This document discusses key concepts related to motivating employee and customer behavior through gamification. It defines terms like actions, missions, points, badges, levels and leaderboards. It also outlines intrinsic and extrinsic motivators. Examples are provided of how gamification has been used to improve employee training, sales performance, customer service and loyalty at companies like LiveOps, Ford, T-Mobile and others. The results of these programs included increased engagement, improved performance metrics and better business outcomes.