8. Our eyes simultaneously see two almost exact images, but with a slight
difference in the perspective. Our brain fuses these two images into
one picture to achieve depth.
9. Stereoscopic 3D mimics the human eye's stereo vision capability of
seeing two subtly different angles of the same scene, as captured
through the two camera lenses.
10.
11. ideal for mid-to-long shots
two cameras on top of each other, best for smaller inter-axial
distances (tight shots)
(2 cameras 2 lenses)
(2 lenses 2 eyes)
(2 eyes stereo vision)
(stereo vision 3D)
3D
12. The difference between
captured stereo and 2D-
to-3D conversion is
imperceptible when
done correctly.
Photo credit: The Chronicles of Narnia: The Lion, the Witch and the Wardrobe
13. Video
Capture
•2D video is captured digitally.
Depth Script
• Scene-by-scene depth budget is assigned to all key
characters, prominent objects and recurring scenery to
show where every major element is in space, relative to
each other, and to the screen.
Masking
(rotoscoping)
•Each object in every frame is masked
so that each object can be given depth
and volume.
Common Tool: Imagineer’s Mocha.
Photo credits:
Alice in Wonderland, Walt Disney Pictures
Not actual Depth Script from the motion picture. This is a made-up sample.
14. Depth Maps
•Depth maps are applied to all masked objects, giving them lifelike
dimension and volume. Lighter objects are closer to audience;
darker are further away.
Common Tool: The Foundry’s Ocula
Parallax
•Objects are properly positioned according to Depth Script in three-
dimensional space.
Common Tool: The Foundry’s Nuke
Painting
•Empty spaces left behind are painted in
so that the backdrop appears natural.
Common Technique “In-painting” smears colors into the gap
from the surrounding gap.
Photo credits: Alice in Wonderland, Walt Disney Pictures
15. “I equate stereoscopic depth to emotional depth. In other words, the shots in the depth script with a value of one get the minimum amount
of depth. We’d pull out all the stops on shots with a value of ten by using as much depth as possible. Additionally, if there’s a scene where
we’re supposed to feel detached from a character, then I put the character further back into the background. If we’re supposed to feel
connected to a character, I bring them further forward.”
- ROBERT NEUMAN, STEREOGRAPHER ON THE LION KING 3D
16. Two pictures, each projected in differently-polarized light, are combined on a
screen, and the left and right lenses of the appropriate glasses sort the images
out for each eye.
Polarized glasses allow similarly polarized images to be viewed and opposite polarized
images to be blocked so each eye sees something slightly different.
Left Eye Image Right Eye Image
Light polarizer (filter)
sits in front of projector lens
SILVER
SCREEN
Metallic surface maintains accurate polarization of
both images presented to each eye
18. 3D production costs typically run
15 - 25% more than a traditional
2D shoot, largely due to the need
for two cameras and not one, a
stereo image processor, some
extra crew and added post-
production deliverables.
Powerful storytelling follows the fundamental dramatic structure:
a clear theme
an engaging plot
a distinct visual style and tone
identifiable characters
Examine objects, textures and scenery in volumetric detail.
A full 360 degree real world view of the product. Impacts “sexiness” of products.
A “WOW!” factor with both depth of field and pop out of screen effect.
Consumer goods, electronics, automobiles, jewelry, clothing, movies, electronic games, fashion, real estate, and travel are a few of the products and services that shine
Keys:
The convergence point - the point at which the left and right eye images align - sets the location of convergence at the screen plane when the image is projected, with objects in front of this point appearing to be in front of the screen, and those behind appearing to be beyond the screen.
Cheaply done conversion work brings to mind the unintegrated levels of a pop-up book.
The process of adding depth to content previously shot in 2D is called conversion.
brings to mind the unintegrated levels of a pop-up book.
In the gaming market, the visual quality of today's games approaches that of films, and most or all computer games are 3D compatible. 3D sports broadcasts BCS Championships, March Madness, Wimbledon, The Masters, Boxing, UFC, FIFA World Cup, X-Games.
2012 Olympics in 3D
2012 glasses free televisions and mobile handsets.
CAMERA MISMATCH (vertical/horizontal alignment, mismatched lenses, CCD/CMOS discrepancies)
Parallax (out-of-screen effects)
Stereo images that work well on a small screen, may not work well when viewed on a large screen.
The following calculation shows the maximum positive parallax for a given screen size:
Human Interocular (2.5 inches approx) divided by the screen width, with the result multiplied by the number of horizontal pixels.
For a small 24 inch wide HD monitor the maximum positive parallax would be:
2.5/24x1920=200 pixels
For a 30ft screen also showing HD the calculation would be:
2.5/360x1920=13.3 pixels
The smaller allowed number of pixels is because the pixels on-screen are a lot bigger than on the smaller monitor, but the human eye separation remains the same... Logical, isn't it!
What this means is that the final display plays a big part in what will work, and what wont. One size does not fit all.