This document summarizes a study on online gaming addiction among children in Tiruttani, Thiruvallur District. A questionnaire was used to collect statistics from 150 households on their mobile and laptop use. Most students were found to play puzzle (21.18%) and casino (18.9%) games. Effects of gaming addiction identified included interference with studies, poor social relations, anger, compulsiveness, isolation, depression, and repetitive strain injury from long play. The objectives of the study were to define and explore gaming addiction, seek knowledge on mobile gaming, understand reasons for play and impacts.
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A STUDY ON ONLINE GAMING ADDICTION ON CHILDRENS
1. i
โA STUDY ON ONLINE GAMING ADDICTION ON
CHILDRENS IN TIRUTTANI, THIRUVALLUR DISTRICTโ
FIELD STUDY SUBMITTED TOTHE THIRUVALLUVAR UNIVERSITY
MASTER OF COMMERCE
Submitted by
S. LEELAVATHI
REG NO: 30222P09013
Under the Supervision of
Mrs.M.KALPANA, M.Com.., M.Ed,
Assistant Professor,
Department of Commerce
Arakkonam Arts and Science college,
Arakkonam โ 631 003
DEPARTMENT OF COMMERCE
ARAKKONAM ARTS AND SCIENCE COLLEGE
ARAKKONAM
OCTOBER 2023
2. ii
ARAKKONAM ARTS AND SCIENCE COLLEGE
Mrs. M.KALPANA, M.Com.., M.Ed.,
Assistant Professor,
Department of Commerce
Arakkonam Arts and Science College,
Arakkonam โ 631 003.
Tamil Nadu, INDIA
CERTIFICATE
This is to certify that Ms. S. LEELAVATHI (30222P09013) has worked
and completed her Field Study Work for the degree of MASTER IN
COMMERCE in the Faculty of COMMERCE on Title of Field Study work to
be written โA STUDY ON ONLINE GAMING ADDICTION ON
CHILDRENS INTIRUTTANI, THIRUVALLUR DISTRICT.โ under my
supervision. It is her own work and facts report by her personal findings and
investigations.
Signature of Guide Signature of Head
of the Department
3. iii
S. LEELAVATHI
M.Com. Field Study Scholar
Department of Commerce
Arakkonam Arts and Science College,
Arakkonam โ 631 003.
DECLARATION BY STUDENT
I the under signed Ms. S. LEELAVATHI (30222P09013) here
by, declare that this Field Study work entitled "A STUDY ON
ONLINE GAMING ADDICTION ON CHILDRENS IN
TIRUTTANI, THIRUVALLUR DISTRICT" is a result of my own
research work and not been previouslysubmitted in any other University
for any other examination.
I hereby further declare that all information of this document has been
obtained and presented in accordance with academic rules and
ethical conduct.
Date Signature of the Student
Place: (S.LEELAVATHI)
Reg. No: 30222P09013
4. iv
ACKNOWLEDGEMENT
Every study is a learn more. It is essentially a pursuit in solitude. However, there cannot
be any action yielding results without help of others. There are many I thank in the
successful completion of this Field Study report.
First and foremost, I thank almighty God for his blessings in the successful completion of
this Field Study report.
I express my deepest sense of gratitude to Dr. G. SHAIK MEERAN..,Ph.D, Principal,
Arakkonam Arts and Science college, Arakkonam for his enormous help, invaluable ideas
and knowledge, advice, encouragement for the successfully completion of my Field Study
work.
I am very much grateful to Mr. E. PANDIYAN, M.com.,M.Phil.,(Ph.D) Assistant
Professor and Head, Department of Commerce, Arakkonam Arts and Science college ,
Arakkonam for the valuable guidance, supervision and encouragement with enabled me to
complete this Field Study.
I convey my gratitude to Mrs. M. KALPANA, M.com..,M.Ed., Assistant Professor,
Department of Commerce, Arakkonam Arts and Science college , Arakkonam for all his
valuable suggestions and constant encouragement.
I convey my sincere thanks to my family and my friends for all their helps, supported
encouragement for this study.
This list is almost incomplete and I am grateful to all those who have helped me directly
and indirectly in my research work.
Place: Arakkonam
Date:
(S. LEELAVATHI)
(30222P09013)
5. v
S.NO TITLE PAGE NO.
1. INTRODUCTION 1
2. PREFACE TO THE STUDY 2
3 PLACE OF STUDY 2
4 RESEARCH TOOLS. 2
5. STATISTICS COLLECTION 2
6. ADVANTAGES OF ONLINE GAMES 3
7. DISADVANGES OF ONLINE GAMES 3
8. OBJECTIVES OF ONLINE GAMES ADDICTION 4
9. FIELD STUDY PROGRAMME 5
10 QUESTIONNAIRE 6
11 STATISTICAL ANALYSIS 11
12 KNOWING THE DETAILS OF THE PROBLEM FROM
THE RESULTS
12
11. EFFECTS OF GAMING ADDICTION ON EDUCATION
AND PERSONAL GROWTH
11
12 GAMING ADDICTION EFFECT ON MENTAL HEALTH 12
13. EFFECTS OF GAMING ADDICTION ON PHYSICAL
HEALTH
13
14 GAMING ADDICTION EFFECT ON MENTAL HEALTH 14
15. FINDING THE SOLUTION 15
16. CONCLUSIONS 16
BIBLIOGRAPHY 17
6. 1
1. INTRODUCTION:
Since the early 1990s, the growing phenomenon of Internet gaming disorder
(IGD) has received increasing attention from researchers. ... Griffiths (1995) outlined
several symptoms related to Internet gaming addiction, including salience, mood
modification, tolerance, withdrawal, conflict, and relapse.
An introduction to online gaming online gaming is hugely popular with children
and young people. Annual research conducted by OFCOM shows that gaming is still
one of the top activities enjoyed by 5-16 year olds online, with many of them gaming
via mobile devices and going online using their games console. From sport related games
to mission based games and quests inspiring users to complete challenges, interactive
games cater for a wide range of interests, and can enable users to link up and play
together. Most games now have an online element to them; allowing users to take part
in leader boards, join group games or chat to others. Internet connectivity in a game
addsa new opportunity for gamers as it allows players to find and play against, or with,
otherplayers. These may be their friends or family members or even other users in the
gamefrom around the world (in a multiplayer game). We know that parents and cares
do have questions and concerns about games, often about the type of games their child
plays, who they may be speaking to and for how much time their child is playing. This
leafletprovides an introduction to online gaming and advice for parents specifically related
to gaming.
7. 2
An online game is a video game that is either partially or primarily played through
the Internet or any other computer network available. Many online games create
their own online communities, while other games, especially social games, integrate the
players' existing real-life communities.
Under the new DSM-5 framework, Internet gaming disorder refers to the
โpersistent and recurrent use of the Internet to engage in games, often with other
players, leading to clinically significant impairment or distress as indicated by five (or
more) [criteria] in a 12-month periodโ.
2. PREFACE TO THE STUDY
The development of a village depends on the health of the younger generation and
their health. So explore the causes of internet gaming addiction of students around Pet-
Puthur Municipality and explore the solution through quizzes and interviews with
students.
3. PLACE OF STUDY:
๏ Thiruvallur District, Tiruttani Circle, Pet-Puthur.
๏ The study was conducted throughout January 2023.
4. RESEARCH TOOLS.
๏ Gathering statistics required for the study through questionnaire
๏ Android Mobile Game, Laptop Games.
5. STATISTICS COLLECTION:
๏ Recording the economic status of households with mobiles and laptops in 150
households in Pet-Puthur .
๏ Interviewing students and getting registered.
8. 3
6. ADVANTAGES OF ONLINE GAMES
1. Online games are the ability to connect to multiplayer games, although single-
player online games are quite common as well.
2. Online games is that a great percentage of games donโt require payment.
3. Online games is worth nothing is the availability of wide variety of games for all
type of game players.
4. Online gaming makes the kid sharper and mentally more active. The games
generally have various levels or missions to be completed in limited times. This
helps the kids in learning about time management.
5. Mind and hand coordination. This is one of the main and important advantages that
the kids experience while playing online games. He/she learns to coordinate his/her
mind with the actions of his hands. While executing those actions, they also develop
mental strength.
6. Kids tend to become socially active, as they interact and play with complete
strangers online. It helps them in their social life too.
7. DISADVANGES OF ONLINE GAMES
1. They even tell lies to their parents or play truant to have more time in the internet
shops.
2. Time consuming.
3. Expensive.
4. Lack of communication and family interaction.
5. Addiction.
6. Some games can be aggressive and violent.
9. 4
7. Here multi-player games mean that you cannot interact with real life people, but
instead you are talking to people that you donโt even know over the internet.
8. Online gaming can be receiving, a gamer could be communicating with somebody
online who is telling them false information about themselves, an example of this
could be a pedophile using these games to get into contact with children that may
give out information about themselves.
9. Cyber bullying can occur via online gaming.
10. Video games can make people violent. If they are constantly using violence to solve
a problem in a video game it may seep through into their everyday lives.
11. Some video games teach kids what many would view as the wrong values.
12. The games can confuse gamers the difference between games/fantasy and reality.
13. Gaming can affect a child's academic performance, if they miss out on homework
and are staying up late to play games and are tired at school. They can have attention
problems such as focusing on a particular task other than gaming
14. It also affects the social life of children if they ditch others because they'd rather
spend their time online.
15. Gaming can cause obesity and other severe health problems.
8. OBJECTIVES OF ONLINE GAMES ADDICTION
๏ Define internet and gaming addiction.
๏ Explore the metamorphosis of internet use and video games into addictive behaviors.
๏ To seek knowledge about mobile gaming.
๏ To gain information regarding mobile gaming addiction.
๏ To site the effects of mobile gaming addiction.
๏ To know the reasons why people engage themselves in mobile gaming.
11. 6
10. QUESTIONNAIRE
1. Are you Male or Female
a) Male
b) Female
2. What is your age?
a) 18 or younger
b) 19 to 24
c) 25 to 34
3. Roughly how many hours do you spend playing video games each day (e.g.
gaming consoles, mobile phones, computers, etc.)?
a) None
b) One hour
c) Two hours
d) Three hours
e) Four hours or more
4. Which of the following device did you use to play video games in general?
a) Desktop / Laptop computer
b) Smartphone
c) Tablets
d) I have not used any of these devices to play video games
5. What genre of video games do you play most?
a. Puzzle
b. Casino
12. 7
c. Strategy
d. RPG
e. Simulation
f. Shooter
g. Lifestyle
h. Sports
i. AR/Location Based
j. Driving
k. Arcade
l. Card games
m. Hyper-casual
6. What reason for playing video games most applies to you?
a) I play for the challenge.
b) I play socially (e.g. Playing with friends or strangers online).
c) I play for the story and narrative of game.
d) I play for educational purposes.
e) I play to relieve stress.
f) I play because of boredom.
g) I play for immersion.
h) I play for camaraderie (To feel apart of a team).
7. How much money have you spent on video games in the past 12 months?
a) None
b) Rs. 100 to 1000
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c) Rs. 1000 to 2000
d) Rs. 2000 to 3000
e) Rs. 3000 to 4000
f) Rs. 4000 to 5000
g) Above Rs. 5000
8. What video game feature is most appealing to you?
a) Social features (Being able to play with friends or strangers).
b) Mastering complex and challenging control schemes.
c) Narrative and Identity (Character customization and progression).
d) Graphics and aesthetics .
e) Reward and Punishment features.
9. Do you think about playing video games while you are not playing them?
(Please try to not give a natural answer.)
a) Strongly Agree
b) Agree
c) Neutral
d) Disagree
e) Strongly Disagree
10. Does playing video games ever take priority over performing daily tasks (e.g.
laundry, washing, work, etc.)?
a) Strongly Agree
b) Agree
c) Neutral
16. 11
11. STATISTICAL ANALYSIS
The study was conducted through questionnaires and interviews with
mobile phone students in the Pet-Puthur circle. Through the study we learned about
the stress caused by mobile phone use.
Detail below:
Name of Games Percentage of Users
Puzzle 21.18
Casino 18.9
Strategy 17.7
RPG 14.23
Simulation 10.4
Shooter 5.56
Lifestyle 3.86
Sports 3.4
AR/Location Based 1.67
Driving 1.6
Arcade 1.34
Card games 0.62
Hyper-casual 0.06
17. 12
12. KNOWING THE DETAILS OF THE PROBLEM FROM THE RESULTS:
๏ Thinking about gaming all or a lot ofthe time
๏ Feeling bad when you canโt play
๏ Needing to spend more and more time playing to feel good
๏ Not being able to quit or even play less
๏ Not wanting to do other things that you used to like
๏ Having problems at work, school, or home because of your gaming
๏ Playing despite these problems
Hyper-casual
Most User of Video Game
Cardgames
Arcade
Driving
AR/LocationBased
Sports
Lifestyle
Shooter
Simulation
RPG
Strategy
Casino
Puzzle
10 15 20 25
Percentage
Name
of
games
18. 13
๏ Lying to people close to you about how much time you spend playing
๏ Using gaming to ease bad moods and feelings
13. EFFECTS OF GAMING ADDICTION ON EDUCATION AND PERSONAL
GROWTH
Implications of excessive gaming may result in harmful effects on childrenโs
education and wellbeing.
1. Interference with studies โ One of the signs of gaming addiction is the impact on
other areas of life. If school work is suffering โ including boredom in lessons,
difficulty concentrating or low motivation to complete homework โ then their
gaming habits should be assessed.
2. Social relations: If gaming is at the loss of contact with friends in real life, this
deviation can affect relationship skills in everyday situations.
19. 14
Gaming can be a social activity. Whether playing with siblings on the console or
competing with friends online, children and young people are increasingly playing games
online. Our study found that three-quarters of players aged 5-15 play online only โ
14. GAMING ADDICTION EFFECT ON MENTAL HEALTH
All of the following elements can indicate gaming addiction. These symptoms
tend to be more pronounced when children or young people are not gaming โ including if
they are prevented from playing.
1. Anger or rage โ If a parent interrupts a gaming session or broadband goes down, what is
the reaction? If children or young people respond with anger or rage โ including shouting,
screaming or physical attacks, then this is something worth noting.
2. Compulsivity โ Is there a strong sense of urgency to get back to gaming? Is it difficult to
pull yourself away? With children and young people, compulsive play can manifest in
playing past switch-off times, late at night or secretively.
3. Isolation and loneliness โ If children spend long periods of time playing games by
themselves, this reduces interaction with relatives and friends in real life. Though many
young gamers use online chat in multiplayer games, including talking to friends in real life
โ this should be balanced with interactions in the same physical space.
4. Depression โ In regular gamers, ongoing listlessness, sadness or lethargy can be signs of
problem gaming. Depressive symptoms will be most apparent when they are not playing
the game โ i.e. in the withdrawal phase.
20. 15
15. EFFECTS OF GAMING ADDICTION ON PHYSICAL HEALTH
Excessive gaming repeatedly over long periods can potentially cause physical strain on
gamers.
1. Repetitive strain injury (RSI)
Children and young people who play games for extended periods can be affected by RSI.
Stiffness, aches, pain and numbness are signs to watch out for. For example,
In tendinitis refers to thumb, wrist and hand problems associated with playing on gaming
consoles. Eye strain is also common if you look at screens for long periods without taking
breaks. Screen glare can also affect vision.
2. Poor posture
If youโre slouching in a chair or youโre hunched over your mobile, then itโs time to take a
break. Whilst these positions wonโt harm most children immediately, they can lead to
serious problems in adulthood.
3. Headaches and migraines
Headaches may be related to physical causes such as eye strain, bad posture or dehydration.
Or they may be related to mental health issues โ including anxiety and depression. Young
gamers who get regular headaches should get checked out by a doctor.
4. Lack of physical activity
Playing sedentary games for long periods can mean that people miss out on exercise. The
World Health Organization recommends that children and young people, aged 5 to 17,
doat least 60 minutes of activity per day.
21. 16
5. Poor nutrition or self-care
When gaming addiction takes over, children and young people may skip meals, rely on
junk food, resist taking toilet breaks or have poor hygiene.
6. Poor quality sleep
Playing stimulating games for many hours at a time, particularly late at night, will make
it harder to get to sleep.
16. FINDING THE SOLUTION
To keep the amount of time spent gaming under control , try these tips for adults and kids
alike:
๏ Set time limits for playand stick to them.
๏ Keep phones and other gadgets out of the bedroom so you wonโt play into the
night.
๏ Do other activities every day, including exercise. This will lower the health risks
of sitting and playing for long stretches of time.
No one knows whether certain kinds of games are more likely to lead to
problem gaming. You need to make sure your child is only playing games that are
appropriate for their age.
17. CONCLUSIONS:
In conclusion, online gaming addiction has the capability of disrupting oneโs
mental and social health. When played for a prolonged amount of time, online games
may take a hold on its players. The fun and games soon become their lives, their minds
crave the excitement of the tasks they must do, and the people around them soon depart,
eventually leaving them with no one in their real lives to turn to. Therefore, those who
feelas if their pastime controls their way of life should reach out for help, and researchers
studying this matter should work to help people see this addiction at the same level as every
other detrimental addiction.
22. 17
BIBLIOGRAPHY:
BOOK:
๏ท C.P Gupta, Human resource Management
๏ท Philip Kotler , Global marketing
WEBSITES:
๏ท www.google.com
๏ท www.businessdictionary.com
๏ท www.onlinecasinos.co.uk/blog/fast-withdrawal-casinos.htm
MAGAZINE:
๏ท Indian Leather Magazine
๏ท Newspaper and
๏ท The Economic Times