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Effects of children playing computer games for long hours newest
1.
EFFECTS OF CHILDREN
PLAYING COMPUTER GAMES FORLONG HOURS Millenniumyearshave neverbeenpleasantwiththe inventionsof technology,until we corruptits advantagesandnegativelybeingaffectedbyit.Nowadays,alarge numberof childrenplaycomputer gamesfor a great amountof time.“A dictionarydefines‘game’as‘auniversal formof recreation generallyincludinganyactivityengagedinfordiversionoramusementandoftenestablishinga situationthatinvolvesacontestor rivalry’” (Jouni Smed& Harri Hakonen,2003). Parentshad a hard time acceptingvideogamesbecause theyare consideredthe source of procrastinating.Notonlyhas that, mastersof educationhadopinionssuchthatthe gamescan pollute humanminds.Onthe brighterside,researchershasproventhatvideogamescanbringmore than a handful of benefits. The effectsof childrenwherebyplayscomputergamesforlonghoursare in fourwide areassuch as physical well-being,academicskill development,social developments,andperceptionsonreality. Fundamentally,children’sphysical well-beingisassociatedwithpositive emotional impact. “Moderate videogame playcancontribute toreducingemotional disturbancesinchildren”(Hull 2009). Positive psychological healthisseeninthe longtermbyboostinguptheirfeelingsof self- confidence andself-esteem.However,the riskof obesityare likelytobe escalate amongthose childrenwhospentample time infrontof theirscreenmonitors.Thisisbecause areportshownthat 25% of Americankidsare sufferingfromobesityandoverweight.Excessive playof computergames alsorelatedtoNintendinitis,asknownasgamer’sgrip.Itis an injuryforthumbswellingcausedby fatigue use of game controllers. Subsequently,academicskilldevelopmentfactorisaffiliatedthroughcognitiveskillsinclude problemsolvingandlogic,exposingchildrentosolve puzzleswithacreative mannerinashorttime. Cognitive skillscomesinone package like;strategyandanticipation,perseverance,boosting up memory,accuracy,situational awarenessandetcetera.Nonetheless,lackingacademicperformance isoftenlinkedwithplayingcomputergamesinourcommunity.Extrahoursplayinggamescan adverselyaffectyourchild'sperformance inschool if he'spreoccupiedwithcomputergamesby routinelyskiptheirhomeworktoplaygames.A 2000 studyfounda negative correlationbetween GPA andtime spentplayingvideogames(Anderson&Dill,2000). Accordingto earlierstudies oppose thatthe researchresultshave beenmingled.A 1997 studysuggeststhat“there isno clear causal relationshipbetweenvideogame playingandacademicperformance”(Emes,1997). Furthermore,social interactionsanddevelopmentof childrenisalsotakenconsiderationin termsof playingcomputergamesforlonghours.Lack of communicationsbetweenfriendsand familycouldcorrode theirrelationshipsfromtime totime.Nevertheless,astudystatedthat“76.2% of male and74.7% of female playershadmade goodfriendswithinonline gamessuggestingthat MMORPGs are highlysociallyinteractive”(Cole &Griffiths2007).The ideaof virtual worldgamesis to give playersconfidence theydeserve despitetheirage,sexuality,genderorage.Prolong computerplayinggamesmakeschildrensocially isolated.The child’stime islessspentonreading, doinghomework,andbuildingupconnections.Infact,childrenwillbecome socialphobiasdespite lack of communicationskills.“Gamescanbe addictive forkids,andthatthe kids'addictiontovideo gamesincreasestheirdepressionandanxietylevels”,suggestedbyastudyfrom Minneapolis-based National Institute forMediaandthe Family(Gentile,Douglas;Walsh,David,2002).
2.
Finally,anotherfactorthataffectschildrenplayscomputergamesforlong hoursistheir perceptiontowardsreality.The children’sexperiencesfromrealitytovirtual
are expandedthrough the simulatingworldsbecauseof the non-existence game.Role-playinggamesreinforcedchildrento combine simulatedlife intoreal life.Some computergamesteachchildrenviolentbehaviour, vengeance andaggressionforthe mistakencorrectvalues.Frequently,weakercharactersare representedbywoman.Forexample,psychologistsfoundstudiesthatpreoccupiedstudentsinthe stimulationweremore prone tohave intrusive mindsthanthose whoare notinvolved. All inall,we needmore analysisonthe prolongeffectsof childrenplayingvideogames,but perfectanalysiswillneverconcede.A greatwayto solve thismatterisbytakingsmall actionsto maximize the benefitsandminimizethe issue of computergamestowardschildren.Parentsare alwayseligible forthe monitoringof childrenbehaviourtowardsmoderntechnology. Reference Jonathan,C.(2011). The Effectof VideogamesonStudent Achievement.AssociationforChristiansin StudentDevelopment.RetrievedfromAssociationof ChristianinStudentDevelopmentwebsite: http://www.acsd.org/article/the-effect-of-videogames-on-student-achievement/ Johnson,D,Jones,C,Scholes,L& Carras, M. (2013). VideogamesandWellbeing.YoungandWell Cooperative ResearchCentre.Melbourne.RetrievedfromYoungAndWell CRCwebsite: http://www.youngandwellcrc.org.au/wp-content/uploads/2014/03/Videogames_and_Wellbeing.pdf Ian,B. (2013). Overloadof screentime ‘causesdepressioninchildren’.The Independent.Retrieved fromThe Independentwebsite:http://www.independent.co.uk/life-style/health-and- families/health-news/overload-of-screen-time-causes-depression-in-children-8786826.html Raise Smart Kid.(2012). The Positive andNegativeEffectsof VideoGames.RetrievedfromRaise Smart Kidwebsite:http://www.raisesmartkid.com/3-to-6-years-old/4-articles/34-the-good-and-bad- effects-of-video-games Drea,C. (2015). The Negative Effectsof VideoGame Addiction.Live Strong.RetrievedfromLive Strongwebsite:http://www.livestrong.com/article/278074-negative-effects-of-video-game- addiction/ Kaveri,S.,Robert,E.K., Patricia,M. G., Elisheva,M.G. (2000) The Impact of Home ComputerUse on Children’sActivitiesandDevelopment.Future Children.RetrievedfromFuture Childrenwebsite: http://pcfly.info/doc/Computers/29.pdf
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