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Salford City College
Eccles Sixth Form Centre
BTec Level 3
Extended Diploma in Creative Media Production
Games Design
Job Role Specification
Name: Liam Fryers
DOB: 30/11/1995
Sex: Male
Job Role
Level Editor
Description
As part of the design and scripting team It will be heavily involved in the production and design of all
game content including missions and gameplay scenarios. They will be making the game fun
The role involves script-based programming, design and liaising with artists and programmers. Level
Editors must have good spatial and layout design skills, knowledge of 3D modelling, and a firm grasp
of game design principles. They also need to be very well organised. Level Editors work both
independently and as part of a team and they must be able to accept and give direction.
Skills
• spatial awareness and the ability to visualise layouts; imagination and creativity;
• excellent communication skills (both verbal and written);
• IT skills and competence in the use of world editing tools;
• attention to detail and the ability to evaluate quality;
• knowledge of different platforms;
• a passion for games and knowledge of game design theory;
• knowledge of the requirements of the relevant Health and Safety legislation and procedures.
Experience
There are no specific qualifications required for Level Editors, but most entrants to the industry are
now graduates. Degree subjects vary, but might include a design, engineering or software
development element.
Personal qualities
• Self-motivated
• Good communication skills
• Strong artistic ability to visualise levels

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Job role spec

  • 1. Salford City College Eccles Sixth Form Centre BTec Level 3 Extended Diploma in Creative Media Production Games Design Job Role Specification Name: Liam Fryers DOB: 30/11/1995 Sex: Male Job Role Level Editor Description As part of the design and scripting team It will be heavily involved in the production and design of all game content including missions and gameplay scenarios. They will be making the game fun The role involves script-based programming, design and liaising with artists and programmers. Level Editors must have good spatial and layout design skills, knowledge of 3D modelling, and a firm grasp of game design principles. They also need to be very well organised. Level Editors work both independently and as part of a team and they must be able to accept and give direction. Skills • spatial awareness and the ability to visualise layouts; imagination and creativity; • excellent communication skills (both verbal and written); • IT skills and competence in the use of world editing tools; • attention to detail and the ability to evaluate quality; • knowledge of different platforms; • a passion for games and knowledge of game design theory; • knowledge of the requirements of the relevant Health and Safety legislation and procedures. Experience There are no specific qualifications required for Level Editors, but most entrants to the industry are now graduates. Degree subjects vary, but might include a design, engineering or software development element. Personal qualities • Self-motivated • Good communication skills • Strong artistic ability to visualise levels