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Design will save the world
1. DESIGN WILL SAVE
THE WORLD
BA2S1CCS5
DESIGN WILL SAVE THE WORLD
FOOL’S ERRAND OR GENUINE PLAUSIBILITY
CONTEXT
2. DESIGN WILL SAVE
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RECAP: DISCIPLINES AND BOUNDARIES
The boundaries between design disciplines, technology and the
human experience are converging. This will require a trans-
disciplinary approach to redefine existing and new problems and
scenarios.
RECAP
3. DESIGN WILL SAVE
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At the lowest levels are components and products.
These represent the types of design problems that exist
in simple societies like this in the early [twentieth
century]. At the upper levels are system-level problems
(demanding related products or activities) and
community-level problems (involving related systems).
Design problems at these higher levels are
characteristic of complex postindustrial societies like the
one we live in.
CHANGING CREATIVE LANDSCAPE:
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”McCoy & Heller (eds.), 2005, P.15-16
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SUSTAINABILITY
Design is one of the key strategies in
tackling global issues.
Left: Vertical farming is a hot topic today as
cities embrace ways to reduce carbon
footprint and create sustainable practices.
Source:
http://www.propertyguru.com.sg/lifestyle/article/4/singapore-a-sustainable-city-of-the-future
RECAP: THE FUTURE
RECAP
5. DESIGN WILL SAVE
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DEFINITION AND CONTEXT
What a loaded statement…
• What is the definition of ‘design’?
• What is the definition of ‘the world’?
• What problem are we ‘saving’?
Not defining ambiguity results in rhetoric [1]
CONTEXT
1. Rhetoric - language designed to have a persuasive or impressive effect, but which is often regarded as lacking in sincerity or meaningful content.
6. DESIGN WILL SAVE
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DEFINING THE DESIGN CONUNDRUM:
First, design is a field or discipline. Second, design is an
action or process. Third, design is a concept, proposal or
plan. Finally, the outcome of a design is also called a design.
Chick & Micklethwaite, 2011, P.15
Design for Sustainable Change
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CONTEXT
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FIELDS WITHIN DESIGN IN THE BROADEST TERM
Because not one single discipline or field is enough to solve global issues.
Applied Arts Design
Architecture
Automotive Design
Benchmarking Design
Communication Design
Engineering Design
Environmental Design
Environmental Graphic Design
Education Design
Fashion Design
Game Design
Sound Design
Systems Architecture
Systems Design
Systems modelling
Transition Design
Urban Design
User Experience Design
Visual Design
Web Design
Lighting Design
Modular Design
Information Architecture Design
Industrial Design
Instructional Design
Interaction Design
Interior Design
Landscape Architecture
Multimedia Design
Product Design
Process Design
Service Design
Software Design
CONTEXT
8. DESIGN WILL SAVE
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PROBLEMS NEEDING ‘SAVING’:
Thematic problems: Poverty, Education, Famine, Inequality, Corruption, Opportunity, War, Conflict,
Destruction, M.A.D., Carbon Emissions, Fossil Fuels, Finite resources, Deforestation, Agriculture,
Pollution, Waste management, rising sea levels, loss of wildlife and many more.
CONTEXT
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THE TANGIBLE PROBLEM:
’20% of the people in developed nations consume 86% of the world's
resources’ (UN Food and Agriculture Association, 2003) thereby inferring
this gross inequality is a cause of many global issues we face.
CONTEXT
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CONTEXT
THE PROBLEMS CREATED BY DESIGN:
…as much as 90% of a product’s environmental impact is fixed during
the design stage.
Ann Thorpe, 2010, P.7
Design’s Role in Sustainble Consumption, Vol. 2
… by creating a whole new species of permanent garbage to clutter
up the landscape, and by choosing materials and processes that
pollute the air we breathe, designers have become a dangerous
breed.
Victor Papanek, 1985, P. IX
Design for The World - Human Ecology and Social Change
80 percent of products are discarded after a single use and 99
percent of materials used are discarded in the first six weeks.
Bhamra & Lofthouse, 2007, P.6
Design for Sustainability
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DEFINITION OF SUSTAINABILITY:
…development that meets the needs of the present without
compromising the ability of future generations to meet their
own needs
World Commission on Environment and Development, 1987
Our Common Future
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DEFINITION
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HISTORY
EVOLUTION OF SUSTAINABILITY:
The evolution of sustainability has been described as a series
of three waves, with peaks and troughs of activity, that
contribute to the momentum we see today.
Bhamra & Lofthouse, 2007, P.8
Design for Sustainability
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SUSTAINABILITY IN THE 1960s and
1970s
Designers and architects became ware of the impact and effects of design and
started a discourse on the subject matter.
Left: Buckminster Fuller, architect, systems theorist, author, designer and inventor; Operating Manual for
Spaceship Earth in 1969. Right: Victor Papanek, Design for The Real World, 1972 where he discusses
the roles and responsibilities of the designer.
HISTORY
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SUSTAINABILITY IN LATE 1980S and
1990s
Authors and theorists such as Ezio Manzini (The New Frontiers - Design Must
Change and Mature, 1990) and Dorothy Mackenzie (Green Design: Design for
The Environment, 1991) pushed for a new wave of sustainability in the late
1980s and early 1990s that launched a more intense focus on recycled
materials.
HISTORY
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TODAY
Clockwise: Interlock Table - Bio-degradable, no toxin and sourced from well managed
resources; Light reading chandelier - no toxin, recycled and recyclable; Garbino Storage
container - biodegradable, recycled; Light emitting tiles - Low energy; Woodshell Bioplastic
Computer - Well managed resources; Wedge racer - sourced from well managed resources;
ECO-DESIGNS FROM THE 2000s
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Screenshot from the web:
https://www.google.com.sg/search?q=eco+graphic+design&espv=2&biw=1014&bih=637&source=lnms&tbm=isch&sa=X&ve
d=0CAYQ_AUoAWoVChMIvrzT0YfWxwIVUgqOCh152Qep#imgrc=_
Accessed: 01/09/15
ECO-FRIENDLY GRAPHIC DESIGN
TODAY
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PROBLEM
MISSING THE POINT:
…designers were not typically asking for substantial
change in lifestyles, rather they were seeking less
resource intensive production and consumption
methods to facilitate existing lifestyles.
Ann Thorpe, 2010, P.4
Design Issues: Volume 26, Number 2, Spring 2010
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Human Centred Design allows designers to understand people to create
effective lifestyle changes that minimise disruption of lives.
Source: https://www.youtube.com/watch?v=NBu1kkSCHfs
Accessed: 01/09/2015
TRANS-DISCIPLINARITY:
SOLUTION
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SUSTAINABILITY: URBAN PLANNING AND ARCHITECTURE
NOT ALWAYS ABOUT RECYCLING:
Dave Sarti’s small house home tackles escalating property prices while addressing
land shortage issues in Seattle. Coupled with energy efficient fittings, it makes the
house truly sustainable.
SOLUTION
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Vertical Farming, Singapore
SUSTAINABILITY: ADDRESSING FOOD PRODUCTION
SOLUTION
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Wool and Prince, Shirts that do not need washing for 100 days straight.
SUSTAINABILITY: CHANGING HABITS
SOLUTION
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SOLUTION
How the Dutch got their cycling paths.
SUSTAINABILITY: SOCIAL CHANGE
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WHAT DOES IT ALL MEAN:
Graphic design is flexible and adaptive enough to
collaborate with other disciplines (multi and trans-
disciplinary) to define new problems or issues and find
solutions that encourage lifestyle changes of the privileged.
SOLUTION
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SUMMARY
• Sustainability is not just about recycling. It is also about changing
attitudes and lifestyles that have an impact to global or local problems.
• Success in sustainability comes from understanding the user audience
and how it can improve their lives with minimal disruption.
• Any attempt at sustainability should include a simultaneous top-down
and bottom-up approach.
• Graphic design can play many roles in sustainability and it can also be
the voice for and of change.
SUMMARY
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TAKING ACTION:
The only thing necessary for the triumph of evil is for
good men [and women] to do nothing.
John F. Kennedy
Paraphrasing Edmund Burke
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SUMMARY
Editor's Notes
What problems designers face.
How designers may tackle them.
Design viewed not as a single item or product but a system level process from beginning to end.
And we also looked at how problems or issues are getting more complex that require design to work at the inter, multi and trans-disciplinary level.
We also looked at how one discipline alone cannot solve the world’s problems.
Design is in demand and now one of the key proponents used to tackle complex problems
global issues - social, economic, cultural, environmental etc
and designers are now more than ever, concerned with the word sustainability.
which leads up to today’s topic. Design is the hero that saves the day.
Re-align statement and contextualise the lecture scope
Without the two, any work cannot be thoroughly investigated and can easily be irrelevant.
The statement is so vague that it needs to be defined and contextualised to make sense
Advise each of you to define and contextualise any subject before starting
ambiguity will only result in rhetorical answers
First define what design means
Look into what can design mean in terms or practice
Not one discipline has the breadth or capacity to effect a remarkable change.
There will not be one single magic bullet solution that will solve the problem.
It will require many fields to work together to produce long term solutions.
The world faces many problems all at once.
There is no one single problem but a series of problems inter-linked and intertwined.
However there is one stark issue that strings many other problems together.
Contextualise to work against everyone in the class
And as Ghandi once said “Earth provides every man’s needs but not every man’s greed”
As designers we are responsible for many of the world’s problems.
Imagine the paper waste in landfills, trees cut down and carbon emissions from our work…
So it brings us to the next part - understanding the development of sustainability
But before we go into the developments of sustainability, we define what it means
1960’s and 1970s
late 1980s until mid 2000s
Today
1960s and 1970s
the ideas of sustainability were first put forward by academics/practitioners
they discussed the impact and effects of design and started a discourse that was the pre-cursor of sustainability
For example:
Academics in the late 80s and 90s called for radical changes that eventually affected into the mainstream.
In the industry, there was a more intense focus on using considering the design, production, distribution and disposal/recycling of objects.
Today the idea of using recycled objects and things is well engrained into the mainstream
Examples of projects that take into consideration of the cradle to grave scenario - from creation to end.
Theres just one fundamental problem.
We cannot keep producing without acknowledging one critical problem.
Real change comes from changing the lifestyle of the 20%.
Many people think that recycling alone is enough, yet if we really question the premise
Merely replacing existing products with well thought out recyclable materials does not address the real problem
Does not address the issues of excess
Products still end up in the landfill, energy is still wasted on making these disposable things etc.
For truly sustainable design, it has to offer a change in lifestyle and consumption patterns
whilst integrating and considering a product’s design, production, distribution and disposal.
Understanding the issues surrounding people.
Appreciating that local situations require local solutions - no one size fits all idea.
Its designing an object that fits their needs while still being sustainable.
That there are other forms of sustainability as well.
Eventually the sum of parts can have a big enough effect to create change.
It may not be as applicable in Singapore but the ideas put across can be translated.
Having a smaller footprint means less consumption on the overall.
And it frees up land that can be used for better purposes.
Ripple effect from vertical farming can lead to big changes
A part of the sum of the parts.
Think about how much water, electricity, detergent it would save?
If everyone practised just 10% of this in their daily routine, how much would that accumulate to?
Finally design can affect a social change too.
Although the story of Holland’s cycling culture is one of situationism, imagine if designers could actually work together to effect such a change.
Imagine what effects it would have.
It also means that you can just work on the recycling stuff showed or embed this into your working process.
To sum it up and something for you all to think about this quote: