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Common online survey
the results
eTwinning project Digital Citizen – How and Why
April 2017
Iva Naranđa, OŠ Vladimira Nazora Pribislavec, Croatia
About the survey
 March 2017 - preparing the questions for
common survey, shared document
 We thank English teacher Jurica Benčik (OŠ
Vladimira Nazora Pribislavec, Croatia) for help.
 April 2017 - an online survey about digital habits
of our pupils, SurveyMonkey (free version)
2
3
4
5
6
7
8
COMMENTS:
 Instagram 32
 Edmodo 17
 YouTube 12
 Viber 8
 WhatsApp 6
 Snapchat 5
 Yahoo 2
 Onedio 1
2 responses do not match
9
10
RESPONSES:
 Various games 30
 Teaching platforms 30
 YouTube 18
 Instagram 17
 Facebook 16
 Whatsapp 16
 Canva 10
 Skype 6
 Snapchat 6
 Filmotopia, Filmovita 5
 Messenger 4
 Twitter 4
 Code.org, Scratch 3
 Tagul 3
 Wattpad 1
 Voki 1
 MS PowerPoint online 1
 Padlet 1
 Learningapps 1
 PicsArt 1
11
RESPONSES:
 Various games 44
 MS Paint 26
 MS Word 25
 Media players, Photo editors 14
 MS PowerPoint 9
 Adobe Photoshop 4
 Windows Live Movie Maker 3
 MS Office 2
 MS Publisher 1
 MS Excel 1
12
13
14
RESPONSES:
 Football 20
 Reading 19
 Basketball 18
 Learning, doing homework 14
 Playing or going out with friends 13
 Volleyball 10
 Games 9
 Cycling 8
 Pets, dogs, cats 6
 Listen to music 5
 Watching television 4
 Walking 4
 Fishing 3
 Playing or going out with family 2
 Drawing 2
 Sport 2
 Singing 2
 Handball 2
 Dancing 2
 Shopping 1
 Writting 1
 Movies 1
 Piano 1
 Rollerblading 1
 Guitar 1
 Ballet 1
 Hoverboard 1
 Swimming 1
 Running 1
15
16
17
18
19
20
21
22
23 Playing computer games and
social networking are the most
popular online activities for the
survey participants, but a
significant number of
participants also use different
learning platforms.
Playing computer games and
social networking are the most
popular online activities for the
survey participants, but a
significant number of
participants also use different
learning platforms.
Facebook and Instagram
are the most popular social
networks among survey
participants.
Facebook and Instagram
are the most popular social
networks among survey
participants.
Some conclusions
Survey participants have a
variety of activities in the
real world, including sport,
reading and learning.
Survey participants have a
variety of activities in the
real world, including sport,
reading and learning.
Significant number of
survey participants is every
day online, the most used
device is a smartphone.
Significant number of
survey participants is every
day online, the most used
device is a smartphone.
One third of the survey
participants spend daily 1-2
hours online, and one third
more than 3 hours.
One third of the survey
participants spend daily 1-2
hours online, and one third
more than 3 hours.
Most survey participants
feel safe in online
activities, and more than
half uses real names
when they are online.
Most survey participants
feel safe in online
activities, and more than
half uses real names
when they are online.
And finally...
the message to our students:

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Common online survey - the results

  • 1. Common online survey the results eTwinning project Digital Citizen – How and Why April 2017 Iva Naranđa, OŠ Vladimira Nazora Pribislavec, Croatia
  • 2. About the survey  March 2017 - preparing the questions for common survey, shared document  We thank English teacher Jurica Benčik (OŠ Vladimira Nazora Pribislavec, Croatia) for help.  April 2017 - an online survey about digital habits of our pupils, SurveyMonkey (free version) 2
  • 3. 3
  • 4. 4
  • 5. 5
  • 6. 6
  • 7. 7
  • 8. 8
  • 9. COMMENTS:  Instagram 32  Edmodo 17  YouTube 12  Viber 8  WhatsApp 6  Snapchat 5  Yahoo 2  Onedio 1 2 responses do not match 9
  • 10. 10
  • 11. RESPONSES:  Various games 30  Teaching platforms 30  YouTube 18  Instagram 17  Facebook 16  Whatsapp 16  Canva 10  Skype 6  Snapchat 6  Filmotopia, Filmovita 5  Messenger 4  Twitter 4  Code.org, Scratch 3  Tagul 3  Wattpad 1  Voki 1  MS PowerPoint online 1  Padlet 1  Learningapps 1  PicsArt 1 11
  • 12. RESPONSES:  Various games 44  MS Paint 26  MS Word 25  Media players, Photo editors 14  MS PowerPoint 9  Adobe Photoshop 4  Windows Live Movie Maker 3  MS Office 2  MS Publisher 1  MS Excel 1 12
  • 13. 13
  • 14. 14
  • 15. RESPONSES:  Football 20  Reading 19  Basketball 18  Learning, doing homework 14  Playing or going out with friends 13  Volleyball 10  Games 9  Cycling 8  Pets, dogs, cats 6  Listen to music 5  Watching television 4  Walking 4  Fishing 3  Playing or going out with family 2  Drawing 2  Sport 2  Singing 2  Handball 2  Dancing 2  Shopping 1  Writting 1  Movies 1  Piano 1  Rollerblading 1  Guitar 1  Ballet 1  Hoverboard 1  Swimming 1  Running 1 15
  • 16. 16
  • 17. 17
  • 18. 18
  • 19. 19
  • 20. 20
  • 21. 21
  • 22. 22
  • 23. 23 Playing computer games and social networking are the most popular online activities for the survey participants, but a significant number of participants also use different learning platforms. Playing computer games and social networking are the most popular online activities for the survey participants, but a significant number of participants also use different learning platforms. Facebook and Instagram are the most popular social networks among survey participants. Facebook and Instagram are the most popular social networks among survey participants. Some conclusions Survey participants have a variety of activities in the real world, including sport, reading and learning. Survey participants have a variety of activities in the real world, including sport, reading and learning. Significant number of survey participants is every day online, the most used device is a smartphone. Significant number of survey participants is every day online, the most used device is a smartphone. One third of the survey participants spend daily 1-2 hours online, and one third more than 3 hours. One third of the survey participants spend daily 1-2 hours online, and one third more than 3 hours. Most survey participants feel safe in online activities, and more than half uses real names when they are online. Most survey participants feel safe in online activities, and more than half uses real names when they are online.
  • 24. And finally... the message to our students: