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DESIGN PACK
 Tavern
 House
 Tree
 Church
 Graveyard (Tombstones)
 Library
 Tent
 Campfire
 Bench
 Fence
 Fencepost
 Fountain
 Wall
 Tower
 Gatehouse
 Gate
 Rubble
 Wooden Barricade
 Corruption
ASSET LIST
3D ENVIRONMENT PLAN
Wall
Wall
Wall
Wall
T
T
T
T
T
GH
GH
Church
H
H
H
H
H St
Library
H
Tr
Corruption
Key
Corruption
Barricade
Rubble
Gate
Road
Gatehouse
Church
Tree
Wall
Gravestone
Library
Campfire
Tent
Tower
House
Tavern
Fencepost
Fence
Statue
I have chose this asset for my
environment because it will
cover small areas of the
medieval town mostly
surrounded by several houses
indicating that they were built to
occupy the inhabitants of the
medieval town
I chose the wood texture
because this will most likely be
used to go over my 3D model of
a Tavern.
TAVERN
http://fc09.deviantart.net/fs70/f/2010/345/f/3/old_tavern_by
_roomper-d34n4ey.jpg
I have chosen this asset
because it will be used to take
most of the medieval town as it
houses of the occupancies of
the people in the town, the
house I will design will be run
down from the effects of the
corruption spreading through
town.
I have chosen this type of wood
texture because the building will
be fully made by wood so the
textures have to match.
HOUSE
http://trystan.us/images/Art_Gallery/House/house_1.jpg
This asset I have chosen to
create is a tree these will only be
used in certain locations of the
town which will be next to the
church and the fenced-off area,
this is because all of the other
building take up most of the
space in the town.
I have chosen this type of texture
because it represents the texture
of wood before it is refined so it
will be effect when used for the
tree 3D models.
TREE
http://www.bristol-tree-surgeon.co.uk/wp-
content/uploads/2013/07/bristol-tree-surgeon-two.png
I have chosen this asset to
model because of the setting of
which I have chosen, in most
medieval towns there would be a
church of some description
within the settlement so I
thought it would be a good idea
to model a church for the
medieval town that I’ll be
creating.
This texture I have chosen is a
stone brick texture, I chose this
because the church will be made
to look like it was made out of
stone.
CHURCH
http://btckstorage.blob.core.windows.net/site378/Photos/Farringd
on%20Church%20web%20a.jpg
I have chosen this asset to model
because of there being a church
normally has an area close to it
with gravestones covering that
point, so I will model these and
scatter them across a fenced area
which will be known as the
graveyard.
I have chosen this texture
because most tombstone were
carved fully out in stone so I will
use that to add to my 3D model of
a gravestone.
GRAVEYARD (TOMBSTONES)
http://upload.wikimedia.org/wikipedia/commons/e/e5/All_Saints_Chu
rch,_Highweek_from_the_graveyard.jpg
LIBRARY
http://i.kinja-img.com/gawker-media/image/upload/s--plT_zfoI--
/anfleam2l0mh8yikqejw.jpg
TENT
http://www.medievalfantasiesco.com/Camping/WallTent2.jpg
CAMPFIRE
http://www.travelgatesweden.se/wp-
content/uploads/2013/10/Bushcraft-Campfire1.jpg
BENCH
http://www.mmarkley.com/4130-bench-resized.jpg
FENCE
https://hududborders.files.wordpress.com/2012/05/img_11102.j
pg
FENCEPOST
http://farm5.static.flickr.com/4029
/5140249649_de7610ebfc_m.jpg
FOUNTAIN
http://1.bp.blogspot.com/-
a67qmafolpE/TZKoNu4So9I/AAAAAAAABQ8/hzyOdE8JJw0/s160
0/Petera%2Bfountain.jpg
WALL
http://www.polyvore.com/cgi/img-
thing?.out=jpg&size=l&tid=46031663
TOWER
http://upload.wikimedia.org/wikipedia/commons/e/e2/M
edieval_tower_at_Olcoz_(Navarra).JPG
GATEHOUSE
http://blender3dclub.com/Samples/d/221-2/SaleImage12.png
GATE
https://slm-
assets1.secondlife.com/assets/2583281/view_large/GATE0005
%20D1D.jpg?1290965849
RUBBLE
http://www.canterburytrust.co.uk/catpress/wp-
content/uploads/2011/02/MG_1388_resized.jpg
WOODEN BARRICADE
http://opengameart.org/sites/default/files/styles/watermarked/
public/schermata14.png
CORRUPTION
http://i53.photobucket.com/albums/g42/goldentickets/Purple-
Crystals404copy.png

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