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Assignment brief
Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1
Unit number and title L3 Unit 73 Sound for Computer Games – Partial
L3 Unit 2 Communication Skills for Creative Media Production - Partial
Start date Monday 24/02/2014
Deadline Monday 31/03/2014
Assessor name Iain Goodyear
Assignment title Unit 73 IG2 - CREATING A SAMPLE LIBRARY
The purpose of this assignment is to:
Learning Outcome 2 - Understand methods and principles of sound design and production.
Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice.
Scenario
Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, good game soundtracks can
enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of
storytelling such as films.
Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive
sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last
decade, most recently Naughty Dog’sUncharted 3: Drake’s Deception.
You are tasked with producing individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound
recordings that have been manipulated and altered through VST effects plugins.
All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer
initials and game genre.
In addition to producing your samples and musical compositions, you must complete a glossary of terms that will require you to
research and gather definitions specific to methods and principles of sound design production. Your glossary must provide
definitions of terms specific to the following categories:
1. Sound design methodology (Foley artistry, sound libraries and original development).
2. Sound file formats.
3. Audio recording systems.
4. Audio sampling
Your glossary must, where possible connect researched definitions with your own audio production practice.
2
Tasks Grading Criteria Mapping
1.
Produce a glossary of terms specific to the methods and principles of sound design and production.
Using a provided template, you must research and gather definitions specific to provided glossary
terms. Any definitions must be referenced with the URL link of the website you have obtained the
definition.
You must also provide specific details of how researched definitions relate to your own production
practice.
Your completed glossary of terms and definitions must be uploaded to your Unit 73 IG2 assignment
blog with the title Methods and Principles of Sound Design and Production.
Unit 73 P2/M2/D2
Unit 2 P1/M1/D1
Unit 2 P2/M2/D2
2.
Produce individual sound samples and short musical compositions for games of the following genre:
Action
Science Fiction
Retro/Classic
Fantasy
Puzzle
Your sound samples must be produced using a combination of VST computer plug-ins, audio effects
processors, and studioand field recordings. Your samples must be uploaded to your SoundCloud
profile page and embedded to a blog post on your Unit 73 IG2 assignment blog with the title Sample
Library Productions.
Unit 73 P3/M3/D3
Sources of information
This brief has been verified as being fit for purpose
Iain Goodyear
Date
Date
3
Unit 73 Sound for computer games
P1 describe uses of sound
and music in games using
some subject terminology
appropriately
M1 explain use of sound
and music in games with
reference to detailed
illustrative examples and
with generally correct use of
subject terminology
D1 comprehensively explain use
of sound and music in games
with elucidated examples
and consistently using subject
terminology correctly
P2 describe methods and
principles of sound design
and production using
some subject terminology
appropriately
M2 explain methods and
principles of sound design and
production with reference to
detailed illustrative examples
and with generally correct
use of subject terminology
D2 comprehensively explain
methods and principles of
sound design and production
with elucidated examples
and consistently using subject
terminology correctly
P3 create sound assets for a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance
[CT; SM]
M3 create sound assets for a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance
D3 create sound assets for a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations
P4 apply sound assets to a
computer game following
industry practice, working
within appropriate
conventions and with some
assistance.
[CT; RL]
M4 apply sound assets to a
computer game working to
a good technical standard
following industry practice,
showing some imagination
and with only occasional
assistance.
D4 apply sound assets to a
computer game working to a
technical quality that reflects
near-professional standards
following industry practice,
showing creativity and flair
and working independently
to professional expectations.
Unit 2 Communication Skills for Creative Media Production (Level 3)
P1: use appropriate techniques to
extract relevant information from
written sources
M1: use appropriate techniques to
extract information from written
sources with some precision
D1: use appropriate techniques to
extract comprehensive information
from written sources
P2: present a media production
report which conveys relevant
information[IE]
M2: present a structured and
detailed media production
report which conveysinformation and
explainsconclusions with clarity
D2: present a well-structured and
substantial media production report
which conveys information with
precise exemplification and justifies
conclusions with supporting
arguments
P3: review reports to make changes
with occasional beneficial effects
[RL]
M3: review reports to make
changes with frequent
beneficial effects
D3: review reports to make
changes with consistently
beneficial effects
P4: deploy and manage appropriate
technology to pitch a media
production proposal [SM]
M4: deploy and manage
technology to pitch a media
production proposal effectively and
with some
imagination
D4: deploy and manage
technology to pitch a media
production proposal with
creativity and flair and to
near-professional standards
P5: employ appropriate forms of
address in a media production pitch
to communicate ideas [CT]
M5: employ forms of address in a
media production pitch
to communicate ideas
effectively
D5: employ forms of address in a
media production pitch with flair to
communicate ideas with impact
:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,
learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate
effective application of the referenced elements of the skills.

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Unit 73 ig2 assignment

  • 1. 1 Assignment brief Qualification Level 3 Extended Diploma in Creative Media Production – GAMES DESIGN Y1 Unit number and title L3 Unit 73 Sound for Computer Games – Partial L3 Unit 2 Communication Skills for Creative Media Production - Partial Start date Monday 24/02/2014 Deadline Monday 31/03/2014 Assessor name Iain Goodyear Assignment title Unit 73 IG2 - CREATING A SAMPLE LIBRARY The purpose of this assignment is to: Learning Outcome 2 - Understand methods and principles of sound design and production. Learning Outcome 3 – Be able to create sound assets for a computer game following industry practice. Scenario Sound is an essential part of the computer game experience. Forming 50% of our sensory experience, good game soundtracks can enhance our pleasure of a computer game and help bridge the ever decreasing gap between games and more traditional forms of storytelling such as films. Reverb Studios specialise in soundtrack production for computer games and are seeking to add to their already comprehensive sound libraries. Reverb Studios sound libraries have been used to soundtrack a large variety of games produced over the last decade, most recently Naughty Dog’sUncharted 3: Drake’s Deception. You are tasked with producing individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle It is expected that you will produce sound samples through a combination of computer VST generated audio and live sound recordings that have been manipulated and altered through VST effects plugins. All samples that you produce will be uploaded to a centrally stored sample library and must be labelled according to producer initials and game genre. In addition to producing your samples and musical compositions, you must complete a glossary of terms that will require you to research and gather definitions specific to methods and principles of sound design production. Your glossary must provide definitions of terms specific to the following categories: 1. Sound design methodology (Foley artistry, sound libraries and original development). 2. Sound file formats. 3. Audio recording systems. 4. Audio sampling Your glossary must, where possible connect researched definitions with your own audio production practice.
  • 2. 2 Tasks Grading Criteria Mapping 1. Produce a glossary of terms specific to the methods and principles of sound design and production. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also provide specific details of how researched definitions relate to your own production practice. Your completed glossary of terms and definitions must be uploaded to your Unit 73 IG2 assignment blog with the title Methods and Principles of Sound Design and Production. Unit 73 P2/M2/D2 Unit 2 P1/M1/D1 Unit 2 P2/M2/D2 2. Produce individual sound samples and short musical compositions for games of the following genre: Action Science Fiction Retro/Classic Fantasy Puzzle Your sound samples must be produced using a combination of VST computer plug-ins, audio effects processors, and studioand field recordings. Your samples must be uploaded to your SoundCloud profile page and embedded to a blog post on your Unit 73 IG2 assignment blog with the title Sample Library Productions. Unit 73 P3/M3/D3 Sources of information This brief has been verified as being fit for purpose Iain Goodyear Date Date
  • 3. 3 Unit 73 Sound for computer games P1 describe uses of sound and music in games using some subject terminology appropriately M1 explain use of sound and music in games with reference to detailed illustrative examples and with generally correct use of subject terminology D1 comprehensively explain use of sound and music in games with elucidated examples and consistently using subject terminology correctly P2 describe methods and principles of sound design and production using some subject terminology appropriately M2 explain methods and principles of sound design and production with reference to detailed illustrative examples and with generally correct use of subject terminology D2 comprehensively explain methods and principles of sound design and production with elucidated examples and consistently using subject terminology correctly P3 create sound assets for a computer game following industry practice, working within appropriate conventions and with some assistance [CT; SM] M3 create sound assets for a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance D3 create sound assets for a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations P4 apply sound assets to a computer game following industry practice, working within appropriate conventions and with some assistance. [CT; RL] M4 apply sound assets to a computer game working to a good technical standard following industry practice, showing some imagination and with only occasional assistance. D4 apply sound assets to a computer game working to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. Unit 2 Communication Skills for Creative Media Production (Level 3) P1: use appropriate techniques to extract relevant information from written sources M1: use appropriate techniques to extract information from written sources with some precision D1: use appropriate techniques to extract comprehensive information from written sources P2: present a media production report which conveys relevant information[IE] M2: present a structured and detailed media production report which conveysinformation and explainsconclusions with clarity D2: present a well-structured and substantial media production report which conveys information with precise exemplification and justifies conclusions with supporting arguments P3: review reports to make changes with occasional beneficial effects [RL] M3: review reports to make changes with frequent beneficial effects D3: review reports to make changes with consistently beneficial effects P4: deploy and manage appropriate technology to pitch a media production proposal [SM] M4: deploy and manage technology to pitch a media production proposal effectively and with some imagination D4: deploy and manage technology to pitch a media production proposal with creativity and flair and to near-professional standards P5: employ appropriate forms of address in a media production pitch to communicate ideas [CT] M5: employ forms of address in a media production pitch to communicate ideas effectively D5: employ forms of address in a media production pitch with flair to communicate ideas with impact :PLTS: This summary references where applicable, in the square brackets, the elements of the personal, learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrate effective application of the referenced elements of the skills.