This 3-hour program recreates the arena challenges from The Hunger Games book series. Teen participants ages 16-18 will be split into teams representing the 12 districts and compete in physical and mental challenges like a ropes course, archery, maze, and puzzle. The last team surviving becomes the victors and wins a prize at the victor's feast. The program aims to spark adventure and competition among teens through challenges that test their skills. It will be marketed to local teens and resort guests and run with 20 staff during Thanksgiving week.
Call Girls Mukherjee Nagar Delhi reach out to us at ☎ 9711199012
Spark a Revolution
1. Spark a Revolution
The Hunger Games Thanksgiving Teen
Program
Blaise Barron, Stephanie Cheek
2. Program Information
• Age: 16-18
• Length of Program: 3 Hours (2 hours for challenges, 1 hour
feast)
• Type of Participants: Geared towards teens who enjoy
adventure and athletics
• Number of Staff Needed:
• 20 staff members for the entire program
• Program Description: This program is a re-creation of the
Hunger Games, an arena style game from the popular book
series, The Hunger Games. Players will be split up into
districts 1 through 12 and race to survive paintballs and
challenges that test their physical and mental capabilities. The
team of tributes from whichever district is the last to “survive”
becomes the victors at the Victor’s Feast and wins a prize.
3. Program Information
• Marketing/Promotion:
– Advertise at local high schools and at the resort’s yearlong teen
program.
– Website and when guests make reservations to stay during
Thanksgiving week we will let them know about the program.
– Utilize social media to gain attention and gear people towards the
online registration. As guests check into the resort, have the front
desk attendants advertise through brochures and flyers.
• Costs:
– Total Cost: Estimated $1,549.50
– Fee per Person: $120 per person ($2,880 total collected)
– Potential Profit: $1,330.50
• Minimum/Maximum # of Participants:
– 22-24, If uneven number of participants sign up then staff member
will fill in for the team
4. Supplies Needed
• Paintball Guns/Ammo (Rented if resort doesn’t
own) – 2,000 rounds of paint and 24 Co2 Can $530
(guns and safety apparel owned by resort)
• Ropes Course ( 3 elements utilized) – resort
provides
• Bows, Arrows, and Targets – $160 for 8 target
stations (rent if needed)
• Panem Map Puzzle – 12 puzzles $36.00
• Maze to lead to Puzzle Station
– String – (4 Rolls Needed) $13.00
– Wooden Stakes – (75 Needed) $ 110.25
• Megaphone – (3 Needed) $71.97
• Walkie Talkies (for staff) – resort provides
• Red Bandanas - $30 for 24 bandanas
• 25 Boxes of Multiple sizes - $7.00
• Silver Spray-paint - $15 (5 cans)
• Water Bottles - $6 for 36 water bottles
• Envelopes - $4.10 pack of 50 (resort may provide)
• Rubber Bands - $2.00 for 600 rubber bands (resort
may provide)
• Hole Punch- Resort will provide
• Hula Hoops - $12 for 12 hoops
• Prizes
– 2 Gift Baskets:
– Gift Cards (Programmers can choose) -
$80 for 4 cards
– Gift Certificate for Resort Recreation –
resort will provide certificate for resort
– Boxes of Candies - $20 for 20 boxes of
candy
– Spark the Revolution Shirts and Victor
Shirts (2) - $250 for 24 shirts
• During Sign Up/Registration Competitors will
be responsible for bringing sneakers, needed
medication (inhaler), clothing based on
weather, and anything that they personally will
need.
• Light weight Tables (5 needed) – resort
provides
• Victor’s Feast
– Pizza (cheese, pepperoni, and Victor(s)’
choice) - $120 for pizza
– Chips/Pretzels - $10 for 32 snack pack
– Soda/Water - $72
– Paper Plate/Cups/Napkins – resort
providing
5. Rainy Day
• In case that it rains, the game will still go
on as planned being outdoors. All
equipment will be double checked for
safety reasons. The ropes course will be
altered with the zip line and the bridge
eliminated. The puzzle pieces and outline
will be laminated so they will not be
damaged when wet.
7. Setup/Design
• Beginning of Hunger Games:
Hula Hoops will be
surrounding (in a ring shape)
the Cornucopia.
• Ropes Course: Already set up,
only the 3 obstacles will be
open the rest will be closed.
The entire course will be
closed to the public for those 3
hours.
• Archery: 8 targets will be set
up in a line, there will be a line
spray painted in the grass 25
feet from the target. Arrows will
be given to team upon arrival.
8. Setup/Design
• Maze: Wooden stakes will be placed in the
ground in a pattern chosen by staff. First the
staff needs to place a stake in each corner to
create an equal square. Then two stakes will
create an entrance on one side, and two more
stakes will create an exit on the other. Then
begin filling in the pattern that is chosen until
you run out of stakes. Then tie the string in
the pattern that you have chosen to create
“walls”.
• The finish line should face the puzzle tables.
• Refer to the map for an example of a maze
pattern.
• We suggest you draw out a pattern on paper
to determine the correct number of stakes
needed.
9. Setup/Design
• Five rectangle tables will be lined up parallel to
the exist of the maze. All five tables will be
touching on their shorter side.
• Laid out on the tables will be the puzzle
outline, 2 outlines per table.
• The staff will have two extra puzzles outlines,
just in case all teams make it to the end.
• The pieces will be the center icon in the middle
of the ring with the districts name on it.
• Five tables of 4, and one table of 2 (Victor’s
table) will be set up in the Lodge food court for
the Victor’s Feast. This will create the illusion
of one really long table.
• Five other tables with five chairs each will be
set up for the staff who worked the event.
11. Implementation
• Have all participants arrive half an hour
earlier than the allotted 3 hours to
properly check in, sign liability waivers,
prepare their gear, and make sure all
equipment is working properly.
• All 24 participants will place their name
in a hat, and draw for partners. Try to
keep the teams one boy and one girl if
possible. Assign each team a district
number by them drawing a number from
a separate hat. Once all teams are
geared up, one staff will explain the
rules, regulations, and safety
procedures for the game.
12. Rules and Regulations
• There will be a total of 11 to 12 districts, each with a team of two. Each team
has 8 lives; each time they are hit by a paintball they loose a life.
– For example: If one team player has been hit 7 times, and their partner
has been hit none, they are still both in the game but if either gets hit once
more they are both eliminated.
• The Hunger Games involves 4 challenges and all need to be completed, as a
team, within two hours.
– Mini Ropes Course (3 activities)
– Archery Challenge
– Life Size Maze
– Final Puzzle
• All challenges must be completed by both members of the team.
• At each challenge the team will pick up puzzle pieces, which will be used to
complete the final puzzle.
• No one is permitted to shoot paintballs at any tribute that is performing the
ropes course or archery challenge for safety reasons. They may shoot during
the maze and puzzle.
13. Rules and Regulations
• The Cornucopia boxes contain extra paintballs, extra lives, and
short cuts for all challenges except the puzzle.
• If your team has been eliminated proceed to the closest staff
member who will direct you to the Mutt Coordinator.
• Once you are a mutt you are given a red bandana and 10
minutes at the half time mark to re-enter the game. During this
time mutts will not be able to participate in challenges but you
may attack “living” tributes still in the game.
• In defense, “living” tributes may shoot mutts; if a mutt is hit 5
times (individually) then they are once again out of the game.
• First team to remain alive and complete all challenges becomes
the Victors.
• If more than one team completes all challenges then the team
with the fastest time wins.
• No shooting of paintballs at staff is permitted except at the two
staff members in the Cornucopia.
14. Implementation
• Each team will start the Hunger Games inside their
districts’ designated hula-hoop. If a team steps out of
the hoop before start is called they will have 3 lives
taken from their team life count.
• Once “GO” is said after the countdown the teams may
step out of their hoop and begin the game:
– Script: “Welcome to the 1st Annual Round Top
Hunger Games, let the odds be ever in your favor.
We will begin in 5, 4, 3, 2, 1, GO!”
• If teams choose they can enter the center of the arena,
the Cornucopia. Here teams will find tools, and short
cuts to complete the game. There will be two staff
members hidden around the Cornucopia with loaded
paintball guns.
• The Cornucopia will be made by stacking sliver boxes to
create a mountain shape. Each box can be opened, but
not all boxes will contain tools.
• If a team shall choose they can pick up a box and run
with it, however there is no guarantee that it will contain
a tool.
15. Implementation
• Hidden in the Cornucopia:
– Extra Lives (notecard in envelope, envelopes filled with 1, 2, 3 extra) = 6
Envelopes Total (2 each containing each number)
– Extra Ammo/Paintballs (packs of 20) = 6 packs available
– Shortcuts for each challenge – 6 total shortcuts (at the challenge, short
cut notecard must be given to staff member located at challenge)
• Archery Challenge – Shoot 7 arrows on target instead of 10
• Ropes Course – Only have to climb half way up rock wall
• Maze – Eliminate 30 seconds off of total time
• Each team must complete each challenge once. The only two challenges
that can be completed in either order are the ropes course and the archery
challenge. The life sized maze must be done third and the puzzle completed
last.
• As each challenge is completed the teams will collect a total of 6 puzzle
envelopes (each envelope will contain 2 puzzle pieces).
17. Implementation: Ropes Course
• Climb the net ladder up to the
zip line (grab a puzzle envelope)
• Zip line to the swinging bridge,
once across the bridge (grab a
puzzle envelope)
• Propel down a wall
• Proceed to the rock wall: Each
team then needs to climb to the
top of the wall (grab a puzzle
envelop) then propel down the
wall.
• Challenge Completed.
18. Implementation: Archery
• Each team will have to shoot 10
arrows and hit all 10 onto the target.
• Once they have shot 5 arrows onto
the target they will receive a puzzle
envelope.
• Once they have shot all 10 then
they receive a puzzle envelop.
• Done as a team, so each team must
hit the target a total of 10 times.
• Challenge Completed.
19. Implementation: Maze
• When the team arrives at the maze
they will be given their final envelope
with puzzle pieces.
• As a team they will then proceed
through the string maze trying to get
to the other side where the tables
with the puzzle outlines will be set.
• This may be where the most
“deaths” from paintballs occur.
• Challenge Completed.
20. Implementation: Panem Puzzle
• Once the teams get to a puzzle outline they then empty the contents
of all the puzzle envelopes that they have collected.
• The puzzle will be connecting the outlined district number to what
that district produces for the country of Panem.
• Several staff members will have a copy of the completed puzzle so
that once the team(s) believes they have finished, it can be checked.
If correct they are the Victors, if incorrect they must continue
working. The staff members are to give no hints as to the answers of
this puzzle.
• Victors Decided.
• **If two teams are working on the puzzle and they are close to
death, staff can use own discretion to announce via the megaphone
that the rules have changed and the number of lives each team has
is bumped up to 11 instead of 8. The life count of each team is
collective not individual.
21. Panem Puzzle
• District 1: Luxury Items
• District 2: Masonry
• District 3: Technology
• District 4: Fishing
• District 5: Power
• District 6: Transportation
• District 7: Lumber
• District 8: Textiles
• District 9: Grain
• District 10: Livestock
• District 11: Agriculture
• District 12: Mining (Coal
23. Implementation: Mutts
• When eliminated during the first half of the game:
– If a district team is “killed” by being collectively shot 8 times, then they are disqualified
from becoming a Victor.
– They must proceed to the nearest staff member, who will then direct them to the Mutt
Coordinator.
– The Mutt Coordinator is in charge of distributing red bandanas, explaining the new
rules to the mutts, and timing the mutt attack.
– After an hour of the game (half-time), all mutts will be released into the arena.
– They will have the opportunity to shoot the remaining tributes that are not
participating in the ropes course and archery (safety precaution).
– They will have 10 minutes to attack
– The tributes can defend themselves by shooting back at the mutts; if a mutt is hit
individually 5 times they are out of the arena yet again.
24. Implementation: All Eliminations
• All tributes that have been
eliminated, before and
after the mutt attack, will
then be free to utilize the
low ropes course nearby
until Victors have been
crowned. They are also
free to stay and watch the
final puzzle if they so
choose.
25. Implementation: Feast
• Once the Victors have won, all tributes and staff members will
head to the lodge food court where a pizza party will be held.
• The Victor’s Feast includes pizza, chips/pretzels, and soda.
• At the Victor’s Feast the winners are awarded their gift
baskets. Each person gets a basket with $40 worth of gift
cards, a resort gift certificate, and candy.
• Before tributes leave, they will complete a form that asks for
their t-shirt size and their home address. We will have two
Victor t-shirts made and 20 to 22 basic participant t-shirts
made and mailed to everyone.