2. What Are Design Patterns?
A solution to a language
independent OO Problem.
If the solution is a
reoccurring over time, it
becomes a “Pattern”.
.net
Java
C++
C#
VB.net
3. Factory Pattern
Definition
The Factory pattern provides a way to use an instance as a object
factory. The factory can return an instance of one of several possible
classes (in a subclass hierarchy), depending on the data provided to
it.
Where to use
1) When a class can't anticipate which kind of class of object it must
create.
2) You want to localize the knowledge of which class gets created.
3) When you have classes that is derived from the same subclasses,
or they may in fact be unrelated classes that just share the same
interface. Either way, the methods in these class instances are the
same and can be used interchangeably.
4) When you want to insulate the client from the actual type that is
being instantiated.
5. Factory Patternpublic abstract class Product {
public void writeName(String name) {
System.out.println("My name is "+name);
}
}
public class ProductA extends Product { }
public class ProductB extends Product {
public void writeName(String name) {
StringBuilder tempName = new StringBuilder().append(name);
System.out.println("My reversed name is" + tempName.reverse());
}
}
public class ProductFactory {
public Product createProduct(String type) {
if(type.equals("B"))
return new ProductB();
else
return new ProductA();
}
}
ProductFactory pf = new ProductFactory();
Product prod;
prod = pf.createProduct("A");
prod.writeName("John Doe");
prod = pf.createProduct("B");
prod.writeName("John Doe");
Connection, Statement, ResultSet
6. Proxy Pattern
DefinitionDefinition
A Proxy is a structural pattern that provides a stand-in for
another object in order to control access to it.
Where to useWhere to use
1) When the creation of one object is relatively expensive it can be a
good idea to replace it with a proxy that can make sure that
instantiation of the expensive object is kept to a minimum.
2) Proxy pattern implementation allows for login and authority
checking before one reaches the actual object that's requested.
3) Can provide a local representation for an object in a remote
location.
8. Proxy Patterninterface IExploded {
public void pumpPetrol(String arg);
}
class ProxyExploded implements IExploded{
public void pumpPetrol(String arg){
System.out.println("Pumping. ");
}
}
public class Pattern_Proxy implements IExploded
{
StringBuffer strbuf = new StringBuffer();
public void pumpPetrol(String arg){
strbuf.append(arg);
System.out.println("Pumping. ");
if(strbuf.length() >70){
explosion2(); strbuf.delete(0, strbuf.length()); System.exit(0);
}else if(strbuf.length()>50){
explosion1();
}
}
public void explosion1(){ System.out.println("System is about to Explode"); }
public void explosion2(){
System.out.println("System has exploded... Kaboom!!.. rn”+
”To Much Petrol.."+strbuf.length()+" L");
}
}
public static void main(String arg[])
{
IExploded prox = new Pattern_Proxy();
for(int y=0; y<50; y++){
prox.pumpPetrol("Petrol.");
}
}
9. Singleton Pattern
Definition
The Singleton pattern provides the possibility to control the
number of instances (mostly one) that are allowed to be
made. We also receive a global point of access to it (them).
Where to use
When only one instance or a specific number of instances of
a class are allowed. Facade objects are often Singletons
because only one Facade object is required.
Benefits
•Controlled access to unique instance.
•Reduced name space.
•Allows refinement of operations and representations.
11. Singleton Pattern
public class MapLogger
{
private static MapLogger mapper=null;
// Prevent clients from using the constructor
private MapLogger() { /* Nothing Here :-) */ }
//Control the accessible (allowed) instances
public static MapLogger getMapLogger() {
if (mapper == null) {
mapper = new MapLogger();
}
return mapper;
}
public synchronized void put(String key, String val)
{
// Write to Map/Hashtable...
}
}
12. Flyweight Pattern
Definition
The Flyweight pattern provides a mechanism by which you can
avoid creating a large number of 'expensive' objects and instead
reuse existing instances to represent new ones.
Where to use
1) When there is a very large number of objects that may not fit in
memory.
2) When most of an objects state can be stored on disk or calculated
at Runtime.
3) When there are groups of objects that share state.
4) When the remaining state can be factored into a much smaller
number of objects with shared state.
Benefits
Reduce the number of objects created, decrease memory footprint
and increase performance.
14. Flyweight Patternclass Godzilla {
private int row;
public Godzilla( int theRow ) {
row = theRow;
System.out.println( "ctor: " + row );
}
void report( int theCol ) {
System.out.print( " " + row + theCol );
}
} class Factory {
private Godzilla[] pool;
public Factory( int maxRows ) {
pool = new Godzilla[maxRows];
}
public Godzilla getFlyweight( int theRow ) {
if (pool[theRow] == null)
pool[theRow] = new Godzilla( theRow );
return pool[theRow];
}
}
public class FlyweightDemo {
public static final int ROWS = 6, COLS = 10;
public static void main( String[] args ) {
Factory theFactory = new Factory( ROWS );
for (int i=0; i < ROWS; i++) {
for (int j=0; j < COLS; j++)
theFactory.getFlyweight( i ).report( j );
System.out.println();
} } }
15. Observer Pattern
Definition
Proxy pattern is a behavioral pattern. It defines a one-to-many
dependency between objects, so that when one object changes its
state, all its dependent objects are notified and updated.
Where to use
1) When state changes of a one object must be reflected in other
objects without depending on the state changing process of the object
(reduce the coupling between the objects).
17. Observer Pattern
public class WeatherStation extends Observable implements Runnable {
public void run() {
String report = this.getCurrentReport();
notifyObservers( report );
}
}
public class WeatherObserver implements Observer {
private String response;
public void update (Observable obj, Object arg) {
response = (String)arg;
}
}
18. Observer Pattern
public class WeatherClient {
public static void main(String args[]) {
// create a WheatherStation instance
final WeatherStation station = new WeatherStation();
// create an observer
final WeatherObserver weatherObserver = new WeatherObserver();
// subscribe the observer to the event source
station.addObserver( weatherObserver );
// starts the event thread
Thread thread = new Thread(station);
thread.start();
}
}
19. Decorator Pattern
Definition
Decorator pattern is a structural pattern. Intent of the pattern is to add
additional responsibilities dynamically to an object.
Where to use
1) When you want the responsibilities added to or removed from an
object at runtime.
2) When using inheritance results in a large number of subclasses.
21. Decorator Pattern
// The Coffee Interface defines the functionality of Coffee implemented by
decorator
public interface Coffee {
// returns the cost of the coffee
public double getCost();
// returns the ingredients of the coffee
public String getIngredients();
}
// implementation of a simple coffee without any extra ingredients
public class SimpleCoffee implements Coffee {
public double getCost() {
return 1;
}
public String getIngredients() {
return "Coffee";
}
}
22. Decorator Pattern
// abstract decorator class - note that it implements Coffee interface
abstract public class CoffeeDecorator implements Coffee {
protected final Coffee decoratedCoffee;
protected String ingredientSeparator = ", ";
public CoffeeDecorator(Coffee decoratedCoffee) {
this.decoratedCoffee = decoratedCoffee;
}
public double getCost() {
// implementing methods of the interface
return decoratedCoffee.getCost();
}
public String getIngredients() {
return decoratedCoffee.getIngredients();
}
}
23. Decorator Pattern
// Decorator Milk that mixes milk with coffee
// note it extends CoffeeDecorator
public class Milk extends CoffeeDecorator {
public Milk(Coffee decoratedCoffee) {
super(decoratedCoffee);
}
public double getCost() {
// overriding methods defined in the abstract superclass
return super.getCost() + 0.5;
}
public String getIngredients() {
return super.getIngredients() + ingredientSeparator + "Milk";
}
}
24. Decorator Pattern
public class Whip extends CoffeeDecorator {
public Whip(Coffee decoratedCoffee) {
super(decoratedCoffee);
}
public double getCost() {
return super.getCost() + 0.7;
}
public String getIngredients() {
return super.getIngredients() + ingredientSeparator + "Whip";
}
}
25. Decorator Pattern
public class CoffeMaker {
public static void main(String[] args) {
Coffee c = new SimpleCoffee();
System.out.println("Cost: " + c.getCost() + "; Ingredients: " + c.getIngredients());
c = new Milk(c);
System.out.println("Cost: " + c.getCost() + "; Ingredients: " + c.getIngredients());
}
}
26. Decorator Pattern
public class Whip extends CoffeeDecorator {
public Whip(Coffee decoratedCoffee) {
super(decoratedCoffee);
}
public double getCost() {
return super.getCost() + 0.7;
}
public String getIngredients() {
return super.getIngredients() + ingredientSeparator + "Whip";
}
}