SCRUM MODEL in
GAME DEVELOPMENT
Content
• What is Scrum?
• How did we work?
• Scrum and Game Development
• Q&A
What is Scrum?
• Scrum is a framework for developing and sustaining a
complex product;
• The business sets the priorities....
What is Scrum?
How did we work?
• Sprint Planning
How did we work?
• Daily meeting
How did we work?
• Review & Retrospective meeting
Scrum & Game Development?
• Requirement & Estimation
• Do you have Product roadmap or launch plan?
• How can game designer...
Q&A
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Scrum model in game development

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  • Scrum is Lightweight  Simple to understand  Extremely difficult to masterSelf-organize ?Chess rule
  • Scrum is Lightweight  Simple to understand  Extremely difficult to master
  • Requirement clarification, re-prioritized suggestionTechnical analysis, high level designTask breakdownMost important tasks start asap;No tasks longer than 2 days;EstimationbằngcáigìTạisaokhôngcó developers assignRisk assement
  • Every workday on SprintWork with/without leadersTrack progress and statusEffective tool for scope change, issue preventionLimited at 15 minutes
  • Review1 hourDemo ?? Who?FeedbackMini groomingRetrospective meeting30 minutesSprint data: bugs, done feature, last retro actionTeam member write retro feedback on cardVote 3 most important things to do
  • Scrum model in game development

    1. 1. SCRUM MODEL in GAME DEVELOPMENT
    2. 2. Content • What is Scrum? • How did we work? • Scrum and Game Development • Q&A
    3. 3. What is Scrum? • Scrum is a framework for developing and sustaining a complex product; • The business sets the priorities. Teams self-organize to determine the best way to deliver the highest possible value; • Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it.
    4. 4. What is Scrum?
    5. 5. How did we work? • Sprint Planning
    6. 6. How did we work? • Daily meeting
    7. 7. How did we work? • Review & Retrospective meeting
    8. 8. Scrum & Game Development? • Requirement & Estimation • Do you have Product roadmap or launch plan? • How can game designers set involved? • What does tester help team in Sprint; • Scrum does not mention to Bug; • Can business change, negotiate detail requirement? • What happens if the team is too large?
    9. 9. Q&A

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