Masterclass, AWE 2019, 30th May presented by Soraya Jaber, CEO and Co-founder of Minsar, and VP of VR/AR Association Paris Chapter. The very first worldwide conference to be broadcast through VR.
Integration and Automation in Practice: CI/CD in Mule Integration and Automat...
Build and distribute mixed reality experiences
1. 1
Build and Distribute Mixed Reality
experiences
Soraya JaberMasterclass, AWE 2019, 30th May
2. 2
Speaker
• Graduated from Paris 1 Pantheon Sorbonne
University and now mentors student in the
masters program for entrepreneurship
• Paris Chapter VP at VR/AR Association
• Member of Women in AI, Fe and SH//FT
program
Soraya Jaber
CEO, co-founder
• Founded in February
2016
• Paris based startup
• XR Software Editor
• 10+ employees@SorayaJaber
Soraya@opuscope.com
5. 5
To the XXth Century
Official seven arts classification by French philosopher Etienne Souriau, 1969
1. Architecture 2. Sculpture 3. Visual arts 5. Litterature 6. Scene Art 7. Cinema4. Music
8. TV – Radio? 9. Comic books? 10. Video games? ???
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Multimedia and Internet
The Web a content distribution channel and vector of creativity
Post-WW2 1966—1969 1991 1993 2002 2010 2018
Web becomes
public
‘GAFAM’ era
DNS ADSL 4G 5G
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Internet: the bi-directional, universal content consumption service
- All these forms of art can be accessible on
the Web (in a 2D form)
- The richness and diversity of content is key to
its success
- We now use algorithms to suggest content
you may like based on your profile
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Internet: the bi-directional, universal content distribution service
- Hardware, infrastructure and software
improvements led to
- User Generated Content
- Online communities
- Disruption of classical distribution channels
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Photography and Internet
The Camera becoming the main Input
0
1 3 10 25 57 86
380
1 500
1826 1930 1960 1970 1980 1990 2000 2011 2019
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Case Study: Music industry
Starting in 2001: music consommation revolution
iPod 1 « A thousand songs in your pocket » iTunes 1.0 « World’s Best and Easiest To Use Jukebox Software »
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Case Study: Video Industry
Web2.0: Youtube
- Created on 2005
- Youtube, alternative of television
- Millions of videos online the first year
- 2006: acquisition by Google
- 2009: advertising -> monetization
- Youtuber and Vlogers appeared
- 2014: 1 billion views for one video
- Today: ≈ 5B videos are watched per day
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The AR/VR Creation Pipeline
Sumerian
- Technical knowledge required
- No possibility for team collaboration
- No immersive environment or presence
- No simple way to iterate
back and forth from PC to target devices
- Incredibly hard to distribute
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Creation & Distribution are tightly coupled in Spatial Computing
Export & Publish
.mp3 .wav
Save & Publish/Print
.jpg .png
Export & Broadcast
.mp4 .mov
Compile & Host
.html+.css+.js
Create once, deploy everywhere with forward compatibility
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Creation & Distribution are tightly coupled in Spatial Computing
Adapt & Rebuild
.appx
Adapt & Rebuild
.exe
Adapt & Rebuild
.apk
Adapt & Rebuild
.mlpk
Adapt & Rebuild
.apk
Code once, deploy on Device A, Adapt your code for Device B, deploy on Device B …
Adapt & Rebuild
.ipa Adapt & Rebuild
.apk
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3. Building the Future of Spatial
Computing
Technical breakthrough and visions coming in 0 – 10 years
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WebXR
- Improvement over WebVR
- Supports the whole Virtuality Spectrum
- Environment awareness
- Major support
- Ships in browsers starting June 2019
- BabylonJS, ThreeJS rely on WebXR
- Google, Amazon, Microsoft, Magic Leap
- Ultimately allows declarative-based 3D UIs (A-Frame)
- Potential building blocks for a 3D HTML