Presentation for the paper at SHI2019/ EHiN2019 in Oslo.
Full paper: https://www.researchgate.net/publication/337324074_Immersion_and_Perspective_Taking_in_Healthcare_Technology_Supporting_Healthcare_Professionals_with_Daily_Tasks_and_Clinical_Procedures
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SHI2019 Immersion and Perspective Taking in Healthcare Technology: Supporting Healthcare Professionals with Daily Tasks and Clinical Procedures
1. Immersion and Perspective
Taking in Healthcare Technology
Supporting Healthcare Professionals with Daily Tasks and
Clinical Procedures
Renée Schulz
Osaka University
renee.schulz@ist.osaka-u.ac.jp
Santiago Martinez
University of Agder
Santiago.martinez@uia.no
Takahiro Hara
Osaka University
hara@ist.osaka-u.ac.jp
2. About the Project
• Collaboration between Norway and Japan
• Funded by JSPS through Forskningsrådet
• Link to ResearchGate: https://www.researchgate.net/project/Usability-and-Procedure-
Learnability-of-Evidence-based-Interactive-Clinical-Systems
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• Aims at improvement of the quality of
care and interchangability of health
professionals thorugh technology
support in practice and education
3. Introduction
• Electronic Clinical Procedure Libraries/ Guidelines
• Supporting Health Professionals
• How?
• Look at usability and learnability issues
• With a special attention on lessons learned from games
• In this part of the project: immersion and perspective taking
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8. Research Questions
• Stakeholders’ needs for digital technology support (research question (RQ) 1),
• How to adapt the presentation of clinical procedures and improve outcomes
(RQ2)
• Optimal visualisation (RQ2) depended on evidence-based guidelines as a source
for content but also on visualisation options such as video, picture and re-
creation of procedure-steps in visual and/or auditory ways to support the
understanding and accuracy of procedures
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9. • Survey was designed based on literature review and preliminary interviews
with healthcare professionals
• NSD reference number 111924
• Early stages of a human-centred design process, including the analysis of
users’ needs and inclusion of end-users
• Previous study on Immersion through Video and Perspective taking in a
Health Context
• Questionnaire with 19 questions
• Game-design Elements analyses (literature, interviews)
• Further Questionnaire Analysis
Methods
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10. Survey Results
• 19 participants from 6 different countries (Germany, Norway,
Denmark, Switzerland, United Kingdom, Iceland)
• Gender distribution of 15 female and 4 male participants.
• Participants’ education background ranged from master and PhD
students to professor, including retired health professionals
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11. • What technologies do you use in the hospital on a daily basis?
• Any additional comment regarding the technologies you use at the workplace?
• Where do you look things up to follow the steps on a clinical protocol/procedure/instrumentation or medical
device?
• How often do you encounter procedures that you may not know by heart (e.g. that you have to look up the
steps on how to proceed)?
• How do you keep yourself up to date with new or updated clinical procedures, medicine, etc?
• Please could you mention a complicated procedure that you had to look up recently to be able to conduct
it?
• Do you have a digital library/ a computer system to look up how to do certain procedures? E.g. what
materials are needed and what to do in which order?
• How did you learn (and remember) clinical and medical procedures?
• Have you heard about evidence-based procedure libraries?
• What support would you like to have to help you in your daily work related to clinical procedures?
• Can you imagine using a mobile device (e.g., smart phone, tablet) dynamic situations (accident, outdoors
injury, ...)?
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Core Questions of the Survey
13. 13
Survey Results: „procedures that require support“ due
to previous research and mentioned during survey:
• Sårpleje /Wound Care
• Valg af stikketeknik (Dialysis)/ Selection of plugging technique (Dialysis)
• Oprettelse af isolationsregime, seponering af dræn/ Establishment of isolation regime, drainage
of sinks
• Jeg havde en patient isoleret for MRSA - jeg var usikker på de hygiejniske forholdsregler og måtte
læse op på det./ hygienic precautions for MRSA
• throat tumours
• Diabetes ketoacidose/ Diabetes ketoacidosis
• Wechsel bzw. Vorbereitung eines Lungendrainagesystems/ Change or preparation of a lung
drainage system
• Tube Enteral
• interaction of psychotropic substances, best treatment methods of a certain medical condition
• measurement of oligosaccharide utilization by the intestinal bacterial microbiota during intestinal
passage
• Aseptic Process Simulation for filling of parenterals
15. Noteworthy statements
• “up-to-date videos could instruct how to perform a procedure”.
• Participants underlined the importance of revisiting the procedures
learned, mentioning repetition as one of the key methods to
remember them: “I learned by reading or seeing the procedure, and
by performing it repeatedly myself”.
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Noteworthy Statements
23. 23
• Sound design
• Animation and video
design
• Realism enhancement
vs abstraction
SensoryImmersion
24. 24
• Strongly connected to
sensory immersion
• Imaginative immersion
• Active/reactive support
Story,narrationandplot
Storyline, connections, user examples
„various types of interaction; they can
include interaction with objects, non-
player-characters (NPCs) or other
players “
25. 25
• Active participation
• Decisionmaking
• Flow state
Interaction-basedImmersion
assortment of quest log structures
26. Summary and Conclusion
• Next step: get elements together
• Prototyping
• User testing: education and practice
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