This document describes the creation of 3D objects and environments for use in a virtual reality study investigating alterations in the experience of reality. 3D models of common everyday objects like books, phones, and jackets were created in both normal and "bizarre" variants to elicit typical or altered experiences. The objects were modelled, textured, and animated as needed in Blender then imported and rendered in Unreal Engine. A data tracking system was also developed to collect information on participants' interactions with the objects during experiments. The goal is to use the virtual environment to study how reality is experienced by participants under different conditions.