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Holography and Virtual Reality
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3. Contents
Holography and Virtual Reality Technology. 3
1.Introduction of Holography and Virtual Reality
(VR).
2.History of Holography.
3.History of Virtual Reality (VR).
4.Techniques behind Holography.
5.Techniques behind Virtual Reality (VR).
6.Comparison between Holography and Virtual Reality
(VR).
7.Fields of Holography.
8.Fields of Virtual Reality (VR).
9.Virtual Reality (VR) Companies.
10.Drawbacks of Holography and Virtual Reality
(VR).
4. Holography and Virtual Reality Technology. 4
1.
Introduction
Holography is the science and practice
of making holograms and Hologram is a
three-dimensional imaging technique. In
fact, the term "hologram" was comes from
the Greek words holos, meaning "whole,"
and gramma, meaning "message." A
hologram creates everything your eyes
see -- depth, size, shape, texture, and
relative position from many points of view.
Holography
Fig: Example of a Hologram.
5. Holography and Virtual Reality Technology. 5
Virtual Reality is a computer
generated, multi-sensory information
program which tracks a user in real
time i.e. computer system is used to
create an artificial world in which the
user has the impression of being in
that world, with the ability to navigate
through and manipulate objects in
that world.
Virtual
Reality
Fig: Example of Virtual Reality (VR).
6. Holography and Virtual Reality Technology. 6
2. History of
Holography Dennis Gabor - discovered the basic technology
of holography in 1947.
Optical holography did not really advance until
the development of the laser in 1960.
First practical optical holograms that recorded
3D objects to be made in 1962.
• Yuri Denisyuk from Soviet Union (now Russia).
• Emmett Leith and Juris Upatnicks from USA.
Advanced notably since the 1980s owing to
low-cost solid-state lasers.
Dennis Gabor
(1900-1979)
Juris Upatnicks
Yuri Denisyuk
Emmett Leith
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3. History of Virtual Reality (VR)
The first references to the concept of
virtual reality came from science
fiction. Stanley G. Weinbaum's 1935
short story "Pygmalion's Spectacles"
describes a goggle-based virtual
reality system with holographic
recording of fictional experiences,
including smell and touch.
Fig: Cover page of Pygmalion's
Spectacles science fiction.
8. Holography and Virtual Reality Technology. 8
In 1930s, flight simulators were built
by US Air Force to train student pilots.
In 1965, a research program for
computer graphics called “The
Ultimate Display” was laid out.
In 1988, commercial development of
VR began.
In 1991, first commercial
entertainment VR system "Virtuality"
was released.
The Sensorama was released in the
1950s.
Fig: Flight Simulator.
Fig: The Sensorama.
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4. Techniques behind Holography
Fig: Basic construction of a Reflection Hologram.
A LASER beam make two
beam by half mirror.
Another two mirror construct
the Hologram of the object.
Generally Red and Green
colour LASER beam used.
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Fig: A Successful Hologram using HELIUM NEON LASER
11. Holography and Virtual Reality Technology. 11
Fig: Sent Hologram signal and construct 3D Hologram.
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Data Gloves:
Fig: Data Gloves for VR.
The data gloves are take
the sense of moving arm.
When user moves his/her
arms then user feel the
real arms move in virtual
system.
Also data gloves track
the sense.
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6. Comparison between Holography and Virtual
Reality (VR)
Holography is a technique which enables three-
dimensional images (holograms) to be made.
VR is a computer-simulated environment that can
simulate physical presence in places in the real world or
imagined worlds.
It involves the use of a laser, interference,
diffraction, light intensity recording and suitable
illumination of the recording.
It involves the use of VR software and mobile device.
Holography can only create visual experiences. Virtual reality can recreate sensory experiences, which
include virtual taste, sight, smell, sound, touch, etc.
15. Holography and Virtual Reality Technology. 15
7. Fields of
Holography(a) Medical:
To see 3D images of big & microscopic
objects - DNA, viruses, brain etc.
Fig: 3D Holographic image of brain.
Fig: 3D Holographic image of DNA.
In medical training.
Fig: Teacher training his students.
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7. Fields of
Holography(a) Medical:
To see 3D images of microscopic
objects - DNA, viruses, brain etc.
In medical training.
(b) Military Training:
Fig: Holography use in military training.
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7. Fields of
Holography(a) Medical:
To see 3D images of microscopic
objects - DNA, viruses, brain etc.
In medical training.
(b) Military Training:
(c) In Research:
Fig: Holography use in research laboratory.
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7. Fields of
Holography(a) Medical:
To see 3D images of microscopic
objects - DNA, viruses, brain etc.
In medical training.
(b) Military Training:
(c) In Research:
(d) In Conference:
Fig: Hologram use in Conference.
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7. Fields of
Holography(a) Medical:
To see 3D images of microscopic
objects - DNA, viruses, brain etc.
In medical training.
(b) Military Training:
(c) In Research:
(d) In Conference:
(e) In Entertainment:
Fig: Holographic animation movie.
Fig: Hologram use in a stage show.
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8. Fields of Virtual Reality (VR)
(a) In Medical:
Surgery
Training
Fig: Doctor on surgery.
Fig: Training class by using VR.
Virtual Analysis
Fig: Analysis a body parts by using VR.
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8. Fields of Virtual Reality (VR)
(a) In Medical:
Surgery
Training
Fig: Bicycle riding by using VR.
Virtual Analysis
(b) Riding Simulator:
Fig: Virtual flying by using VR.
Fig: Virtual Car riding by using VR.
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8. Fields of Virtual Reality (VR)
(a) In Medical:
Surgery
Training
Virtual Analysis
(b) Riding Simulator:
(c) Military Training: Fig: Combat training by using VR.
Fig: Parachute jump training by using VR.Fig: Air Force training by using VR.
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8. Fields of Virtual Reality (VR)
(a) In Medical:
Surgery
Training
Virtual Analysis
(b) Riding Simulator:
(c) Military Training:
Fig: Playing game by using VR.
(d) Entertainment:
Fig: See football game by using VR.Fig: Run with VR
24. Holography and Virtual Reality Technology. 24
9. Virtual Reality (VR) Companies
1. Oculus VR
2. Google
3. Microsoft
4. HTC Vive
5. Marxent Labs
6. Unity Technologies
7. Vuzix
8. CastAR
9. Sixense
10. Retinad Analytics
11. Mechdyne
12. Virtually Live
13. Vega
14. Virtalis
15. AMD
16. Bricks & Goggles
17. Nvidia and so on......
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10. Drawbacks of Holography and Virtual
Reality (VR)
Production cost is much higher that 2D.
Not easily see under Florescent Lighting.
Time consuming when it comes to constructing images.
The technology is out of reach.
Price is still a problem.
The health effects are still unknown.
The lack of a monetization plan.
$599
Fig: Oculus Rift.
$3000
Fig: Microsoft
HoloLens.
$799
Fig: HTC Vive.
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11.
Conclusion Holographic Technology has endless applications as far as
the human mind can imagine.
In future, holographic displays will be replacing all present
displays in all sizes, from small phone screen to large projectors.
Though the disadvantages of Virtual Reality can disturb the humans perception ability, its advantages
in different fields makes it user friendly.
The sole objective of virtual reality is to give the user an environment as realistic as possible and a
thrilling sensory experience.
The technology of virtual reality is advancing rapidly and it won't be long before it becomes a most
exciting source of entertainment in our homes.