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ACCELERATE LEARNING PERFORMANCE
L&D Trends for 2019
1
Hosted by Lambda Solutions and Limestone Learning
Your Host
Paula Yunker
Managing Partner &
Instructional Designer
• Actsafe Safety Association
• Alaska Airlines
• Bank of America
• BC Assessment
• BC Hydro
• BC Liquor Distribution Branch
• Government of BC
• Health Shared Services BC
• Canadian Home Builders Assn. of BC
• Prospera Credit Union
• The City of Calgary
• UBC
Partial Client List
Agenda
• L&D trends that are standing the test of
time
• L&D trends that have the most bang for
your buck
• The trends that are disrupting the L&D
industry
• Webinar resources handout
• Q&A
Question
What do YOU think are the L&D trends for this year?
Type your answer in the question box.
The bigger picture – moving into the future
According to a 2018 LinkedIn Workplace
Learning research report:
“Today’s talent developer is being asked to
balance competing demands from
executives, managers, and employees.
They must play a critical role in shaping
future workforce strategy, while delivering
hyper-relevant content to support
employee needs of today, and cater these
vast efforts to a multi-generational
workforce with varied learning
preferences.”
The bigger picture – moving into the future
Source: 2017-2018 Learning Benchmark Report, TowardsMaturity.org
21st
century education & future of work
Gen Ys’ and Zs’
• By 2020 will make up more than 50% of the
workforce
• By 2030 will be 75% of the workforce.
Gen Alphas’
• By 2030 will make up 20% of the
global workforce.
21st
century education & future of work
Due to technological changes, globally by 2030:
• 1B new entrants to education.
• 1B workers will need to be retrained.
• Freelance workforce 50% of the workforce.
• More “job-hopping” and greater pursuit of learning
“new skills”.
• Concept of learning community will have greater
importance.
Currently 36% of global organizations can’t find
employees with the skills they need!
L&D trends that are standing the test of time
Mobile learning
• Slowly gaining traction.
• Mobile devices are a way of
life.
• Easy to create mobile learning
that’s accessible any time/ any
place.
• Short chunks of content,
video, quizzes and polls and
performance support tools are
effective.
Mobile learning examples
Mobile learning example
Video-based learning
• Can now be produced easily and
inexpensively.
• Can be quickly uploaded and
shared on a YouTube channel,
intranet site or SharePoint page.
• Can be used for collaboration too.
• Can be fun! – use interesting
personalities and approaches,
music, special effects, etc.
Video-based learning example
Source: Georgia Street Media
Social (informal) learning
Social learning provides opportunities for learners to collaborate,
discuss, share and learn informally within an office or globally
across an organization.
Poll question
What trends are you or your organization currently
using in learning and development?
a) Mobile learning
b) Video-based learning
c) Social learning
d) None of the above
e) Not sure
L&D trends that have the most bang for your buck
Gamification
• The concept of using game design
elements, game mechanics and game
thinking in non-game contexts.
• Includes components like fixed rules,
ranking, 3D environments, rewards/
consequences, leaderboards, levels,
challenges, quests, etc.
• Uses our natural desire for social
connection, learning, mastery,
competition, achievement and status.
Gamification example
Microlearning
• “Chunks” or “nuggets” of learning
• Focuses on ONE objective.
• Low effort.
• Can solve and improve issues/situations at work.
• Can be any format.
• Not expensive.
• Instantly available.
• Should be searchable.
• Typically 3 to 7 minutes in length.
Chopping up a course into smaller bits is NOT
microlearning.
Microlearning example
Personalized learning/adaptive learning
Personalization is done for you.
Adaptive learning is done by you.
Personalized learning
Personalized learning technology:
• Provides a unique, highly focused
learning path for each learning.
• Tailors the learning experience
based on learners’ strengths,
weaknesses and learning pace.
• Doesn’t necessarily adapt the path
as the learner’s progress.
Adaptive learning
• A technology-based method that uses data and
analytics to adapt the learning path.
• Adapts and modifies learning for each learner in
response to their performance.
• Focuses specifically on what learner needs to know.
Poll question
What trends are you or your organization currently
using in learning and development?
a) Gamification
b) Microlearning
c) Personalized/adaptive learning
d) None of the above
e) Not sure
Trends that are disrupting the L&D industry
Artificial Intelligence (AI)
• A category of technologies designed
to perform tasks by simulating human
intelligence.
• Can perform tasks requiring human
brainpower, but usually more quickly
and comprehensively.
• Can take over time-consuming chores
– can do the heavy lifting so we can
apply our energies to what we do
best.
Augmented Reality/Virtual Reality
• Uses software and hardware to create immersive
environments.
• Augmented Reality (AR) overlays virtual objects on
the real-world environment.
• Virtual Reality (VR) immerses users in a fully artificial
environment.
Augmented Reality (AR)
• Puts the learner is a real
environment with artificial
enhancements.
• Layers virtual information,
graphics or audio or all of the
above on top of a learner’s view
of a real world situation.
• Example: Pokemon Go
• Will become increasingly
important.
Augmented Reality (AR) example
Augmented Reality (AR) example
Virtual Reality (VR)
• VR is a computer-generated version of
our reality.
• Puts the learner in a completely
artificial environment – total
immersion.
• Can practices skills without real-world
risk.
• Uses a head mounted display (HMD)
Virtual Reality (VR) example
A traumatic brain injured patient walks through a virtual reality scenario
Virtual Reality (VR) example
Mixed Reality (MR)
• Hybrid of AR and VR.
• Not only overlays but
anchors virtual objects to
the real world allowing the
user to interact with the
virtual objects.
• Needs more processing
power.
• Still in the
proof-of-concept phase;
not commercial available
yet.
AR/VR/MR example
Poll question
What trends are you or your organization currently
using in learning and development?
a) Artificial Intelligence (AI)
b) Augmented Reality (AR)
c) Virtual Reality (VR)
d) None of the above
e) Not sure
Food for Thought…
“Today’s learning is about “flow”, not “instruction” and helping bring
learning to people throughout their digital experience.
Its imperative that L&D focus on “experience design”, “design
thinking” “the development of employee journey maps: and much
more experimental, data driven solutions in the flow of work.
The job of L&D and HR is to understand what employee’s jobs are,
learn about the latest tools and techniques to drive learning and
performance and then apply them to work in a modern, relevant and
cost-effective way.
We’ve been doing this for decades, and now we just have to learn to
do it again – with a vastly new set of technologies and experiences.”
Josh Bersin, leading industry analyst and founder of Bersin by Deloitte.
#
Questions
Webinar resources handout
The next webinar Lambda is Hosting
Totara Learn – Using Dashboards to
Create a Better Way to Learn
Date: Tuesday, January 29th
, 2019
Time: 10 AM PT
Contact
Paula Yunker
Managing Partner &
Instructional Designer
pyunker@limestonelearning.com
1-888-463-8489
#
Thank You!
TOLL FREE +1.877.700.1118
EMAIL INFO@LAMBDASOLUTIONS.NET
WWW.LAMBDASOLUTIONS.NET

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10 Trends That Will Bring Your L&D Into 2019

  • 1. ACCELERATE LEARNING PERFORMANCE L&D Trends for 2019 1 Hosted by Lambda Solutions and Limestone Learning
  • 2. Your Host Paula Yunker Managing Partner & Instructional Designer
  • 3. • Actsafe Safety Association • Alaska Airlines • Bank of America • BC Assessment • BC Hydro • BC Liquor Distribution Branch • Government of BC • Health Shared Services BC • Canadian Home Builders Assn. of BC • Prospera Credit Union • The City of Calgary • UBC Partial Client List
  • 4. Agenda • L&D trends that are standing the test of time • L&D trends that have the most bang for your buck • The trends that are disrupting the L&D industry • Webinar resources handout • Q&A
  • 5. Question What do YOU think are the L&D trends for this year? Type your answer in the question box.
  • 6. The bigger picture – moving into the future According to a 2018 LinkedIn Workplace Learning research report: “Today’s talent developer is being asked to balance competing demands from executives, managers, and employees. They must play a critical role in shaping future workforce strategy, while delivering hyper-relevant content to support employee needs of today, and cater these vast efforts to a multi-generational workforce with varied learning preferences.”
  • 7. The bigger picture – moving into the future Source: 2017-2018 Learning Benchmark Report, TowardsMaturity.org
  • 8. 21st century education & future of work Gen Ys’ and Zs’ • By 2020 will make up more than 50% of the workforce • By 2030 will be 75% of the workforce. Gen Alphas’ • By 2030 will make up 20% of the global workforce.
  • 9. 21st century education & future of work Due to technological changes, globally by 2030: • 1B new entrants to education. • 1B workers will need to be retrained. • Freelance workforce 50% of the workforce. • More “job-hopping” and greater pursuit of learning “new skills”. • Concept of learning community will have greater importance. Currently 36% of global organizations can’t find employees with the skills they need!
  • 10. L&D trends that are standing the test of time
  • 11. Mobile learning • Slowly gaining traction. • Mobile devices are a way of life. • Easy to create mobile learning that’s accessible any time/ any place. • Short chunks of content, video, quizzes and polls and performance support tools are effective.
  • 14. Video-based learning • Can now be produced easily and inexpensively. • Can be quickly uploaded and shared on a YouTube channel, intranet site or SharePoint page. • Can be used for collaboration too. • Can be fun! – use interesting personalities and approaches, music, special effects, etc.
  • 15. Video-based learning example Source: Georgia Street Media
  • 16. Social (informal) learning Social learning provides opportunities for learners to collaborate, discuss, share and learn informally within an office or globally across an organization.
  • 17. Poll question What trends are you or your organization currently using in learning and development? a) Mobile learning b) Video-based learning c) Social learning d) None of the above e) Not sure
  • 18. L&D trends that have the most bang for your buck
  • 19. Gamification • The concept of using game design elements, game mechanics and game thinking in non-game contexts. • Includes components like fixed rules, ranking, 3D environments, rewards/ consequences, leaderboards, levels, challenges, quests, etc. • Uses our natural desire for social connection, learning, mastery, competition, achievement and status.
  • 21. Microlearning • “Chunks” or “nuggets” of learning • Focuses on ONE objective. • Low effort. • Can solve and improve issues/situations at work. • Can be any format. • Not expensive. • Instantly available. • Should be searchable. • Typically 3 to 7 minutes in length. Chopping up a course into smaller bits is NOT microlearning.
  • 23. Personalized learning/adaptive learning Personalization is done for you. Adaptive learning is done by you.
  • 24. Personalized learning Personalized learning technology: • Provides a unique, highly focused learning path for each learning. • Tailors the learning experience based on learners’ strengths, weaknesses and learning pace. • Doesn’t necessarily adapt the path as the learner’s progress.
  • 25. Adaptive learning • A technology-based method that uses data and analytics to adapt the learning path. • Adapts and modifies learning for each learner in response to their performance. • Focuses specifically on what learner needs to know.
  • 26. Poll question What trends are you or your organization currently using in learning and development? a) Gamification b) Microlearning c) Personalized/adaptive learning d) None of the above e) Not sure
  • 27. Trends that are disrupting the L&D industry
  • 28. Artificial Intelligence (AI) • A category of technologies designed to perform tasks by simulating human intelligence. • Can perform tasks requiring human brainpower, but usually more quickly and comprehensively. • Can take over time-consuming chores – can do the heavy lifting so we can apply our energies to what we do best.
  • 29. Augmented Reality/Virtual Reality • Uses software and hardware to create immersive environments. • Augmented Reality (AR) overlays virtual objects on the real-world environment. • Virtual Reality (VR) immerses users in a fully artificial environment.
  • 30. Augmented Reality (AR) • Puts the learner is a real environment with artificial enhancements. • Layers virtual information, graphics or audio or all of the above on top of a learner’s view of a real world situation. • Example: Pokemon Go • Will become increasingly important.
  • 33. Virtual Reality (VR) • VR is a computer-generated version of our reality. • Puts the learner in a completely artificial environment – total immersion. • Can practices skills without real-world risk. • Uses a head mounted display (HMD)
  • 34. Virtual Reality (VR) example A traumatic brain injured patient walks through a virtual reality scenario
  • 36. Mixed Reality (MR) • Hybrid of AR and VR. • Not only overlays but anchors virtual objects to the real world allowing the user to interact with the virtual objects. • Needs more processing power. • Still in the proof-of-concept phase; not commercial available yet.
  • 38. Poll question What trends are you or your organization currently using in learning and development? a) Artificial Intelligence (AI) b) Augmented Reality (AR) c) Virtual Reality (VR) d) None of the above e) Not sure
  • 39. Food for Thought… “Today’s learning is about “flow”, not “instruction” and helping bring learning to people throughout their digital experience. Its imperative that L&D focus on “experience design”, “design thinking” “the development of employee journey maps: and much more experimental, data driven solutions in the flow of work. The job of L&D and HR is to understand what employee’s jobs are, learn about the latest tools and techniques to drive learning and performance and then apply them to work in a modern, relevant and cost-effective way. We’ve been doing this for decades, and now we just have to learn to do it again – with a vastly new set of technologies and experiences.” Josh Bersin, leading industry analyst and founder of Bersin by Deloitte.
  • 42. The next webinar Lambda is Hosting Totara Learn – Using Dashboards to Create a Better Way to Learn Date: Tuesday, January 29th , 2019 Time: 10 AM PT
  • 43. Contact Paula Yunker Managing Partner & Instructional Designer pyunker@limestonelearning.com 1-888-463-8489
  • 45. TOLL FREE +1.877.700.1118 EMAIL INFO@LAMBDASOLUTIONS.NET WWW.LAMBDASOLUTIONS.NET