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Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Information Systems Today
Eighth Edition, Global Edition
Chapter # 5
Enhancing Organizational
Communication and
Collaboration Using Social
Media
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Learning Objectives
• 5.1 Explain organizations’ needs for communication and collaboration.
• 5.2 Explain social media and evolving web capabilities.
• 5.3 Describe various social media applications, and explain their role in
enhancing communication, collaboration, cooperation, and connection.
• 5.4 Describe how companies can manage enterprise-oriented social media
applications and deal with potential pitfalls associated with social media.
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
The Need for Communication and
Collaboration
• Learning Objective:
Explain organizations’
needs for communication
and collaboration.
• Virtual Teams
• Groupware
• Videoconferencing
• Intranets and Employee Portals
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Collaboration
• Collaboration is where two or more people
are working together to achieve a common
goal
• A small company can collaborate very easily
usually at a set time and place
• Global companies require effective and
efficient communication channels for
collaboration
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Categories of Collaboration Tools (Table 5.1)
Category Description Instances Examples
Electronic
Communication
tools
Tools allowing users to
convey verbal and written
information and send files,
documents, or other
content
Fax, e-mail, voice mail,
blogs, wikis, static
websites
MOS Outlook,
Blogger,
Wikipedia
Electronic
conferencing
tools
Tools allowing information
sharing and rich
interactions between
users
Internet forums, instant
messaging, application
sharing, video-
conferencing
Apple
FaceTime,
Skype, Google
Hangouts,
WebEx
Collaboration
management
tools
Tools used to facilitate
virtual or collocated
meetings and manage
group activities
Electronic Calendars,
knowledge
management systems,
intranets, online
document systems
Google Docs,
MS Office
Online, MS
SharePoint
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Virtual Teams
• Virtual teams are composed of members from different
geographic areas and assembled as needed to collaborate
on a certain project
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Groupware
• Groupware is a class of software that enables
people to work together more effectively
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Electronic Meeting System (EMS)
An electronic
meeting system
utilizes networked
computers and
sophisticated
software to
support various
group tasks
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Videoconferencing
• Desktop Videoconferencing
– Simple and low cost
– Internet based
• Dedicated Videoconferencing
– Organizational conference rooms
– Multiple people and/or locations
– Highly realistic/excellent video and audio quality
– Can be extremely expensive, up to $500K
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Intranets and Employee Portals
• Real-Time Access to
Information
– Updated information instantly
available throughout the
organization
• Enterprise Search
– Company focused, including
corporate databases
• Collaboration
– Document sharing and co-
editing
• Employee Portals
– Employee benefits self-
service
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
The Evolving Web
• Learning Objective:
Explain social media and
evolving web capabilities.
• Evolving Web Capabilities
• Evolving Social Interaction
• The Evolving Workspace
• Future Web Capabilities
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Evolving Web Capabilities
• network
effect
mashups
• Web 2.0 applications shift a Web user’s role from a
passive consumer of content to its creator
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Mashups
• A mashup is a new application (or website) that
uses data from one or more service providers.
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Evolving Social Interaction
• Web 2.0 technologies change how people
interact and enable social media
– Online information at our fingertips
– Personal expression available 24/7
• Individuals often post very private information
– About themselves
– About others
– Without thinking about the consequences
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Evolving Social Interaction: Shifting
Perspectives (Table 5.2)
Web 1.0 Web 2.0
Me Me and You
Read Read and write
Connect ideas Connect ideas and people
Search Receive and give recommendations
to friends and others
Find Share
Techies rule Users rule
Organizations Individuals
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
The Evolving Workspace
• A generation of social media users
– Millenniums, “Generation Y”
– Different workplace expectations
– Portfolio careers, not cradle-to-grave jobs
– Don’t just serve customers, but collaborate with
customers
– Companies now create a corporate culture that
embraces trends of the digital world
– Embracing social media attracts and retains top
talent
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Future Web Capabilities
• The Semantic Web
– A set of design principles that will allow computers
to better index web pages, topics, and subjects
– Enhanced search results
• Web 3.0
– To be centered around mobility
– The contextual web where tremendous amounts of
content available to users will be filtered by
contextual factors (e.g., time, location, etc.)
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Social Media and the Enterprise
• Learning Objective:
Describe various social
media applications, and
explain their role in
enhancing communication,
collaboration, cooperation,
and connection.
• Enhancing Communication Using Social Media
• Enhancing Cooperation with Social Media
• Enhancing Collaboration with Social Media
• Enhancing Connection with Social Media
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Enhancing Communication Using Social Media
• Blogs
– Topical blogs of interest to customers
– Critics call blogs “amateurization of journalism”
• Microblogging
– Post news to customers
– An example is Twitter which is limited to 140 characters
– Example: Coca-Cola’s official Twitter account
• Instant Messaging
– Enables multiple participants to have conversations
– Example: WhatsApp allows group chat, free texts
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Enhancing Cooperation with Social Media
• Media Sharing
– Via Flickr, Instagram,
Vimeo, YouTube,
SlideShare
– Webcasting, podcasting
• Tagging
– Manually adding
metadata to content
• Geotagging
– Geospatial data added
• Social Bookmarking
– Allows users to refine data
• Social Cataloging
– Creation of a categorization
system by users
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Enhancing Collaboration with Social Media
• Cloud-Based Collaboration Tools
• Content Management Systems
– Learning management systems
• Collective Intelligence
– Open source software
– Wikis
• Human-Based Computing (Crowdsourcing)
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Wikis
• A wiki is a website allowing people to create, edit,
or delete content as well as discuss content
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Web-Based Collaboration Tools (Table 5.4)
Type Names
Spreadsheets Google Drive, Zoho Sheet, Microsoft Excel Online
Word processors ThinkFree, Zoho Writer, Google Drive, Microsoft Word
Online
Presentation Google Drive, Zoho Show, Microsoft PowerPoint Online,
Prezi
Office suites Zoho, Google Apps, Microsoft Office Online
Project Management Trac, Redmine, eGroupWare, Collabtive
Notes/task
management
Evernote, Wunderlist, Microsoft OneNote Online
Cloud
storage/sharing
Dropbox, Google Drive, Microsoft OneDrive,
SugarSync, iCloud
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Enhancing Connection with Social Media
• Social Networking
– One of the most popular uses of the Internet
– Facebook had 1.65 billion users as of March 2016
– Social Search
 Increase the relevance of search results
• Viral Marketing
– Good marketing techniques can be driven by word-of-
mouth or person-to-person communication
– The power of viral marketing can be a great tool
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Managing Social Media Applications in the
Enterprise
• Learning Objective: Describe
how companies can manage
enterprise-oriented social
media applications and deal
with potential pitfalls
associated with social media.
• Organizational Issues
• Downsides and Dangers of using Social Media
Applications
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Organizational Issues
Various factors have
to be taken into
account when using
social media
applications within an
organization
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Downsides and Dangers of using Social
Media Applications
• Online Product Reviews
• Microblogging
• Social Networks
• Bad Vibes Going Viral
• Lessons Learned
– Identify a crises team
– Identify your worst social media nightmare
– Monitor your social media environment
– Act fast. The first 24 hours count
• Societal Impacts of Social Media
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
END OF CHAPTER CONTENT
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Managing in the Digital World:
Facebook.com
• Facebook had 1.65 billion users in March 2016
• Many companies now have Facebook pages
– When users “like” a company, they can receive updates
from the company
– Consumers can leave comments for companies
– Companies can interact with customers and track
customer loyalty
– Future demand is predicated based on customers’
“likes”
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Green IT:
U.S. Military is Moving Toward Renewables
• Renewable energy sources: sunlight, rain, tides,
geothermal heat
• U.S. Military is largest consumer of energy in the
United States (consuming 2% of nation’s total)
– Primary motivator “is bombs on target” meaning it must
have energy security, both on bases, and when
deployed globally
– Senior leaders believe that renewable sources,
coupled with analytic capabilities provided by
information systems, will provide greater energy
options
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Coming Attractions:
Dissolvable Electronics
• Pharmaceutical industry fighting bacteria that evolve to
resist antibiotics
– Antibiotics take years to develop, and can lose effectiveness
quickly
• Possible solution: electronic devices that generate heat
to kill the bacteria
– Developed by researchers at University of Illinois
– After surgery, the devices are placed in the wound
– The devices are “biocompatible” and dissolve after doing their
job
• Still in research phase
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Security Matters: Terrorism Is Winning the
Social Media Battle
• Terrorism is the use of violence in order to purport a
political, religious, or ideological change
• In 60s and 70s commercial airline hijacking was
broadcast on live TV, thus causing more hijackings
• New technologies (Facebook, YouTube, Twitter)
enable terrorist to use social media to create fear
and to recruit new members
• Attempts by governments to thwart the use of social
media by terrorists has not been successful
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Who’s Going Mobile:
Going SoLoMo: Yelp
• SoLoMo = the intersection of social, local, and
mobile services
• Example: Yelp.com
– A review and rating platform providing information on
local businesses from previous customers
– Started in 2004
– Integrated with iOS 6 mapping and directions app
– Incorporates local business advertising
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Ethical Dilemma:
Anonymity, Trolling, and Cyberharassment
• Deindividuation is a loss of self-awareness often causing
antisocial behavior by those operating on social media
anonymously (Internet troll)
• An Internet troll is one who creates discord on the Internet
by starting arguments or upsetting people
• Cyberharassment, usually by trolls, usually involves
defamation or revealing person information on others to
start cyber lynch mobs
– Example: Gamergate (2014) targeted several women in the video
gaming industry and wrote disparaging blog posts about them
which led to threatening them with assault, rape, and murder.
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
When Things Go Wrong:
Crowdfunding Failures
• Crowdfunding refers to the practice of funding a
project or venture by raising small amounts of money
from a large number of investors via the Internet
• Some projects over promise and under-deliver
– Mostly from lack of experience or underestimation
• Example: Zano drone project collected $3.4 million to
build a miniature quadcopter drone
– Drones under performed leading Zano to file bankruptcy
• Example: Laser Razor collected $4 million before
Kickstarter pulled the plug (no product ever created)
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved
Industry Analysis:
Online Travel
• The first wave (1.0) of online travel involved major
online travel agencies (OYAs)
• Online Travel 2.0 is in the works, allowing individuals
to profit
– Example: Airbnb
 Allows travelers to offer their homes for rent
 Airbnb value as of April 2016 is $USD 30 billion
– Example: Uber
 Social taxi service
 Individuals can provide rides and make some money
– Both use ratings and reviews to ensure quality
Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved

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Chapter 5.pptx

  • 1. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Information Systems Today Eighth Edition, Global Edition Chapter # 5 Enhancing Organizational Communication and Collaboration Using Social Media
  • 2. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Learning Objectives • 5.1 Explain organizations’ needs for communication and collaboration. • 5.2 Explain social media and evolving web capabilities. • 5.3 Describe various social media applications, and explain their role in enhancing communication, collaboration, cooperation, and connection. • 5.4 Describe how companies can manage enterprise-oriented social media applications and deal with potential pitfalls associated with social media.
  • 3. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved The Need for Communication and Collaboration • Learning Objective: Explain organizations’ needs for communication and collaboration. • Virtual Teams • Groupware • Videoconferencing • Intranets and Employee Portals
  • 4. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Collaboration • Collaboration is where two or more people are working together to achieve a common goal • A small company can collaborate very easily usually at a set time and place • Global companies require effective and efficient communication channels for collaboration
  • 5. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Categories of Collaboration Tools (Table 5.1) Category Description Instances Examples Electronic Communication tools Tools allowing users to convey verbal and written information and send files, documents, or other content Fax, e-mail, voice mail, blogs, wikis, static websites MOS Outlook, Blogger, Wikipedia Electronic conferencing tools Tools allowing information sharing and rich interactions between users Internet forums, instant messaging, application sharing, video- conferencing Apple FaceTime, Skype, Google Hangouts, WebEx Collaboration management tools Tools used to facilitate virtual or collocated meetings and manage group activities Electronic Calendars, knowledge management systems, intranets, online document systems Google Docs, MS Office Online, MS SharePoint
  • 6. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Virtual Teams • Virtual teams are composed of members from different geographic areas and assembled as needed to collaborate on a certain project
  • 7. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Groupware • Groupware is a class of software that enables people to work together more effectively
  • 8. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Electronic Meeting System (EMS) An electronic meeting system utilizes networked computers and sophisticated software to support various group tasks
  • 9. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Videoconferencing • Desktop Videoconferencing – Simple and low cost – Internet based • Dedicated Videoconferencing – Organizational conference rooms – Multiple people and/or locations – Highly realistic/excellent video and audio quality – Can be extremely expensive, up to $500K
  • 10. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Intranets and Employee Portals • Real-Time Access to Information – Updated information instantly available throughout the organization • Enterprise Search – Company focused, including corporate databases • Collaboration – Document sharing and co- editing • Employee Portals – Employee benefits self- service
  • 11. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved The Evolving Web • Learning Objective: Explain social media and evolving web capabilities. • Evolving Web Capabilities • Evolving Social Interaction • The Evolving Workspace • Future Web Capabilities
  • 12. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Evolving Web Capabilities • network effect mashups • Web 2.0 applications shift a Web user’s role from a passive consumer of content to its creator
  • 13. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Mashups • A mashup is a new application (or website) that uses data from one or more service providers.
  • 14. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Evolving Social Interaction • Web 2.0 technologies change how people interact and enable social media – Online information at our fingertips – Personal expression available 24/7 • Individuals often post very private information – About themselves – About others – Without thinking about the consequences
  • 15. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Evolving Social Interaction: Shifting Perspectives (Table 5.2) Web 1.0 Web 2.0 Me Me and You Read Read and write Connect ideas Connect ideas and people Search Receive and give recommendations to friends and others Find Share Techies rule Users rule Organizations Individuals
  • 16. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved The Evolving Workspace • A generation of social media users – Millenniums, “Generation Y” – Different workplace expectations – Portfolio careers, not cradle-to-grave jobs – Don’t just serve customers, but collaborate with customers – Companies now create a corporate culture that embraces trends of the digital world – Embracing social media attracts and retains top talent
  • 17. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Future Web Capabilities • The Semantic Web – A set of design principles that will allow computers to better index web pages, topics, and subjects – Enhanced search results • Web 3.0 – To be centered around mobility – The contextual web where tremendous amounts of content available to users will be filtered by contextual factors (e.g., time, location, etc.)
  • 18. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Social Media and the Enterprise • Learning Objective: Describe various social media applications, and explain their role in enhancing communication, collaboration, cooperation, and connection. • Enhancing Communication Using Social Media • Enhancing Cooperation with Social Media • Enhancing Collaboration with Social Media • Enhancing Connection with Social Media
  • 19. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Enhancing Communication Using Social Media • Blogs – Topical blogs of interest to customers – Critics call blogs “amateurization of journalism” • Microblogging – Post news to customers – An example is Twitter which is limited to 140 characters – Example: Coca-Cola’s official Twitter account • Instant Messaging – Enables multiple participants to have conversations – Example: WhatsApp allows group chat, free texts
  • 20. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Enhancing Cooperation with Social Media • Media Sharing – Via Flickr, Instagram, Vimeo, YouTube, SlideShare – Webcasting, podcasting • Tagging – Manually adding metadata to content • Geotagging – Geospatial data added • Social Bookmarking – Allows users to refine data • Social Cataloging – Creation of a categorization system by users
  • 21. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Enhancing Collaboration with Social Media • Cloud-Based Collaboration Tools • Content Management Systems – Learning management systems • Collective Intelligence – Open source software – Wikis • Human-Based Computing (Crowdsourcing)
  • 22. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Wikis • A wiki is a website allowing people to create, edit, or delete content as well as discuss content
  • 23. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Web-Based Collaboration Tools (Table 5.4) Type Names Spreadsheets Google Drive, Zoho Sheet, Microsoft Excel Online Word processors ThinkFree, Zoho Writer, Google Drive, Microsoft Word Online Presentation Google Drive, Zoho Show, Microsoft PowerPoint Online, Prezi Office suites Zoho, Google Apps, Microsoft Office Online Project Management Trac, Redmine, eGroupWare, Collabtive Notes/task management Evernote, Wunderlist, Microsoft OneNote Online Cloud storage/sharing Dropbox, Google Drive, Microsoft OneDrive, SugarSync, iCloud
  • 24. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Enhancing Connection with Social Media • Social Networking – One of the most popular uses of the Internet – Facebook had 1.65 billion users as of March 2016 – Social Search  Increase the relevance of search results • Viral Marketing – Good marketing techniques can be driven by word-of- mouth or person-to-person communication – The power of viral marketing can be a great tool
  • 25. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Managing Social Media Applications in the Enterprise • Learning Objective: Describe how companies can manage enterprise-oriented social media applications and deal with potential pitfalls associated with social media. • Organizational Issues • Downsides and Dangers of using Social Media Applications
  • 26. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Organizational Issues Various factors have to be taken into account when using social media applications within an organization
  • 27. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Downsides and Dangers of using Social Media Applications • Online Product Reviews • Microblogging • Social Networks • Bad Vibes Going Viral • Lessons Learned – Identify a crises team – Identify your worst social media nightmare – Monitor your social media environment – Act fast. The first 24 hours count • Societal Impacts of Social Media
  • 28. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved END OF CHAPTER CONTENT
  • 29. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Managing in the Digital World: Facebook.com • Facebook had 1.65 billion users in March 2016 • Many companies now have Facebook pages – When users “like” a company, they can receive updates from the company – Consumers can leave comments for companies – Companies can interact with customers and track customer loyalty – Future demand is predicated based on customers’ “likes”
  • 30. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Green IT: U.S. Military is Moving Toward Renewables • Renewable energy sources: sunlight, rain, tides, geothermal heat • U.S. Military is largest consumer of energy in the United States (consuming 2% of nation’s total) – Primary motivator “is bombs on target” meaning it must have energy security, both on bases, and when deployed globally – Senior leaders believe that renewable sources, coupled with analytic capabilities provided by information systems, will provide greater energy options
  • 31. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Coming Attractions: Dissolvable Electronics • Pharmaceutical industry fighting bacteria that evolve to resist antibiotics – Antibiotics take years to develop, and can lose effectiveness quickly • Possible solution: electronic devices that generate heat to kill the bacteria – Developed by researchers at University of Illinois – After surgery, the devices are placed in the wound – The devices are “biocompatible” and dissolve after doing their job • Still in research phase
  • 32. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Security Matters: Terrorism Is Winning the Social Media Battle • Terrorism is the use of violence in order to purport a political, religious, or ideological change • In 60s and 70s commercial airline hijacking was broadcast on live TV, thus causing more hijackings • New technologies (Facebook, YouTube, Twitter) enable terrorist to use social media to create fear and to recruit new members • Attempts by governments to thwart the use of social media by terrorists has not been successful
  • 33. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Who’s Going Mobile: Going SoLoMo: Yelp • SoLoMo = the intersection of social, local, and mobile services • Example: Yelp.com – A review and rating platform providing information on local businesses from previous customers – Started in 2004 – Integrated with iOS 6 mapping and directions app – Incorporates local business advertising
  • 34. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Ethical Dilemma: Anonymity, Trolling, and Cyberharassment • Deindividuation is a loss of self-awareness often causing antisocial behavior by those operating on social media anonymously (Internet troll) • An Internet troll is one who creates discord on the Internet by starting arguments or upsetting people • Cyberharassment, usually by trolls, usually involves defamation or revealing person information on others to start cyber lynch mobs – Example: Gamergate (2014) targeted several women in the video gaming industry and wrote disparaging blog posts about them which led to threatening them with assault, rape, and murder.
  • 35. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved When Things Go Wrong: Crowdfunding Failures • Crowdfunding refers to the practice of funding a project or venture by raising small amounts of money from a large number of investors via the Internet • Some projects over promise and under-deliver – Mostly from lack of experience or underestimation • Example: Zano drone project collected $3.4 million to build a miniature quadcopter drone – Drones under performed leading Zano to file bankruptcy • Example: Laser Razor collected $4 million before Kickstarter pulled the plug (no product ever created)
  • 36. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved Industry Analysis: Online Travel • The first wave (1.0) of online travel involved major online travel agencies (OYAs) • Online Travel 2.0 is in the works, allowing individuals to profit – Example: Airbnb  Allows travelers to offer their homes for rent  Airbnb value as of April 2016 is $USD 30 billion – Example: Uber  Social taxi service  Individuals can provide rides and make some money – Both use ratings and reviews to ensure quality
  • 37. Copyright © 2018, 2016, 2014 Pearson Education, Ltd. All Rights Reserved

Editor's Notes

  1. Slide 2 is list of textbook LO numbers and statements
  2. Organizations require collaboration between employees of different departments as well as outside business partners such as suppliers, customers, and other external stakeholders.
  3. As you can see, many different technologies have emerged over the years that are used for each category of collaboration tools as shown in this table.
  4. Organizations typically strive to put together the right members of a team or task force to solve challenging business problems, regardless of where they are located geographically within the organization. When team members are located at different physical locations, they are a “virtual team.” Virtual teams face the challenge of communicating and collaborating at a distance, and use modern technologies such as teleconferencing and online Web technologies to interact and share documents and information.
  5. Groupware can be divided into synchronous and asynchronous tools, as well as into tools that enhance working at the same location or across different locations. Synchronous means at the same time, such as when two people are talking on the telephone. Asynchronous means disconnected in time, such as when someone reads an email a day after it was sent. Asynchronous groupware tools include e-mail, mailing lists, workflow automation systems, intranets, group calendars, collaborative writing tools, and discussion forums. Synchronous groupware tools include shared whiteboards, online chat, electronic meeting systems, and video communication systems.
  6. Electronic meeting systems provide a synchronous and structured meeting process. The process includes electronic idea generation, idea evaluation, and voting. In this way, EMS helps groups stay on track and avoid costly diversions that can often occur in less structured meetings.
  7. Videoconferencing is a simple solution to the problem of people needing to talk who are in different locations. Desktop videoconferencing solutions are both low cost and functional, but only support one individual at each site. Dedicated videoconferencing rooms support larger groups meeting in real time as if in the same room. They have excellent audio and video quality, and can eliminate the need for groups to travel, but can cost up to $500K per dedicated installation.
  8. Companies create intranets to share documents and information within the organization. Employee portals are often set up so employees can access self-service benefits.
  9. The network effect refers to the notion that the value of a network (or tool or application based on a network) increases with the number of other users. The more users, the higher the value. A mashup is an application or Web site that uses data from one or more service providers. For example, a mashup could combine mapping data, photos, reference information, hotel prices, and weather information to provide a comprehensive overview of travel destinations.
  10. Many organizations have recognized the power and benefits of allowing other sites and apps to incorporate their services and data into mashups. Organizations use mashups to extend their reach to build greater customer relationships.
  11. Now that users can readily share information as well as consume it, social media have changed dramatically to take advantage of these capabilities. Users now have information, and the ability to express their opinion on it at their fingertips literally 24/7. This has led to an explosion in the sharing of personal information, sometimes very private, and often without taking into account the consequences.
  12. As we transition from the Web 1.0 model to the interactive Web 2.0 model, the Web experience changes to become both more individual and more interactive. In this table we can see specific examples of this evolution, such as the transition from just reading information to also writing.
  13. The current generation of workers grew up in an Internet-enabled world and expect an Internet-enabled workplace. They expect to have multiple jobs with multiple companies throughout their lives and value a workplace where they can leverage modern technologies versus being banned form utilizing and accessing them.
  14. Innovation continues to abound and future Web technologies may go in may different directions. The semantic Web is an effort to make the abundance of Web pages readable by machines as well as people so they can process them more accurately and greatly enhance our ability to search for and find information. Although no one knows what Web 3.0 will entail, some speculate that it will revolve around mobility and mobile computing, whereas others believe it will entail contextual filtering, so users will see information based on what they are doing, where they are, what time it is, or a combination thereof. Even as we race toward Web 3.0, enterprises seek to leverage social media within their boundaries and with their customers to become social enterprises.
  15. Companies can enhance their communication through the effective use of social media. Depending on the objectives, many different tools can be implemented. For example, a company may have experts write blogs on topics that customers find interesting and would like to know more about.
  16. Cooperation between users can be increased through the use of cooperative tools, where everybody gets to take advantage of each user’s contributions. This can include cooperative efforts to find, tag, bookmark, or catalog Web content. This builds a repository of useful information references that can be accessed by other participants, who are also contributing to the pool for the greater good.
  17. Collaboration can also benefit from social media. There are multiple different ways people can work together, and collaboration tools facilitate that process. Content management systems allow multiple users to coordinate working on documents, without accidently overwriting or deleting each other’s work, and often saving multiple prior versions in case the need to access them arises. The concept of collective intelligence is based on the notion that distributed groups of people with a divergent range of information and expertise will be able to outperform the capabilities of individual experts. Crowdsourcing uses everyday people from all over the world as a cheap labor force.
  18. Of course, the most famous wiki is Wikipedia. You can find almost any subject in Wikipedia and is often a good place to start but should not be used exclusively for research. The good thing about Wikipedia is that it contains many subject articles input by many people. The bad thing about Wikipedia is that it contains many subject articles input by many people. In other words, do other research and don’t always rely on what is created in Wikipedia.
  19. Many types of applications that have been traditionally desktop are now housed in the cloud, enabling multiple users to access them at the same time over the Web.
  20. Social networking involves letting people communicate and network online, but social search takes that one step further. LinkedIn has more than 300 million members, and Xing (which is widely popular in Europe) has around 12 million members. Viral marketing is based on users promoting content they find interesting or engaging to their friends; in effect, users are “infecting” other users. This can be a very powerful and effective marketing strategy.
  21. Enterprise 2.0 is not like the Web, and what dictates Internet success doesn’t necessarily translate directly to Enterprise 2.0 success. Corporate culture plays a critical role, as does corporate context. When corporations have an open culture based on sharing, then employees will be more supportive of initiatives requiring sharing. The Web 2.0 tool deployed should be tailored to the organizational context; for example, wikis and blogs fulfill different needs. Focused departmental initiatives can be more readily successful than enterprise-wide initiatives, which typically require cultural changes and senior management championship. Not everyone will participate in contributing content, so there needs to be enough support from those who will contribute to achieve critical mass. Employees unused to Web 2.0 technologies may be slow to adopt them or learn them unless they see tangible benefits. Once deployed, these applications need to be integrated into the overarching technological framework and have appropriate security controls just like any other enterprise application.
  22. Web 2.0 provides many opportunities, but it also poses many threats to organizations. Not all competitors are scrupulous, and it is easy for companies to post negative reviews of competitors or arrange for positive reviews of themselves. Even activities under a company’s control, such as its Twitter account or social network site, can pose a risk, as it is easy to release a tweet or exert controls that customers find offensive and overbearing.