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Monika Januszkiewicz, Christopher J. Parker, Steven G. Hayes, Simeon Gill
The University Of Manchester, Oxford Road, Manchester, M13 9PL
Online Virtual Fit Is Not Yet Fit For Purpose:
An Analysis Of Fashion e-Commerce Interfaces
To unify the methodology of Virtual Fit platforms
and allowing cross platform integration of 3D
Body Scanning, the current Virtual Fit platforms
need to be assessed in terms of their size
recommendation approach and user interaction.
PAPER AIM
Introduction:
INITIAL RESULT
• Current Virtual Fit platforms are shown to produce non-compatible size and
fit recommendations based on a multitude of anthropometric and self-
reported body measurements, with little to no agreement on which are used
within the systems;
• Existing ‘bad habits’ of consumers to buy incorrect fitting garments is
sustained rather than addressed through Virtual Fit platforms, leading to the
need for quantified garment fit guidelines integrated with 3D Body Scanning;
• There is a lack of universal visual communication of size and fit between all
Virtual Fit platforms, limiting the ability for collective acceptance of online
size and fit recommendation platforms that require a more user centered
and service design approach.
PROBLEM
Only 14.7% of the UK
retail stems from e-
commerce, 12% of which
is from textiles, clothing
and footwear stores
IDEA
STRATEGY
REVENUE
The global fashion retail
is worth over $212 billion-
Consumers have become
m o r e a c c u s t o m e d t o
shopping online retailers will
have to invest more in the
online shopping to drive sales
To support harmonisation and
p r o d u c t d e s c r i p t i o n
technologies to increase
customer confidence in
buying clothes online
RETAIL
K. McCarthy 2017
Mintel, “Online Retailing
- UK - July 2017 E-TAILOR Project - 1999
Mintel, “Online Retailing
- UK - July 2017
BUSINESS
LITERATURE REVIEW
Technical
Perspective
Customer Behaviour
in online environment
Pattern Cutting
Apparel Size and Fit
Prediction for e-Commerce
Scanner
Accuracy
1.To understand the information required from users by Virtual Fit
platforms because we need to assess the potential of 3D Body Scanning
to connect with Virtual Fit Technologies. 

2.To understand the outputs as presented by Virtual Fit platforms because
we need to facilitate the innovative application of anthropometric data in
fashion e-Commerce when directing 3D Body Scanning developments
for service provision. 

3.To test how Virtual Fit platforms work out size and fit recommendations
to allow more standardisation in assessments between individuals and
against recognised criteria and find opportunities for 3D Body Scanning
data to be integrated within fashion e-Commerce. 

OBJECTIVES
Methodology:
1. To find the leading virtual fit platforms, virtual fit websites were
discovered through snowball sampling, examining academic journals
and fashion websites (WGSN, BOF-Business of Fashion, Just Style,
Drapers) for the keywords ‘virtual fit’ and ‘virtual try-on’.
2. In order to be suitable for this study, websites had to be a) embedded
within a live fashion retail website, b) be available via non-subscription
platforms, and c) be offered in an English language interface. In total,
nine virtual fit websites were revealed, being associated with online
fashion retailers in the high street and diffusion market segments
Virtual Fit
Fits Me
Henri Lloyd
Metail
House of Holland
Belcurves
Mark and Spencer
Virtusize
Filippa K
Fit Predictor
Boden
Virtual Outfits
Yoox
Fit Analytics
Tommy Hilfiger
StyleWhile
Seezona
True Fit
Phase Eight
PLATFORM SELECTION
Size Stream 3D body scanner
Thematic Content Analysis
Open Coding in QSR NVivo
AlvanonTM body form.
PAPER METHODOLOGY
Measuring their importance
in frequency of occurrence
Classification into common
meaning categories
Result Section:
THE RESULT FROM USER DATA
-


To understand the range of information required by Virtual Fit platforms from users
to receive the size and fit recommendation, Open Coding was applied to the user
journey of captured data. Through this, two major categories of information were
discovered:
INFORMATION REQUIREMENTS FOR VIRTUAL FIT PLATFORMS
Anthropometric Data Garment Data
Describing body
measurements which users
were ask to provide for the
garment size/fit calculation.
Describing the past garment
purchase, fit preferences, and
style preferences to provide size/
fit recommendations. 

Table 1 presents the range of anthropometric data required of the user for each Virtual Fit
platforms, along with the frequency of occurrence within thematic analysis.
THE RESULT FROM ANTHROPOMETRIC DATA
Table 1 Anthropometric data required from users
The key finding here is that despite all Virtual Fit platforms having similar objectives of fit and style
recommendation, there was little to no agreement amongst the nine platforms on the 17 pieces of
anthropometric data required to calculate size and fit.
There’s a mismatch in sizing methodologies with
no industry standardisation of how fit and style
recommendations are based, which output result
not comparable.
THE RESULT FROM ANTHROPOMETRIC DATA
Inconsistencies in the anthropometric data
requirements are further confounded by when the
users were ask for details about their body shape
(e.g. belly, hip, shoulders) the platforms assumed
the user had a enough understanding to classify
their own body against loose criteria (e.g. narrow
shoulders, curvy belly).
As no universal descriptors for body shape and
proportion exist, this subjective data has the
potential to be inaccurate, meaning that fit and
style recommendations based upon this have an
added erroneous influence on the outputs
Screen Shoots of Virtual Fit Interfaces
Figure 1- Fit Analytics Figure 2- Fits Me Figure 3 StyleWhile
THE RESULT FROM GARMENT DATA
Table 2 Garment Data
Past Purchase History – Users can create an account based on their email address and
is expected to answer questions related to their earlier shopping purchases. This gives
retailers ideas about which brands and sizes variations user shop and tailor
Preferred Fit - Perception of good fit for a consumer, this may range from a desire
for a garment to conform loosely to the body (i.e. give comfort) to perfect
conformation to the body (i.e. give maximum form appearance).
Preferred Style – Style ease and the amount of fullness added to garments to
create a desired visual effect.
Screen Shoots of Virtual Fit Interfaces
Figure 4 True Fit Figure 5 Virtusize
THE VISUAL RESULT FROM VIRTUAL FIT PLATFORMS
THE RESULT FROM VISUAL DATA
To understand the visual style and fit outputs from Virtual Fit platforms, the ten key
variables of the size/fit recommendation were identified through thematic analysis
Table 4. The key finding here is a lack of universal visual communication of size and fit
between all nine of the Virtual Fit platforms.
Table 3 Visual Output
Key design elements from User Experience (UX) design to enhance the
retailers brand image and provide a persuasive retail environment. The
branding element was applied consistently to link marketing elements within
platform. An online brand development strategy focuses on increasing
emphasis on brand experience with application of interactive tools such as
style library, virtual model, virtual catwalk, heat map, and 360-degree view.
However, no consistent methods to present proposed closeness of fit exist,
and these visual methods require consumers to develop the skills on how to
align feedback in a meaningful way.
Screen Shoots of Virtual Fit Interfaces
Figure 6-Belcurves Figure 7 - Metail Figure 8 - Virtual Outfits
The implications of this paper relate primarily to Virtual Fit
developers, pattern cutters, and 3D Body Scanning
manufacturers. These key groups who must work together to
achieve the visual of accurate, appropriate, and suitable size and
fit prediction. For platform developers, this paper directs strategies
to include 3D Body Scanning.
This will need necessary anthropometric measurement
identification from scans and the development of size and fit
protocols that increase reliability and validity of size and fit
predictions. For pattern cutters, as current Virtual Fit platforms do
not clearly link to body shape and proportions, new methods for
creating patterns from anthropometric analysis must integrate into
existing practices. This is to help manage the change to more
automated and precise systems of mass customisation and virtual
tailoring.
Thank You !
Contact me:
Monika.Januszkiewicz@manchester.ac.uk

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Conference montreal 2017

  • 1. Monika Januszkiewicz, Christopher J. Parker, Steven G. Hayes, Simeon Gill The University Of Manchester, Oxford Road, Manchester, M13 9PL
  • 2. Online Virtual Fit Is Not Yet Fit For Purpose: An Analysis Of Fashion e-Commerce Interfaces
  • 3. To unify the methodology of Virtual Fit platforms and allowing cross platform integration of 3D Body Scanning, the current Virtual Fit platforms need to be assessed in terms of their size recommendation approach and user interaction. PAPER AIM
  • 5. INITIAL RESULT • Current Virtual Fit platforms are shown to produce non-compatible size and fit recommendations based on a multitude of anthropometric and self- reported body measurements, with little to no agreement on which are used within the systems; • Existing ‘bad habits’ of consumers to buy incorrect fitting garments is sustained rather than addressed through Virtual Fit platforms, leading to the need for quantified garment fit guidelines integrated with 3D Body Scanning; • There is a lack of universal visual communication of size and fit between all Virtual Fit platforms, limiting the ability for collective acceptance of online size and fit recommendation platforms that require a more user centered and service design approach.
  • 6. PROBLEM Only 14.7% of the UK retail stems from e- commerce, 12% of which is from textiles, clothing and footwear stores IDEA STRATEGY REVENUE The global fashion retail is worth over $212 billion- Consumers have become m o r e a c c u s t o m e d t o shopping online retailers will have to invest more in the online shopping to drive sales To support harmonisation and p r o d u c t d e s c r i p t i o n technologies to increase customer confidence in buying clothes online RETAIL K. McCarthy 2017 Mintel, “Online Retailing - UK - July 2017 E-TAILOR Project - 1999 Mintel, “Online Retailing - UK - July 2017 BUSINESS
  • 7. LITERATURE REVIEW Technical Perspective Customer Behaviour in online environment Pattern Cutting Apparel Size and Fit Prediction for e-Commerce Scanner Accuracy
  • 8. 1.To understand the information required from users by Virtual Fit platforms because we need to assess the potential of 3D Body Scanning to connect with Virtual Fit Technologies. 
 2.To understand the outputs as presented by Virtual Fit platforms because we need to facilitate the innovative application of anthropometric data in fashion e-Commerce when directing 3D Body Scanning developments for service provision. 
 3.To test how Virtual Fit platforms work out size and fit recommendations to allow more standardisation in assessments between individuals and against recognised criteria and find opportunities for 3D Body Scanning data to be integrated within fashion e-Commerce. 
 OBJECTIVES
  • 10. 1. To find the leading virtual fit platforms, virtual fit websites were discovered through snowball sampling, examining academic journals and fashion websites (WGSN, BOF-Business of Fashion, Just Style, Drapers) for the keywords ‘virtual fit’ and ‘virtual try-on’. 2. In order to be suitable for this study, websites had to be a) embedded within a live fashion retail website, b) be available via non-subscription platforms, and c) be offered in an English language interface. In total, nine virtual fit websites were revealed, being associated with online fashion retailers in the high street and diffusion market segments
  • 11. Virtual Fit Fits Me Henri Lloyd Metail House of Holland Belcurves Mark and Spencer Virtusize Filippa K Fit Predictor Boden Virtual Outfits Yoox Fit Analytics Tommy Hilfiger StyleWhile Seezona True Fit Phase Eight PLATFORM SELECTION
  • 12. Size Stream 3D body scanner Thematic Content Analysis Open Coding in QSR NVivo AlvanonTM body form. PAPER METHODOLOGY Measuring their importance in frequency of occurrence Classification into common meaning categories
  • 14. THE RESULT FROM USER DATA
  • 15. - 
 To understand the range of information required by Virtual Fit platforms from users to receive the size and fit recommendation, Open Coding was applied to the user journey of captured data. Through this, two major categories of information were discovered: INFORMATION REQUIREMENTS FOR VIRTUAL FIT PLATFORMS Anthropometric Data Garment Data Describing body measurements which users were ask to provide for the garment size/fit calculation. Describing the past garment purchase, fit preferences, and style preferences to provide size/ fit recommendations. 

  • 16. Table 1 presents the range of anthropometric data required of the user for each Virtual Fit platforms, along with the frequency of occurrence within thematic analysis. THE RESULT FROM ANTHROPOMETRIC DATA Table 1 Anthropometric data required from users The key finding here is that despite all Virtual Fit platforms having similar objectives of fit and style recommendation, there was little to no agreement amongst the nine platforms on the 17 pieces of anthropometric data required to calculate size and fit.
  • 17. There’s a mismatch in sizing methodologies with no industry standardisation of how fit and style recommendations are based, which output result not comparable. THE RESULT FROM ANTHROPOMETRIC DATA Inconsistencies in the anthropometric data requirements are further confounded by when the users were ask for details about their body shape (e.g. belly, hip, shoulders) the platforms assumed the user had a enough understanding to classify their own body against loose criteria (e.g. narrow shoulders, curvy belly). As no universal descriptors for body shape and proportion exist, this subjective data has the potential to be inaccurate, meaning that fit and style recommendations based upon this have an added erroneous influence on the outputs
  • 18. Screen Shoots of Virtual Fit Interfaces Figure 1- Fit Analytics Figure 2- Fits Me Figure 3 StyleWhile
  • 19. THE RESULT FROM GARMENT DATA Table 2 Garment Data Past Purchase History – Users can create an account based on their email address and is expected to answer questions related to their earlier shopping purchases. This gives retailers ideas about which brands and sizes variations user shop and tailor Preferred Fit - Perception of good fit for a consumer, this may range from a desire for a garment to conform loosely to the body (i.e. give comfort) to perfect conformation to the body (i.e. give maximum form appearance). Preferred Style – Style ease and the amount of fullness added to garments to create a desired visual effect.
  • 20. Screen Shoots of Virtual Fit Interfaces Figure 4 True Fit Figure 5 Virtusize
  • 21. THE VISUAL RESULT FROM VIRTUAL FIT PLATFORMS
  • 22. THE RESULT FROM VISUAL DATA To understand the visual style and fit outputs from Virtual Fit platforms, the ten key variables of the size/fit recommendation were identified through thematic analysis Table 4. The key finding here is a lack of universal visual communication of size and fit between all nine of the Virtual Fit platforms. Table 3 Visual Output
  • 23. Key design elements from User Experience (UX) design to enhance the retailers brand image and provide a persuasive retail environment. The branding element was applied consistently to link marketing elements within platform. An online brand development strategy focuses on increasing emphasis on brand experience with application of interactive tools such as style library, virtual model, virtual catwalk, heat map, and 360-degree view. However, no consistent methods to present proposed closeness of fit exist, and these visual methods require consumers to develop the skills on how to align feedback in a meaningful way.
  • 24. Screen Shoots of Virtual Fit Interfaces Figure 6-Belcurves Figure 7 - Metail Figure 8 - Virtual Outfits
  • 25. The implications of this paper relate primarily to Virtual Fit developers, pattern cutters, and 3D Body Scanning manufacturers. These key groups who must work together to achieve the visual of accurate, appropriate, and suitable size and fit prediction. For platform developers, this paper directs strategies to include 3D Body Scanning. This will need necessary anthropometric measurement identification from scans and the development of size and fit protocols that increase reliability and validity of size and fit predictions. For pattern cutters, as current Virtual Fit platforms do not clearly link to body shape and proportions, new methods for creating patterns from anthropometric analysis must integrate into existing practices. This is to help manage the change to more automated and precise systems of mass customisation and virtual tailoring.
  • 26. Thank You ! Contact me: Monika.Januszkiewicz@manchester.ac.uk