This document provides an overview and analysis of the global esports market. It covers market segments by product and application, key drivers and restraints, regional analysis for North America, Europe, Asia Pacific, Latin America and Middle East/Africa, and revenue forecasts for the global and regional markets from 2021-2028. The report also examines major players in the market and provides a cost analysis. In closing, it states that the esports market is growing significantly due to rising popularity, especially among younger demographics.
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Esports Market Report 2021
1. Table of Content
Chapter 1 Esport Market Overview............................................................................11
1.1 Product Overview and Scope of Esport .......................................................................... 11
1.2 Drivers, Restraints, and Opportunities for Global Esport Market:................................. 12
1.2.1 Drivers for Global Esport Market:..................................................................... 12
1.2.2 Restraints for Global Esport Market:................................................................. 12
1.2.3 Opportunities for Global Esport Market:........................................................... 12
1.3 Esport Segment by Product........................................................................................... 13
1.3.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Product (2016-2021) ......................................................................................... 13
1.3.2 Global Esport Revenue Market Share (%) by Product in 2020............................. 13
1.3.3 Metal Stampings .............................................................................................. 15
1.3.4 Metal Forgings.................................................................................................. 16
1.3.5 Ferro-Alloy Castings.......................................................................................... 17
1.3.6 Non-Ferrous Metal Castings.............................................................................. 18
1.4 Esport Segment by Application ..................................................................................... 19
1.4.1 Global Esport Revenue (USD Million) and Growth Rate (%) Comparison by
Application (2016-2021).................................................................................... 19
1.4.2 Global Esport Revenue Market Share (%) by Application in 2020 ....................... 19
1.4.3 Adhesives & sealants........................................................................................ 21
1.4.4 Automotives..................................................................................................... 22
1.4.5 Energy.............................................................................................................. 23
1.4.6 Electronic & opto electronics ............................................................................ 24
1.4.7 Aerospace ........................................................................................................ 25
1.4.8 Packaging......................................................................................................... 26
1.5 Global Esport Market by Regions (2016-2021) .............................................................. 27
1.5.1 Global Esport Market Size and Growth Rate (%) Comparison by Regions
(2016-2021)...................................................................................................... 27
1.5.2 North America Esport Status and Prospect (2016-2028)..................................... 29
1.5.3 Europe Esport Status and Prospect (2016-2028)................................................ 30