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Developing a Digital Citizenship Program

Promoting responsible Digital Citizenship within the school environment.
Schools have a duty of care to teach students how to behave in responsible and ethical ways when using the internet. A negative online presence can have a profound impact on a student’s learning, and personal and professional life. This looks at ways of helping students create a positive digital footprint and the process for developing a whole school Digital Citizenship program. Includes examples of a wide range of sources schools can use when implementing such a program.
Presentation for Speakers Ink Seminar, August 2012 and Creating Future Libraries Day October 2012

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Developing a Digital Citizenship Program

  1. 1. Developing aDigital Citizenship Program Cathy Oxley Brisbane Grammar School Speaker Ink Seminar 2012
  2. 2. Image from Pressmaster PhotoDune Who?
  3. 3. Who needs digital citizenship education?Image from Andresphotos, PhotoDune
  4. 4. 5 March 2010South Korean police have arrested a couple for starving their three-month-old daughter to death while they devoted hours to playing acomputer game that involved raising a virtual character of a younggirl.The 41-year-old man and 25-year-old woman, who met through achat website, reportedly left their infant unattended while they wentto internet cafes. They only occasionally dropped by to feed herpowdered milk.
  5. 5. A 22-year-old Korean man was charged last month with murdering his motherbecause she nagged him for spending too much time playing games. After killingher the man went to a nearby internet cafe and continued with his game, saidofficials.22 February 2011 A Chinese man has died after a three-day online gamingsession in which he did not sleep and barely ate, reports say. The manreportedly lost consciousness at an internet cafe on the outskirts of the Chinesecapital, Beijing. Researchers say tens of millions of Chinese people - many ofthem teenagers - are addicted to internet gaming, despite curbs introduced bythe authorities aimed at tackling the problem.
  6. 6. She has been called Momzilla, the Britishmother-of-the-groom who sent a scathing e-mail to her future daughter-in-law after thebride-to-be committed a few social faux pasduring a weekend visit to her country home.Carolyn Bourne, 60, sent shock waves acrossthe Atlantic after she chastised her sonsfiancee, Heidi Withers, for "rude behavior" thatapparently included sleeping late, asking forseconds at the dinner table and bad-mouthingthe future in-laws at the local pub….Withers, 29, is a production assistant in Londonand was so upset that she sent the nasty note toher friends. The story soon went viral and hasdominated the British media for days. (2011) Image from
  7. 7. James Burt, a 24 year old from Brisbane, received an early copy of Nintendos Super Mario Bros Wii and made it available for download from a website, which has since been shut down. As a result of his actions the Federal Court ordered Burt to pay Nintendo $1.5m in damages and also cover the $100,000 in court costs. The Super Mario Bros games are among the most popular ever produced by Nintendo with millions of copies sold around the world. upload/story-e6freooo-1225828437040Image from
  8. 8. Grant Hackett Dumped as Ambassador for Alannah and Madeleine Foundation
  9. 9. Seven said this week it had opted not to renew a sponsorship deal with swimmer Ricelast month.Rice was let go by Jaguar following her remarks on Twitter this week that drewcondemnation from some sections of the gay community. She was signed to Seven in2008 on a deal said to be worth between $700,000 and $800,000. e6fredq3-1225914990146
  10. 10.
  11. 11. Do students have a First Amendment right to make fun of theirprincipals and teachers on Facebook and other social-mediasites? Or can schools discipline them for talking out of school?In a pair of free-speech rulings, a federal appeals court inPennsylvania last week came down on the side of the students.In both cases, the court said that schools were wrong tosuspend students for posting parodies of their principals onMySpace — one in which a boy made fun of his principalsbody size, and another in which a girl made lewd sexualcomments about her principal. June 20, 2011,8599,2078636,00.html#ixzz22qxE0suq
  12. 12. How to Ruin Your Life in 14 Minutes or why we need a serious conversation about the ethics of social media rls-expelled-over-racist-video-rant/David McMillan 02/23/2012
  13. 13. Image from“The problem with internet quotes is that you never know who wrote them.” – Abraham Lincoln
  14. 14. to Peer: Is illegal Transmits viruses Facilitates pornographic downloads
  15. 15. Image from cybertipline.comThink Before you Post Knows Your Name
  16. 16. EVERY day hundreds of desperate Scots teenagers log on to DIY self-harm websites.Filled with self-loathing, they swap tips with other depressed users — some as young as 12 — aboutthe best way to mutilate themselves. Armed with razors, knives and scissors, the disturbed youngsterscongregate on social networking sites including Facebook, Bebo, YouTube and MySpace to chat abouttheir problems and post alarming pics and videos of self-inflicted injuries. internet-craze-makes-teenagers-slash-temselves.html
  17. 17. sextingFacebook addiction viral videos Cyber bullying http/
  18. 18. pornographytrollinginappropriate images gaming addiction Image from
  19. 19. Why?Image from Pressmaster PhotoDune
  20. 20. Why do they need educating?Image from
  21. 21. Image from Andy’s Digital Dossier
  22. 22. Google CEO Eric Schmidt created buzz (and some shock and criticism) when he suggested in a recent Wall Street Journal interview that, in thenot too distant future, “every young person…will be entitled automatically to change his or her name on reaching adulthood in order to disown youthful hijinks stored on their friends’ social media sites.” Johnathan Zittrain Reputation Bankruptcy Image from
  23. 23. Image from Pressmaster PhotoDune
  24. 24. What responsibilitydo schools andteachers have? Image from
  25. 25. The Australian Government recognises the valuable contribution educators make … The Interim Report of the Joint Select Committee on Cyber- Safety, released in June 2011, outlines 12 out of 32 recommendations directly related to schools, teachers and education, commenting that ‘schools are the key places to encourage young people to improve their own safety and online ethics.’ Image from andresrphotos PhotoDune ersion=NBD47271758 Image from
  26. 26. Five Key Roles for 21st-Century School LibrariansAccording to Joyce Valenza, this is the golden age of librarianship.“Librarians are in the sweet spot of education.” Given the unprecedented quantityof information learners are exposed to, the librarian’s role is more important thanever. Librarians help all students gain access to, evaluate, ethically use, create,share, and synthesize information.” Curation Citizenship/Compassion Creation Connections Common Core
  27. 27. How?Image from Pressmaster PhotoDune
  28. 28. How do schools address these issues?Image from Laborant_ PhotoDune
  29. 29. Steps in the Process• Form a team• Conduct a student tech audit (?)• Conduct a bullying survey• Develop an Acceptable Use Policy (AUP)• Choose a framework/terminology that suits your school• Read curriculum documents• Map the curriculum• Find examples of IT/ICT scope and sequence• Look at sample lessons and units• Find resources to match the different elements• Use students to teach other students
  30. 30. Form a Team• Deputy Principal• Teacher Librarian• Head of IT/eLearning• Head of Curriculum• Head of PD Program• Interested Teachers
  31. 31. Use students to teach other students! Image from
  32. 32. Digital Citizenship - 670,000 resultsDigital Citizenship Lessons - 8,740 resultsDigital Citizenship Unit - 12,800 resultsDigital Citizenship Resources - 97,500 resultsDigital Citizenship Scope and Sequence - 187 resultsCyber Safety - 617,000 resultsCyber Safety Lessons - 28,500 resultsCyber Safety Unit - 35,000 resultsCyber Safety Resources - 27,500 resultsCyber Safety Scope and Sequence - 5 results
  33. 33. Mike Ribble Image from
  34. 34. Mike Ribble’s Digital Compass
  35. 35. Vicki DavisUpdated version:
  36. 36. Andrew Churches Educational Origami• Respect yourself• Protect yourself• Respect others• Protect others• Respect intellectual property• Protect intellectual property Image from
  37. 37. Andrew Churches Educational Origami mage from
  38. 38.
  39. 39. Cyber[smart:]– Issues for Schools to Target
  40. 40. ISTE NETS for Students:Recognised in AustralianCurriculum Documents ‘ISTE’s National Educational Technology Standards for students – NETS S – are the standards for evaluating the skills and knowledge students need to learn effectively and live productively in an increasingly global and digital world.’General Capabilities in the Australian Curriculum January 2012 p 42 – ICT Capabilities
  41. 41. The Australian Curriculum includes ethical behaviour as one of the seven general capabilities. General Capabilities in the Australian Curriculum January 2012 p 3
  42. 42. Australian Curriculum General Capabilities p6
  43. 43. ICT Capabilities in the Australian CurriculumApplying social and ethical protocols and practices whenusing ICTStudents develop ICT capability within a context of social and ethical protocols andpractice. This element involves students in developing an understanding of:• intellectual property pertaining to digital information• digital information security, including the responsibility to:- protect the rights, identity, privacy and emotional safety of online audiences- avoid and prevent cyberbullying- ensure security of self and/or others- respect audiences, being aware of the portrayal of self and others• the benefits and consequences of ICT for individuals, groups and communities insociety, such as:- becoming drivers of ICT, seeing themselves as creators as well as consumers of ICT- recognising its capacity to enhance participation and inclusion- analysing how changes in technology impact on and relate to changes in society. General Capabilities in the Australian Curriculum January 2012 p 45
  44. 44. ICT Capabilities in the AustralianCurriculumInvestigating with ICTThis element involves students in using ICT to access data and information from arange of primary and secondary sources when investigating questions, topics orproblems. To do this effectively and efficiently, students use processes of defining,planning, locating, accessing, selecting, organising and evaluating information anddata. Students use ICT to:• define and plan information searches• locate and access data and information through:- search engines, search functions, and general and specialised directories- navigation tools between and within documents- opening files of different formats- organising data and information using a range of ICT tools• select and evaluate data and information by applying criteria to verify the integrity ofdata and information and their sources. General Capabilities in the Australian Curriculum January 2012 p 46
  45. 45. ICT Capabilities in the Australian CurriculumCreating with ICTThis element involves students in using ICT to generate ideas, plans, processes andsolutions to challenges and tasks. These may relate to learning a concept, completing anactivity or responding to a need, and may be self- or teacher-generated. Students useICT to generate ideas, plans and processes to:• clarify a task, or the steps and processes required to develop responses to questions orsolutions to problems• generate products or solutions for challenges and learning area tasks to:- develop, refine and present new understandings in a digital form- create a digital input or a process to support a digital output to transform digital dataand information. General Capabilities in the Australian Curriculum January 2012 p 46
  46. 46. ICT Capabilities in the Australian CurriculumCommunicating with ICTThis element involves students in using ICT to communicate ideas and information withothers and collaboratively construct knowledge, in adherence with social protocolsappropriate to the communicative context (purpose, audience and technology).Students use ICT to:• share, exchange and collaborate to enhance learning by:- sharing information in digital forms- exchanging information through digital communication- collaborating and collectively contributing to a digital product• understand and apply social protocols to receive, send and publish digital data andinformation, taking into account characteristics of users• apply techniques or strategies to ensure security of digital information, to controlaccess, protect files and report abuse. General Capabilities in the Australian Curriculum January 2012 p 47
  47. 47. Information andCommunication Technologies(ICT)K–10 Cross CurricularFramework and SupportMaterials plusSkills Checklists
  48. 48. QueenslandIndependent Schools Queensland has developed a number of policies that can beused by individual schools to tailor their own cybersafety policies, including:• Child Protection Policy – which covers reporting of abuse or neglect of children, andhow to protect young people from inappropriate behavioyr, harassment and self-harm.This is supplemented by the Child Protection Compliance Policy.• Anti-bullying Policy – which is designed to ensure that students and staff feel safefrom bullying, including cyber-bullying.• Computer Use Policy – which outlines protocols and procedures for the use ofschools’ electronic communication facilities and computers, including acceptable usepolicies.[97]The Queensland Catholic Education Commission also has a range ofpolicies that incorporate policies and position relating to cybersafety issues.Teenagers, Legal Risks and Social Networking Sites, Monash University
  49. 49.
  50. 50. (Also for Grades K-5 and 9-12) curriculum/6-8
  51. 51. Which?Image from Pressmaster PhotoDune
  52. 52. Which resourcesdo we choose? Image from
  53. 53. Use your Professional Learning Network (PLN) Sue Waters
  54. 54. OZTL_Net Comments“I really liked this youtube clip: this article:”“A new post has been published on the ResourceLink blog -Copyright and Copyleft, read all about it!Check it out: post has a link to a newly created wiki that provides studentsand teachers with access to information and resources aboutcopyright, creative commons, public domain etc.”
  55. 55. Presentations for different year levels: Jenny Luca
  56. 56.
  57. 57. ampton-school-brings-in-bully-card-cyber/
  58. 58. Digital Citizenship and Creative Content
  59. 59. Originally developed for a workshop, this LiveBinder presentsresources for four building blocks for digital citizenship. They are: up-to-date and enforceable Acceptable Use Policies; student education; professional development for staff; and parent involvement. Also:
  60. 60. ‘Australia’s safe and supportive school communities getting to the heart of the matter.’
  61. 61.
  62. 62. http://amdigitalcitizenship.wikispaces.com +Welcome+to+Copyright+and+Copyleft
  63. 63.
  64. 64.
  65. 65.
  66. 66.
  67. 67. m/2012/06/29/copyright-and- copyleft-read-all-about-it/
  68. 68.
  69. 69.
  70. 70. Award-winning Internet Safety DVD program for educators and parents, designed for 9-14 year olds.
  71. 71. Curriculum: Understanding YouTube & Digital Citizenship
  72. 72.
  73. 73. Cyber-Savvy Schools
  74. 74. ebooksWarner Books$50 and $56each
  75. 75. VideosDigital Dossier Intro Video: Online Targeting and Tracking - Comonsense Media Intro Video: Credit for Creative Work - Comonsense Media Before you Post Knows Your Name Virus – StopBullying Show – Cyberbullying Prevention Commercial
  76. 76. Global Digital Citizen – The Role of the TeacherAndrew Churches Safety Online Curriculum Citizenship and Creative Content – a Teacher’s Guide the Ropes on Digital Citizenship, Digital Citizen: Flat Classrooms Project
  77. 77. Digital Citizenship Scope and SequenceToorak College Information Fluency Project Media Curriculum – Tips for Students
  78. 78. Where?Image from Pressmaster PhotoDune
  79. 79.

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Promoting responsible Digital Citizenship within the school environment. Schools have a duty of care to teach students how to behave in responsible and ethical ways when using the internet. A negative online presence can have a profound impact on a student’s learning, and personal and professional life. This looks at ways of helping students create a positive digital footprint and the process for developing a whole school Digital Citizenship program. Includes examples of a wide range of sources schools can use when implementing such a program. Presentation for Speakers Ink Seminar, August 2012 and Creating Future Libraries Day October 2012


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