Topic: Mastery as a key design aspect for good Gamification
Style: Pecha Kucha
Presented in:
- Agile Meetup (Brisbane, Australia - 2013)
- UX Meetup (Brisbane, Australia - 2013)
3. The G word
How To?
Motivation / 3
What is Gamification
“The use of game elements &
game design techniques in nongame contexts…”
Kevin Werbach, Gamification Coursera 2013..
Mastery
14. The G word
How To?
Motivation / 3
Mastery
Mastery Importance Game/Gamified systems
“Fun in games arises
out of Mastery”
15. The G word
How To?
Motivation / 3
Mastery
Mastery & progressive learning
If (Optimal Conditions == True)
Fun in Games = progressive Learning
(Mastery);
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•
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Well designed rules
Clear Goals
Juicy feedback
Flow Like progression
16. The G word
How To?
Mastery & Progression
Motivation / 3
Mastery
17. The G word
How To?
Motivation / 3
Mastery – emergent Behaviour
Mastery
18. The G word
How To?
Motivation / 3
Mastery
Mastery (Black hat Gamification)
• Extrinsic reward focused (?)
• Same design (?)
• Fun == Learning (?)
19. The G word
How To?
Motivation / 3
Mastery
Mastery – Design considerations Recap
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Meaningful challenges (learning)
Clear Goals & Juicy feedback
Flow Like progression
Beware:
• Gamming the system
• Black-hat Gamification
20. The G word
How To?
Motivation / 3
Mastery
Path to Mastery (check – Out)
Motivation / 3
The G word
How-To?
Mastery
Thanks