4. 4
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
5. Project Brief
‘To design a product that increases EW knowledge;
enhances company awareness and motivates people
to work for Selex ES’
Problems:
• Internal
– The cross department knowledge is low
– Big world picture (Systems Overview)
– Sites work in an isolated fashion with little knowledge and work sharing
– Little celebration of individual and group work within Selex ES
– No off the shelf solution for EW demonstrations at desired level
• External
– University degrees are not tailored to EW
– External knowledge of EW and Selex ES is very poor
– Work is restricted in its nature so not available commercially
5
6. Project Time Management
Gantt Chart
Thu Fri Sat Sun Mon Tues Wed Thu Fri Sat Sun Mon Tues Wed Thu Fri Sat Sun Mon Tues Wed Thu FriTasks
Team Structure Organised
Stakeholder Analysis
Stakeholder Requirements
Concepts Generated
Meetings with Stakeholders
Preparation of Interim Presentation
Final Presentation
Feedback Session
Raspberry Pi Circuit Constructed
Game Code for RPi Tested
Prototype Box Constructed
Stakeholder Analysis Finished - Deliverable 1
Stakeholder Requirements Finished - Deliverable 2
Solution Document Finished - Deliverable 3
Final Report Finished - Deliverable 4
13-Aug-15
Final Presentation Preparation
System Analysis
SPP Kick-off Presentation
23-Jul-15 30-Jul-15 06-Aug-15
First Presentation
Chosen Design Brainstorm and Development
Feedback from Stakeholders
Adjust Design according to Feedback Received
Parts Finalised and Ordered
6
= Predicted
10. Stakeholder Analysis
Importance/Influence Grid
Team Mentors
FFF
Organisers
University
Ambassadors/
Liaisons
Assessors
Employees as
end users
The Team
University
Students
University Careers
service
Family of
Employees
Other EW
companies
Educational
institutions
Government
(MoD)
Employees as
consultants
10
11. Stakeholder Analysis
Head of Engineering the Future (schools)
Need something interactive.
Low technical knowledge required to understand.
Easy to set-up and transport.
Team building activities work well.
University Liaison Lead
Need something that stands out to draw them towards career stands.
Something interactive with a registration of details page.
Big Bang representative
A product that is enjoyable, as a celebration of STEM subjects
Not recruitment-based
Fit For the Future representative
Need for the SAP system to be more user-friendly
Stakeholder Feedback
11
12. 12
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
13. Stakeholder Requirements
The product shall increase users’ EW knowledge
The product shall promote awareness of Selex ES and its products
The product shall motivate people to work for Selex ES
The product shall be interactive
The product should be aesthetically appealing to the end users
The product should be cost-effective and within budget
The product should be suitable to the EW knowledge of the user
It is desirable that the product has high scalability and modularity
General Requirements
13
14. Stakeholder Requirements
The product shall increase users’ EW knowledge
The product shall promote awareness of Selex ES and its products
The product shall motivate people to work for Selex ES
The product shall be interactive
The product should be aesthetically appealing to users
The product should be cost-effective and within budget
The product should be suitable to the EW knowledge of the user
It is desirable that the product has high scalability and modularity
General Requirements
14
16. 17
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
17. EW Game/App
An electronic game (perhaps a mobile app)
Players will have to protect a platform (e.g. a Typhoon) from a variety of incoming threats
The player must choose the most effective ECM
Players will gain points based on their performance
Builds a good knowledge of EW
Highly interactive and engaging, especially for young people
Concept 1
18
18. EM Spectrum Sliding Scale
Interactive touchscreen programme
After selecting an area, information will pop out with information of what
this part of the spectrum is used for in the real world.
Relates to current Selex ES products and EW
Concept 2
19
19. Electronic Board Game
Concept 3
A model Typhoon will be placed on a grid
Possible threats will be placed on the grid with
the Typhoon.
On a screen there will be a radar simulation to
help them detect the possible threats to protect
their plane.
Ability to change the radar parameters
A weight sensor or a colour detecting camera.
20
20. Internal Selex App
Mobile application for use by Selex staff
start.Warwick taken as inspiration
Selex Main Products
• Descriptions
• Technologies in use
• Teaching about EW
Contains relevant information useful to new
employees
• Integration of email account
• Guidance for booking meeting rooms,
room locations, etc.
• SAP
Takes the current intranet page of Selex ES
and displays it in a clear format for the user
Concept 4
21
21. Evaluation of Concepts
Concept Education
of EW
(20%)
Promotion
of Selex ES
(25%)
Scalability/
Modularity
(10%)
Cost-
effectiveness
(10%)
Interactivity
(15%)
Feasibility
(20%)
SCORE:
EW game 8 6 9 7 9 5 7.05
EM
spectrum
slider
7 8 4 8 7 6 6.85
Electronic
Board
Game
6 5 7 5 9 7 6.40
Internal
Selex app
3 9 8 7 3 4 5.60
22
22. 23
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
23. Why should Engineering companies get involved
with schools and Universities?
“Engineering companies are projected to have
2.56 million job openings from 2012-2022.”
“This means we need to double the number of
engineering apprentices and double the number of
people with engineering qualifications such as
engineering degrees, in order to meet the demand for
engineers.” Tomorrows Engineers
24
24. Why School Children?
“Only 18% of students study A level maths
and only 8% study physics” Questions for governors
“Only 12% of parents would recommend an
engineering career to their son” FFF
“An even lower 2% of parents would
recommend the same to their daughter” FFF
25
25. 26
Who do we want to be at careers fairs and
school events?
26. What Selex ES already do?
Marble Run
• Pros
– Interactive
– Problem solving
• Cons
– Doesn’t link to Selex ES
– Isn’t engineering related
Geo locator
• Pros
– Competitive
– Memorable
• Cons
– Not very interactive
– Doesn’t attract attention
STEM days and small piece
• Pros
– In depth involvement
– High learning and education
benefits
• Cons
– Activities take a long time
– Can’t be taken to stall events
Rampaging chariots
• Pros
– Interactive
– Hands on
• Cons
– Doesn’t link to Selex ES
– Isn’t very portable
27
27. Concept Requirements
The product shall be Interactive
The product shall link to Selex ES
The product shall be engineering related
The product should be Competitive
The product should be Memorable
The product should attract attention
The product should be sufficiently portable for relevant events
The product should be small enough to be used on a table top and fit in a hire car
28
28. 29
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
29. Initial Ideas
30
Classic Board Game
• The board would be electronic and interactive.
• The aim is to get your plane from the ‘enemy’ territory to the
homeland
• LED’s turn on, showing positions of enemy RADAR’s
• If you are one space away from an enemy RADAR, press
button to select threat
• Then see which ECM you can use such as BriteCloud,
flares, chaff etc
• If your ECM matches the threat, the threat is neutralised and
you survive the ‘round’
30. Initial Ideas
Reaction Game
• Strips of LEDs leading to a central plane represent different types of threats
• Buttons corresponding to these threats indicate the four different countermeasures
they can release.
• During the game the player presses the button corresponding to the correct strip of
LEDs, and the threats increase in speed
• When the player fails to press the button the ‘Game over’ screen appears and the
player’s time is recorded. Their time and name are then placed on the leader board.
31
Radar Detection Game
• The threats are plugged into the board.
• The player uses the radar screen to guess where the threats could be
placed.
• They type in the grid coordinates.
• When each threat coordinate is found the LED light on the threat turns off
and the player is notified on the laptop screen.
• When all the threats have been found the timer stops and the players
name and time is placed on a leader board.
31. Initial Ideas Evaluation
Positives of Reaction Game
The game could be quick
The game could be visual
The programming was feasible.
The hardware design was feasible
Easy to implement EW knowledge within the game
Negatives of Radar Detection
The programming and hardware wasn’t as feasible
Doesn’t link perfectly to Selex ES
Negatives of Classic Board Game
Would have taken too long to play the game
It wasn’t very modern
It was very Electronic or visual
32
Why we chose Jet Protect
32. 33
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
33. Final Concept: Introduction
Board game
One-player
Reaction-based
Target Audience
• School children
• For use at Big Bang Fair, STEM days, etc.
• Could also perhaps be aimed at an older
audience – students, etc
34
39. New Game
Enter your name
or initials:………..
Enter your email
address:………..
40
40. New Game
Enter your name
or initials: Jenny B
Enter your email
address: jenny.bar..
41
41. New Game
Would you like to hear
about opportunities with
Selex ES?
• Graduate training
programmes
• Summer placement
• Apprenticeships
Yes
Please
No
Thanks
42
42. Introduction
Skip
Intro
Your mission is to protect
the typhoon from the
incoming threats
Do this by deploying the
correct electronic
countermeasure in time
The threats will speed up,
and your score will depend
on how long you last
Good luck!
43
43. BriteCloud
The red lights indicate that
you are being attacked by a
Radio Frequency tracking
missile.
You need to release your
Britecloud, Radio
Frequency deployed decoy.
Red Button!
44
44. Flares
The yellow lights indicate
that you are being attacked
by a Heat seeking missile.
You need to release your
Flares, the heat from the
flares throw the missile off
course.
Yellow
Button!
45
45. Chaff
The Green lights indicate
that you have been
identified by a unknown
radar signal.
You need to release Chaff,
small pieces of metal, used
to cloud the enemy radar
screen.
Green Button!
46
46. DIRCM
The blue lights indicate a
laser following missile is
locked onto your typhoon.
DIRCM deflects IR-Guided
missiles by aiming a laser
back at the threat and
confusing it.
Blue Button!
47
67. Summer Placements
We offer a number summer placement
for students studying for a degree or
other professional qualifications.
Our placements offer invaluable
opportunity to work on real projects
facing complex challenges as part of a
team. Placements start in June and
end in September.
Menu
Selex ES provides
opportunities for
training and
development and
the opportunity to
participate in a
variety of Education
Liaison activities.
More Info
68
68. Apprenticeships
They combine hands-on training with further
day release. This means you will be building
a successful career working alongside true
professionals, while gaining nationally
recognised valuable qualifications for the
future.
Selex ES have invested heavily in our
Technical, Software, Manufacturing, Business
and Secretarial Apprenticeships
More Info Menu
You will also be
involved in real
projects, gaining an
insight into how a
highly successful
company operates.
69
69. Graduate Programmes
Welcome to the Transnational Graduate
Development Programme. Its aim is to give you
a flavour of the benefits and unique
opportunities you can expect by joining Selex
ES as a graduate within the UK and Italy.
The two year scheme provides graduates with
the best possible start to their career, excellent
prospects and great development opportunities
within the wider Finmeccanica Group.
More Info Menu
70
71. BriteCloud
BriteCloud Expendable Active Decoy (EAD)
is a compact, DRFM-based active RF
countermeasure that has the capability to
defeat the majority of RF-guided surface-to-
air and air-to-air threat systems. BriteCloud
is designed to be dispensed from standard
chaff/flare dispensers and therefore
requires minimal platform integration.
Utilising advanced techniques it is effective
against active and semi-active RF seekers,
and fire control radars.
More Info Menu
72
72. HIDAS
Helicopter Integrated Defensive Aids
System (HIDAS) combines a radar and laser
warning receiver, missile warning system
and chaff and flares. It is fitted to UK
Chinook and Puma helicopters, as well as
UK and exported Apache helicopters. Using
multi-spectral sensors and pre-loaded
intelligence to produce comprehensive
tactical pictures of the operational
environment,
More Info Menu
HIDAS rapidly
identifies hostile
systems and initiates
appropriate
countermeasures.
73
73. Miysis DIRCM
Miysis, the latest generation Directed Infrared
Countermeasure (DIRCM) System, is a
readily exportable countermeasures device
providing assured, persistent protection from
IR-guided missiles, including advanced, all-
aspect Man Portable Air Defence Systems
(MANPADS). Suitable for any platform,
Miysis can be configured as either a fully
integrated or podded solution.
More Info Menu
74
74. Costings of the prototype
Item Cost Quantity
Raspberry Pi £26.60 1
Starter Kit £13.95 1
Wi-Fi adapter £7.38 1
SD card £8.25 1
Total £56.18 5
75
75. Predicted costings of prototype and final product
76
Item Cost Quantity
Raspberry Pi £26.60 1
Starter Kit £13.95 1
Wifi adapter £7.38 1
SD Card £8.25 1
7 Inch Capacitive
Touch Screen LCD
HDMI 800×480 For
Raspberry Pi
£45.98 1
RGB LED strips £20.99 1
Big Dome Push
Buttons
£7.99 4
Total £155.11 10
76. 77
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
77. How it Meets Requirements
The product shall increase users’ EW knowledge
The product shall promote awareness of Selex ES and its products
The product shall motivate people to work for Selex ES
The product shall be interactive
The product should be aesthetically appealing to the end users
The product should be cost-effective and within budget
The product should be suitable to the EW knowledge of the user
It is desirable that the product has high scalability and modularity
78
78. How it Meets the Concept Requirements
The product shall be Interactive
The product shall link to Selex ES
The product shall be engineering related
The product should be Competitive
The product should be Memorable
The product should attract attention
The product should be sufficiently portable for relevant events
The product should be small enough to be used on a table top and fit in a hire
car
79
79. 80
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
81. Negative Aspects
Easy to skip EW information and just play the game
Too much information for the time they have
Doesn’t focus a lot on recruitment
82
82. 83
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
83. Prototype development
GUI
• Animated plane in the centre which reacts
• Menu
• Leader board
Increase number of threat “tracks”
Sounds and music
Use of RGB LED strips
Change LED/Threat behaviour
• Clear Screen
• LED “speed”
Age range selection
• Difficulty
• Careers
84
84. Packaging and Transportation
Secure Box for transport
Able to fit in a hire car
A single case for all the parts of the game
The box will open for any electronics to be removed
or repaired
Transparent Perspex casing
85
85. Large Touchscreen with Higher Detail of Threats
Entire board as LCD Touchscreen
Detail of Animations/Countermeasure Locations
Inventory of ECMs
• Threats are named, player has to select
correct countermeasure
Wall-mounted
TV Screen
• Replaces board
• Allows for larger animations
86
Vision for the project
86. 87
Animated plane on large screen
• Manoeuvres
• ECM visible (e.g. flare release)
Choice of aircraft – even helicopters
Visual and audio warnings
Game Over results in pilot ejecting
Air Craft Versatility
87. 88
Engaging with a younger audience
Leaderboard
Two player – App for game with up to 4
players?
• Teamwork
• Communication
Online leader boards – Twitter
Possible App Included
• Buttons
• Multiplayer
• Leader board position
• Extra information
Mobile App
88. 89
Contents
1) Interpreting the Brief
2) Stakeholders
3) Initial Concepts
4) Product Refinement
5) Final Concept Design
6) Final Concept Evaluation
7) Future Modifications
8) Group Evaluation
2.1) Analysis
2.2) Requirements
4.1) Sub-Concepts
5.1) Demonstration
6.1) Meeting Requirements
6.2) Positives and Negatives
89. Project Time Management
90
Gantt Chart
Thu Fri Sat Sun Mon Tues Wed Thu Fri Sat Sun Mon Tues Wed Thu Fri Sat Sun Mon Tues Wed Thu FriTasks
Team Structure Organised
Stakeholder Analysis
Stakeholder Requirements
Concepts Generated
Meetings with Stakeholders
Preparation of Interim Presentation
Final Presentation
Feedback Session
Raspberry Pi Circuit Constructed
Game Code for RPi Tested
Prototype Box Constructed
Stakeholder Analysis Finished - Deliverable 1
Stakeholder Requirements Finished - Deliverable 2
Solution Document Finished - Deliverable 3
Final Report Finished - Deliverable 4
13-Aug-15
Final Presentation Preparation
System Analysis
SPP Kick-off Presentation
23-Jul-15 30-Jul-15 06-Aug-15
First Presentation
Chosen Design Brainstorm and Development
Feedback from Stakeholders
Adjust Design according to Feedback Received
Parts Finalised and Ordered
= Actual
= Predicted
90. What we have learnt
• User requirements
• Engineering process
• Selex ES’ current school
programmes
Challenges
• Learning a new language/interface
• Learning a new project process
• Low product development before
initial presentation
Group Evaluation
91
91. How we worked as a team
• Team meetings
• Communication
• Even delegation of work
• All worked on different areas
• Time management
• Team decision making
Positives
• Resilience
• Time Keeping
• Teamwork
Improvements
• More time developing concepts
• Restricted creativity
• Better time management
Group Evaluation
92
The first stage of our project is to identify our stake holders and their requirements.
We then analysed and refined these requirements by discussing with stakeholders their view on the product brief and how best to meet these needs for their end user.
This is all part of the System Requirements Engineering stage of the project.
Rob
CALUM
Now that we have listed our main stakeholders, the next step was to place them into a stakeholder analysis table depending on their power and influence over the project.CALUM
This is important as it ensures that the product we will be designing is mostly focussed on the group in the upper right quadrant.
From this we have identified that the End users of the products had a high interest and importance in the product however had a low involvement in the creation and design.
Less important stakeholders include other EW companies, and family of employees. This is an implement of their involvement and final use of the product being low.
2 bullets points each??
CALUM
CALUM
CALUM
Highlight key ones, hide??CALUM
The next stage of the project is System Functional Analysis.
In this stage we came up with a selection of different design solutions that satisfy our requirements.
JORDAN
JORDAN
With a similar concept to battleships a model Typhoon will be placed on a grid. Possible threats will be placed on the grid with the Typhoon.JORDAN
The user’s plane will be modelled in the centre of the grid. On a screen there will be a radar simulation to help them detect the possible threats to protect their plane.
The user would have to ability to change the perimeters of the radar in order to achieve the clearest image.
This product meets many of the key requirements as it is interactive and will teach students about Selex ES and the products it makes.
One of our key requirements is that the product shall increase understanding of Selex ES products and their business. This product meets that requirement by simulating an attack on a Typhoon and how Selex products detect the these threats. These reflects the Selex moto ‘Help them see, Keep them safe’.
A way to implement this could be through a weight sensor or a colour detecting camera.
JORDAN
Explain weights
JORDAN
Our chosen concept focuses on students in schools, encouraging them to studying engineering.JENNY
Why is it important that Selex do this?.....
We did a lot of research into who our target audience should be.JENNY
Our primary target audience is school children.
All of this highlights a potential skills and resource shortage within the next 5-10 years unless we do something differently.
We therefore think that it’s important to engage and enthuse students of all ages, encouraging them to pursue engineering, but also improve perceptions of engineering held by students, teachers and parents.
We then researched the products that Selex ES already took to careers fairs and into schoolsJENNY
JENNY
The board would be electronic and interactive: LEDs, screens, sound, etc. to simulate warnings and threats etc.
The aim is to get your plane from the ‘enemy’ territory to the homeland
LED’s turn on, showing positions of enemy RADAR’s from other planes and the ground.
If you are one space away from an enemy RADAR, press button to select which threat is coming your way, i.e. RF, IR etc
Then press button to see which ECM you can use such as BriteCloud, flares, chaff etc
If your ECM matches the threat, the threat is neutralised and you survive the ‘round’
If it does not, then the threat is not avoided and you have to go back to where you rolled
JENNY
Board placed upon table ROB
Approximately 60cmx40cm and contained within a box
Consists of plane in the middle, strips of LEDs leading to it, and 4 buttons for the user to interact with
Concept will have screen in the middle, our prototype will simply connect a laptop to it elsewhere
ROB
JORDAN
The screen will display…
Board placed within the middle of table, or held up against a screen for people to view
Player will enter their name using the keypad on the screen
A tutorial will play at the beginning of the round
It will tell the player information about each countermeasure on the screen
Each of the buttons corresponds an electronic countermeasure
DIRCM
Chaff
Flares
BriteCloud
LEDs (of one colour) will travel towards the plane
The player has to hit the correct countermeasure to deter each threat
The threats will gradually increase in speed and frequency
The player will have to counter these threats until the ship is “hit”
This ends the game, and the time that they lasted for will be posted on a leader board on the screen
JORDAN
JORDAN
JORDAN
JORDAN
CALUM
CALUM
CALUM
CALUM
Rob
Maybe just do key ones?? Green ticks ROB
ROB
CALUM- we think our product is ….. Because….
Selex ES need their school events to be all these things and not just the standard stall that hands out freebees!
Jenny
rob
JENNY
jenny
JENNY
JORDAN
Challenges
What we learnt
How we worked as a team
Positives
Improvements
Challenges
What we learnt
How we worked as a team
Positives
Improvements