1. Blender software. Physics. Quick Effects –
Fluid
Assoc. Prof. Dr. Eng. Tihomir Dovramadjiev
Technical University of Varna
MTF, Department Industrial Design
tihomir.dovramadjiev@tu-varna.bg
DOI: 10.13140/RG.2.2.14541.28641
https://www.researchgate.net/publication/330601164_Blender_software_Physics_Quick_Effects-Fluid
2. 2019 DrTAD 2
About Blender software
● Blender is the free and open source 3D creation suite. It supports the entirety of the 3D
pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion
tracking, even video editing and game creation.https://www.blender.org/
● Blender software. 2.79b Version. About, License & Development.
https://www.researchgate.net/publication/328677236_Blender_software_279b_Version_
About_License_Development
● Modern accessible application of the system Blender in 3D design practice.
https://www.researchgate.net/publication/312033613_Modern_accessible_application_of
_the_system_Blender_in_3D_design_practice
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Quick Effects
Sets up a basic simulation scene or effect including the selected ob-
jects. The tool will add essential objects like domains or particle
systems both with predefined settings, so that there will be instant
viewable result.
● https://docs.blender.org/manual/en/latest/physics/introduction.html
CC-BY-SA 4.0 Int. License.
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Fluid Simulation » Introduction
● https://docs.blender.org/manual/en/latest/physics/fluid/introduction.html
CC-BY-SA 4.0 Int. License
IIntroduction
● Fluid physics are used to simulate physical properties of liquids especially water. While creating a scene in Blender,
certain objects can be marked to participate in the fluid simulation. These can include but not limited to, being a fluid
or as an obstacle. For a fluid simulation you have to have a domain to define the space that the simulation takes up.
In the domain settings you will be able to define the global simulation parameters (such as viscosity and gravity).
● Note. Please visit the link for more information.
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Fluid Domain
● https://docs.blender.org/manual/en/latest/physics/fluid/types/domain.html
CC-BY-SA 4.0 Int. License
● Fluid Domain settings
The bounding box of the object serves as the boundary of the simula-
tion. All fluid objects must be in the domain. Fluid objects outside the
domain will not bake. No tiny droplets can move outside this domain;
it’s as if the fluid is contained within the 3D space by invisible force
fields. There can be only a single fluid simulation domain object in the
scene.
● The shape of the object does not matter because it will always be treated
like a box (The lengths of the bounding box sides can be different). So,
usually there will not be any reason to use another shape than a box. If you
need obstacles or other boundaries than a box to interfere with the fluid
flow, you need to insert additional obstacle objects inside the domain
boundary.
● Tip. Baking is done on the Domain object
When you calculate the fluid simulation, you bake the simulation on
the domain object. For this reason all the baking options are visible
only when selecting the Domain Object.
● For baking options, see Baking.
● Note. Please visit the link for options information.