2. INTRODUCTION
The topic is interactive toys because we saw how technology is
an essential element in our life. we were impressed by how the
technology is also in a things like toys. the technology is
changing the way to play by adding new values.
The game is one of the most important tools in children’s life:
• Learn to know
• Control emotions
The game is also usefull to increase the bond between
parents and children.
3. WHAT IS INTERACTIVE TOY?
The toy is interactive when it enable a person to playfully
interact with it.
Interactive toys are very much a reality, with toy companies big
and small introducing products that physically and verbally
respond as kids play along with them in a seamless, realistic
way.
We can say that an interactive toys is not only about fun, but
kids can:
• Learning something new
• Understand a concept
• Strengthen and improve skills
4. PARENTS VS TECHNOLOGY
When we talk about an interactive toy we usually think that it could
replace the role of the parents but it’s a mistake.
In fact the true purpose is playing together and not leaving the
kids alone with the game: technology is not a “baby-sitter” but it is
a way to strengthen the relationship.
Some parents could be against the use the technology in games,
but some experts say that interactive games can be a good choice
if used correctly.
5. TARGET
There are a lot of interactive toys.
We choose children aged between 3 and 5 years old.
In this growth phase children start developing:
• Logic
• Memory
• Creativity
12. Age: 3+
Price: 10,00 €
• There isn’t a technological interaction
• There is one word in every page that suggests to the
reader the moves to do. It depends on:
- Page’s color
- The size of the word
• Also the material and the consistency of the pages
changes to make the proposal more effective
QUESTO LIBRO FA DI TUTTO APPLICATION
14. Age: 3+
Price: 100,00 €
TOUCH PROJECTOR APPLICATION
• The Touch Projector is an “all in one” device
• Very easy to use
• Intuitive and the kid is able to use it alone
• 3 different packages:
- Learning
- Entertainment
- Integrative theraphy for medical treatment
16. Age: 3-5
Price: Gratis
MY VERY HUNGRY CATERPILLARAPPLICATION
• The app, created by Irish company StoryToys, revolves
around feeding a colourful caterpillar, until it grows into a
butterfly
• Based on the children’s picture book from Eric Carl
• Controls are intuitive
• There are some easy nature lessons: Kids learn to
explore and take care of the little caterpillar
18. Age: 3
Price: Free
FORME IN GIOCO APPLICATION
• It is one of the most famous application for children :
- Intuitive and simple to use
- Cheerful and sustained rhythm
• Contains various educational elements that improve
the creativity
• The graphic and the sounds are very friendly and very
easy to understand, children can play without the
supervision of parents
20. Age: 3+
Price: 15,00 €
ARS ALFABETO APPLICATION
• It is an Augmented Reality application
• If you scan the card kids can:
- Listen to the pronunciation of the single letters
- Listen to the pronunciation of the name of the
animal
- Play with the 3D animal
22. Age: 2-5
Price: 35,00 €
EDU ROBOT APPLICATION
• It’s the perfect game to bring children closer to
computer science
• The interaction with the Robot stimulates the logical
thinking and much more
• The kids can learn:
- Geography
- History
- Art
24. Age: 3+
Price: 35,00 €
ELLYBEE APPLICATION
• It is designed to help children to learn English
• Use the augmented reality
• Ellybee invites parents and kids to work together
• Ellybee will:
- Read the senteces in the book
- Speaking directly with the child
- Asking him question
26. Age: 3-4
Price: 5,45 €
AMICI? STORIE ANIMATE APPLICATION
• It’s an illustrated and animated book
• It’s very simple
• Make the reading experience more interactive
28. Age: 3+
Price: 8,00 € (+ singola storia 3,99€)
JOYTALES APPLICATION
• Joy Tales is a project designed by a team of expert to teach to
kids some important values
• In this app there are 12 original fairytales, designed to
improve their social skills
• This app teaches:
- Kindness towards others
- The importance of working together
- Respect of the nature
30. Age: 3+
Price: Variable
APP TOYS APPLICATION
• It’s a series of product for children and for parents
• With the device’s camera, App Toys Blocks, interacts
with the building blocks and creates a real 3D
adventure
• The important aspect of this game is sharing a moment
with family
32. Age: 3+
Price: 5,45 €
TOUCH WINDOW (McDonald’s) APPLICATION
• The Family Corner is an area composed by interactive table
• Children can socialize and test their skills
• 12 interactive games with different levels of difficulty
34. CONCLUSION
We just showed those apps and devices that, from our
perspective, are the most relevant on the market. Gaming has
always been used as an educational tool for children: right now,
with the help of technology, a child can discover the world
around himself/herself in a new way.
Technology can provide learning and entertainment, drawing a
child into the discovery of new elements.
However, many parents could oppose this “epochal change”,
but the gaming market is expanding more and more towards
interactive games.