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Chapter 1
I. Introduction
II. Historical Overview
III. AI Applications
IV. AI Programming
 AI : a branch of computer science dealing with
the simulation of intelligent behavior in
computers
 AI : the capability of a machine to imitate
intelligent human behavior
AI : Field of Computer science that has many
intersections with the domains of cognitive
sciences, logic, linguistics, etc.
Computer Sciences
Database
Software
Engineering
Artificial
Intelligence
Human Sciences
Cognitives
Sciences
Sociology
 Goal : Conceive and design Systems that:
◦ Think& act like humans
◦ Think & act rationally
 Thinking rationally : what are correct
arguments/thought processes?
 Acting rationally : rational behavior : doing the
right thing
 The right thing: which is expected to maximize
goal achievement, given the available
information
⇨ Rational agents
 An agent is an entity that perceives and acts
 Abstractly, an agent is a function from percepts
histories to actions:
f : P* → A
 For any given class of environments and tasks,
we seek the agent (or class of agents) with the
best performance
 Design the best program for given machine
resources according to the studied environment
 AI research tends to make the machine intelligent.
 A smart machine is equipped with intelligent
programs for :
◦ Visual and auditory perception,
◦ Comprehension (text or dialogue in natural language),
◦ Knowledge processing
◦ Reasoning,
◦ Learning,
◦ Decision making,
◦ Solving difficult problems (complex and NP-hard problems,
static and dynamic combinatorial problems, mono-objective
or multi-objectives optimization problems),
◦ Interacting with the environment (acquire information and
proposing a decision or an action plan)
 Goals :
◦ study and simulation of human intellectual
activities in situations where a classical
algorithmic solution is not available
◦ model the reasoning modes of a human expert
and make them accessible to a non-computer
scientist.
1. AI Pre-history
- Among the first problems addressed : Automatic
translation
- The failure led to questions about:
- The representation to be given to knowledge
- How to "extract" this knowledge from an
individual
2. AI beginnings (1955 - 1970)
◦ 1956: AI: name born at a congress in Dartmouth by
two researchers: John McCarthy & Marvin Minsky
◦ 1959: Development of a General Problem Solver
(GPS) system based on the assessment of the
difference between the current situation of the
system and the goal to be achieved.
◦ 1960: McCarthy develops LISP language : the
language of the AI for the next 20 years.
◦ Early 60s: Samuel and Bernstein develop the first
program for playing chess
◦ 1965: Appearance of ELIZA system of automatic
production of speech in natural language
◦ 1969: DENDRAL, one of the first expert systems
(analysis of a mass spectrography in chemistry)
3. Specialization (1970 → …)
◦ Appearance of PROLOG language
◦ Speech recognition and understanding (HEARSAY,
blackboard)
◦ MYCIN: Expert system on bacterial infections (IF-
THEN rules and certainty coefficients, separation
of expert knowledge and inference engines)
◦ Other Expert Systems in industry, in medical
diagnosis, etc.
◦ Automatic Theorem Proof
◦ Games
◦ Knowledge Representation
◦ Perception
◦ Learning
◦ Big Data trends
 Autonomous planning (NASA), logistics (Army)
 Traffic planning (transportation companies : road and
air)
 Voice recognition and synthesis
 Image recognition and synthesis (face recognition)
 Writing recognition (Check signature, postal code)
 Games (AlphaGo, chess, etc.)
 Automatic control (self-driving cars)
 Diagnostic (expert level, in Medicine)
 Robotics in industry, aerospace, etc.
 Smart home,
 Driving assistance,
 Image recognition to unlock,
 Personal assistants (Iphone, Samsung, etc.),
 Programming Language
◦ Lisp (1960, J. MacCarthy)
◦ SmallTalk (1972, A. Kay)
◦ Prolog (1973, A. Colmerauer),
◦ Prolog with constraints
◦ JAVA (1994) ,
◦ C++,
◦ Scheme, ...
 Agent Plateforms
◦ IBM Aglets,
◦ JADE,
◦ Jbuilder,
◦ Madkit, etc.

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algorithme de recherche en intelligence artificielle

  • 2. I. Introduction II. Historical Overview III. AI Applications IV. AI Programming
  • 3.  AI : a branch of computer science dealing with the simulation of intelligent behavior in computers  AI : the capability of a machine to imitate intelligent human behavior
  • 4. AI : Field of Computer science that has many intersections with the domains of cognitive sciences, logic, linguistics, etc. Computer Sciences Database Software Engineering Artificial Intelligence Human Sciences Cognitives Sciences Sociology
  • 5.  Goal : Conceive and design Systems that: ◦ Think& act like humans ◦ Think & act rationally  Thinking rationally : what are correct arguments/thought processes?  Acting rationally : rational behavior : doing the right thing  The right thing: which is expected to maximize goal achievement, given the available information
  • 6. ⇨ Rational agents  An agent is an entity that perceives and acts  Abstractly, an agent is a function from percepts histories to actions: f : P* → A  For any given class of environments and tasks, we seek the agent (or class of agents) with the best performance  Design the best program for given machine resources according to the studied environment
  • 7.  AI research tends to make the machine intelligent.  A smart machine is equipped with intelligent programs for : ◦ Visual and auditory perception, ◦ Comprehension (text or dialogue in natural language), ◦ Knowledge processing ◦ Reasoning, ◦ Learning, ◦ Decision making, ◦ Solving difficult problems (complex and NP-hard problems, static and dynamic combinatorial problems, mono-objective or multi-objectives optimization problems), ◦ Interacting with the environment (acquire information and proposing a decision or an action plan)
  • 8.  Goals : ◦ study and simulation of human intellectual activities in situations where a classical algorithmic solution is not available ◦ model the reasoning modes of a human expert and make them accessible to a non-computer scientist.
  • 9. 1. AI Pre-history - Among the first problems addressed : Automatic translation - The failure led to questions about: - The representation to be given to knowledge - How to "extract" this knowledge from an individual
  • 10. 2. AI beginnings (1955 - 1970) ◦ 1956: AI: name born at a congress in Dartmouth by two researchers: John McCarthy & Marvin Minsky ◦ 1959: Development of a General Problem Solver (GPS) system based on the assessment of the difference between the current situation of the system and the goal to be achieved. ◦ 1960: McCarthy develops LISP language : the language of the AI for the next 20 years.
  • 11. ◦ Early 60s: Samuel and Bernstein develop the first program for playing chess ◦ 1965: Appearance of ELIZA system of automatic production of speech in natural language ◦ 1969: DENDRAL, one of the first expert systems (analysis of a mass spectrography in chemistry)
  • 12. 3. Specialization (1970 → …) ◦ Appearance of PROLOG language ◦ Speech recognition and understanding (HEARSAY, blackboard) ◦ MYCIN: Expert system on bacterial infections (IF- THEN rules and certainty coefficients, separation of expert knowledge and inference engines) ◦ Other Expert Systems in industry, in medical diagnosis, etc. ◦ Automatic Theorem Proof ◦ Games ◦ Knowledge Representation ◦ Perception ◦ Learning ◦ Big Data trends
  • 13.  Autonomous planning (NASA), logistics (Army)  Traffic planning (transportation companies : road and air)  Voice recognition and synthesis  Image recognition and synthesis (face recognition)  Writing recognition (Check signature, postal code)  Games (AlphaGo, chess, etc.)  Automatic control (self-driving cars)  Diagnostic (expert level, in Medicine)  Robotics in industry, aerospace, etc.  Smart home,  Driving assistance,  Image recognition to unlock,  Personal assistants (Iphone, Samsung, etc.),
  • 14.  Programming Language ◦ Lisp (1960, J. MacCarthy) ◦ SmallTalk (1972, A. Kay) ◦ Prolog (1973, A. Colmerauer), ◦ Prolog with constraints ◦ JAVA (1994) , ◦ C++, ◦ Scheme, ...  Agent Plateforms ◦ IBM Aglets, ◦ JADE, ◦ Jbuilder, ◦ Madkit, etc.