2. Games –
Games brings out the inner child in everyone, student and teacher. Games can be created to teach,
help, socialize and even stimulate the minds of everyone. Games can also enhance students
communication skills. Sometimes games can help students understand what they are learning instead
of listening to the teacher and writing what they remember. For example, the teacher can create a
game for students to learn the different parts of the body instead of drawing it on the board and
pointing out the body parts. According to Joanne E. Oppenheim (Kids and Play, chpt. 1, 1984) “Playing
should be fun! In our great eagerness to teach our children we studiously look for “educational toys
“games and built in lessons, books with a “message”. Often these “tools” are less interesting and
stimulating than the child’s natural curiosity and playfulness. Play by its very nature-educational. And it
should be pleasurable. When the fun goes out of play, most often so does the learning.” This strategy
can be used for –
3. A Standard 3 class, General Science. The teacher can create the human digestive system with parts such
as the heart, liver, stomach and cut it out on foam. Then the teacher can place all the pieces in a bag and
ask each student to choose one piece. After they have chosen a piece, the teacher can ask each student
to stick their piece onto the diagram on the board. The first 10 students that gets it correct, can win
prizes.
A Standard 1 class, Mathematics. The teacher can demonstrate the basic idea of fractions by using
domino pieces. Students can be placed into groups and each group should be given 10 domino pieces.
When the teacher ask which domino piece can demonstrate a fraction such as 2/3, the group that raises
their hand with the correct domino piece wins the round and receives a prize.
A Standard 4 class, Agricultural Science. The teacher can place many different types of vegetables on a
display table. The teacher can then write on the board a vegetable. Then the teacher can ask any student
to go to the table and identify the vegetable that the teacher wrote on the board. Any student that
chooses the correct vegetable gets a prize.