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Video Game Narrative Workshop

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What are the elements of video game's narrative? What are the roles & skills involved in the interactive storytelling? How gameplay and story are developed to bring an exceptional experience to the player?
Workshop by Simona Maiorano.

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Video Game Narrative Workshop

  1. 1. VIDEO GAME NARRATIVE @sentolevoci www.esdotem.com Workshop by Simona Maiorano Bari, September 14, 2014 @B-Geek
  2. 2. What is a Game? Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  3. 3. When you strip away the genre differences and the technological complexities, all games share four defining traits: Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  4. 4. When you strip away the genre differences and the technological complexities, all games share four defining traits: •A GOAL •RULES •A FEEDBACK SYSTEM •VOLUNTARY PARTICIPATION Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  5. 5. Video Game Narrative is brought to you by… Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  6. 6. Game Designer Narrative Designeraka Interactive Story Designer Writer Creative Writer “If you’re passionate about video games, if you can weave complex characters from a couple of bullet points, (…) then we would love to hear from you!” Location: NCSOFT Requirements: •passionate about video games •creative •strong communicator •solid experience (2 years) in creative writing •collaborative, team-based work •Microsoft Office, HTML, XML Full Description: http://tbe.taleo.net/CH05/ats/careers/requisition.jsp?org=NCSOFT&cws= 1&rid=1807&source=Job+Board+%E2%80%93+Indeed.com Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  7. 7. Game Designer Narrative Designer aka Interactive Story Designer Writer Interactive Story Designer: “responsible for generation of core gameplay concepts and mechanics in partnership with the lead writer”. Location: TellTale Games Requirements: •Fantastic Communication •Creativity + Innovation •Player-centric Approach •Experience in Game Design (5 years) •LUA, Visual Studio, Writing Skills Full Description: http://www.telltalegames.com/company/jobs/ Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  8. 8. Game Designer Narrative Designeraka Interactive Story Designer Writer Lead Game Designer: “you will work to create the basic concepts of the game and you will be responsible for the design and implementation of the gameplay.”. Location: Quantic Dream Requirements: •Experience in a similar position •Creativity + Innovation in narrative and emotion •Team-worker •Able to formalize ideas Full Description: http://quanticdream.profilsearch.com/recrute/fo_annonce_voir.php?id=13 #.VBBVwmMrp-A Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  9. 9. If you want to write for video games you have to…. Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  10. 10. #1 BE A GAMER… Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  11. 11. #1 …A TRUE GAMER Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  12. 12. #2 KNOW VIDEO GAMES’ culture, evolution, industry, technology mmagine: http://gamemooc.wordpress.com/2014/07/18/chronologies-from-video-1-5/ Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  13. 13. #3 UNDERSTAND “FUN” Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  14. 14. 8 KINDS OF FUN 1. Sensation: Game as sense-pleasure 2. Fantasy: Game as make-believe 3. Narrative: Game as unfolding story 4. Challenge: Game as obstacle course 5. Fellowship: Game as social framework 6. Discovery: Game as uncharted territory 7. Expression: Game as soap box 8. Submission: Game as mindless pastime By M. LeBlanc Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  15. 15. Ok, Narrative can be funny, but don’t forget Mechanics! Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  16. 16. FRAMEWORK “MDA” By M. LeBlanc Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  17. 17. •Mechanics: the formal rules of the game, that define every single aspect of game, actions and outcomes. •Dynamics: how the rules are applied and the interactions with player input. •Aestethics: the player’s experience in terms of fun. In other words, the effect of dynamics. FRAMEWORK “MDA” By M. LeBlanc Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  18. 18. STORYTELLING Texts Cut-Scenes Sound Effects / Musics Interaction Voice-Over Dialogues Art/Graphic Point of View Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  19. 19. STORY Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  20. 20. Embedded Narrative Pre-planned Story Defined Structure Emergent Narrative Procedural Narrative Emerges from the interaction Unpredictable Partially created by player “Predictable” MMO Replayable Dynamic Random Player’s Behavior Multiplayer Sub-sequent events Replayable** Replayable (it depends on the structure) Ex: Heavy Rain, Dragon Age, Skyrim Ex: Journey, The Sims, Civilization Ex: Left 4 Dead Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  21. 21. Linear Story and Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  22. 22. Linear Story – Non-Linear Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  23. 23. User-generated story – Linear Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  24. 24. Branching Story and Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  25. 25. Controlled Branching Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  26. 26. Parallel Story and Gameplay Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  27. 27. The script Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  28. 28. SCRIPT 1. It can be a simple spredsheet Image from: “Professional Techniques for Video Game Writing” Copyright A K Peters LTD. Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  29. 29. SCRIPT 1. It can be a simple spredsheet 2. It is the synthesis of Story contents and Storytelling elements Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  30. 30. SCRIPT 3. It includes Voice-acting and Motion Capture indication Format by Steve Ince Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  31. 31. SCRIPT 1. It can be a simple spredsheet 4. Some tools used • to develop an interactive structure: Twine and Inform 7 (free) •to format scripts to industry standard: Final Draft, Movie Magic ($$$) 2. It is the synthesis of Story contents and Storytelling elements 3. It includes Voice-acting and Motion Capture indication Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  32. 32. GOOD READS “Lezioni di Scrittura Creativa”, AA.VV, Audino Editore “Professional Techniques for Video Game Writing”, Edited by Wendy Despain. “Reality is Broken”, Jane MCGonigal. “Writing for Video Games”, Steve Ince. “The Art of Game Design”, Jesse Schell. Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek
  33. 33. www.esdotem.com THANK YOU! Workshop by Simona Maiorano.Bari, September 14, 2014 @B-Geek

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