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Game based approaches (gamification) in Entrepreneurship Education

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How Game Based Approaches can increase interest and impact within entrepreneurship education

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Game based approaches (gamification) in Entrepreneurship Education

  1. 1. How game based approaches can increase interest and impact within entrepreneurship education? Rajiv Vaid Basaiawmoit, Ph.D., MBA
  2. 2. Problem with Entrepreneurship Education EEd faces a two-pronged challenge: 1) To avoid students’ disillusionment about the education process and their biased view about entrepreneurship, which mostly emanates from popular media representation; 2) To simulate an entrepreneurial identity or process within the safety of classroom, yet with enough real-world implications or learning. © Rajiv Vaid Basaiawmoit
  3. 3. Ideal teaching scenarios… Learning about entrepreneurship on a need to know basis! Learning through an entrepreneurial process Providing a ”Near-Entrepreneurial” Experience  © Rajiv Vaid Basaiawmoit
  4. 4. THE DISTANT ROLE-MODEL © Rajiv Vaid Basaiawmoit
  5. 5. Entrepreneruship as a career choice “If entrepreneurship is not activated as a possible self among students, it is unlikely that they will point their motivation, energy, behaviour, and engagement in that direction” – Claus Thrane & Rajiv Vaid Basaiawmoit, 2015 © Rajiv Vaid Basaiawmoit
  6. 6. Who am I?” “Where am I going?” “Who would I like to become?” “Who can I become?” Entrepreneur Engineer Professor Judge © Rajiv Vaid Basaiawmoit
  7. 7. ENTREPRENEURSHIP (leading definition) • “Entrepreneurship involves the nexus of two phenomena: the presence of lucrative opportunities and the presence of enterprising individuals” - Shane & Venkataraman, 2000 Thus, a method that can be learnt and thus taught © Rajiv Vaid Basaiawmoit
  8. 8. Possible selves and entrepreneurial identities • Entrepreneurship involves a process of identity construction or identity transition (Hoang & Gimeno 2010; Farmer 2009; Navis & Glynn 2011). • Individuals experiment or play with possible selves to create new identities through self-narratives (Ibarra & Petriglieri 2010; Ibarra & Barbulescu 2010) . © Rajiv Vaid Basaiawmoit
  9. 9. THE POWER OF NARRATIVE
  10. 10. Entrepreneurial self narratives • “Narratives should represent an authentic, coherent, purposeful, imagery, and plausible story as close and true to life as possible. • Legitimacy, and audience participation are important features of the validation of self- narratives in an identity transition.” – Claus Thrane & Rajiv Basaiawmoit, 2015 © Rajiv Vaid Basaiawmoit
  11. 11. The challenge however… • Within the realm of entrepreneurship, the authenticity, coherence, and legitimacy of the entrepreneurial self-narratives is highly complex. • Students need a framework to discern what constitutes a credible entrepreneurial role in their role- or identity- prototyping as well as a coherent entrepreneurial narrative related to an entrepreneurial process. © Rajiv Vaid Basaiawmoit
  12. 12. ENTER GAMIFICATION “Gamification is the use of game thinking and game mechanics in non-game contexts to engage users in solving problems” – Sebastian Deterding, 2011
  13. 13. Enter ESHIP: Navigating Uncertainty ©
  14. 14. GAME SETUP ©
  15. 15. THANK YOU

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