4. WORLDVIEW OF A CLOSED BRAND Targets Consumers Monologue Brand Management Awareness Push Guarded Communications Created by Marketers
5. WORLDVIEW OF AN OPEN BRAND Fosters Communities of Consumers Brand Stewardship Dialogue / Trilogue Engagement Pull Transparent Communications Co-created With Consumers
6. “… an aggregated commodity item with little individuality other than that expressed in the buy/not-buy decision.” THE CONSUMER THE iCITIZEN “ ...a self-directed, passionate and expressive individual who routinely creates and shares content, and influences friends and strangers online.” Source: Resource Interactive iCitizen Motivational Study, 2007 86% of U.S. population
7. NOTORIETY: Scrabulous creators NETWORK EFFECT: Added to over 840,000 Facebook pages Rajat & Jayant Agarwalla
8. NOTORIETY: Free designs for personal web profiles NETWORK EFFECT: More site traffic than the top three teen publications combined Ashley Qualls www.whateverlife.com
9. More than 25% of Google’s search results for the world’s 20 largest brands are consumer-generated content. — Nielsen Buzz Metrics The number of text messages sent and received each day exceeds the population of Earth . — m-metrics, 2007 Mobile Commerce Landscape 77% of Internet shoppers read online product reviews. — JupiterResearch, August 2007 412.3 years = Time it would take to view all of the material on YouTube. — Digital Ethnography, Kansas State University March 17th 2008 85.9 million social network users in the U.S. — eMarketer, 2008 1.4 blogs created every second of every day. — Technorati 2007 The average U.S. citizen will spend 5.4 years per lifetime online. — Nielsen Online Stats, 2007 Over 1.7 million Twitter users in the U.S. — Twitdir, 2008
10. 2002: MARKETING TO THE WEB-EMPOWERED CONSUMER RESEARCHING SHOPPING SELF-SERVICING BRAND CONSUMER COMMUNITY
11. 2008: MARKETING WITH THE SOCIAL WEB-EMPOWERED CONSUMER CONSUMER COMMUNITY CREATING SHARING INFLUENCING SHARED PASSION BRAND CONSUMER COMMUNITY
15. Competence Resource 2007 iCitizen Motivational Study Collectivism Connect and share with people who have similar interests 16% Change Improve companies or the experience of self and others 7% Celebrity Seek recognition and some degree of fame/fortune 3% Use digital tools for life management 74%
34. “ I CONNECT” Connect and share with people who have similar interests “ I MATTER” Seek recognition and some degree of fame/fortune “ I CAN” Use digital tools for life management AWARENESS OR TRIAL AWARENESS OR ACQUISITION CONVERSION OR SALES WHY MOTIVATIONS MATTER TO MARKETERS “ I AM” Improve companies or the experience of self and others RETENTION OR LOYALTY
38. HOW OPEN IS YOUR BRAND? Do you compel icitizens to spend time with your brand? Do your icitizens collectively influence the future of your brand? Do you make it fast and easy to make purchase decisions? Do you listen to your icitizens and personalize their experience?