49. 1/ Avoid the Uncanny Valley
2/ Use gaze beams
3/ Fade avatars at the torso to avoid pitfalls
50. 1/ Avoid the Uncanny Valley
2/ Use gaze beams
3/ Fade avatars at the torso to avoid pitfalls
4/ Rotate the head ahead of the torso
51. 1/ Avoid the Uncanny Valley
2/ Use gaze beams
3/ Fade avatars at the torso to avoid pitfalls
4/ Rotate the head ahead of the torso
5/ Interpolate avatar motion for network latency
52. 1/ Avoid the Uncanny Valley
2/ Use gaze beams
3/ Fade avatars at the torso to avoid pitfalls
4/ Rotate the head ahead of the torso
5/ Interpolate avatar motion for network latency
53. Questions?
Slides available at objecttheory.com
CALEB CANNON Senior Developer
caleb@objecttheory.com
MICHAEL HOFFMAN Founding Partner
michael@objecttheory.com