The last few years have seen an exponential rise in two phenomenon – powered by rapid developments in the ICT sphere – Gamification and Crowdsourcing – so much so that we are today at a convergence point. A critical point, as how these two developments will interact will define the progression curves of the future – will they go hand-in-hand or will they diverge again? Can these be split from each other?
2. @rajiv_VB
CROWDSOURCING: “The process of getting work or funding from a large
group of people (especially online)”
- Wikipedia
CROWDSOURCING can also be defined as harnessing the crowd to solve complex
problems at scales and rates that no one individual can achieve
3. @rajiv_VB
GAMIFICATION: “The process of adding games or game-like elements to
something (as a task) to encourage participation”
- Wikipedia
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Narratives
Acknow-
ledgement
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4. @rajiv_VB
“A game is nothing but a set of problems to solve”
- Gee in (Corbett, 2010)
“Gamification is the use of game thinking and game mechanics in non-game
contexts to engage users in solving problems”
- Sebastian Deterding
13. THE DANGERS OF HYPE…
@rajiv_VB
”80% of All Gamification interventions will fail to
meet Business Objectives” – Gartner (2014)!
Source: Bonusly infographic
14. Speed Camera Lottery
pays drivers for
slowing down
What if a portion of
the money collected
from speeders went
into a lottery for law-
abiding drivers?
09.12.2010
@rajiv_VB
JUST
GAMIFICATION
ALONE WILL NOT
SAVE THE WORLD
16. THE ERA of CONNECTIVITY
2020
4
Billion
Connected people
25+
Million
Apps
25+
Billion
Embedded &
Intelligent systems
50
Trillion
GBs of Data
Data Source: IDC, Intel, McCafe 2012
@rajiv_VB