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Software Engineering -1
Dr. Sameh Zarif
Lecture 1
1
Faculty of Computers and Information
General Rules
Multimedia 2
Course Book
Chapter 1 Introduction 3
Indicative Reading List
 Textbook:
• Ian Sommerville, "Software Engineering (10th Edition)",
Addison Wesley,
For OO Design Principles, Analysis & Design, UML
Modelling:
• Bernd Bruegge, Allen H. Dutoit , Object-Oriented
Software Engineering:
Using UML, Patterns and Java, 3rd Edition, Prentice Hall
2009.
For the Design Patterns:
• Vlissides, J., Helm, R., Johnson, R. and Gamma, E.,
1995. Design patterns: Elements of reusable object-
oriented software.
4
Course Syllabus
• Chapter 1: Introduction
• Chapter 2: Software processes
• Chapter 3: Agile software development
• Chapter 4: Requirements engineering
• Chapter 5: System modeling
• Chapter 6: Architectural design
• Chapter 7: Design and implementation
• Chapter 8: Software testing
• Chapter 9: Software evolution
5
Course Objectives
• This course aims to provide a general introduction
to software engineering.
• It introduces important concepts such as:
• Software processes,
• Agile methods, and
• Describe essential software development activities,
from initial software specification to system evolution.
6
Chapter 1
Introduction
Chapter 1 Introduction 7
Chapter objectives
The objectives of this chapter are to introduce software
engineering. At the end of the chapter, you will:
 Understand what software engineering is and why it is
important.
 Understand that the development of different types of
software systems may require different software
engineering techniques.
 Understand some ethical and professional issues that
are important for software engineers.
8
Why … Software Engineering?
 The economies of all developed nations are dependent
on software.
 More and more systems (employing for example in
infrastructures, utilities, industrial manufacturing and
entertainments, Internet, modern telecommunications)
are software controlled
 software engineering is concerned with theories,
methods and tools for professional software
development.
 Expenditure on software represents a significant fraction
of gross national product (GNP) in all developed
countries.
9
Software costs
 Software costs often dominate computer system costs.
 The costs of software on a PC are often greater than the
hardware cost.
 For software systems with a long life, maintenance costs
may be several times development costs.
 Software engineering is concerned with cost-effective
software development.
10
Software project failure
 Increasing system complexity
 As new software engineering techniques help us to build larger,
more complex systems, the demands change.
 Systems have to be built and delivered more quickly; larger,
even more complex systems are required;
 Systems have to have new capabilities that were previously
thought to be impossible.
 Failure to use software engineering methods
 It is fairly easy to write computer programs without using
software engineering methods and techniques.
 They do not use software engineering methods in their everyday
work. Consequently, their software is often more expensive and
less reliable than it should be.
11
Professional software development
12
Frequently asked questions about
software engineering
13
 Question
• Answer
 What is software?
• Computer programs and associated documentation. Software
products may be developed for a particular customer or may be
developed for a general market.
 What are the attributes of good software?
• Good software should deliver the required functionality and
performance to the user and should be maintainable, and usable.
 What is software engineering?
• Software engineering is an engineering discipline that is
concerned with all aspects of software production.
Frequently asked questions about
software engineering
14
 What are the fundamental software engineering activities?
• Software specification, software development, software validation
and software evolution.
 What is the difference between software engineering and
computer science?
• Computer science focuses on theory and fundamentals; software
engineering is concerned with the practicalities of developing and
delivering useful software.
 What is the difference between software engineering and system
engineering?
• System engineering is concerned with all aspects of computer-based
systems development including hardware, software and process
engineering. Software engineering is part of this more general process.
Software products
 Generic products
 Stand-alone systems that are marketed and sold to any
customer who wishes to buy them.
 Examples – PC software such as graphics programs, project
management tools; CAD software; software for specific markets
such as appointments systems for dentists.
 Customized products
 Software that is commissioned by a specific customer to meet
their own needs.
 Examples – embedded control systems, air traffic control
software, traffic monitoring systems.
15
Product specification
 Generic products
 The specification of what the software should do is owned by the
software developer and decisions on software change are made
by the developer.
 Customized products
 The specification of what the software should do is owned by the
customer for the software and they make decisions on software
changes that are required.
16
Essential attributes of good software
Product characteristic Description
Maintainability Software should be written in such a way so that it can evolve to
meet the changing needs of customers. This is a critical attribute
because software change is an inevitable requirement of a
changing business environment.
Dependability and
security
Software dependability includes a range of characteristics
including reliability, security and safety. Dependable software
should not cause physical or economic damage in the event of
system failure. Malicious users should not be able to access or
damage the system.
Efficiency Software should not make wasteful use of system resources such
as memory and processor cycles. Efficiency therefore includes
responsiveness, processing time, memory utilisation, etc.
Acceptability Software must be acceptable to the type of users for which it is
designed. This means that it must be understandable, usable and
compatible with other systems that they use.
17
Software engineering
 Software engineering is an engineering discipline that is
concerned with all aspects of software production
 from the early stages of system specification to maintaining the
system after it has gone into use.
 Engineering discipline
 Using appropriate theories and methods to solve problems
bearing in mind organizational and financial constraints.
 All aspects of software production
 Not just technical process of development, but also project
management and the development of tools, methods etc. to
support software production.
18
Importance of software engineering
 More and more, individuals and society rely on advanced
software systems.
 We need to be able to produce reliable and trustworthy systems
economically and quickly.
 It is usually cheaper, in the long run, to use software
engineering methods and techniques for software
systems rather than just write the programs as if it was a
personal programming project.
 For most types of system, the majority of costs are the costs of
changing the software after it has gone into use.
19
Software process activities
A software process is a sequence of activities that leads to
the production of a software product.
1. Software specification, where customers and engineers
define the software that is to be produced and the
constraints on its operation.
2. Software development, where the software is designed
and programmed.
3. Software validation, where the software is checked to
ensure that it is what the customer requires.
4. Software evolution, where the software is modified to
reflect changing customers and market requirements.
20
Software engineering diversity
 There are many different types of software systems and
there is no universal set of software techniques that is
applicable to all of these.
 The software engineering methods and tools used:
 Depend on the type of application being developed,
 The requirements of the customer, and
 The background of the development team.
21
Application types
 Stand-alone applications
 These are application systems that run on a local computer,
such as a PC. They include all necessary functionality and do
not need to be connected to a network.
 Interactive transaction-based applications
 Applications that execute on a remote computer and are
accessed by users from their own PCs or terminals. These
include cloud-based services and web applications (e.g., e-
commerce and e-business applications).
 Embedded control systems
 These are software control systems that control and manage
hardware devices. Numerically, there are probably more
embedded systems than any other type of system. E.g., the
software in mobile phone, anti-lock braking and microwave. 22
Application types
 Batch processing systems
 These are business systems that are designed to process data
in large batches (e.g., periodic billing systems, and salary
payment systems).
 They process large numbers of individual inputs to create
corresponding outputs.
 Entertainment systems
 These are systems that are primarily for personal use and are
intended to entertain the user.
 Systems for modelling and simulation
 These are systems that are developed by scientists and
engineers to model physical processes or situations, which
include many, separate, interacting objects.
23
Application types
 Data collection systems
 These are systems that collect data from their environments
using a set of sensors and send that data to other systems for
processing.
 Systems of systems
 These are systems that are composed of a number of other
software systems.
24
Software engineering fundamentals
 Some fundamental principles apply to all types of software
systems and underlie all professional software
development:
 Systems should be developed using a managed and understood
development process. Of course, different processes are used for
different types of software.
 Dependability and performance are important for all types of
systems.
 Understanding and managing the software specifications and
requirements (what the software should do) are important.
 Where appropriate, you should reuse software that has already
been effectively developed with less use of existing resources
rather than write new software.
25
Internet software engineering
 The Web is now a platform for running applications and
organizations are increasingly developing web-based
systems rather than local systems.
 Web services are software components that deliver
specific, useful functionality and which are accessed
over the Web.
 Applications are constructed by integrating these web services,
provided by different companies.
 Cloud computing is an approach to the facility of
computer services where applications run remotely on
the ‘cloud’.
 Users do not buy software but pay according to use.
26
Engineering Web-based software systems
 Web-based systems are complex distributed systems
but the fundamental principles of software engineering
discussed previously are as applicable to them as they
are to any other types of systems.
 The fundamental ideas of software engineering apply to
web-based software in the same way that they apply to
other types of software systems.
27
Engineering Web software
 Software reuse
 Software reuse is the dominant approach for constructing web-
based systems.
 When building these systems, you think about how you can
assemble them from pre-existing software components and systems.
 Incremental and agile development
 Web-based systems should be developed and delivered
incrementally.
 It is now generally recognized that it is impractical to specify all the
requirements for such systems in advance.
28

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sw1.pdf

  • 1. Software Engineering -1 Dr. Sameh Zarif Lecture 1 1 Faculty of Computers and Information
  • 3. Course Book Chapter 1 Introduction 3
  • 4. Indicative Reading List  Textbook: • Ian Sommerville, "Software Engineering (10th Edition)", Addison Wesley, For OO Design Principles, Analysis & Design, UML Modelling: • Bernd Bruegge, Allen H. Dutoit , Object-Oriented Software Engineering: Using UML, Patterns and Java, 3rd Edition, Prentice Hall 2009. For the Design Patterns: • Vlissides, J., Helm, R., Johnson, R. and Gamma, E., 1995. Design patterns: Elements of reusable object- oriented software. 4
  • 5. Course Syllabus • Chapter 1: Introduction • Chapter 2: Software processes • Chapter 3: Agile software development • Chapter 4: Requirements engineering • Chapter 5: System modeling • Chapter 6: Architectural design • Chapter 7: Design and implementation • Chapter 8: Software testing • Chapter 9: Software evolution 5
  • 6. Course Objectives • This course aims to provide a general introduction to software engineering. • It introduces important concepts such as: • Software processes, • Agile methods, and • Describe essential software development activities, from initial software specification to system evolution. 6
  • 8. Chapter objectives The objectives of this chapter are to introduce software engineering. At the end of the chapter, you will:  Understand what software engineering is and why it is important.  Understand that the development of different types of software systems may require different software engineering techniques.  Understand some ethical and professional issues that are important for software engineers. 8
  • 9. Why … Software Engineering?  The economies of all developed nations are dependent on software.  More and more systems (employing for example in infrastructures, utilities, industrial manufacturing and entertainments, Internet, modern telecommunications) are software controlled  software engineering is concerned with theories, methods and tools for professional software development.  Expenditure on software represents a significant fraction of gross national product (GNP) in all developed countries. 9
  • 10. Software costs  Software costs often dominate computer system costs.  The costs of software on a PC are often greater than the hardware cost.  For software systems with a long life, maintenance costs may be several times development costs.  Software engineering is concerned with cost-effective software development. 10
  • 11. Software project failure  Increasing system complexity  As new software engineering techniques help us to build larger, more complex systems, the demands change.  Systems have to be built and delivered more quickly; larger, even more complex systems are required;  Systems have to have new capabilities that were previously thought to be impossible.  Failure to use software engineering methods  It is fairly easy to write computer programs without using software engineering methods and techniques.  They do not use software engineering methods in their everyday work. Consequently, their software is often more expensive and less reliable than it should be. 11
  • 13. Frequently asked questions about software engineering 13  Question • Answer  What is software? • Computer programs and associated documentation. Software products may be developed for a particular customer or may be developed for a general market.  What are the attributes of good software? • Good software should deliver the required functionality and performance to the user and should be maintainable, and usable.  What is software engineering? • Software engineering is an engineering discipline that is concerned with all aspects of software production.
  • 14. Frequently asked questions about software engineering 14  What are the fundamental software engineering activities? • Software specification, software development, software validation and software evolution.  What is the difference between software engineering and computer science? • Computer science focuses on theory and fundamentals; software engineering is concerned with the practicalities of developing and delivering useful software.  What is the difference between software engineering and system engineering? • System engineering is concerned with all aspects of computer-based systems development including hardware, software and process engineering. Software engineering is part of this more general process.
  • 15. Software products  Generic products  Stand-alone systems that are marketed and sold to any customer who wishes to buy them.  Examples – PC software such as graphics programs, project management tools; CAD software; software for specific markets such as appointments systems for dentists.  Customized products  Software that is commissioned by a specific customer to meet their own needs.  Examples – embedded control systems, air traffic control software, traffic monitoring systems. 15
  • 16. Product specification  Generic products  The specification of what the software should do is owned by the software developer and decisions on software change are made by the developer.  Customized products  The specification of what the software should do is owned by the customer for the software and they make decisions on software changes that are required. 16
  • 17. Essential attributes of good software Product characteristic Description Maintainability Software should be written in such a way so that it can evolve to meet the changing needs of customers. This is a critical attribute because software change is an inevitable requirement of a changing business environment. Dependability and security Software dependability includes a range of characteristics including reliability, security and safety. Dependable software should not cause physical or economic damage in the event of system failure. Malicious users should not be able to access or damage the system. Efficiency Software should not make wasteful use of system resources such as memory and processor cycles. Efficiency therefore includes responsiveness, processing time, memory utilisation, etc. Acceptability Software must be acceptable to the type of users for which it is designed. This means that it must be understandable, usable and compatible with other systems that they use. 17
  • 18. Software engineering  Software engineering is an engineering discipline that is concerned with all aspects of software production  from the early stages of system specification to maintaining the system after it has gone into use.  Engineering discipline  Using appropriate theories and methods to solve problems bearing in mind organizational and financial constraints.  All aspects of software production  Not just technical process of development, but also project management and the development of tools, methods etc. to support software production. 18
  • 19. Importance of software engineering  More and more, individuals and society rely on advanced software systems.  We need to be able to produce reliable and trustworthy systems economically and quickly.  It is usually cheaper, in the long run, to use software engineering methods and techniques for software systems rather than just write the programs as if it was a personal programming project.  For most types of system, the majority of costs are the costs of changing the software after it has gone into use. 19
  • 20. Software process activities A software process is a sequence of activities that leads to the production of a software product. 1. Software specification, where customers and engineers define the software that is to be produced and the constraints on its operation. 2. Software development, where the software is designed and programmed. 3. Software validation, where the software is checked to ensure that it is what the customer requires. 4. Software evolution, where the software is modified to reflect changing customers and market requirements. 20
  • 21. Software engineering diversity  There are many different types of software systems and there is no universal set of software techniques that is applicable to all of these.  The software engineering methods and tools used:  Depend on the type of application being developed,  The requirements of the customer, and  The background of the development team. 21
  • 22. Application types  Stand-alone applications  These are application systems that run on a local computer, such as a PC. They include all necessary functionality and do not need to be connected to a network.  Interactive transaction-based applications  Applications that execute on a remote computer and are accessed by users from their own PCs or terminals. These include cloud-based services and web applications (e.g., e- commerce and e-business applications).  Embedded control systems  These are software control systems that control and manage hardware devices. Numerically, there are probably more embedded systems than any other type of system. E.g., the software in mobile phone, anti-lock braking and microwave. 22
  • 23. Application types  Batch processing systems  These are business systems that are designed to process data in large batches (e.g., periodic billing systems, and salary payment systems).  They process large numbers of individual inputs to create corresponding outputs.  Entertainment systems  These are systems that are primarily for personal use and are intended to entertain the user.  Systems for modelling and simulation  These are systems that are developed by scientists and engineers to model physical processes or situations, which include many, separate, interacting objects. 23
  • 24. Application types  Data collection systems  These are systems that collect data from their environments using a set of sensors and send that data to other systems for processing.  Systems of systems  These are systems that are composed of a number of other software systems. 24
  • 25. Software engineering fundamentals  Some fundamental principles apply to all types of software systems and underlie all professional software development:  Systems should be developed using a managed and understood development process. Of course, different processes are used for different types of software.  Dependability and performance are important for all types of systems.  Understanding and managing the software specifications and requirements (what the software should do) are important.  Where appropriate, you should reuse software that has already been effectively developed with less use of existing resources rather than write new software. 25
  • 26. Internet software engineering  The Web is now a platform for running applications and organizations are increasingly developing web-based systems rather than local systems.  Web services are software components that deliver specific, useful functionality and which are accessed over the Web.  Applications are constructed by integrating these web services, provided by different companies.  Cloud computing is an approach to the facility of computer services where applications run remotely on the ‘cloud’.  Users do not buy software but pay according to use. 26
  • 27. Engineering Web-based software systems  Web-based systems are complex distributed systems but the fundamental principles of software engineering discussed previously are as applicable to them as they are to any other types of systems.  The fundamental ideas of software engineering apply to web-based software in the same way that they apply to other types of software systems. 27
  • 28. Engineering Web software  Software reuse  Software reuse is the dominant approach for constructing web- based systems.  When building these systems, you think about how you can assemble them from pre-existing software components and systems.  Incremental and agile development  Web-based systems should be developed and delivered incrementally.  It is now generally recognized that it is impractical to specify all the requirements for such systems in advance. 28