This is the first of a series of 3 presentations which I plan to release for the purpose of promoting design education. I plan to break down tactics for Effective Communication Design and quick prototyping techniques
4. THERE IS NO FORMAT
For Making a
Decent Slide-show
5. TIP.
Not all Presentations are Pitches.
Data Slides
Proposal
Educational
Marketing
Quality Control
Posters
Transactional
Organizational
User Stories
20. SOME STATISTICS
AND PREDICTIONS
The number of Smart-phone
users in India in 2015 was
recorded at 238 million
(statistica.com, 2017).
By 2021, the predicted users of Smart-
phones are estimated to be around
467 million (statistica.com, 2017).
20
23. The Actual Problem with
Indian School Students is
NOT the Education System
What we see
Lack of Good
Feedback
Uncertainty of
Goals
Overwhelming
Population
What we see :
• Schools are Run poorly
• Students suffer before
Examinations
• Parents force children
to take expensive
tuitions.
Actual problem 1
Actual problem 2
Actual problem 3
Causes students to be unsure of
their progress.
Students choose a career unfit for
their talents.
Not a weakness, but a strength. The
problem is management tactics.
23
24. STEP BY STEP SOLUTION
1
Basically this is Step
1. Start relevant
point here.
Create Relevant
content for the
demographic.
Solid Quality Control
with validated
heuristics of usability
2
3
24
26. Focuses heavily on Design Principles andTypography
to make reading FUN, INTUITIVE and RELAXING…
(Stribley, 2017).
DESIGN IDEOLOGY
26
27. Adobe
Photoshop
Digital Artist and Graphic
Designer Mario has worked as a
UX Designer, Graphic Designer
and Animator.
C++
Coding
Luigi is an
experienced Game
Developer who has
worked on single
projects as well as
many reputed
Mobile Gaming
Companies.
MULTI DISC.TEAM SKILLS
27
28. August 2017
July 2017
September 2017
October 2017
February 2018
Foundation
Production
Research
Design
• Define the Project
• Gather resources
• Seek help and
guidance.
• Create Work
Breakdown
Structure.
• Create Team Policy
• Study and Research
• Study demographic
• Research production
Methods
• Design Mechanics
• Create GDD
• Pre Production
Launch!
• Code the functions
• Finalize Artwork
• Compile Assets
• Test builds
• Fix issues
TIMELINE 28
29. RISK REMEDY
1 Overcrowded Market Focus on Quality, Unique
aspects.
2 Temporary Art Team Hiring capable freelance leads
3 Tight Budget Clear, reviewed instructional
pattern during production.
The Project is susceptible to certain
threats.
They can be overcome through
efficient /flexible Management and
Quality Assurance.
RISKS!
29
30. At least 1 DLC (Free and Paid)
downloaded per profile.
Publicity, Media Coverage,
Collaboration Opportunities
500,000 to 1,000,000
Digital Downloads
The direct marketing ability can be monitored through CPA (Cost Per Acquisition) of the
digital product and individual digital downloads or DLCs can be tracked (Hosea, 2016).
SUCCESS CRITERIA
30
32. Phase 01
• Design the framework.
• Upload and monitor
gamified content.
• Make Quiz games and
Puzzle Games
Phase 02
• Build more branching
frameworks and link the
different section in a
Gamified manner.
• Create more content
Phase 03
• Full Networking benefits
and Community, etc. etc.
• Don’t forget to mention
“Cloud” at least twice
T_T
WE START HERE!
29
THE FUTURE
32
34. Images (n.d.) Retrieved from www.shutterstock.com
Demographic Images (n.d.) Retrieved from www.Instagram.com/Piyushbansal
Gillis, M. C. (2017). ABC of Art. Retrieved April 30, 2017
Stribley, M. (2017). Design Elements and Principles. In designschool.canva.com.
Retrieved April 30, 2017, from https://designschool.canva.com/design-
elements-principles
Video Game Designer Salary (India). (2017, May 19). In payscale.com. Retrieved
May 20, 2017, from http://www.payscale.com/research/IN/Job=Vid
eo_Game_Designer/Salary
Verzuh, E. (2016). The fast forward MBA in project management. John Wiley &
Sons.
REFERENCES
34