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What I Done on my Holidays

A presentation given at the IGDA Scotland meeting in July '11. It summarises what I've been doing in June

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What I Done on My
        Holidays
The session Scotrail couldn’t hold back!

                   Luke Dicken
   Strathclyde AI and Games Research Group
            University of Strathclyde
Who Am I?




2
Who Am I?




    Researcher with Strathclyde AI and Games Group




2
Who Am I?




2
Who Am I?




    Contributor to AltDevBlogaDay




2
Who Am I?




2

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What I Done on my Holidays

  • 1. What I Done on My Holidays The session Scotrail couldn’t hold back! Luke Dicken Strathclyde AI and Games Research Group University of Strathclyde
  • 3. Who Am I? Researcher with Strathclyde AI and Games Group 2
  • 5. Who Am I? Contributor to AltDevBlogaDay 2
  • 7. Who Am I? (Occasional) Contributor to AIGameDev.com 2
  • 9. Who Am I? Editor for FeedTheGamer.info 2
  • 11. Who Am I? Student Member of the IGDA 2
  • 13. The IGDA Scholarships • IGDA Scholarships (before 2011) 3
  • 14. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) 3
  • 15. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts 3
  • 16. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC 3
  • 17. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice 3
  • 18. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice ‣ Additional events around GDC e.g. Studio tours 3
  • 19. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice ‣ Additional events around GDC e.g. Studio tours • In 2011, expanded beyond GDC to include : 3
  • 20. The IGDA Scholarships • IGDA Scholarships (before 2011) ‣ 25 exceptional students (under-/post-graduate) ‣ Multi-disciplinary, anything related to gamedev counts ‣ Entry to GDC ‣ Personal “mentor” to offer advice ‣ Additional events around GDC e.g. Studio tours • In 2011, expanded beyond GDC to include : ‣ E3, IGDA Summit / Casual Connect, China Joy, CEDEC, Leadership Forum US 3
  • 22. Applying • This year’s application form is mini-essay format 4
  • 23. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” 4
  • 24. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” 4
  • 25. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” ‣ “Why do you think it's important that developers help other developers?” 4
  • 26. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” ‣ “Why do you think it's important that developers help other developers?” ‣ “Describe a game-related project (personal or academic) in which you've participated.” 4
  • 27. Applying • This year’s application form is mini-essay format ‣ “How are you volunteering?” ‣ “What volunteer efforts do you support outside of the game community?” ‣ “Why do you think it's important that developers help other developers?” ‣ “Describe a game-related project (personal or academic) in which you've participated.” ‣ “What are your career objectives?” 4
  • 29. What Happened Next • Remember that you applied. 5
  • 30. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... 5
  • 31. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... 5
  • 32. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world 5
  • 33. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world ‣ On a few weeks notice... 5
  • 34. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world ‣ On a few weeks notice... • Try to get a hotel room 5
  • 35. What Happened Next • Remember that you applied. ‣ Answer calls from international/withheld numbers... ‣ Don’t hang up on overly enthusiastic American voices... • Find flights halfway round the world ‣ On a few weeks notice... • Try to get a hotel room ‣ In the same district 45,000 other people want one... 5
  • 38. What happens at E3... ...ends up on slides in Edinburgh
  • 61. Day 5 • Creative Artists Agency 12
  • 62. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process 12
  • 63. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles 12
  • 64. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles ‣ Description by team members of tasks and day-to-day 12
  • 65. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles ‣ Description by team members of tasks and day-to-day ‣ Sales pitch for Undergraduate intern program 12
  • 66. Day 5 • Creative Artists Agency ‣ Discussion of agent-based representation in dev process • Electronic Arts Los Angeles ‣ Description by team members of tasks and day-to-day ‣ Sales pitch for Undergraduate intern program ‣ Company store visit! 12
  • 68. Wrap-up • So much more than just entry to the conference 13
  • 69. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” 13
  • 70. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly 13
  • 71. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed 13
  • 72. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed • Form a lasting bond with diverse range of people 13
  • 73. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed • Form a lasting bond with diverse range of people • Are “Future Leaders” selected or created? 13
  • 74. Wrap-up • So much more than just entry to the conference • Scholars are “Future leaders of the industry” ‣ Allegedly • Opens doors that otherwise remain closed • Form a lasting bond with diverse range of people • Are “Future Leaders” selected or created? • Easily among the most amazing experiences ever 13
  • 76. Apply! • Look at the application form 14
  • 77. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. 14
  • 78. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. • If you think you aren’t good enough, consider trying anyway 14
  • 79. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. • If you think you aren’t good enough, consider trying anyway ‣ Maybe you’re just too self-critical. 14
  • 80. Apply! • Look at the application form ‣ Understand what IGDA are looking for and if you don’t already, work to come up to scratch for next time. • If you think you aren’t good enough, consider trying anyway ‣ Maybe you’re just too self-critical. • http://www.igda.org/scholarships/ 14
  • 81. I Owe It All To 15
  • 82. I Owe It All To 15
  • 83. I Owe It All To 15
  • 84. I Owe It All To 15
  • 85. E3 is in early June. How come I didn’t show you this last month?
  • 86. The Paris Game AI Conference 17
  • 87. The Paris Game AI Conference • Organised by AIGameDev.com 17
  • 88. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs 17
  • 89. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year 17
  • 90. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach 17
  • 91. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach ‣ And about as hard to get into. 17
  • 92. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach ‣ And about as hard to get into. • 1 day “Shooter Symposium” 17
  • 93. The Paris Game AI Conference • Organised by AIGameDev.com • Largest gathering of Game AI Devs ‣ Including a large livestream audience this year • EU’s answer to GDC AI Summit in scope and reach ‣ And about as hard to get into. • 1 day “Shooter Symposium” • Main Conference, 2 days 17
  • 95. My Sessions • “The Next-Generation of Game Planners” 18
  • 96. My Sessions • “The Next-Generation of Game Planners” ‣ Tutorial assessing different approaches to applying deliberative planning in a games context, highlighting recent research findings. 18
  • 97. My Sessions • “The Next-Generation of Game Planners” ‣ Tutorial assessing different approaches to applying deliberative planning in a games context, highlighting recent research findings. • “The Future of Deliberative Decision Making” 18
  • 98. My Sessions • “The Next-Generation of Game Planners” ‣ Tutorial assessing different approaches to applying deliberative planning in a games context, highlighting recent research findings. • “The Future of Deliberative Decision Making” ‣ Panel session covering a range of deliberative techniques and the directions the industry needs to be looking at. 18
  • 100. Other Scottish Sessions • Neil Henning of Codeplay 19
  • 101. Other Scottish Sessions • Neil Henning of Codeplay • “Preparing AI for Parallelism - Lessons from NASCAR The Game 2011 ” 19
  • 102. Other Scottish Sessions • Neil Henning of Codeplay • “Preparing AI for Parallelism - Lessons from NASCAR The Game 2011 ” • Techniques which will lend themselves to easily integrating with Codeplay’s Offload system 19
  • 103. Other Scottish Sessions • Neil Henning of Codeplay • “Preparing AI for Parallelism - Lessons from NASCAR The Game 2011 ” • Techniques which will lend themselves to easily integrating with Codeplay’s Offload system • Also covered good practices for SPU optimisation 19
  • 105. Best Sessions • Most Entertaining - Torsten Reil (Natural Motion) 20
  • 106. Best Sessions • Most Entertaining - Torsten Reil (Natural Motion) • Most Interesting - Dan Kline (EA) 20
  • 107. Best Sessions • Most Entertaining - Torsten Reil (Natural Motion) • Most Interesting - Dan Kline (EA) • Special Mention - Ben Weber (EIS UC Santa Cruz) 20
  • 109. SAIG • Strathclyde AI and Games Group at University of Strathclyde. 21
  • 110. SAIG • Strathclyde AI and Games Group at University of Strathclyde. • High quality AI research tailored to solving problems in industry now. 21
  • 111. SAIG • Strathclyde AI and Games Group at University of Strathclyde. • High quality AI research tailored to solving problems in industry now. • Interested in collaborative projects or simply discussion to enhance understanding of current challenges. 21
  • 112. Contact @LukeD luke@cis.strath.ac.uk http://lukedicken.com/ SAIG - http://saig.cis.strath.ac.uk Scholarships - http://www.igda.org/scholarships/ 22

Editor's Notes

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  15. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  16. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  17. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  18. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  19. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  20. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  21. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
  22. Deadline for CEDEC - August 13th\nLeadership Forum US - September 7th\n
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  38. BAFTA - A Life in Pixels\nWill Wright interview by Tal Blevins at Raleigh Studios.\n\n\n
  39. Monday\nAccess to all 4 major press events\nSony after-party\n
  40. Monday\nAccess to all 4 major press events\nSony after-party\n
  41. Monday\nAccess to all 4 major press events\nSony after-party\n
  42. Monday\nAccess to all 4 major press events\nSony after-party\n
  43. Monday\nAccess to all 4 major press events\nSony after-party\n
  44. Monday\nAccess to all 4 major press events\nSony after-party\n
  45. Monday\nAccess to all 4 major press events\nSony after-party\n
  46. Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  47. Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  48. Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  49. Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  50. Tuesday\nNintendo event\nLunch with EA\nSony Computer Entertainment Europe private room\nMicrosoft Kinect Innovations with University of South California.\nKinect Creative Director Kudo Tsunoda hosts a private event for around 100 people showcasing forthcoming developments in UI using the Kinect interface\n
  51. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  52. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  53. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  54. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  55. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  56. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  57. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  58. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  59. Wednesday\nQ&A with Glen Schofield, CEO for Sledgehammer Games\nFollowed by backstage access to VIP screening of MW3\nTime to wander the floor a bit before next meeting\nWhat happens when this guy. Meets this guy?\nJim Veevaert, former Executive Producer for Halo series among many other credits\nNow Vice President of Jerry Bruckheimer Games\nDiscussion of the role narrative plays in games and appealing to a wider audience\nDev-centric booth tour at Sega. Lots of inside baseball\nEvening - Video Games Live 200th show in the Nokia Theatre\n
  60. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  61. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  62. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  63. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  64. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  65. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  66. THQ Booth tour\nKonami tour\nBethesda tour including Skyrim (!)\nWB Booth tour - Bastion demoed by Art Director Jen Zee, plus extended Arkham City demo\n2K - XCom and The Darkness 2 demos. Last Xcom demo of the show, quite fun.\nEvening - Digital LA party followed by Hollywood and Games party followed by a long drive to West Hollywood to stand outside some trendy club til 2am.\n\n
  67. Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  68. Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  69. Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  70. Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  71. Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
  72. Last Day\nIncredibly interesting discussion of direction of the industry from business point of view\nPotentially contentious points but very interesting perspective, comparisons to early-era hollywood with talent locked to specific studios\n
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