6. The team
Salvatore Gallo Justin Zheng Ryan Cheng
Alec Soohoo Jordi Aguilar Nicole Louie Andrew Cummings
6
7. The
Opportunity
Tightly connect eSport teams with their
fans, engage them and build strong brands.
Get the fan base contribute in managing
and founding its preferred eSport team.
8. Our Process
Step 1:
Create and
fund the
SCO
Step 2:
Create a proposal
for an esports team
and submit to the
DAO
Step 3: Use the money
to create an esports
team and use futarchy,
democracy, and other
governance methods to
govern the business
9. The Plan
1. ICO
2. Buy
eSport
brand
One or more
teams
3. Manage
Teams
4. Fans
Make fans
contribute to
managing
through SCO
5.Success
Make brand
highly
successful
6. Repeat
process
10. “Smart
Crowd-powered
Organization
◎ We will don’t face the problems
that “the DAO” had
Because of:
◎ Open Source Code
◎ Tested code from trusted 3rd
parties
◎ Validation testing
13. Revenue Model The DAO
The Team
Merchandise
Sales,
Sponsorships and
prize money
Money from merchandise sales,
sponsorships, and prize money
will go directly to the team. The
team will then take a portion of
that money and send it to the
DAO.
14. Why now?
esports is a fast growing industry
that is predicted to reach $1.1
billion by 2019. (NewZoo)
16. ◎ Pull from pool of
available resources
instead of pushing
tasks out and
stockpiling.
◎ Wide reach
◎ Large knowledge base
Pull Over Push
◎ Safecast from MIT Media Lab Director Joi Ito
◎ Pulled data from people in Japan to create
radiation maps that surpassed government and
NGO.
18. Don’t Be Evil
◎ Try to help the world, not
harm it
◎ Make socially beneficial
decisions
19.
20. Challenge:Legal
◎ -Securities law in US is
complicated
◎ Possible solutions include
using a utility token, not selling
to the US, and working with
legislators
◎ We are working with lawyers
21. “
◎ We don’t want to be like the DAO
Solutions:
◎ Open Source Code
◎ Use tested code from Colony, etc.
◎ Validation testing
Challenge:Security