Sometimes new professional lessons come from unlikely places. In my case that place was playing Magic: The Gathering.
This conversation focused on real world examples from both my professional life and experiences with Magic to illustrate what I’ve learned, how it can help others and how focusing on something other than the work leads to better work.
For 20+ years Magic has been the premier trading card game. It’s produced a universe of content as vast as Star Wars & Star Trek combined (and fans that are just as fanatical). And since the game is based on the player building their own deck, those that play the game need to be an architect, a strategist, a problem solver, a pragmatic decision maker and a player.
Over the last 2 years I've been a member of the Magic fandom. By filtering this experience through the professional lens of Digital Strategy & UX I’ve learned some important lessons that have made my work better, my career stronger & my life a whole lot funner.
10. Best Selling Game in the World
Created in 1993
Over 20 Billion Cards Printed
Over 12 Million Players
Printed in 11 Languages
Sold in 120 Countries
More than 700k Sanctioned Events a year
#MTGLessons
12. More than 1,200 new unique cards created a year
16,000+ Total Individual Cards
5 Colors
20 Color Combinations
8 Card Types
24 Creature Types
136 Keywords
1.6 Million Decks
#MTGLessons
18. CommonRationalized
This bad thing happened
but it’s not totally my fault.
This bad thing happened it’s
my fault & it’s not a big deal.
Budget wasn't big enough
There wasn’t enough time
Requirements kept changing
Got to work late
Forgot my lunch
Didn’t recycle that bottle
#MTGLessons
19. We’ve grown accustomed to
rationalized & common failure.
We’re comfortable with it.
#MTGLessons
25. Matthew Effect (1963)
Success can breed success, and inequality breeds
more inequality.
“For unto every one that hath shall be given, and he shall have abundance: but
from him that hath not shall be taken away even that which he hath.”
Robert K Merton
Sociologist
http://www.garfield.library.upenn.edu/merton/matthew1.pdf
#MTGLessons
26. Arnout van de Rijt
Associate Professor - SUNY
http://phenomena.nationalgeographic.com/2014/04/28/on-privilege-and-luck-or-why-success-breeds-success/
#MTGLessons
39. “Limitations are something that I latch onto - like working in genre, or if you're writing TV,
there are act breaks, there's a length of time it's supposed to be.The restrictions of budget
and sets can be really useful.When you can have everything, it's very hard to make things
feel real and lived in.”
- Joss Whedon
“It was really SMS that inspired the further direction -- the
particular constraint of 140 characters was kind of borrowed.”
- Jack Dorsey (Twitter)
“The enemy of art is the absence of limitations.”
-Orson Welles
#MTGLessons
41. Cognitive Overhead
How many logical connections or jumps your brain
has to make in order to understand or contextualize
the thing you’re looking at.
#MTGLessons
46. Practical DesignTheory Design
Talking & thinking about
how something might work.
Trying it out as quickly as
possible to see if it works.
Brainstorming
Meetings
Documentation
Role Playing
Sketching
Prototyping
#MTGLessons
53. Judo Solutions
One that delivers maximum efficiency with minimum
effort. Judo solutions are all about getting the most
out of doing the least.
When good enough gets the job done, go for it.And
remember, you can usually turn good enough into
great later.
#MTGLessons
66. As-Fan
The % that a subset of cards appear when each booster pack is fanned out.
Commons: 9 or 10
Uncommons: 3
Rares: 1
Land: 1
Token/Ad Card: 1
Heroic: 1
Scry: 2
Enchantment: 2
Bestow: 1
Greek Inspired: 3
#MTGLessons
67. Has Wings Flying
Looks Huge Trample
Looks Fast Haste, First Strike
or Double Strike
Depicts an event Instant / Sorcery
#MTGLessons
White:
Blue:
Black:
Red:
Green:
Human, Animal
Wizard, Sea Creature
Zombie, Undead, Minotaur
Satyr, Minotaur, Monsters
Centaur, Satyr, Human, Animal
68. It’s your job to think differently. Leverage what
your audience already knows and establish clear
patterns for them to embrace.
Lesson 4:
Use Human Nature
#MTGLessons
70. Lenticular Design
A player’s experience will dictate how complex a
design is to them. And some complexity is hidden,
because it requires certain knowledge to even be
aware of it.
http://archive.wizards.com/Magic/magazine/Article.aspx?x=mtg/daily/mm/293
#MTGLessons