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GAMBLING BEHAVIORS AMONG UNDERGRADUATE
STUDENTS: A MULTILEVEL ANALYSIS OF THE
GAMBLING CONTEXTS
Sylvia Kairouz, PhD
Research Chair on Gambling
Department of Sociology and Anthropology
Concordia University
_________________________
International Gambling Conference 2016
Auckland, New Zealand
February 10-12, 2016
ACKNOWLEDGEMENTS
 ENHJEU participants
 Eva Monson (co-author)
 Catherine Paradis (co-author)
 Philippe Laperle (research assistant)
 Fonds de recherche sur la société et la culture (FRQ-SC)
The context
IMMERSIVE EXPERIENCES
OBJECTIVES
 Examine the role of gambling contexts in gambling
expenditures (time & money) among university students
 Determine whether contextual characteristics are at play over
and above the individual characteristics of gamblers
 How individuals negotiate meaning within the gambling settings
UNIVERSITY STUDENTS
 Gambling problems are up to three times higher than in the
general adult population
 3,7% MR & PG in a Canadian-wide campus survey
(Kairouz, 2005) compared to 2,0% among adults (Cox et
al., 2005)
 Gambling as a leisure or glamourous activity
 Youth tendency for risk taking
STUDY BACKGROUND
 Little research has focused on heterogeneity of gambling
behaviors across gambling occasions
 What is unique to contexts needs to be measured independently
of the gamblers
 “ Experience of play varies according to a set of contextual coordinates
that relate to the spatial organization and the social integration of the site
where the activity is played.” (Reith, 1999)
 Goffman (1961) applied to gambling:
 Situated social gathering - form of game encounter
 Define and give meaning to the context in which players perceive
and manage expenditures
METHOD
ENHJEU survey
 Representative sample of 2,139 university students
 3 Montreal universities and 2 affiliated schools
 Response rate: 41%
 Quantitative and qualitative components
METHOD
QUANTITATIVE
 Respondents reported on up to three recent
gambling occasions (past 12 months)
 Final sample multilevel analysis - 757 gambling
occasions nested in 916 student gamblers
METHOD - MEASURES
Dependant variables
Time and money spent per occasion
Independent variables
 Individual variables (level 2)
 Gender
 Age
METHOD - MEASURES
Independent variables
Contextual variables (level 1)
 Gambling TYPOLOGY based on gambling type and
location
 diffuse-concentrated
 skill-chance
 Type of relationships (Friends, family, acquaintances,
other)
 Weekend or week day
 Group size
 Alcohol use (quantity)
 Drug use (yes/no)
METHOD
QUALITATIVE
 Semi-structured face-to-face interviews: Moderate-risk (7);
Problem gamblers (5)
 Topics: gambling habits, motivations, context, use of
substances, subjective experience, and risk factors
ANALYSES
 Multilevel regression models predicting time and
money spent per gambling occasion
 Estimation of the variance at individual level and
context level
 Individual and contextual predictors of gambling
expenditures per occasion
 Parameter estimation with IGLS
Does context matter?
Kairouz S., Paradis C., Monson E. (2015). Do context matter? A multilevel analysis of gambling settings
among undergraduates. Addiction Research and Theory, DOI: 10.3.109/16066359.2015.1059826
MULTILEVEL ANALYSIS
Time Money
IndividualsOccasions
Individual 1 Individual 2 Individual j
Occ 2 Occ 3Occ 1 Occ 2 Occ 3Occ 1 Occ 2 Occ 3Occ 1
58%
42%
56%
44%
22.28 minutes 7.07$
MULTILEVEL ANALYSIS
Time Money
IndividualsOccasions
Age (-)
Men (+)
Alcohol intake (+)
Drug use
Week-ends (+)
Friends/
acquaintances (+)
Large groups (+)
Games of skills in
diffuse locations (+)
MULTILEVEL ANALYSIS
Time Money
IndividualsOccasions
Age (-)
Men (+)
Alcohol intake (+)
Drug use
Week-ends (+)
Friends/
acquaintances (+)
Large groups (+)
Games of skills in
diffuse locations (+)
62%
62.7%
MULTILEVEL ANALYSIS
Time Money
IndividualsOccasions
Age (-)
Men (+)
Age
Men (+)
Alcohol intake (+)
Drug use
Week-ends (+)
Friends/
acquaintances (+)
Large groups (+)
Games of skills in
diffuse locations (+)
Alcohol intake
Drug use
Weekdays (+)
Friends/
acquaintances
Large groups (-)
Games (skills &
chance) in
concentrated
locations (+)
MULTILEVEL ANALYSIS
Time Money
IndividualsOccasions
Age (-)
Men (+)
Age
Men (+)
Alcohol intake (+)
Drug use
Week-ends (+)
Friends/
acquaintances (+)
Large groups (+)
Games of skills in
diffuse locations (+)
Alcohol intake
Drug use
Weekdays (+)
Friends/
acquaintances
Large groups (-)
Games (skills &
chance) in
concentrated
locations
62%
62.7%
35.5%
36.2%
CONCLUSION
 Robust influence of contextual characteristics to
explain time and money expenditures per occasion
 Risk factors differ for each form of expenditures
 Time: challenge of games of skills in diffuse places
 Money: challenge of concentrated places
16
Negotiating meanings within
three gambling settings
IN A PRIVATE RESIDENCE
 Clearly defined playing field
 Friendly competition, equal opponents
 Framed around the control of financial expenditures
 Measures of time almost dissipate
In-depth interviews analysis
GAMBLING ON POKER (Game of skills) IN PRIVATE
RESIDENCE (Diffuse)
“ WE PLAY LONG GAMES. WE INCREASE THE BLINDS
OVER A LONG PERIOD OF TIME, SO GAMES CAN LAST
UNTIL FIVE OR SIX IN THE MORNING. … ONE OF MY
FRIENDS AND I, ESPECIALLY, ARE VERY STRATEGIC, SO
WE WON’T RISK PUTTING TOO MUCH MONEY. THE GAME
ALWAYS FINISHES FAIRLY (23 YEAR OLD MAN) ”
AT A CASINO
 Setting of greater uncertainty (the House’s rules)
 Delicate balance - containment of recognized risks
and dangers of losing
 Maintain the game pleasurable through good financial
management
In-depth interviews analysis
GAMBLING IN A CASINO SETTING (CONCENRATED)
“IF I SPEND AN EVENING AT THE CASINO, I TRY TO STICK
TO A SET BUDGET AND JUST MAKE THE TIME LAST. IF I
WIN, GOOD. IF I MANAGE TO LOSE IT ALL IN 15 MINUTES,
WHICH HAS HAPPENED TO ME BEFORE, IT IS LESS
INTERESTING … I BORROWED MONEY TO PLAY, I DIDN’T
HAVE FUN, AND THEN I LEFT WITH A VERY NEGATIVE
OUTLOOK. (22 YEAR OLD MAN)”
CONCLUSION
Private
Casino
Online
Conclusions & Future directions
Conclusion
• Gambling context affect both time and money
expenditures: WHEN, WITH WHOM, WHERE, AT
WHAT
• Risk factors differ for time and money expenditures
• Time: challenge of games of skills in diffuse places
• Rules are set for spending not for time
• Money: challenge of concentrated places
• Tension between the price (risk of losing or
winning) and the prize (having fun)
IMPLICATIONS FOR RESEARCH
 Risk factors differ for time and money expenditures
 Time: challenge of games of skills in diffuse places
 Rules are set for spending not for time
 Money: challenge of concentrated places
 Tension between price (risk of losing or winning)
and prize (having fun)
IMPLICATIONS FOR PREVENTION
 Provide tips and tricks for students for balancing
leisure gambling time and daily responsibilities
 Focus on breaking isolation and loss of control in
concentrated settings
 Integrate time as an important dimension of risk
and loss of control for games of skills in (private)
diffuse settings
 Target gambling environments as a level of
intervention
CONTEXT
PLAYING WITH …
THANK YOU FOR YOUR ATTENTION
MERCI POUR VOTRE ATTENTION
REFERENCES
Reith, G. (1999). The age of chance: Gambling in western
culture. London, New York: Routledge.
Goffman, E. (1961). Encounters: Two studies in the
sociology of interaction. New York, NY: Macmillan.
Kairouz, S. (2005). Chapter 6: Gambling. Canadian Campus
Survey 2004. Toronto: Centre for Addiction and Mental
Health.
42
IMAGE SOURCES
In a private residence: http://blog.pokerjunkie.com/easy-
living/18-best-poker-accessories/
At a casino:
http://www.angelfire.com/fl/thesimpsons/maggie.html
Online gambling: http://blog.drakecasino.eu/online-poker-vs-
online-blackjack-win-more-profits/
Playing with friends:
http://www.gentside.com/friends/wallpaper/page_3.html
43

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Gambling Contexts Shape Student Behaviors

  • 1. GAMBLING BEHAVIORS AMONG UNDERGRADUATE STUDENTS: A MULTILEVEL ANALYSIS OF THE GAMBLING CONTEXTS Sylvia Kairouz, PhD Research Chair on Gambling Department of Sociology and Anthropology Concordia University _________________________ International Gambling Conference 2016 Auckland, New Zealand February 10-12, 2016
  • 2. ACKNOWLEDGEMENTS  ENHJEU participants  Eva Monson (co-author)  Catherine Paradis (co-author)  Philippe Laperle (research assistant)  Fonds de recherche sur la société et la culture (FRQ-SC)
  • 4. OBJECTIVES  Examine the role of gambling contexts in gambling expenditures (time & money) among university students  Determine whether contextual characteristics are at play over and above the individual characteristics of gamblers  How individuals negotiate meaning within the gambling settings
  • 5. UNIVERSITY STUDENTS  Gambling problems are up to three times higher than in the general adult population  3,7% MR & PG in a Canadian-wide campus survey (Kairouz, 2005) compared to 2,0% among adults (Cox et al., 2005)  Gambling as a leisure or glamourous activity  Youth tendency for risk taking
  • 6. STUDY BACKGROUND  Little research has focused on heterogeneity of gambling behaviors across gambling occasions  What is unique to contexts needs to be measured independently of the gamblers  “ Experience of play varies according to a set of contextual coordinates that relate to the spatial organization and the social integration of the site where the activity is played.” (Reith, 1999)  Goffman (1961) applied to gambling:  Situated social gathering - form of game encounter  Define and give meaning to the context in which players perceive and manage expenditures
  • 7. METHOD ENHJEU survey  Representative sample of 2,139 university students  3 Montreal universities and 2 affiliated schools  Response rate: 41%  Quantitative and qualitative components
  • 8. METHOD QUANTITATIVE  Respondents reported on up to three recent gambling occasions (past 12 months)  Final sample multilevel analysis - 757 gambling occasions nested in 916 student gamblers
  • 9. METHOD - MEASURES Dependant variables Time and money spent per occasion Independent variables  Individual variables (level 2)  Gender  Age
  • 10. METHOD - MEASURES Independent variables Contextual variables (level 1)  Gambling TYPOLOGY based on gambling type and location  diffuse-concentrated  skill-chance  Type of relationships (Friends, family, acquaintances, other)  Weekend or week day  Group size  Alcohol use (quantity)  Drug use (yes/no)
  • 11. METHOD QUALITATIVE  Semi-structured face-to-face interviews: Moderate-risk (7); Problem gamblers (5)  Topics: gambling habits, motivations, context, use of substances, subjective experience, and risk factors
  • 12. ANALYSES  Multilevel regression models predicting time and money spent per gambling occasion  Estimation of the variance at individual level and context level  Individual and contextual predictors of gambling expenditures per occasion  Parameter estimation with IGLS
  • 13. Does context matter? Kairouz S., Paradis C., Monson E. (2015). Do context matter? A multilevel analysis of gambling settings among undergraduates. Addiction Research and Theory, DOI: 10.3.109/16066359.2015.1059826
  • 14. MULTILEVEL ANALYSIS Time Money IndividualsOccasions Individual 1 Individual 2 Individual j Occ 2 Occ 3Occ 1 Occ 2 Occ 3Occ 1 Occ 2 Occ 3Occ 1 58% 42% 56% 44% 22.28 minutes 7.07$
  • 15. MULTILEVEL ANALYSIS Time Money IndividualsOccasions Age (-) Men (+) Alcohol intake (+) Drug use Week-ends (+) Friends/ acquaintances (+) Large groups (+) Games of skills in diffuse locations (+)
  • 16. MULTILEVEL ANALYSIS Time Money IndividualsOccasions Age (-) Men (+) Alcohol intake (+) Drug use Week-ends (+) Friends/ acquaintances (+) Large groups (+) Games of skills in diffuse locations (+) 62% 62.7%
  • 17. MULTILEVEL ANALYSIS Time Money IndividualsOccasions Age (-) Men (+) Age Men (+) Alcohol intake (+) Drug use Week-ends (+) Friends/ acquaintances (+) Large groups (+) Games of skills in diffuse locations (+) Alcohol intake Drug use Weekdays (+) Friends/ acquaintances Large groups (-) Games (skills & chance) in concentrated locations (+)
  • 18. MULTILEVEL ANALYSIS Time Money IndividualsOccasions Age (-) Men (+) Age Men (+) Alcohol intake (+) Drug use Week-ends (+) Friends/ acquaintances (+) Large groups (+) Games of skills in diffuse locations (+) Alcohol intake Drug use Weekdays (+) Friends/ acquaintances Large groups (-) Games (skills & chance) in concentrated locations 62% 62.7% 35.5% 36.2%
  • 19. CONCLUSION  Robust influence of contextual characteristics to explain time and money expenditures per occasion  Risk factors differ for each form of expenditures  Time: challenge of games of skills in diffuse places  Money: challenge of concentrated places 16
  • 21. IN A PRIVATE RESIDENCE  Clearly defined playing field  Friendly competition, equal opponents  Framed around the control of financial expenditures  Measures of time almost dissipate
  • 22. In-depth interviews analysis GAMBLING ON POKER (Game of skills) IN PRIVATE RESIDENCE (Diffuse) “ WE PLAY LONG GAMES. WE INCREASE THE BLINDS OVER A LONG PERIOD OF TIME, SO GAMES CAN LAST UNTIL FIVE OR SIX IN THE MORNING. … ONE OF MY FRIENDS AND I, ESPECIALLY, ARE VERY STRATEGIC, SO WE WON’T RISK PUTTING TOO MUCH MONEY. THE GAME ALWAYS FINISHES FAIRLY (23 YEAR OLD MAN) ”
  • 23. AT A CASINO  Setting of greater uncertainty (the House’s rules)  Delicate balance - containment of recognized risks and dangers of losing  Maintain the game pleasurable through good financial management
  • 24. In-depth interviews analysis GAMBLING IN A CASINO SETTING (CONCENRATED) “IF I SPEND AN EVENING AT THE CASINO, I TRY TO STICK TO A SET BUDGET AND JUST MAKE THE TIME LAST. IF I WIN, GOOD. IF I MANAGE TO LOSE IT ALL IN 15 MINUTES, WHICH HAS HAPPENED TO ME BEFORE, IT IS LESS INTERESTING … I BORROWED MONEY TO PLAY, I DIDN’T HAVE FUN, AND THEN I LEFT WITH A VERY NEGATIVE OUTLOOK. (22 YEAR OLD MAN)”
  • 26. Conclusions & Future directions
  • 27. Conclusion • Gambling context affect both time and money expenditures: WHEN, WITH WHOM, WHERE, AT WHAT • Risk factors differ for time and money expenditures • Time: challenge of games of skills in diffuse places • Rules are set for spending not for time • Money: challenge of concentrated places • Tension between the price (risk of losing or winning) and the prize (having fun)
  • 28. IMPLICATIONS FOR RESEARCH  Risk factors differ for time and money expenditures  Time: challenge of games of skills in diffuse places  Rules are set for spending not for time  Money: challenge of concentrated places  Tension between price (risk of losing or winning) and prize (having fun)
  • 29. IMPLICATIONS FOR PREVENTION  Provide tips and tricks for students for balancing leisure gambling time and daily responsibilities  Focus on breaking isolation and loss of control in concentrated settings  Integrate time as an important dimension of risk and loss of control for games of skills in (private) diffuse settings  Target gambling environments as a level of intervention
  • 31. THANK YOU FOR YOUR ATTENTION MERCI POUR VOTRE ATTENTION
  • 32. REFERENCES Reith, G. (1999). The age of chance: Gambling in western culture. London, New York: Routledge. Goffman, E. (1961). Encounters: Two studies in the sociology of interaction. New York, NY: Macmillan. Kairouz, S. (2005). Chapter 6: Gambling. Canadian Campus Survey 2004. Toronto: Centre for Addiction and Mental Health. 42
  • 33. IMAGE SOURCES In a private residence: http://blog.pokerjunkie.com/easy- living/18-best-poker-accessories/ At a casino: http://www.angelfire.com/fl/thesimpsons/maggie.html Online gambling: http://blog.drakecasino.eu/online-poker-vs- online-blackjack-win-more-profits/ Playing with friends: http://www.gentside.com/friends/wallpaper/page_3.html 43

Editor's Notes

  1. Gambling in a private setting: is framed around the control of financial expenditures where measures of time almost dissipate A microsystem of rules and strategies around money transactions is negotiated between players for the occasion. Friendly games focus on the enjoyment of each player and socialization between players rather than on winning or losing money. Poker tournaments with rules concerning the entrance fee are preferred as they allow players to reach that goal. Although concerns for expenditures are secondary to players in this form of gambling encounter, a minimum bet is necessary to keep the game fun and to maintain players’ full attention. The clear definition of who the players are, what their play style is, and how money will be transacted grant this gambling encounter a sufficiently sustainable frame to allow for the euphoric function of the game to unfold. READ QUOTE NEXT
  2. Gambling at casinos consist of a delicate balance between keeping the game pleasurable through good financial management of betting and the containment of recognised risks and dangers of losing in a setting of greater uncertainty of the outcome. Compared to a friendly game of poker where the outcome of the game does not lay at the centre of the experience, Casino play often involves losing (or winning) against an enigmatic opponent: “the house”. Although the rules of the game and the probabilities of winning in a casino are “theoretically knowable” (Reith 2013:720), they cannot however be negotiated between players or with the house. In this setting, the uncertainty in one’s opponent and the allocation of a loss to an outside party result in a form of uneasiness that limits the potential for euphoria. READ QUOTE NEXT
  3. Students feel uncomfortable playing online because large amounts of time and money can potentially be invested Gamblers may find it difficult to define the boundaries of a gambling encounter when the Internet provides such constant availability and proximity to games. In addition, compared to the friendly game of poker or casino playing, the opponent and the outcome of an online game may be even more elusive, somewhat free of social markers, making online gambling an unnerving encounter. The game’s outcome may be too unexpected or out of reach to make it compelling for moderate-risk and problem gamblers (MR/PG). READ QUOTE NEXT
  4. READ QUOTE
  5. The relationship between gamblers, the activity and the environment shows however more fluidity then the linear model I just presented and is therefore more complexe to measure. Indeed, gambling encounters in each setting, whether it is: 1. gambling with friends in a private setting; 2. gambling at a casino; 3. online gambling; provide different frames within which MR & PG develop specific microcosms that structure time and money management and meanings in order to cope with the uncertainty of games of chance. To conclude, we go back to you Sylvia who will discuss the implications for future research and prevention efforts.