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10 Trends That Will Bring Your L&D Into 2019

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The L&D toolbox is continuously expanding with new trends such as Microlearning, AI, AR, and VR. But which ones are here to stay? Find out the top 10 trends you need to include in your L&D mix for 2019 in our exclusive webinar by instructional design expert – Paula Yunker.
Tune in to find out more!

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10 Trends That Will Bring Your L&D Into 2019

  1. 1. ACCELERATE LEARNING PERFORMANCE L&D Trends for 2019 1 Hosted by Lambda Solutions and Limestone Learning
  2. 2. Your Host Paula Yunker Managing Partner & Instructional Designer
  3. 3. • Actsafe Safety Association • Alaska Airlines • Bank of America • BC Assessment • BC Hydro • BC Liquor Distribution Branch • Government of BC • Health Shared Services BC • Canadian Home Builders Assn. of BC • Prospera Credit Union • The City of Calgary • UBC Partial Client List
  4. 4. Agenda • L&D trends that are standing the test of time • L&D trends that have the most bang for your buck • The trends that are disrupting the L&D industry • Webinar resources handout • Q&A
  5. 5. Question What do YOU think are the L&D trends for this year? Type your answer in the question box.
  6. 6. The bigger picture – moving into the future According to a 2018 LinkedIn Workplace Learning research report: “Today’s talent developer is being asked to balance competing demands from executives, managers, and employees. They must play a critical role in shaping future workforce strategy, while delivering hyper-relevant content to support employee needs of today, and cater these vast efforts to a multi-generational workforce with varied learning preferences.”
  7. 7. The bigger picture – moving into the future Source: 2017-2018 Learning Benchmark Report, TowardsMaturity.org
  8. 8. 21st century education & future of work Gen Ys’ and Zs’ • By 2020 will make up more than 50% of the workforce • By 2030 will be 75% of the workforce. Gen Alphas’ • By 2030 will make up 20% of the global workforce.
  9. 9. 21st century education & future of work Due to technological changes, globally by 2030: • 1B new entrants to education. • 1B workers will need to be retrained. • Freelance workforce 50% of the workforce. • More “job-hopping” and greater pursuit of learning “new skills”. • Concept of learning community will have greater importance. Currently 36% of global organizations can’t find employees with the skills they need!
  10. 10. L&D trends that are standing the test of time
  11. 11. Mobile learning • Slowly gaining traction. • Mobile devices are a way of life. • Easy to create mobile learning that’s accessible any time/ any place. • Short chunks of content, video, quizzes and polls and performance support tools are effective.
  12. 12. Mobile learning examples
  13. 13. Mobile learning example
  14. 14. Video-based learning • Can now be produced easily and inexpensively. • Can be quickly uploaded and shared on a YouTube channel, intranet site or SharePoint page. • Can be used for collaboration too. • Can be fun! – use interesting personalities and approaches, music, special effects, etc.
  15. 15. Video-based learning example Source: Georgia Street Media
  16. 16. Social (informal) learning Social learning provides opportunities for learners to collaborate, discuss, share and learn informally within an office or globally across an organization.
  17. 17. Poll question What trends are you or your organization currently using in learning and development? a) Mobile learning b) Video-based learning c) Social learning d) None of the above e) Not sure
  18. 18. L&D trends that have the most bang for your buck
  19. 19. Gamification • The concept of using game design elements, game mechanics and game thinking in non-game contexts. • Includes components like fixed rules, ranking, 3D environments, rewards/ consequences, leaderboards, levels, challenges, quests, etc. • Uses our natural desire for social connection, learning, mastery, competition, achievement and status.
  20. 20. Gamification example
  21. 21. Microlearning • “Chunks” or “nuggets” of learning • Focuses on ONE objective. • Low effort. • Can solve and improve issues/situations at work. • Can be any format. • Not expensive. • Instantly available. • Should be searchable. • Typically 3 to 7 minutes in length. Chopping up a course into smaller bits is NOT microlearning.
  22. 22. Microlearning example
  23. 23. Personalized learning/adaptive learning Personalization is done for you. Adaptive learning is done by you.
  24. 24. Personalized learning Personalized learning technology: • Provides a unique, highly focused learning path for each learning. • Tailors the learning experience based on learners’ strengths, weaknesses and learning pace. • Doesn’t necessarily adapt the path as the learner’s progress.
  25. 25. Adaptive learning • A technology-based method that uses data and analytics to adapt the learning path. • Adapts and modifies learning for each learner in response to their performance. • Focuses specifically on what learner needs to know.
  26. 26. Poll question What trends are you or your organization currently using in learning and development? a) Gamification b) Microlearning c) Personalized/adaptive learning d) None of the above e) Not sure
  27. 27. Trends that are disrupting the L&D industry
  28. 28. Artificial Intelligence (AI) • A category of technologies designed to perform tasks by simulating human intelligence. • Can perform tasks requiring human brainpower, but usually more quickly and comprehensively. • Can take over time-consuming chores – can do the heavy lifting so we can apply our energies to what we do best.
  29. 29. Augmented Reality/Virtual Reality • Uses software and hardware to create immersive environments. • Augmented Reality (AR) overlays virtual objects on the real-world environment. • Virtual Reality (VR) immerses users in a fully artificial environment.
  30. 30. Augmented Reality (AR) • Puts the learner is a real environment with artificial enhancements. • Layers virtual information, graphics or audio or all of the above on top of a learner’s view of a real world situation. • Example: Pokemon Go • Will become increasingly important.
  31. 31. Augmented Reality (AR) example
  32. 32. Augmented Reality (AR) example
  33. 33. Virtual Reality (VR) • VR is a computer-generated version of our reality. • Puts the learner in a completely artificial environment – total immersion. • Can practices skills without real-world risk. • Uses a head mounted display (HMD)
  34. 34. Virtual Reality (VR) example A traumatic brain injured patient walks through a virtual reality scenario
  35. 35. Virtual Reality (VR) example
  36. 36. Mixed Reality (MR) • Hybrid of AR and VR. • Not only overlays but anchors virtual objects to the real world allowing the user to interact with the virtual objects. • Needs more processing power. • Still in the proof-of-concept phase; not commercial available yet.
  37. 37. AR/VR/MR example
  38. 38. Poll question What trends are you or your organization currently using in learning and development? a) Artificial Intelligence (AI) b) Augmented Reality (AR) c) Virtual Reality (VR) d) None of the above e) Not sure
  39. 39. Food for Thought… “Today’s learning is about “flow”, not “instruction” and helping bring learning to people throughout their digital experience. Its imperative that L&D focus on “experience design”, “design thinking” “the development of employee journey maps: and much more experimental, data driven solutions in the flow of work. The job of L&D and HR is to understand what employee’s jobs are, learn about the latest tools and techniques to drive learning and performance and then apply them to work in a modern, relevant and cost-effective way. We’ve been doing this for decades, and now we just have to learn to do it again – with a vastly new set of technologies and experiences.” Josh Bersin, leading industry analyst and founder of Bersin by Deloitte.
  40. 40. # Questions
  41. 41. Webinar resources handout
  42. 42. The next webinar Lambda is Hosting Totara Learn – Using Dashboards to Create a Better Way to Learn Date: Tuesday, January 29th , 2019 Time: 10 AM PT
  43. 43. Contact Paula Yunker Managing Partner & Instructional Designer pyunker@limestonelearning.com 1-888-463-8489
  44. 44. # Thank You!
  45. 45. TOLL FREE +1.877.700.1118 EMAIL INFO@LAMBDASOLUTIONS.NET WWW.LAMBDASOLUTIONS.NET

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