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Matt Lee
Montreal, Quebec
T: 438-938-6433 E: djmattlee@hotmail.com
Summary - Very Meticulous, with a strong attention to detail.
- Strong ability to multitask.
- Capable of working in a team or independently.
- Excellent leadership skills.
- Excellent ability to work under pressure
- Expert in iOS, Android and Unreal,Unity 3d.
- Knowledge of the testing and development tools Juice, Instruments, Devtrack
and Devtest, Xcode, Visual Studio, Source Tree, Cocos 2d,Jira.
- Experienced with Microsoft Office (PowerPoint, Excel, Word).
Experience
Special Effect - Film 1999-2015
Chief ModelMaker, Responsible for the development and creation of practical
special effects as well as leading and mentoring the teams within the company.
During my 16-year career I have strived to deliver the highest quality props,
models and special effects to some of the biggest movies in the industry.Titles
that I have worked on include: X-Men Apocalypse, 9 Lives, Nitro 2,X-men Days
Of Future Past, Riddick, White House down and many more.
Lead QA Analyst 2014
Responsible for the management of QA teams across multiple mobile and web
projects. As well as my management and testing duties. It is also my job to
implement and maintain automated testing scripts, as well as researching new
technologies for testing.
.
Lead Tester - Electronic Arts March 2009 – April 2011
Responsible for test teams based in Montreal, India and Argentina on AAA game
titles. My duties include, the management and tracking of the team’s progress.
Risk assessment, and dealing with first parties such as Nintendo, Microsoft and
Sony. Working closely with third party developers to ensure our product if
released on schedule and to the highest quality possible. As well as creating
multiple test cases and plans. I also handled the submission forms for PEGI and
ERSB. During my time at EA, my teams held a 100% first time pass rate with all
first parties. Some of the titles I have worked on include: Fifa 11,Bulletstorm,
Army of Two – The 40th Day, Need for Speed Nitro.
Development Tester – EA Mobile April 2008 - March 2009
Responsible for the testing of game on Emerging mobile platforms, as well as
assisting my Development Manager and Producer.During my time at EA mobile,
I helped design the iPhone certification pass, which has now been adopted as
standard testing procedure across all of EA mobile.
Education Completed workshops in, Project Management,Conflict resolution, Sound
Engineering for Video games and Film, Scripting (Python,JavaScript,)
Notes
I love to discover newtechnologies, and research new methods, to create a more
efficient work place. I strive to deliver the highest quality product to the end
user.

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Matt Lee - Resume 2015

  • 1. Matt Lee Montreal, Quebec T: 438-938-6433 E: djmattlee@hotmail.com Summary - Very Meticulous, with a strong attention to detail. - Strong ability to multitask. - Capable of working in a team or independently. - Excellent leadership skills. - Excellent ability to work under pressure - Expert in iOS, Android and Unreal,Unity 3d. - Knowledge of the testing and development tools Juice, Instruments, Devtrack and Devtest, Xcode, Visual Studio, Source Tree, Cocos 2d,Jira. - Experienced with Microsoft Office (PowerPoint, Excel, Word). Experience Special Effect - Film 1999-2015 Chief ModelMaker, Responsible for the development and creation of practical special effects as well as leading and mentoring the teams within the company. During my 16-year career I have strived to deliver the highest quality props, models and special effects to some of the biggest movies in the industry.Titles that I have worked on include: X-Men Apocalypse, 9 Lives, Nitro 2,X-men Days Of Future Past, Riddick, White House down and many more. Lead QA Analyst 2014 Responsible for the management of QA teams across multiple mobile and web projects. As well as my management and testing duties. It is also my job to implement and maintain automated testing scripts, as well as researching new technologies for testing. .
  • 2. Lead Tester - Electronic Arts March 2009 – April 2011 Responsible for test teams based in Montreal, India and Argentina on AAA game titles. My duties include, the management and tracking of the team’s progress. Risk assessment, and dealing with first parties such as Nintendo, Microsoft and Sony. Working closely with third party developers to ensure our product if released on schedule and to the highest quality possible. As well as creating multiple test cases and plans. I also handled the submission forms for PEGI and ERSB. During my time at EA, my teams held a 100% first time pass rate with all first parties. Some of the titles I have worked on include: Fifa 11,Bulletstorm, Army of Two – The 40th Day, Need for Speed Nitro. Development Tester – EA Mobile April 2008 - March 2009 Responsible for the testing of game on Emerging mobile platforms, as well as assisting my Development Manager and Producer.During my time at EA mobile, I helped design the iPhone certification pass, which has now been adopted as standard testing procedure across all of EA mobile. Education Completed workshops in, Project Management,Conflict resolution, Sound Engineering for Video games and Film, Scripting (Python,JavaScript,) Notes I love to discover newtechnologies, and research new methods, to create a more efficient work place. I strive to deliver the highest quality product to the end user.