practice; - Programming language Phyton.
  • 9. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 9 4. FUNCTIONAL DESIGN FEATURES OF BLENDER ● A very strong feature is the developed multilateral directions to help designers and developers of software and interactive applications. At the time of writing this article the functional design features of Blender 3.74 are pointed and are shown in Table 1 http://www.blender.org/features/). Table1. Blender Features FEATURES INCLUDING Photorealistic Rendering GPU & CPU rendering; Realtime viewport preview; HDR lighting support Permissive License for linking with external software. Fast Modeling Keyboard shortcuts for a fast workflow; N-Gon support; Edge slide, collapse and dissolve; Grid and Bridge fill; Python scripting for custom tools and add-ons. Realistic Materials Key features: Complete Node Support for full customization; Physically accurate shaders like glass, translucency and SSS; Open Shading Language (OSL) sup- port for coding unique shaders.
  • 10. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 10 Blender Features FEATURES INCLUDING Fast Rigging Envelope, skeleton and automatic skinning; Easy weight painting; Mirror functionality; Bone layers and colored groups for organization; B-spline interpolated bones Animation toolset Automated walk-cycles along paths; Character animation pose editor; Non Linear Animation (NLA) for independent movements; IK forward/inverse kine- matics for fast poses; Sound synchronization. Sculpting 20 different brush types; Multi-res sculpting support; Dynamic Topology sculpting; Mirrored sculpting Fast UV Unwrapping Fast Cube, Cylinder, Sphere and Camera projections; Conformal and Angle Based unwrapping (with edge seams and vertex pinning); Painting directly on to the mesh; Multiple UV layers; UV layout image exporting. Full Compositor Library of nodes for creating camera fx, color grading, vignettes and much more Render-layer support; Full compositing with images and video files; Abil- ity to render to multiLayer OpenEXR files; Multi-threaded.
  • 11. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 11 Blender Features FEATURES INCLUDING Simulations Fluid – Realistic water and fluid simulations; Smoke – Billowing smoke with flames and scene interaction; Hair – Beautiful wafts of hair that blows in the wind and interacts with collisions; Cloth – Amazingly realistic cloth simulations for clothing and environments; Rigid Body Physics – Makes any object de- structable and collidable; Particles – For creating things like rain, sparks and shrapnel. Game Creation Ability to port your models to any third-party game engine; Create or code your own game logic; Full Bullet Physics integration; Python scripting API for advanced control and AI; Support for all OpenGLTM dynamic lighting, to on shading, animated materials as well as Normal and Parallax Mapping; Play- back of games inside Blender without compiling or preprocessing; 3D spatial audio using OpenAL. Camera and Object tracking The Camera and Object Tracker includes: Auto and manual tracking; Power- ful camera reconstruction; Real-time preview of your tracked footage and 3d scene Support for Planar tracking and Tripod solvers.
  • 12. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 12 FEATURES INCLUDING Library of Extensions Users can turn on or off easily extensions. Some existing extensions include: Generators for trees, terrain, ivy and clouds; Fracture Objects; 3D Printing Toolbox; Rigify meta-rigging system; Import and Export format support for AfterEffects, DirectX, Unreal Game Engine and more. Video Editing Video Editor allows to perform basic actions like video cuts and splicing, as well as more complex tasks like video masking; Live preview, luma waveform, chroma vectorscope and histogram displays; Audio mixing, syncing, scrub- bing and waveform visualization; Up to 32 slots for adding video, images, au- dio, scenes, masks and effects;Speed control, adjustment layers, transitions, keyframes, filters and more. File Formats Image: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF; Video: AVI, MPEG and Quicktime (on OSX); 3D: 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D. Flexible Interface User customize; Consistency across all platforms, no disruptive pop-up win- dows; crisp text (support for retina on OSX).
  • 13. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 13 5. CONCLUSION ● The system Blender is a powerful technological tool assisting 3D designers. Providing complete freedom of action by the developers of Blender to consumers is a priority - officially and publicly regulated. Thus the stimulation of users - designers is strongly emphasized. This allows users to develop their full potential, and in parallel, they themselves become co-authors in the development of Blender, which outlines the perspective of future fast interconnected prosperity between the open source system Blender and designers.
  • 14. http://journal.sustz.com/VolumeV/Number4/Papers/TihomirDovramadjiev1.pdf 14 LITERATURE & REFERENCES 1. А.А.Прахов, Blender: ЗD-моделирование и анимация. СПб.: БХ В, ISBN 978-5-9775-0393-8, Русия, 2009, 272 с: ил. 2. А.А.Прахов, Blender 2.6, Самоучитель — Спб «БХВ-Петербург» ISBN 978-5-9775-0823-0, Русия, 2013, 384 с. ил. 3. A.A.Portniyagin, Innovative technologies used in the classroom for computer modeling, SSPI, UDK 004.42, Russia, 2014. 4. Ami Chopine, 3D Art Essentials The Fundamentals of 3D Modeling, Texturing, and Animation, Elsevier, ISBN: 978- 0-240-81471-1, USA, 2011, 249 – 252. 5. Felician Alecu, Blender Institute – the Institute for Open 3D Projects, Open Source Science Journal Vol. 2, No. 1, Economic Informatics Department, ASE Bucharest, Romania, 2010, 36 – 45. 6. James Chronister, Blender 3D Basics 3rd Edition, Creative commons attribution-NonCommercial-share alike 3.0 Unported License, 2009,146 p. 7. Lance Flavell, Beginning Blender - Open Source 3D Modeling, Animation, and GameDesign, Apress, ISBN-13 (pbk): 978-1-4302-3126-4, USA, 2010. 8. Regina Erak, Get started in 3D tutorials, tips and techniques to get you started in 3D art,future publishing limited, UK, 2014, 175p. 9. Roger D. Wickes, Foundation Blender Compositing, ISBN-13 (pbk): 978-1-4302-1976-7, USA, 2009.