2. ONLINE GAMES- A THREAT TO SOCIETY
• The gaming industry has grown immensely through the evolution of modern online games.
• Therefore the ever growing hype that surrounds these technological gadgets is unprecedented even in
the world of gamers, causing many adolescents to perceive mobiles as a necessity in their lives, rather
than an accessory.
• Some games are so venomous that they take the lives of innocent teenagers by giving some irrelevant
challenges which leads to death. Some of these are:
• Blue whale challenge
• Cyberbullying
• Momo challenge
• Choking game
3. Killer Games
Blue whale challenge
•Final challenge requiring
the players to commit
suicide
•Consists of a series of
tasks assigned to players
by administrators during a
50-day period.
Momo Challenge
It involves challenges that
encourages children to
engage in a series of
violent acts that end with
suicide
It is a social media account
on popular platform that
use an image of a doll with
monstrous features with
large eyes and a wide
mouth to induce curiosity
among children.
4. About Blue Whale game
This game was created in
Russia in 2013 by 21-year -old
Philipp Budeikin.
He was a former psychology
student who was expelled from
his university.
His Purpose was to “clean”
the society by pushing to
suicide those he deemed
to have no value.
The “F57” was one of the first
name of the ‘Death group’ of a
social network site of Russia.
5. Reported cases in India
1) The deceased, Manpreet Singh, a
class IX student at Mumbai
Cambridge School in JB Nagar,
Andheri east, allegedly leaped to
death from the terrace of a 7th
floor building.
2) The class VII boy from Indore
committed suicide in a deadly blue
whale challenge.
6. No. of Deaths
from Blue whale
challenge
130
12
10
4
Deaths
Russia China India America
7. ABOUT MOMO CHALLENGE
1. It is a social media account on popular
platform that use an image of a doll with
monstrous features with large eyes and a
wide mouth to induce curiosity among
children.
2. It was started on Facebook where
members were challenged to
communicate with an unknown number.
3. It involves challenges that encourages
children to engage in a series of violent
acts that end with suicide.
8. SUGGESTION
S
• APPOINTING INTERNET COUNSELLOR IN THE SCHOOLS
AND COLLEGES FOR SPREADING AWARENESS AMONG THE
TEENAGERS.
• INTRODUCING A “WHISTLE BLOWER” SCHEME WHERE
STUDENTS REPORT TO AUTHORITIES ABOUT ANY
ABNORMAL BEHAVIOUR OF OTHER STUDENTS.
• PARENTAL CONTROL ON ALL DEVICES USED BY THE CHILD
CAN BE USED BY PARENTS.
• TEACHERS SHOULD ENSURE THAT CHILDREN ARE
SENSITISED ABOUT THE PROS AND CONS OF THE INTERNET
FROM TIME TO TIME.
• THE OLD HOMAGE, "DON'T TALK TO STRANGERS," STILL
HOLDS TRUE-DON'T ANSWER CALLS FROM PEOPLE YOU
DON'T KNOW ESPECIALLY FROM OTHER COUNTRIES'
NUMBER.