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Initial Plans
ryan
Mind Map
Interactive
game
Some sad
people who
are sad
An adventure
through time
and space
Surviving in
the cold
winter
A story that is
meant to be
depressing
Being severely limited but
only finding out why in the
middle when it is made
clear that the playable
character is severely
depressed
The sound
effects all
being very
echoic
Bars for
hunger, health
and stamina
Very
unforgiving
and stylized
Main sound
to be heard is
wind
Always feel
alone but like
you’re being
watched
Spaceship into
wormhole and then
you’re on the planet
of the mistakes, like
this idea
Finding out why the universe is
what it is and in the end you
realized the whole game was
educational but you wont feel
bad about it because the
feeling of meaningless in the
larger scale of the universe
ruins everything lese
Mind Map
The one about sad
person.
Makes the
player feel
bad
constantly.
Does this by making
the player unable to
do certain things
and mocks them for
what’s right in front
of them
The character seems
fine until the end
when everything falls
apart suddenly and
you realize that
everything is wrong
Wake up at
boring job,
told to go
home.
Walls start
twisting and
melting scale
of wrong
Want to take the bus
but forced not to,
and walk home.
Information
given builds up
to the end
when it gets
very powerful
There’s only
one character
ever shown
on screen
The only
thing that
is scary is
yourself
It will be a
simple game
with a
powerful tone
Mood Board
Mood Board Analysis
Is there any repetition in the images you have collected?
Repeated colours/images styles/fonts/tone/mood
• No light colours, dark mood
• The only font is pixelart
• The characters are very sad
• Sans looks really happy so lets let him do that even though it
is very different to all the others
How will your mood board influence your final product?
• The colours will be similar but the full face won’t be show for
the character

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1. initial plans

  • 2. Mind Map Interactive game Some sad people who are sad An adventure through time and space Surviving in the cold winter A story that is meant to be depressing Being severely limited but only finding out why in the middle when it is made clear that the playable character is severely depressed The sound effects all being very echoic Bars for hunger, health and stamina Very unforgiving and stylized Main sound to be heard is wind Always feel alone but like you’re being watched Spaceship into wormhole and then you’re on the planet of the mistakes, like this idea Finding out why the universe is what it is and in the end you realized the whole game was educational but you wont feel bad about it because the feeling of meaningless in the larger scale of the universe ruins everything lese
  • 3. Mind Map The one about sad person. Makes the player feel bad constantly. Does this by making the player unable to do certain things and mocks them for what’s right in front of them The character seems fine until the end when everything falls apart suddenly and you realize that everything is wrong Wake up at boring job, told to go home. Walls start twisting and melting scale of wrong Want to take the bus but forced not to, and walk home. Information given builds up to the end when it gets very powerful There’s only one character ever shown on screen The only thing that is scary is yourself It will be a simple game with a powerful tone
  • 5. Mood Board Analysis Is there any repetition in the images you have collected? Repeated colours/images styles/fonts/tone/mood • No light colours, dark mood • The only font is pixelart • The characters are very sad • Sans looks really happy so lets let him do that even though it is very different to all the others How will your mood board influence your final product? • The colours will be similar but the full face won’t be show for the character

Editor's Notes

  1. Bubbl.us or hand drawn-scanned using college printers exploring 3 potential ideas
  2. Bubbl.us or hand drawn-scanned using college printers exploring your final idea
  3. Collection of images related to your product/inspirational/visually interesting At least 15 needed